|Greater location||Lost World|
|Ruler||Kaptain K. Rool|
|Game(s)||Donkey Kong Country 2 |
Donkey Kong Land 2
Krocodile Kore is the location of the final boss of Donkey Kong Country 2: Diddy's Kong Quest, Kaptain K. Rool. It is the final level of the Lost World, unlocked by accessing and beating all the other levels in forbidden land.
After beating every level in Lost World, the strange Kremling-shaped volcano in the middle of the world's crater lake will open its mouth, revealing the entrance to Krocodile Kore. Krocodile Kore itself is an shrine-like area with old Kremling relics and a very mysterious geyser that emits blue, white, and pink ethereal energy that somehow powers Crocodile Isle.
Upon entering the Kore, Kaptain K. Rool's battle theme from the end of The Flying Krock plays, signifying his return. How he survived a vicious shark attack is unknown, however when the battle starts he will be drenched, and have seaweed and a fish or two shaken off. The Kongs will battle him once again, however this time, he will fire a very long onslaught of spiked Kannonballs and odd energy projectiles, without breaks to toss a kannonball into his gun. Only after the onslaught will he fire a Wooden Barrel, and the Kongs can break it for the Kannonball.
After throwing the Kannonball into K. Rool's gun again, it will explode and hurl him off into the geyser and there will suddenly be an earthquake. Sparks will fly from the strange geyser and the Kongs escape. Players will get a different ending this time, this one showing Crocodile Isle exploding and sinking into the sea as the three Kongs watch from the safety of their home. K. Rool survives as well, cackling as he sails into the sunset on a makeshift raft.
Krocodile Kore returns as the name of the final confrontation with Kaptain K. Rool in Donkey Kong Land 2. The stage is nothing like it is in DKC2; It is a lava themed area, presumably outside of the Kore. K. Rool's attacks include firing Kannonballs, firing spiked cannonballs, and launching both at the same time. Eventually he will launch a wooden barrel containing a Kannonball to throw into his gun, and after doing so, he will be defeated, and the Kongs are awarded a DK Coin. The island sinks, and K. Rool shows no sign of having escaped.
An early drawing for the battle in Krocodile Kore by Gregg Mayles, game designer at Rareware.
- According to the drawing by Gregg Mayles, Klubba was going to be the final boss fight, in an encounter similar to Kudgel. In the final version of DKC2, Kaptain K. Rool became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept -- the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.