Kaptain K. Rool

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KremkoinIconLeft.png Kaptain K. Rool Kremkoin.png
Kaptain K. Rool - Donkey Kong Country 2 - Artwork 1.png
Aliases King K. Rool
Baron K. Roolenstein
King Krusha K. Rool
Residence The Flying Krock,
Lost World
Species Kremling
Affiliations Kremling Krew (leader)
Powers/Abilities Unlimited supply of cannon ammo,
vacuum-like ability with gun
Enemies Diddy and Dixie Kong, Donkey Kong
Games Donkey Kong Country 2
Donkey Kong Land 2
Donkey Kong 64 (cameo)

Kaptain K. Rool is one of the many aliases of King K. Rool. He appears in Donkey Kong Country 2 and Donkey Kong Land 2 as the main antagonist. In King K. Rool's trophy information in Super Smash Bros. Brawl, he is mentioned as King K. Rool's brother, but this has been generally accepted as not canon.

Game appearances[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2, Kaptain K. Rool kidnaps Donkey Kong and takes him away to Crocodile Isle, demanding the Banana Hoard in exchange for his freedom. Rather than do that, Donkey Kong's nephew Diddy Kong and his girlfriend Dixie Kong trail Kaptain K. Rool to the Kremling homeland of Crocodile Isle, where they attempt a daring rescue. After a long and treacherous journey, they encounter the blunderbuss wielding kremling, dressed as a pirate. Kaptain K. Rool was seemingly defeated by Diddy and Dixie Kong in K. Rool's Keep and later aboard The Flying Krock, where Donkey Kong was freed. Later, he would return in the Lost World. There, he would have a final showdown with the heroic apes in Krocodile Kore. After the battle, he was thrown into the Kore, causing the energy flow which sustained Crocodile Isle to clog up. Afterwards the whole island explodes and sinks into the sea. While the island was sinking, Kaptain K. Rool quickly got on his ship and sailed off.

Donkey Kong Land 2[edit]

KaptainKRool-DKL2.png

In DKC2's Game Boy semi-sequel, Kaptain K. Rool also kidnaps DK, and Diddy & Dixie go to Crocodile Isle. When the Kongs confront K. Rool, the fight is similar to the one in DKC2. The battle does not take place in the Flying Krock, but rather, appears to be in Stronghold Showdown. In the fight, K. Rool will shoot Kannonballs, shoot spiked Kannonballs, and shoot Wooden Barrels. The kannonballs must be avoided until he fires a wooden barrel. The wooden barrel can be jumped on an broken to reveal a Kannonball that Diddy/Dixie can pick up and throw at K. Rool. Kaptain K. Rool's weapon doesn't appear to be controlling the wind; rather, the area simply gets windy shortly after firing a wooden barrel. After defeating him, he escapes to the Lost World and resides in Krocodile Kore.

Donkey Kong 64[edit]

In Donkey Kong 64, Kaptain K. Rool makes a cameo appearance as portraits in Creepy Castle, Gloomy Galleon, and Crystal Caves.

Gallery[edit]

Bosses in the Donkey Kong Country and Donkey Kong Land series
Donkey Kong Country Very GnawtyMaster NeckyQueen B.Really GnawtyDumb DrumMaster Necky Snr.King K. Rool
Donkey Kong Land Wild StingColossal ClamboHard HatKing K. Rool
Country 2 / Land 2 KrowKleeverKudgelKing ZingKreepy KrowKerozene (DKC2 GBA) • Kaptain K. Rool
Country 3 / Land III BelchaArichSquirtKAOSBleakKroctopus (DKC3 GBA) • BarbosBaron K. Roolenstein
Returns MuglyScurvy CrewStuMole TrainMangorubyThuglyStompybot 3000Tiki Tong
Tropical Freeze PompySkowlBa-BoomFuguBashmasterLord Fredrik