Kannonball: Difference between revisions

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{{Distinguish|Cannonball}}
{{Distinguish|Cannonball}}
[[File:Kannonball.png|frame]]
[[File:Diddy_KannonBall.png|thumb|[[Diddy Kong]] throwing a Kannonball]]
'''Kannonballs'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 16-17.jpg|page 17]].</ref> are large, black steel balls that have appeared as items throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]].
'''Kannonballs'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 16-17.jpg|page 17]].</ref> are large cannonball objects that appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', as means of activating a [[Kannon (cannon)|Kannon]] to blast [[Diddy Kong|Diddy]] and [[Dixie Kong]] up to a [[Bonus Area]]. It also has a side use for defeating enemies, including stronger ones suc as [[Zinger]]s, [[Kruncha]]s, and [[Klinger]]s.
[[File:Diddy_KannonBall.png|thumb|left|[[Diddy Kong]] throwing a Kannonball]]
Kannonballs first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' throughout the game's many levels. A Kannonball can be grabbed by the player(s) and used as a weapon against enemies, even though the main purpose of Kannonballs is to bring them to a [[Kannon (cannon)|Kannon]]. Once a Kannonball is thrown into a Kannon, it will activate it allowing the player(s) to be blasted to a [[Bonus Barrel]].


[[File:DK64_Kannonball.png|thumb|100px|A Kannonball from ''Donkey Kong 64'']]
==Description==
Kannonballs also act as hazards that the player(s) have to avoid. They are often fired by [[Kannon]]s, and unlike [[Barrel]]s, they cannot be jumped on. Kannonballs are also shot out of [[Kaptain K. Rool]]'s [[Blunderbuss]], which can be thrown back into it when he uses it as a vacuum to cause a backfire. In addition, he can also fire a spiked Kannonball.
The Kannonballs have a varying distance from their corresponding Kannon, and some appear in a [[Treasure Chest]]. Upon finding a Kannon, the [[Kong]]s must pick it up and travel a distance until reaching the Kannon itself. To activate the Kannon, the Kongs must either throw or carry the Kannonball into it. When a kannonball is used to defeat an enemy, the Kongs usually lose grip, and the kannonball falls onto the ground. If a kannonball falls into a pit, the Kongs cannot reobtain the kannonball unless they restart the level


Kannonballs also appear in ''[[Donkey Kong Land 2]]'', where they serve the same basic purpose as in ''Donkey Kong Country 2: Diddy's Kong Quest''; being used as a weapon and activating Kannons.
Kannonballs also act as a stage hazard, because the [[Kannon]] enemies fire an indefinite number of them. Unlike [[Barrel]]s, the fired Kannonballs cannot be jumped on. Kannonballs, including spiked ones, are also shot out from [[Kaptain K. Rool]]'s [[Blunderbuss]] during both fights in [[K. Rool Duel]] and [[Krocodile Kore]]. As K. Rool is vacuuming them, the Kongs attack him by throwing the kannonball back into his vacuum. By doing so, Kaptain K. Rool's blunderbuss backfires and he blasts out the kannonball.


In ''[[Donkey Kong 64]]'', a single, extremely large Kannonball can be found near the entrance to [[Gloomy Galleon]]. The player must have [[Chunky Kong]] lift this Kannonball and bring it to a nearby Kannon; once the Kannonball is brought to this Kannon, it will activate it. Using the Kannon, the player must use it to shoot several moving targets in the room they are in, with a limited amount of time and Kannonballs for ammunition. If player hits all the targets with Kannonballs, they will gain a [[Golden Banana]].
In ''[[Donkey Kong 64]]'', a single, very large large Kannonball in [[Gloomy Galleon]] near the entrance/exit. The player must have [[Chunky Kong]] lift this Kannonball and bring it to a nearby Kannon; once the Kannonball is brought to this Kannon, it will activate it. Unlike their previous appearance, kannonballs explode if they hit into something. Using the Kannon, the player must use it to shoot several moving targets in the room they are in, with a limited amount of time and Kannonballs for ammunition. If player hits all the targets with Kannonballs, they will gain a [[Golden Banana]].


==Trivia==
==Gallery==
*Unlike the Kannonballs of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', the Kannonballs in ''Donkey Kong 64'' explode when they hit something, instead of simply bouncing off them.
<gallery>
Kannonball.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
DK64 Kannonball.png|Appearance in ''Donkey Kong 64''
</gallery>


==References==
==References==

Revision as of 11:13, April 23, 2019

Not to be confused with Cannonball.
Artwork of Diddy Kong throwing a Kannonball.
Diddy Kong throwing a Kannonball

Kannonballs[1] are large cannonball objects that appear in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, as means of activating a Kannon to blast Diddy and Dixie Kong up to a Bonus Area. It also has a side use for defeating enemies, including stronger ones suc as Zingers, Krunchas, and Klingers.

Description

The Kannonballs have a varying distance from their corresponding Kannon, and some appear in a Treasure Chest. Upon finding a Kannon, the Kongs must pick it up and travel a distance until reaching the Kannon itself. To activate the Kannon, the Kongs must either throw or carry the Kannonball into it. When a kannonball is used to defeat an enemy, the Kongs usually lose grip, and the kannonball falls onto the ground. If a kannonball falls into a pit, the Kongs cannot reobtain the kannonball unless they restart the level

Kannonballs also act as a stage hazard, because the Kannon enemies fire an indefinite number of them. Unlike Barrels, the fired Kannonballs cannot be jumped on. Kannonballs, including spiked ones, are also shot out from Kaptain K. Rool's Blunderbuss during both fights in K. Rool Duel and Krocodile Kore. As K. Rool is vacuuming them, the Kongs attack him by throwing the kannonball back into his vacuum. By doing so, Kaptain K. Rool's blunderbuss backfires and he blasts out the kannonball.

In Donkey Kong 64, a single, very large large Kannonball in Gloomy Galleon near the entrance/exit. The player must have Chunky Kong lift this Kannonball and bring it to a nearby Kannon; once the Kannonball is brought to this Kannon, it will activate it. Unlike their previous appearance, kannonballs explode if they hit into something. Using the Kannon, the player must use it to shoot several moving targets in the room they are in, with a limited amount of time and Kannonballs for ammunition. If player hits all the targets with Kannonballs, they will gain a Golden Banana.

Gallery

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 17.