Doorstop Dash: Difference between revisions

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In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. [[Buzz (species)|Buzzes]] make their debut here, but they're only a minor annoyance. Many [[Sneek]]s also make their home here.
In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. [[Buzz (species)|Buzzes]] make their debut here, but they're only a minor annoyance. Many [[Sneek]]s also make their home here.
******************************
J-2: DOORSTOP DASH
Type: Mill
Difficulty: **/10
Kremlings: Buzz, [[Knik-Knak]], Sneek
Animal Buddies: None
---
Doorstop Dash introduces some elements that you actually will not encounter
anywhere else in the entire game. You must pull doorstop levers throughout
this stage to temporarily open tin doors, and dash through them before they
close completely. You will also be introduced to the Buzzes, robotic bees
(similar to Zingers) that are the bane of this entire game . You will become
great friends in no time!
******************************
Progress to your right until you stumble upon the letter K. Above it lies a
doorstop lever. These levers are the keys to opening doors in this stage.
Simply grab onto the lever, and the tin door to your right will open for a
brief amount of time, steadily closing its shutters. Let go of the lever and
race through the doorway. You'll see a [[DK Barrel]] and another lever. Pull the
lever, and take out the set of Sneeks in front of you. After passing through
the next doorway, throw your other Kong toward the ceiling for a [[Bear Coin]].
Continue, and you will find a third doorstop. Pull it, and wait for the lift
to arrive so you can hitch yourself a ride to the next floor. Race to your
left before the door closes. If you jump for the letter O, be careful not to
land on top of the hatch beneath you, as doing so will send you back to the
floor below.
For the fourth lever, you should know the routine by now. This is your first
encounter with a new and persistant hazard, however - Buzz. Four Buzzes will
move up and dow ahead of you. After pulling the lever, wait for the first
Buzz to move upward before making a sprint for the door. Once you've passed
through, you will encounter a rope leading upward. For now, pass it and con-
tinue to your left. Using [[Dixie]] as your lead Kong, toss [[Kiddy]] up to the lev-
er above you. He will grab ahold enabling you to proceed through the doorway
using Dixie's Helicopter Spin. Collect the [[Red Balloon]], then proceed to your
left into the Bonus Barrel.
BONUS AREA 1: COLLECT 60 STARS
This entire room is basically filled with Stars, making them easily access-
ible. Collect all the Stars on the right side of the room first. Once that's
done, pull the doorstop lever to open up the doorway to the other side. Col-
lect all the stars here. If you did not miss any, then the Bonus Coin should
appear back on the right side. Pull the doorstop lever to return and collect
your prize.
When you emerge from the Bonus Area, climb up the rope you bypassed earlier.
This next doorstop run is similar to the previous one, only you now have an
additional wave of Buzzes to contend with. After passing by the first wave,
pause briefly for an opening in the second wave. Beyond the door, defear the
Sneek, and pull the lever signaled by a Banana Bunch. Wait for the liftshaft
again, and ride it upward. Progress through the next door to your left, and
you'll come across a Barrel Cannon. This Barrel will rotate once you jump in
it, and your goal is to launch straight upward to the next lever by pressing
A at the right time. Once you make it, hop down to your left and pass right
through the next door.
Beyond the doorway, you'll find the Continue Barrel. Continue left and climb
the rope at the other side. Make sure to avoid the lone Buzz, though. At the
top of the rope, you will find a trail of bananas leading left. Ignore them
for the meantime, and instead head to the right. You will find another lever
with a Buzz passing underneath it. Wait for it to move out of the way, then
pull the lever. Continue through the door to your right, and you'll find the
second Bonus Barrel.
BONUS AREA 2: FIND THE COIN
To make things easier on yourself, enter this Bonus Area using Dixie. This
is the first Bonus Area that throws enemies at you, and if you get hit by
one, the game will disqualify you by playing a solemn tune. The goal here is
to jump from lever to lever in order to cross the gap to the other side. Un-
fortunately, Green Buzzes will fly back and forth beneath the levers, mean-
ing you will have to time each of your jumps accordingly. Dixie's Helicopter
Spin can make things a whole lot easier, by enabling you to glide over seve-
ral levers at a time. The Bonus Coin will automatically appear near the exit
when you cross.
Go to your left after you exit the [[Bonus Barrel]]. Defeat the Sneek atop the
flour stack, and nab the Bear Coin near the ceiling. Pull the lever and race
to your left, where you will find another rope. Climb it quickly, but do not
do it so quickly that you get hit by the swaying Buzz. At the top, jump to
your right and dash through the doorway. After passing the letter N and bop-
ping another Sneek you will come across two more Barrel Cannons. Do the same
thing here that you did for the previous Barrel one. (Instead of shooting
back down, you can simply hop down the shaft to your right.)
The next doorstop isn't any trickier than any previous ones. Pull the lever,
climb up the rope while avoiding the Buzz, and pass through the doorway. The
final one in the stage (and game for that matter) is slightly trickier. Buzz
will move back and forth beneath the lever. Wait for it to pass to one side
or the other, then pull it, leaping back off as soon as possible. Jump and
dash through the doorway, and you will come across a freefall that leads all
the way to the exit. Do not be in such a hurry. Using Dixie, glide down the
shaft using the Helicopter Spin collecting each banana, but stay towards the
left wall. You should land on a ledge on the left. Proceed left to locate
[[Koin]].
DK COIN:
Okay, I lied. There is one last doorstop for you to pull. Koin is blocking a
corridor, but there is a blocked tin doorway overhead. Pull the gray lever
to Koin's right, and by using Dixie, grab the Steel Keg and throw it through
the doorway. The Keg should ricochet off the back wall and knock out Koin.
Proudly take your treasure. Now go back out to your right and glide down to
land on a wooden platform. Gently descend so you do not pass up on a Green
Balloon on your right side. Pull the flag, and you are through.


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Revision as of 09:59, July 12, 2009

Template:Level

Doorstop Dash is the second level of Donkey Kong Country 3: Dixie Kong's Double Trouble, and is located in Lake Orangatanga.

In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. Buzzes make their debut here, but they're only a minor annoyance. Many Sneeks also make their home here.

J-2: DOORSTOP DASH Type: Mill Difficulty: **/10 Kremlings: Buzz, Knik-Knak, Sneek Animal Buddies: None --- Doorstop Dash introduces some elements that you actually will not encounter anywhere else in the entire game. You must pull doorstop levers throughout this stage to temporarily open tin doors, and dash through them before they close completely. You will also be introduced to the Buzzes, robotic bees (similar to Zingers) that are the bane of this entire game . You will become great friends in no time!

Progress to your right until you stumble upon the letter K. Above it lies a doorstop lever. These levers are the keys to opening doors in this stage. Simply grab onto the lever, and the tin door to your right will open for a brief amount of time, steadily closing its shutters. Let go of the lever and race through the doorway. You'll see a DK Barrel and another lever. Pull the lever, and take out the set of Sneeks in front of you. After passing through the next doorway, throw your other Kong toward the ceiling for a Bear Coin. Continue, and you will find a third doorstop. Pull it, and wait for the lift to arrive so you can hitch yourself a ride to the next floor. Race to your left before the door closes. If you jump for the letter O, be careful not to land on top of the hatch beneath you, as doing so will send you back to the floor below.

For the fourth lever, you should know the routine by now. This is your first encounter with a new and persistant hazard, however - Buzz. Four Buzzes will move up and dow ahead of you. After pulling the lever, wait for the first Buzz to move upward before making a sprint for the door. Once you've passed through, you will encounter a rope leading upward. For now, pass it and con- tinue to your left. Using Dixie as your lead Kong, toss Kiddy up to the lev- er above you. He will grab ahold enabling you to proceed through the doorway using Dixie's Helicopter Spin. Collect the Red Balloon, then proceed to your left into the Bonus Barrel.

BONUS AREA 1: COLLECT 60 STARS This entire room is basically filled with Stars, making them easily access- ible. Collect all the Stars on the right side of the room first. Once that's done, pull the doorstop lever to open up the doorway to the other side. Col- lect all the stars here. If you did not miss any, then the Bonus Coin should appear back on the right side. Pull the doorstop lever to return and collect your prize.

When you emerge from the Bonus Area, climb up the rope you bypassed earlier. This next doorstop run is similar to the previous one, only you now have an additional wave of Buzzes to contend with. After passing by the first wave, pause briefly for an opening in the second wave. Beyond the door, defear the Sneek, and pull the lever signaled by a Banana Bunch. Wait for the liftshaft again, and ride it upward. Progress through the next door to your left, and you'll come across a Barrel Cannon. This Barrel will rotate once you jump in it, and your goal is to launch straight upward to the next lever by pressing A at the right time. Once you make it, hop down to your left and pass right through the next door.

Beyond the doorway, you'll find the Continue Barrel. Continue left and climb the rope at the other side. Make sure to avoid the lone Buzz, though. At the top of the rope, you will find a trail of bananas leading left. Ignore them for the meantime, and instead head to the right. You will find another lever with a Buzz passing underneath it. Wait for it to move out of the way, then pull the lever. Continue through the door to your right, and you'll find the second Bonus Barrel.

BONUS AREA 2: FIND THE COIN To make things easier on yourself, enter this Bonus Area using Dixie. This is the first Bonus Area that throws enemies at you, and if you get hit by one, the game will disqualify you by playing a solemn tune. The goal here is to jump from lever to lever in order to cross the gap to the other side. Un- fortunately, Green Buzzes will fly back and forth beneath the levers, mean- ing you will have to time each of your jumps accordingly. Dixie's Helicopter Spin can make things a whole lot easier, by enabling you to glide over seve- ral levers at a time. The Bonus Coin will automatically appear near the exit when you cross.

Go to your left after you exit the Bonus Barrel. Defeat the Sneek atop the flour stack, and nab the Bear Coin near the ceiling. Pull the lever and race to your left, where you will find another rope. Climb it quickly, but do not do it so quickly that you get hit by the swaying Buzz. At the top, jump to your right and dash through the doorway. After passing the letter N and bop- ping another Sneek you will come across two more Barrel Cannons. Do the same thing here that you did for the previous Barrel one. (Instead of shooting back down, you can simply hop down the shaft to your right.)

The next doorstop isn't any trickier than any previous ones. Pull the lever, climb up the rope while avoiding the Buzz, and pass through the doorway. The final one in the stage (and game for that matter) is slightly trickier. Buzz will move back and forth beneath the lever. Wait for it to pass to one side or the other, then pull it, leaping back off as soon as possible. Jump and dash through the doorway, and you will come across a freefall that leads all the way to the exit. Do not be in such a hurry. Using Dixie, glide down the shaft using the Helicopter Spin collecting each banana, but stay towards the left wall. You should land on a ledge on the left. Proceed left to locate Koin.

DK COIN: Okay, I lied. There is one last doorstop for you to pull. Koin is blocking a corridor, but there is a blocked tin doorway overhead. Pull the gray lever to Koin's right, and by using Dixie, grab the Steel Keg and throw it through the doorway. The Keg should ricochet off the back wall and knock out Koin. Proudly take your treasure. Now go back out to your right and glide down to land on a wooden platform. Gently descend so you do not pass up on a Green Balloon on your right side. Pull the flag, and you are through.