BuckBomb: Difference between revisions

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'''BuckBombs'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' [[Prima Games|Prima]] Official Game Guide. Page 27.</ref> are robotic bomb chickens that appear in the [[Factory (Donkey Kong Country Returns)|Factory]] area of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. BuckBombs behave the same way as [[BuckBot]]s, but when stomped on, they prepare to self-destruct. The [[Kong]]s can pick up a BuckBomb before it explodes and throw them to take out other enemies in a similar manner to [[Bob-omb]]s, such as the durable red [[Pyrobot]]s. Rolling into them defeats them immediately.
'''BuckBombs'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' [[Prima Games|Prima]] Official Game Guide. Page 27.</ref> are robotic bomb chickens that appear as enemies during the [[Factory (Donkey Kong Country Returns)|Factory]] area of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. BuckBombs are the explosive counterpart to [[BuckBot]]s, behaving almost the same as them.


BuckBots and BuckBombs were most likely created by [[Colonel Pluck]], considering that the BuckBots appear during the boss fight.
BuckBombs behave similarly to [[Bob-omb]]s from the greater ''[[Mario (franchise)|Mario]]'' franchise. When the [[Kong]]s jump on a BuckBomb, it starts to glow red and beep, thus signaling their detonation. If the Kongs are caught within the blast radius from a BuckBomb exploding, they lose a [[heart]]. Alternatively, the Kongs can instantly defeat BuckBombs by [[roll]]ing into them. [[Donkey Kong]] can pick up a BuckBomb and throw it at other enemies, including the durable red [[Pyrobot]]s.


==References==
==References==

Revision as of 08:59, June 16, 2019

Template:Species-infobox BuckBombs[1] are robotic bomb chickens that appear as enemies during the Factory area of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. BuckBombs are the explosive counterpart to BuckBots, behaving almost the same as them.

BuckBombs behave similarly to Bob-ombs from the greater Mario franchise. When the Kongs jump on a BuckBomb, it starts to glow red and beep, thus signaling their detonation. If the Kongs are caught within the blast radius from a BuckBomb exploding, they lose a heart. Alternatively, the Kongs can instantly defeat BuckBombs by rolling into them. Donkey Kong can pick up a BuckBomb and throw it at other enemies, including the durable red Pyrobots.

References

  1. ^ Knight, Michael. Donkey Kong Country Returns Prima Official Game Guide. Page 27.