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[[Image: KastleKAOS.jpg|thumb|right|Dixie Kong and Kiddy Kong, running from a pair of [[Buzz]]es outside '''Kastle KAOS'''.]]
{{level infobox
|image=[[File:Kastle KAOS DKC3.png]]
|code=7 - BOSS (SNES)<br>8 - BOSS (GBA)
|world=[[Kaos Kore]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|track=Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|boss=[[KAOS]]<br>[[King K. Rool|Baron K. Roolenstein]]
|before=[[Poisonous Pipeline|<<]]
|after=[[Stampede Sprint|>>]]
}}
{{quote|So, who owns the castle?|Dixie Kong|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
'''Kastle Kaos''' is a large, looming castle and the boss level of [[Kaos Kore]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is the main base-of-operations of [[KAOS]] and [[King K. Rool|Baron K. Roolenstein]], and is where [[Dixie Kong|Dixie]] and [[Kiddy Kong]] fight both of them.


'''Kastle KAOS''' is a large, looming fortress located in [[KAOS Kore]]; it was also, apparently, the main base-of-operations of [[KAOS]] and [[King K. Rool|Baron K. Roolenstein]] for a time.
Kastle Kaos features many towers, the highest of which emits a mysterious pink glow, and overlooks the lake and waterfalls of Kaos Kore. The castle itself is built out of light brown bricks. The exterior is mostly shown from official artwork, because it is only shown as a faint, birds-eye-view from the Kaos Kore map. In the [[Game Boy Advance]] port, the whole exterior was redesigned to be held together by green pillars with yellow spikes protruding across the castle. The interior of Kastle Kaos appears to be a small laboratory (possibly based on ''{{wp|Frankenstein}}''), featuring some control panels in front of a large window, a beaker, three shelves of books on the right wall, and chains that hang from the ceiling. There is also a red curtain on the right wall concealing a chamber. There are two large bulbs on each side of the room which at first serve at platforms, but are used to generate electricity later.
==Layout==
[[File:Kastle KAOS first battle.png|thumb|left|Dixie about to hit KAOS with a barrel]]
The [[Kong]]s fight KAOS and Baron K. Roolenstein within a large room of the castle. A [[DK Barrel]] appears the start if the player enters the stage with only one Kong. Upon entering the castle, the Kongs are confronted by KAOS. Much like in his [[Kaos Karnage|first battle]], KAOS tries to burn the Kongs using his exhaust flames. KAOS can take damage from having a [[barrel]] thrown at his head, causing the head to fly off and revealing another head. KAOS moves to the center of the arena and begins to launch bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After firing four bombs, KAOS ceases to function, and a hook comes to lift him away. In a reference to ''{{wp|The Wizard of Oz (1939 film)|The Wizard of Oz}}'', the curtain rises up, revealing a control panel where Baron K. Roolenstein had been operating KAOS. If there is only one Kong, a DK Barrel will appear so that both Kongs are present during K. Rool's portion of the battle.


Kastle KAOS sits atop a hill overlooking KAOS Kore's lake and waterfalls. Kastle KAOS itself is large and imposing in size, being brown in color and having multiple towers; an ominous, pink glow is constantly emitted from Kastle KAOS' highest tower.
For K. Rool's part of the battle, he begins by using his remote to make two [[handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|handle]]s to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the handles to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage, which now has three handles on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must jump across the handles while avoiding K. Rool. Pulling the handle on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After a fourth hit, K. Rool changes the layout again, with the wooden platform now moving to the left side and another one spawning to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the handle on the right and supply themselves with more barrels. K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two handles that spawn barrels, and the Kongs must alternate pulling each handle to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After nine hits, K. Rool falls through the floor and drops a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] in defeat. KAOS's body drops down from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] fall out of it, revealing that they were being used as a power source for KAOS. [[Cranky Kong|Cranky]] then appears, saying he wasn't impressed by the Kongs' victory, which angers them.


Inside Kastle KAOS is what appears to be a laboratory, with a large amount of machinery and devices scattered all around it. A bookshelf also decorates the right wall of the castle and multiple chains hang from the ceiling. A small chamber covered by a red curtain is also found in Kastle KAOS, behind this curtain is a large control panel, meant to operate KAOS.
If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a [[bear coin]] instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a [[Game Over]] or resets the game. In the Game Boy Advance version, KAOS cannot be fought again, and the level will always start with the fight against K. Rool if KAOS has already been defeated.


The final battle against the evil KAOS and the first battle against Baron K. Roolenstein takes place in Kastle KAOS during the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' and ''[[Donkey Kong Land III]]''. [[Donkey Kong]] and [[Diddy Kong]] are also rescued by [[Dixie Kong]] and [[Kiddy Kong]] from the clutches of Baron K. Roolenstein in Kastle KAOS in ''Donkey Kong Country 3: Dixie Kong's Double Trouble''.
==Gallery==
===Artwork===
<gallery>
KastleKAOS.jpg|Dixie Kong and Kiddy Kong running from a pair of [[Buzz (enemy)|Buzz]]es outside Kastle Kaos
DKC3 Kastle KAOS Lab Background.jpg|Interior design
</gallery>


******************************
===Super Nintendo Entertainment System===
Q-6: KASTLE KAOS
<gallery>
Type: Boss
Kastle KAOS SNES Artwork.png|Layout
Difficulty: ********/10
Kastle KAOS second head off.png|KAOS's second head flying off
---
Kastle KAOS third head.png|KAOS's third head
Kaos is back for one more round with you Kongs, though your last fight has
Kastle KAOS K Rool reveal.png|Baron K. Roolenstein revealing himself and bemoaning KAOS's defeat.
left him weak and vulnerable. You'll toss his trash lid out quickly, only to
Kastle KAOS lever.png|Kiddy holding onto a handle to avoid the generated electricity below
unveil the true mastermind of evil, your one final chance to save Donkey and
Kastle KAOS Kongs rescued.png|Donkey Kong and Diddy Kong being freed after defeating KAOS and K. Rool.
Diddy! You'll save between the two fights, but it is a good idea to stock up
</gallery>
on lives before you take on your final(?) nemesis.


******************************
===Game Boy Advance===
When you begin, Kaos will descend into the room and give a speech about get-
<gallery>
ting his revenge on you meddling monkeys. Let's disassemble him once and for
Kastle KAOS (GBA).png|Layout
all. Roll under him after he ignites his flame just like you did in [[Mekanos]].
Kastle KAOS DKC3 GBA.png|The boss fight against K. Rool
Grab the [[Barrel]] that lies on the other side. Run back towards Kaos and hurl
Kastle KAOS GBA reveal.png|Baron K. Roolenstein revealing himself to the Kongs.
it upwards so it bops his metal skull. Hit it successfully and his head will
Kastle KAOS GBA Baron electrocuted.png|Baron K. Roolenstein getting electrocuted.
then freakishly fly off, revealing another head! Roll under him just like
</gallery>
before and wait for a Barrel to drop on the other side. You'll want to hurl
it up onto his head like before, but be careful, as this phase of Kaos will
launch bombs from his head. Simply hit him once, and Kaos is done for good.
A crane will then pick up his lifeless body, never to be resurrected.


"THAT WAS IT!?!"
==Names in other languages==
 
{{foreign names
Ha. I laugh at you. Seriously, what would a Donkey Kong game without good
|Jap=復讐のマシン ボス カオス
ol' K. Rool? The answer is either Jungle Beat or simply "a crappy one". K.
|JapR=Fukushuu no Mashin Bosu Kaosu
Rool, a.k.a. Baron K. Roolenstein, will then emerge from the curtains and
|JapM=Avenger Machine Boss KAOS
give a long speech about how you've mingled with his plan yet again. Let us
|Fre=Château KAOS
trounce this clown and save Donkey and Diddy!
|FreM=Castle KAOS
 
|Ger=Schloss Kaos
When the new battle begins, immediately run to the left and stand on the
|GerM=Kaos Castle
ledge-like thing. Wait for a lever to fall from the ceiling. Grab onto it
|Ita=Kastello Kaos
to make a Barrel drop, but if it lands on K. Rool's propelers, it will bust.
|ItaM=Castle KAOS ("Kastello" is "Castello" ''(castle)'' with a "K")
Do not grab the Barrel just yet. To avoid the Baron as he approaches you,
|Spa=Kastillo de Kaos
stand in one of the corners of the room (not on the ledges) and duck. After
|SpaM=Kastle of Kaos
he buzzes past the Barrel back to the right, grab the Barrel and chuck it
}}
at him from behind (It will only work from behind). K. Rool will begin fly-
{{DKC3}}
ing around the room in pain in a zig-zag pattern. Run back and forth beneath
[[Category:Castles]]
him until he stops panicking and hovers normally. Repeat the same process
[[Category:Laboratories]]
again with dropping the Barrel and hitting his backside. Be warned, however,
that he moves progressively faster this time around, and since Kiddy tosses
Barrels faster, he is your best choice for this phase of the fight. Hit him
and dodge his flying attack once more.
 
After that, you will move on to phase 3. K. Rool will press a button that
will release a wooden platform on the right side of the room. Jump onto it.
The ohms that you used as ledges earlier will fire a string of electricity
across the room. The floor is now a deathtrap, and your only means of reach-
ing the other side are four levers that hang from the ceiling. Leap across
the levers, jumping over K. Rool as he flies through your airspace. Once you
grab onto the left-most lever, a Barrel will fall onto the wooden platform.
Leap back over to the platform, avading K. Rool in the process. Wait for K.
Rool to fly back towards the right side of the room, then chuck the Barrel
at his backside when he turns around (This part is easiest with Dixie). K.
Rool will fall to the floor, getting himself electrocuted. You must then re-
peat the same process for a fourth hit, and again, he moves faster this time
around. Shock him again, and phase 4 will begin.
 
Your platform will move to the left side of the room. Another platform will
appear that moves back and forth across the room. Leap onto it when it moves
toward you, and duck under K. Rool to successfully avoid him. Leap onto the
lever on the other side to drop a Barrel on the original platform, then im-
mediately drop back down to the moving platform. Duck under K. Rool again
and grab the Barrel on the other side. Pelt him in the back just like you
did before. You must then repeat the same process once more. Shock him again
and the final phase of the epic battle will begin.
 
K. Rool will press another button to stop the electricity flow. Do not be
fooled...this is only a temporary effect. The electricity will repeatedly
turn on and off throughout the remainder of the battle. Grab the lever to
drop a Barrel to the ground. Grab it before the electricity flares up, or it
will be destroyed. (You can tell it is about to start when the ohms begin to
glow.) Stand on the wooden platform and chuck the Barrel at K. Rool's back-
side as you should be used to by now. He will fall to the ground, staying
there until the electricity flares up, jolting him. You must do the same
thing another two times, and he moves VERY quickly during those rounds, so
use Kiddy for speedy tosses (if you still have him, that is). After deliver-
ing the third hit of the phase, K. Rool will finally be toast...for now.
 
For the meantime, Donkey and Diddy have been rescued, emerging from Kaos's
deceased body. Cranky will come out and complain, as always. So sit back and
enjoy/sit through/sleep through the credits. You still have a Lost World to
tackle.
 
 
 
[[Category:Donkey Kong Places]]
[[Category:Castles and Fortresses]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 08:33, January 8, 2024

Level
Kastle Kaos
Kastle Kaos from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level code 7 - BOSS (SNES)
8 - BOSS (GBA)
World Kaos Kore
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boss KAOS
Baron K. Roolenstein
Music track Big Boss Blues (SNES)
Boss Boogie (GBA)
<< Directory of levels >>
“So, who owns the castle?”
Dixie Kong, Donkey Kong Country 3: Dixie Kong's Double Trouble!

Kastle Kaos is a large, looming castle and the boss level of Kaos Kore in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is the main base-of-operations of KAOS and Baron K. Roolenstein, and is where Dixie and Kiddy Kong fight both of them.

Kastle Kaos features many towers, the highest of which emits a mysterious pink glow, and overlooks the lake and waterfalls of Kaos Kore. The castle itself is built out of light brown bricks. The exterior is mostly shown from official artwork, because it is only shown as a faint, birds-eye-view from the Kaos Kore map. In the Game Boy Advance port, the whole exterior was redesigned to be held together by green pillars with yellow spikes protruding across the castle. The interior of Kastle Kaos appears to be a small laboratory (possibly based on Frankenstein), featuring some control panels in front of a large window, a beaker, three shelves of books on the right wall, and chains that hang from the ceiling. There is also a red curtain on the right wall concealing a chamber. There are two large bulbs on each side of the room which at first serve at platforms, but are used to generate electricity later.

Layout[edit]

Dixie Kong in the boss fight with KAOS at Kastle Kaos in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Dixie about to hit KAOS with a barrel

The Kongs fight KAOS and Baron K. Roolenstein within a large room of the castle. A DK Barrel appears the start if the player enters the stage with only one Kong. Upon entering the castle, the Kongs are confronted by KAOS. Much like in his first battle, KAOS tries to burn the Kongs using his exhaust flames. KAOS can take damage from having a barrel thrown at his head, causing the head to fly off and revealing another head. KAOS moves to the center of the arena and begins to launch bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After firing four bombs, KAOS ceases to function, and a hook comes to lift him away. In a reference to The Wizard of Oz, the curtain rises up, revealing a control panel where Baron K. Roolenstein had been operating KAOS. If there is only one Kong, a DK Barrel will appear so that both Kongs are present during K. Rool's portion of the battle.

For K. Rool's part of the battle, he begins by using his remote to make two handles to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the handles to make barrels drop from the ceiling, then throw them at K. Rool's Propellerpack to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage, which now has three handles on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must jump across the handles while avoiding K. Rool. Pulling the handle on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After a fourth hit, K. Rool changes the layout again, with the wooden platform now moving to the left side and another one spawning to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the handle on the right and supply themselves with more barrels. K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two handles that spawn barrels, and the Kongs must alternate pulling each handle to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After nine hits, K. Rool falls through the floor and drops a Bonus Coin in defeat. KAOS's body drops down from the ceiling, and Donkey Kong and Diddy Kong fall out of it, revealing that they were being used as a power source for KAOS. Cranky then appears, saying he wasn't impressed by the Kongs' victory, which angers them.

If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a bear coin instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a Game Over or resets the game. In the Game Boy Advance version, KAOS cannot be fought again, and the level will always start with the fight against K. Rool if KAOS has already been defeated.

Gallery[edit]

Artwork[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 復讐のマシン ボス カオス
Fukushuu no Mashin Bosu Kaosu
Avenger Machine Boss KAOS

French Château KAOS
Castle KAOS
German Schloss Kaos
Kaos Castle
Italian Kastello Kaos
Castle KAOS ("Kastello" is "Castello" (castle) with a "K")
Spanish Kastillo de Kaos
Kastle of Kaos