Mine Cart: Difference between revisions

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[[Image:YIDS_Cart.png|right|thumb|A Pink Yoshi riding in a '''Cart'''.]]
{{redirect|Mine Car|the minigame also referred to as "Mine Car" in [[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]|[[Moleville Mountain]]}}
'''Cart''' is a new element to the ''Yoshi's Island'' series, seen in ''[[Yoshi's Island DS]]'' in only two levels: [[High-Speed Cart Race!]] and [[Quit it Already, Tap-Tap!]]. When a Yoshi gets on it, it rides the track on its own. Yoshi can jump, but with the momentum of the cart he will always land back in it unless he lands on another platform.
{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{item infobox
|image=[[File:DKCTF Mine Cart.png]]<br>A Mine Cart from ''[[Donkey Kong Country: Tropical Freeze]]''
|first_appearance=''[[The Super Mario Bros. Super Show!]]'' ("[[The Great Gold Coin Rush]]") (1989)
|latest_appearance=''[[Mario Kart Tour]]'' ([[Wario vs. Waluigi Tour]]) (2022)
}}
{{quote2|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
'''Mine Carts''' (also formatted as '''mine carts''' and '''Minecarts''' and also referred to as '''carts''') in the [[Super Mario (franchise)|''Super Mario'' franchise]] are interactive vehicles that characters can ride in a roller-coaster fashion while avoiding any incoming obstacles, as well as sometimes being background elements.


A cart is seen in a village hut in [[Spear Guys' Village Found!]], but is blocked off.
==History==
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
Mine Carts in ''[[Donkey Kong Country]]'' are made of metal, and are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles aside from pits. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.


[[Category:Objects]]
According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the minecart scene from ''{{wp|Indiana Jones and the Temple of Doom}}''.<ref>{{cite|author=Gregg Mayles|url=x.com/Ghoulyboy/status/1197538865432711170|title=Post by Gregg Mayles|quote=I based the #DKC minecarts on the amazing scene from #TempleofDoom, but the simple, fast and exciting fun it ended up being could have been a far more complicated (and almost certainly worse) experience. The #DKCArchives #7 reveals the original design #WorldDonkeyKongDay #DKC25|publisher=X|accessdate=November 21, 2019}}</ref>
 
Mine Carts are replaced by [[Roller Coaster]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Toboggan]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
{{br|left}}
 
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
[[File:BombsAway.png|thumb|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
Mine Carts in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]] are rideable vehicles in six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]], most of them being in the [[Cave]] world. A difference from before is that if Donkey Kong and Diddy Kong are hit even once while riding in a Mine Cart, the vehicle is destroyed, and the Kongs lose a life immediately. The Kongs jump with their Mine Cart in a few levels, but in Rickety Rails, Grip 'n' Trip, and Roasting Rails, they jump outside of it; since the Kongs can be moved while airborne, the player has to carefully move them back into the Mine Cart, otherwise they fall directly through the track rails and lose a life. Mine Carts with blue crystals cannot be ridden by the Kongs, since they bounce off of the crystals. Mine Carts in the boss level of [[Mole Miner Max]] are filled to the brim with [[banana]]s and walked around on by Donkey Kong and Diddy Kong.
 
====''Donkey Kong Country: Tropical Freeze''====
Mine Carts in ''[[Donkey Kong Country: Tropical Freeze]]'' and its [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Nintendo Switch port]] are rideable objects ported over from ''Donkey Kong Country Returns''. They can now take up to two hits under normal circumstances, with a third being added with the use of a [[Crash Guard]] or in the Nintendo Switch port's Funky Mode. Hard Mode, however, reverts Mine Carts to their ''Returns'' incarnation, where taking damage even once will cost the player a life. More camera angles are utilized while riding a Mine Cart, such as a behind-the-back perspective, and unlike before, Mine Carts can be carried into [[Arrow Barrel]]s. Mine Carts are used in the levels [[Trunk Twister]], [[Sawmill Thrill]], [[High Tide Ride]], and [[Rocket Rails]]; unlike in ''Donkey Kong Country Returns'', there are no levels where Donkey Kong jumps separately from the cart.
{{br}}
 
===''Club Nintendo''===
A '''lorry''' in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Mario's Picross (comic)|Mario's Picross]]" is found by [[Mario]] in a pyramid after he tries escaping from a [[Chomp Rock]]. Mario jumps into the lorry which immediately begin to move very quickly. Though he manages to escape from Chomp Rock, the rails reach a dead end eventually, causing Mario to crash through the pyramid's wall.
 
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:Moleville Mountain.png|thumb|left|Mario riding a trolley in Moleville Mountain of ''Super Mario RPG: Legend of the Seven Stars'']]
'''Trolleys''' (also referred to as '''mine cars''' or '''mine-cars''' in the [[Super Mario RPG (Nintendo Switch)|remake]]) in ''[[Super Mario RPG: Legend of the Seven Stars]]'' appear in the [[Mole Mines]], where partway through the mines, if [[Mario]] takes a lower path with tracks, he will be knocked back by a trolley ridden by a [[Shy Guy]], who runs off leaving a [[Frog Coin]] behind after crashing. Another trolley appears in [[Moleville Mountain]], where it is ridden on a track consisting of two parts: a "3D" maze-like course collecting speed-boosting [[Dash Mushroom|mushroom]]s, and a "2D" portion collecting [[coin]]s. The goal is to clear the mines in the fastest time possible.
 
===''Donkey Kong 64''===
Mine Carts in ''[[Donkey Kong 64]]'' appear during the [[Mine Cart Ride]] challenges in [[Jungle Japes]], [[Fungi Forest]], and [[Creepy Castle]], done by [[Diddy Kong]], [[Chunky Kong]], and [[Donkey Kong]] respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart for a [[Golden Banana]] reward at the end. If the Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch. Krashes from ''Donkey Kong Country'' return in the Mine Cart Ride challenges, retaining their role of riding Mine Carts. Mine Carts in the [[minigame]] [[Minecart Mayhem]] have to be ridden by the Kongs around the different rail paths while making sure to not crash into a cart with a [[TNT Barrel]].
 
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MLSS-Mysterious Mine Carts.png|thumb|Mario and Luigi in carts in ''Mario & Luigi: Superstar Saga'']]
Mine Carts in ''[[Mario & Luigi: Superstar Saga]]'' and [[Mario & Luigi: Superstar Saga + Bowser's Minions|its Nintendo 3DS version]] are the focus of the minigame [[Mysterious Mine Carts]], where the brothers split up trying to collecting red and green diamonds, all while avoiding obstacles.
{{br|left}}
===''Yoshi's Island'' series===
====''Yoshi's Island DS''====
{{quote|Tired of hoofing it? Then to hop in that cart and go for a ride! You can even jump in it when it's moving!|Message Block|Yoshi's Island DS}}
Carts in ''[[Yoshi's Island DS]]'' are objects that [[Yoshi (species)|Yoshis]] can enter in two levels: [[High-Speed Cart Race]] and [[Quit it Already, Tap-Tap!]], and a Mine Cart rides the track on its own when entered. Yoshi can jump, but with the momentum of the cart he will always land back in it unless he lands on another platform. A cart in [[Spear Guys' Village Found!]] appears in a village hut, although is blocked off by walls.
{{br|left}}
 
====''Yoshi's New Island''====
{{main|Mine-Cart Yoshi}}
A Mine Cart in ''[[Yoshi's New Island]]'' is the transformation that the Yoshi takes on by entering a [[Whirly Gate]] in certain levels; this form is controlled using the [[Nintendo 3DS]]'s gyroscope, while pressing any button causes the Yoshi to jump.
 
===''Donkey Kong Barrel Blast''===
Minecarts in ''[[Donkey Kong Barrel Blast]]'' appear in the [[Scorching Canyon]] course, as environmental objects that characters can ride in.
 
===''Paper Mario'' series===
====''Super Paper Mario''====
[[File:SPM Floro Caverns Mine Cart Ride.png|thumb|Mario rides a minecart in the Floro Caverns in ''Super Paper Mario'']]
Minecarts in ''[[Super Paper Mario]]'' are present in Chapter 5-3 of the [[Floro Caverns]] and function similarly to rollercoasters. One of the minecarts requires the player to [[flip]] into 3-D while riding it to move on through the level. According to [[The InterNed]], the music that plays during the minecart ride is "Truck GO".
 
====''Paper Mario: Sticker Star''====
Minecarts in ''[[Paper Mario: Sticker Star]]'' are treated like an amusement ride famous within [[Shy Guy]]s. They appear in in [[Bowser's Snow Fort]]. These carts are red and have a Shy Guy face marked on the sides. Mario can again jump with them to avoid gaps and collect coins. Some scraps of the rails must be collected via [[Paperization]]. The music played while riding minecarts is entitled "Go Go Trolley!", and is a remix of ''[[Super Mario 64]]'' theme "[[Slider]]".
 
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Minecart (vehicle)}}
Minecarts in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] have sometimes appeared, most commonly as interactable objects. In ''[[Super Smash Bros. Brawl]]'', Minecarts appear in certain levels of [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], and to activate it, one must jump into the Minecart, which has an arrow that indicates the direction it is moving. In ''[[Super Smash Bros. for Wii U]]'', Minecarts from ''[[wikirby:Kirby Super Star|Kirby Super Star]]'' appear in [[The Great Cave Offensive]], which also appears in ''[[Super Smash Bros. Ultimate]]'', and the player can both ride in them as well as push them out of the way. In ''Super Smash Bros. Ultimate'', [[Steve (Minecraft)|Steve]] uses a [[Steve (Minecraft)#Minecart|Minecart]] from ''Minecraft'' for his side special move, which can be used to move faster or trap players.
{{br}}
 
===''Mario Kart'' series===
[[File:MinecartMKW.png|thumb|left|upright=0.7|A Minecart from Wario's Gold Mine in ''Mario Kart Wii''.]]
[[File:MKT Icon ClankyKart.png|thumb|The Clanky Kart from ''Mario Kart Tour'' is designed after regular minecarts]]
Mine Carts in the [[Mario Kart (series)|''Mario Kart'' series]] (which spells them "minecarts") appear mainly in the [[Wii Wario's Gold Mine|Wario's Gold Mine]] course introduced in ''[[Mario Kart Wii]]'' and returning in ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]]. Minecarts can be seen going along the mine tracks, contain gold, and have [[Wario]]'s emblem on the sides. In ''Mario Kart Wii'', Minecarts function as obstacles in some parts of the course, and anyone who hits them will be knocked away. This would no longer be the case in the ''Mario Kart 8'' iteration, since this game features minecarts hovering on [[anti-gravity]] rails, allowing players to perform [[Spin Boost]]s upon touching them.
 
Minecarts sometimes appear in the background of a course, and in such cases are not interactable objects. In [[3DS Wario Shipyard|Wario Shipyard]] from ''[[Mario Kart 7]]'', also returning in ''[[Mario Kart Tour]]'', some minecarts appear near the sunken ship. Minecarts in ''[[Mario Kart Arcade GP DX]]'' are rode by [[Mole Miner]]s in the background of [[Bananan Labyrinth]].
 
Minecarts in ''[[Mario Kart Tour]]'' have three [[kart]]s designed after them, including the [[Clanky Kart]], the [[Clackety Kart]], and the [[Gold Clanky Kart]], all based on the Mine Carts from ''Captain Toad: Treasure Tracker''.
 
===''Captain Toad: Treasure Tracker''===
Mine Carts in ''[[Captain Toad: Treasure Tracker]]'' and its [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]] function similarly as usual, but introduces a gameplay mechanic where players can throw [[turnip]]s from one by aiming with the [[nwiki:Wii U GamePad|Wii U GamePad]]'s gyroscope sensor. In the Nintendo Switch version, the player cannot use the gyroscope sensor to aim in TV or tabletop mode. During normal gameplay, this section disables the pointer interaction of the game in every version; however, using co-op mode with two Joy-Con allows Player 2 to interact with the environment on screen normally, and can still fire red turnips from the same place Player 1 can. This allows players to collect more coins that were not previously possible to collect in Mine Cart-based levels.
 
During the credits of [[Episode 1]] and [[Episode 3]], [[Captain Toad]] and [[Toadette]] ride a Mine Cart together as they return home from their adventures. The Mine Cart travels through many locales based on previous levels the player has played in either episode, before landing in either the [[Mushroom Kingdom]] or the [[Sand Kingdom]] (Nintendo Switch and Nintendo 3DS only).
 
===''Mario Party 10''===
A Mine Cart in ''[[Mario Party 10]]'' is a noninteractive object moving on a circular rail while carrying [[banana]]s on the eastern side of the [[Donkey Kong Board]]. It sports a similar design to the Mine Carts in ''Donkey Kong Country Returns''.
 
===''Mini Mario & Friends: amiibo Challenge''===
Minecarts in ''[[Mini Mario & Friends: amiibo Challenge]]'' carry [[Mini Diddy Kong]] throughout his levels. They are spotted on small platforms, and the character can get a ride from a minecart if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter ''Donkey Kong Country'' games.
 
===''Minecraft''===
[[minecraftwiki:Minecart|Minecarts]] in ''[[Minecraft]]'' have been retextured Mine Carts from ''Captain Toad: Treasure Tracker'' in the Super Mario Mash-up pack.
 
===''Yoshi's Crafted World''===
[[File:YCW Mine Cart.png|150px|thumb|A Mine-Cart in ''Yoshi's Crafted World'']]
Mine-Carts in ''[[Yoshi's Crafted World]]'' are rideable objects that Yoshi can stand on top of to ride. Some Mine-Carts also contain [[spring]]s on them. Mine-Carts appear in [[Mine-Cart Cave]], where their main purpose is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, a Mine-Cart with red wheels and a flag appears in the background as a [[List of crafts in Yoshi's Crafted World|craft]], and another as a costume.
{{br}}
 
==Profiles==
===''Mini Mario & Friends: amiibo Challenge''===
*'''Electronic manual:''' "''Can be ridden by a Mini Toy.''"
*'''[[Play Nintendo]]:''' "''Your Mini can travel in safety and style with the Mine Cart. Just tap the red button to start the cart moving. Place Girders in the right spots to help guide the cart along the right path.''"<ref>{{cite|author=Nintendo|url=play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items|title=Mini Mario & Friends: amiibo Challenge Items|publisher=Play Nintendo|date=April 14, 2020|archive=web.archive.org/web/20200816215214/https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items}}</ref>
 
==Gallery==
{{main-gallery}}
<gallery>
DK64 Diddy Mine Cart Race.png|''[[Donkey Kong 64]]''
YIDSCart.png|''[[Yoshi's Island DS]]'' sprite
Minecart CTTT.png|''[[Captain Toad: Treasure Tracker]]'' artwork
LEGO SM-71425 Diddy Kong's Mine Cart Ride.png|''[[LEGO Super Mario]]'' set
MH Apr 1.svg|''[[Mario Hanafuda]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=トロッコ
|JapR=Torokko
|JapM=Truck, a general term for a trolley or cart in Japanese, from the English loanword「トラック」(''torakku'', truck)
|ChiS=采矿车
|ChiT=採礦車
|ChiSR=Cǎi kuàng chē
|ChiSM=Mine Cart
|ChiTR=Cǎi kuàng chē
|ChiTM=Mine Cart
|Ita=Carrello
|Ita2=Carrello minerario/Carrello della miniera
|Ita3=Vagoncino<ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Cart
|Ita2M=Mine cart
|Ita3M=Little wagon
|Spa=Vagoneta
|SpaM=Cart
|SpaA=Carro de mina<ref>{{cite|title=''Club Nintendo'' (Chile) ''La Jungla de Donkey Kong: Edición Especial''|page=45|language=Italian}}</ref>
|SpaAM=Mine cart
|Fre=Chariot de mine<ref>{{cite|url=www.lego.com/fr-fr/product/diddy-kong-s-mine-cart-ride-expansion-set-71425|title=Ensemble d'extension Course de chariot de mine de Diddy Kong 71425 {{!}} LEGO® Super Mario™|publisher=Boutique LEGO® officielle FR|language=French}}</ref>
|FreM=Mine Cart
|Ger=Wagen
|GerM=Cart
|Dut=mijnwagen
|DutM=mine cart
|Kor=광차
|KorR=Gwangcha
|KorM=Mine Car
}}
 
==References==
{{NIWA|SmashWiki=Minecart (vehicle)|StarfyWiki=Mine-Car|WiKirby=Cart|ZeldaWiki=1}}
<references/>
 
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[[Category:Trains]]
[[Category:Hazardous objects]]
[[Category:Captain Toad: Treasure Tracker objects]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong Barrel Blast]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
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[[de:Lore]]

Revision as of 10:02, May 3, 2024

"Mine Car" redirects here. For the minigame also referred to as "Mine Car" in Super Mario RPG, see Moleville Mountain.
This article is about rail-bound freight cars. For the vehicles from the Mario Kart series, see Kart. For the Yoshi transformation from Yoshi's New Island, see Mine-Cart Yoshi.
Mine Cart
Artwork of a Mine Cart from Donkey Kong Country: Tropical Freeze.
A Mine Cart from Donkey Kong Country: Tropical Freeze
First appearance The Super Mario Bros. Super Show! ("The Great Gold Coin Rush") (1989)
Latest appearance Mario Kart Tour (Wario vs. Waluigi Tour) (2022)
“While riding a mine cart, you can jump or crouch to avoid obstacles. In some mine cart levels, Donkey Kong jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.”
Donkey Kong Country Returns manual

Mine Carts (also formatted as mine carts and Minecarts and also referred to as carts) in the Super Mario franchise are interactive vehicles that characters can ride in a roller-coaster fashion while avoiding any incoming obstacles, as well as sometimes being background elements.

History

Donkey Kong Country series

Donkey Kong Country

Mine Cart Carnage
The Kongs riding a Mine Cart in Mine Cart Carnage from Donkey Kong Country

Mine Carts in Donkey Kong Country are made of metal, and are the main feature of two levels, Mine Cart Carnage and Mine Cart Madness. After jumping into a Mine Cart, Donkey Kong and Diddy Kong lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, pit, or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the Kongs instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles aside from pits. Both levels feature Krashes, a type of Kremling that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.

According to designer Gregg Mayles, the Mine Cart levels were inspired by the minecart scene from Indiana Jones and the Temple of Doom.[1]

Mine Carts are replaced by Roller Coasters in Donkey Kong Country 2: Diddy's Kong Quest and Toboggans in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Country Returns / Donkey Kong Country Returns 3D

Bombs Away
The Kongs riding a Mine Cart in Bombs Away, a level from Donkey Kong Country Returns.

Mine Carts in Donkey Kong Country Returns and its Nintendo 3DS port are rideable vehicles in six levels: Crazy Cart, Rickety Rails, Grip 'n' Trip, Bombs Away, Prehistoric Path, and Roasting Rails, most of them being in the Cave world. A difference from before is that if Donkey Kong and Diddy Kong are hit even once while riding in a Mine Cart, the vehicle is destroyed, and the Kongs lose a life immediately. The Kongs jump with their Mine Cart in a few levels, but in Rickety Rails, Grip 'n' Trip, and Roasting Rails, they jump outside of it; since the Kongs can be moved while airborne, the player has to carefully move them back into the Mine Cart, otherwise they fall directly through the track rails and lose a life. Mine Carts with blue crystals cannot be ridden by the Kongs, since they bounce off of the crystals. Mine Carts in the boss level of Mole Miner Max are filled to the brim with bananas and walked around on by Donkey Kong and Diddy Kong.

Donkey Kong Country: Tropical Freeze

Mine Carts in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port are rideable objects ported over from Donkey Kong Country Returns. They can now take up to two hits under normal circumstances, with a third being added with the use of a Crash Guard or in the Nintendo Switch port's Funky Mode. Hard Mode, however, reverts Mine Carts to their Returns incarnation, where taking damage even once will cost the player a life. More camera angles are utilized while riding a Mine Cart, such as a behind-the-back perspective, and unlike before, Mine Carts can be carried into Arrow Barrels. Mine Carts are used in the levels Trunk Twister, Sawmill Thrill, High Tide Ride, and Rocket Rails; unlike in Donkey Kong Country Returns, there are no levels where Donkey Kong jumps separately from the cart.

Club Nintendo

A lorry in the Club Nintendo comic "Mario's Picross" is found by Mario in a pyramid after he tries escaping from a Chomp Rock. Mario jumps into the lorry which immediately begin to move very quickly. Though he manages to escape from Chomp Rock, the rails reach a dead end eventually, causing Mario to crash through the pyramid's wall.

Super Mario RPG: Legend of the Seven Stars

Mario riding a trolley in Moleville Mountain of Super Mario RPG: Legend of the Seven Stars

Trolleys (also referred to as mine cars or mine-cars in the remake) in Super Mario RPG: Legend of the Seven Stars appear in the Mole Mines, where partway through the mines, if Mario takes a lower path with tracks, he will be knocked back by a trolley ridden by a Shy Guy, who runs off leaving a Frog Coin behind after crashing. Another trolley appears in Moleville Mountain, where it is ridden on a track consisting of two parts: a "3D" maze-like course collecting speed-boosting mushrooms, and a "2D" portion collecting coins. The goal is to clear the mines in the fastest time possible.

Donkey Kong 64

Mine Carts in Donkey Kong 64 appear during the Mine Cart Ride challenges in Jungle Japes, Fungi Forest, and Creepy Castle, done by Diddy Kong, Chunky Kong, and Donkey Kong respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart for a Golden Banana reward at the end. If the Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch. Krashes from Donkey Kong Country return in the Mine Cart Ride challenges, retaining their role of riding Mine Carts. Mine Carts in the minigame Minecart Mayhem have to be ridden by the Kongs around the different rail paths while making sure to not crash into a cart with a TNT Barrel.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Mysterious Mine Carts
Mario and Luigi in carts in Mario & Luigi: Superstar Saga

Mine Carts in Mario & Luigi: Superstar Saga and its Nintendo 3DS version are the focus of the minigame Mysterious Mine Carts, where the brothers split up trying to collecting red and green diamonds, all while avoiding obstacles.

Yoshi's Island series

Yoshi's Island DS

“Tired of hoofing it? Then to hop in that cart and go for a ride! You can even jump in it when it's moving!”
Message Block, Yoshi's Island DS

Carts in Yoshi's Island DS are objects that Yoshis can enter in two levels: High-Speed Cart Race and Quit it Already, Tap-Tap!, and a Mine Cart rides the track on its own when entered. Yoshi can jump, but with the momentum of the cart he will always land back in it unless he lands on another platform. A cart in Spear Guys' Village Found! appears in a village hut, although is blocked off by walls.

Yoshi's New Island

Main article: Mine-Cart Yoshi

A Mine Cart in Yoshi's New Island is the transformation that the Yoshi takes on by entering a Whirly Gate in certain levels; this form is controlled using the Nintendo 3DS's gyroscope, while pressing any button causes the Yoshi to jump.

Donkey Kong Barrel Blast

Minecarts in Donkey Kong Barrel Blast appear in the Scorching Canyon course, as environmental objects that characters can ride in.

Paper Mario series

Super Paper Mario

The Floro Caverns
Mario rides a minecart in the Floro Caverns in Super Paper Mario

Minecarts in Super Paper Mario are present in Chapter 5-3 of the Floro Caverns and function similarly to rollercoasters. One of the minecarts requires the player to flip into 3-D while riding it to move on through the level. According to The InterNed, the music that plays during the minecart ride is "Truck GO".

Paper Mario: Sticker Star

Minecarts in Paper Mario: Sticker Star are treated like an amusement ride famous within Shy Guys. They appear in in Bowser's Snow Fort. These carts are red and have a Shy Guy face marked on the sides. Mario can again jump with them to avoid gaps and collect coins. Some scraps of the rails must be collected via Paperization. The music played while riding minecarts is entitled "Go Go Trolley!", and is a remix of Super Mario 64 theme "Slider".

Super Smash Bros. series

SmashWiki article: Minecart (vehicle)

Minecarts in the Super Smash Bros. series have sometimes appeared, most commonly as interactable objects. In Super Smash Bros. Brawl, Minecarts appear in certain levels of The Subspace Emissary, and to activate it, one must jump into the Minecart, which has an arrow that indicates the direction it is moving. In Super Smash Bros. for Wii U, Minecarts from Kirby Super Star appear in The Great Cave Offensive, which also appears in Super Smash Bros. Ultimate, and the player can both ride in them as well as push them out of the way. In Super Smash Bros. Ultimate, Steve uses a Minecart from Minecraft for his side special move, which can be used to move faster or trap players.

Mario Kart series

A Minecart from Wario's Gold Mine
A Minecart from Wario's Gold Mine in Mario Kart Wii.
Clanky Kart from Mario Kart Tour
The Clanky Kart from Mario Kart Tour is designed after regular minecarts

Mine Carts in the Mario Kart series (which spells them "minecarts") appear mainly in the Wario's Gold Mine course introduced in Mario Kart Wii and returning in Mario Kart 8 and its Nintendo Switch port. Minecarts can be seen going along the mine tracks, contain gold, and have Wario's emblem on the sides. In Mario Kart Wii, Minecarts function as obstacles in some parts of the course, and anyone who hits them will be knocked away. This would no longer be the case in the Mario Kart 8 iteration, since this game features minecarts hovering on anti-gravity rails, allowing players to perform Spin Boosts upon touching them.

Minecarts sometimes appear in the background of a course, and in such cases are not interactable objects. In Wario Shipyard from Mario Kart 7, also returning in Mario Kart Tour, some minecarts appear near the sunken ship. Minecarts in Mario Kart Arcade GP DX are rode by Mole Miners in the background of Bananan Labyrinth.

Minecarts in Mario Kart Tour have three karts designed after them, including the Clanky Kart, the Clackety Kart, and the Gold Clanky Kart, all based on the Mine Carts from Captain Toad: Treasure Tracker.

Captain Toad: Treasure Tracker

Mine Carts in Captain Toad: Treasure Tracker and its ports function similarly as usual, but introduces a gameplay mechanic where players can throw turnips from one by aiming with the Wii U GamePad's gyroscope sensor. In the Nintendo Switch version, the player cannot use the gyroscope sensor to aim in TV or tabletop mode. During normal gameplay, this section disables the pointer interaction of the game in every version; however, using co-op mode with two Joy-Con allows Player 2 to interact with the environment on screen normally, and can still fire red turnips from the same place Player 1 can. This allows players to collect more coins that were not previously possible to collect in Mine Cart-based levels.

During the credits of Episode 1 and Episode 3, Captain Toad and Toadette ride a Mine Cart together as they return home from their adventures. The Mine Cart travels through many locales based on previous levels the player has played in either episode, before landing in either the Mushroom Kingdom or the Sand Kingdom (Nintendo Switch and Nintendo 3DS only).

Mario Party 10

A Mine Cart in Mario Party 10 is a noninteractive object moving on a circular rail while carrying bananas on the eastern side of the Donkey Kong Board. It sports a similar design to the Mine Carts in Donkey Kong Country Returns.

Mini Mario & Friends: amiibo Challenge

Minecarts in Mini Mario & Friends: amiibo Challenge carry Mini Diddy Kong throughout his levels. They are spotted on small platforms, and the character can get a ride from a minecart if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter Donkey Kong Country games.

Minecraft

Minecarts in Minecraft have been retextured Mine Carts from Captain Toad: Treasure Tracker in the Super Mario Mash-up pack.

Yoshi's Crafted World

A Mine-Cart in Yoshi's Crafted World
A Mine-Cart in Yoshi's Crafted World

Mine-Carts in Yoshi's Crafted World are rideable objects that Yoshi can stand on top of to ride. Some Mine-Carts also contain springs on them. Mine-Carts appear in Mine-Cart Cave, where their main purpose is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, a Mine-Cart with red wheels and a flag appears in the background as a craft, and another as a costume.

Profiles

Mini Mario & Friends: amiibo Challenge

  • Electronic manual: "Can be ridden by a Mini Toy."
  • Play Nintendo: "Your Mini can travel in safety and style with the Mine Cart. Just tap the red button to start the cart moving. Place Girders in the right spots to help guide the cart along the right path."[2]

Gallery

For this subject's image gallery, see Gallery:Mine Cart.

Names in other languages

Language Name Meaning
Japanese トロッコ
Torokko
Truck, a general term for a trolley or cart in Japanese, from the English loanword「トラック」(torakku, truck)

Chinese (simplified) 采矿车
Cǎi kuàng chē
Mine Cart

Chinese (traditional) 採礦車
Cǎi kuàng chē
Mine Cart

Dutch mijnwagen
mine cart
French Chariot de mine[5]
Mine Cart
German Wagen
Cart
Italian Carrello
Carrello minerario/Carrello della miniera
Vagoncino[3]
Cart
Mine cart
Little wagon
Korean 광차
Gwangcha
Mine Car

Spanish Vagoneta
Cart
Spanish (NOA) Carro de mina[4]
Mine cart

References

  1. ^ "I based the #DKC minecarts on the amazing scene from #TempleofDoom, but the simple, fast and exciting fun it ended up being could have been a far more complicated (and almost certainly worse) experience. The #DKCArchives #7 reveals the original design #WorldDonkeyKongDay #DKC25" – Gregg Mayles. Post by Gregg Mayles. X. Retrieved November 21, 2019.
  2. ^ Nintendo (April 14, 2020). Mini Mario & Friends: amiibo Challenge Items. Play Nintendo. (Archived August 16, 2020, 21:52:14 UTC via Wayback Machine.)
  3. ^ Mini Mario & Friends: amiibo Challenge Italian e-manual, section 9
  4. ^ Club Nintendo (Chile) La Jungla de Donkey Kong: Edición Especial. Page 45.
  5. ^ Ensemble d'extension Course de chariot de mine de Diddy Kong 71425 | LEGO® Super Mario™. Boutique LEGO® officielle FR (French).