King Zing: Difference between revisions

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|latest_appearance=''Donkey Kong Country 2'' (GBA) ([[List of games by date#2004|2004]])
|latest_appearance=''Donkey Kong Country 2'' (GBA) ([[List of games by date#2004|2004]])
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'''King Zing''' is the boss of [[Krazy Kremland]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. He appears in the levels [[Rambi Rumble]] and [[King Zing Sting]]. When [[Diddy Kong]] and [[Dixie Kong]] first enter the level, they see a [[Animal Barrel|Squawks Barrel]] that they must jump into to transform into [[Squawks the Parrot|Squawks]] and fight King Zing, making him the first boss in the series to be fought against using an [[Animal Friend]].
'''King Zing''' is a large [[Zinger]] who serves as the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third one of ''[[Donkey Kong Land 2]]''. He is the boss of [[Krazy Kremland]] in both games and is fought in the location, [[King Zing Sting]].


==Rambi Rumble==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Rambi Rumble DKC2 GBA.png|thumb|left|Rambi fights King Zing in the GBA version]]
[[File:Rambi Rumble DKC2 GBA.png|thumb|left|Rambi fights King Zing in the GBA version]]
King Zing appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]. Here, he begins to chase Diddy and Dixie (who have transformed into [[Rambi]]) upon reaching his location, and chases them until they reach the end of the level. Unlike with the normal sized [[Zinger]]s, Rambi can't attack or jump on King Zing, so all that the player can do is flee from him. King Zing's stinger is not present.
[[File:King Zing Sting DKC2.png|thumb|King Zing Sting battle in the SNES version]]
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], making him the only boss to also appear outside of a boss level. King Zing starts chasing after [[Rambi the Rhino|Rambi]] near the end of the level. Unlike regular yellow [[Zinger]]s, Rambi cannot jump or attack King Zing, and must simply run away from him (this instruction is directly stated in the theme which plays during the chase, "Run, Rambi! Run!"). The chase ends when King Zing stumble into a wall just before the [[End of Level Target]].


In the [[Rambi Rumble (Donkey Kong Land 2)|''Donkey Kong Land 2'' version of the level]], King Zing does not appear.
At [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]], the [[Kong]]s must fight King Zing by transforming into [[Squawks the Parrot|Squawks]] from a [[Animal Barrel|Squawks Barrel]]. King Zing is the first boss in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series to be fought against as an [[Animal Friend]]. King Zing moves around the arena in a set pattern.
{{br|left}}


==King Zing Sting==
In order for Squawks to attack King Zing, he must spit an egg at King Zing's red-flashing stinger. When King Zing is hit by an egg, he flashes red for a few seconds (making him temporarily invincible) before returning to normal. King Zing resumes his patrol around the level but at a faster pace. If he is hit another time, King Zing turns red and starts to follow Squawks around, shoots out three separate sets of stingers in all directions, and returns to normal state. King Zing moves around increasingly faster for each time he is hit.
[[File:King Zing Sting DKC2.png|thumb|King Zing Sting battle in the SNES version]]
In order for Squawks to score a hit on King Zing, he has to hit King Zing's stinger with his eggs. After an egg hits King Zing, he starts to flash yellow and red before returning to normal, resuming his normal patrol around the level, but going a little faster. If Squawks hits him again, he turns red and starts chasing Squawks while shooting out stingers in all directions three times before returning to his normal state.  


After Squawks hits him in the stinger six times, he transforms into a normal [[Zinger]], turns red and shields himself with four yellow Zingers that surround him. King Zing then starts to chase Squawks again. Squawks has to defeat all four yellow Zingers quickly, as they will regenerate if not beaten fast enough. Once they are all defeated, King Zing becomes a yellow Zinger and it takes three more hits to finally defeat him.
After Squawks hits King Zing in the stinger six times, he transforms into a red Zinger, and summons four yellow Zingers to guard and surround him. King Zing directly moves after Squawks for the remainder of the battle. To attack King Zing in this phase, Squawks must defeat each yellow Zinger by spitting an egg at them. By defeating all of them, King Zing turns yellow, leaving him open to attack. However, if Squawks does not defeat the Zingers quickly enough, they start to respawn, one by one. This pattern is repeated through the battle two more times, where after the third hit (ninth one in total), King Zing is defeated.  


The boss fight can vary in speed from game cartridge to game cartridge because [[Donkey Kong Country 2: Diddy's Kong Quest#Alternate Version|two versions of the game were released]].
In later [[Donkey Kong Country 2: Diddy's Kong Quest#Alternate Version|version]] of the game, King Zing moves faster during the battle. Additionally in [[Game Boy Advance]] port, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). He also requires another hit in his last phase as a normal Zinger to be defeated.  


In ''Donkey Kong Land 2'', the battle with King Zing is similar, but after being struck, he will not fire stingers, and instead will home in on Squawks while invulnerable, before returning to his normal zig-zag flight pattern. After being struck a few times however, King Zing will begin to spawn normal Zingers. These Zingers will appear behind him as he moves and will remain stationary. They will shortly disappear, and act as obstacles during the battle as King Zing gets faster and faster with each hit, continuously spawning Zingers.
===''Donkey Kong Land 2''===
[[File:KingZing-DKL2.png|thumb|left|The boss fight in ''Donkey Kong Land 2'']]
In ''[[Donkey Kong Land 2]]'', King Zing does not appear in the [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]] of the game.


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the King Zing battle is hardly changed. The only differences are that King Zing is slower, his stingers are faster, and he takes one more hit in his last phase to go down. Also, his stingers in the remake only make one sound per blast, instead of an echoing sound.
At his boss stage, [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]], the battle with King Zing is similar as in ''Donkey Kong Country 2''. One difference is that after being struck, King Zing does not fire stingers, and instead becomes temporarily invincible and homes in on Squawks, before returning to his normal zig-zag flight pattern. Like his previous battle, King Zing moves faster per each hit. After being hit a few times, King Zing begins to summon normal Zingers. These Zingers are positioned behind King Zing and move around with him, and they disappear after a while.  


==Gallery==
==Gallery==
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King Zing DKC2.png|Sprite in ''Donkey Kong Country 2''
King Zing DKC2.png|Sprite in ''Donkey Kong Country 2''
King Zing DKL2.png|Sprite in ''Donkey Kong Land 2''
King Zing DKL2.png|Sprite in ''Donkey Kong Land 2''
KingZing-DKL2.png|Battle in ''Donkey Kong Land 2''
DKC2 GBA wallpaper 2.jpg|Wallpaper of King Zing
DKC2 GBA wallpaper 2.jpg|Wallpaper of King Zing
King Zing Sting design.jpg|Concept of King Zing's battle
King Zing Sting design.jpg|Concept of the fight against King Zing
</gallery>
</gallery>


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==Trivia==
==Trivia==
*[[Screech]]'s theme song, "Bad Bird Rag", plays in the Game Boy Advance remake of ''Donkey Kong Country 2'', while King Zing is chasing Rambi through Rambi Rumble, although the original song, "Run, Rambi! Run!", is still present in the sound test menu.
*In the Game Boy Advance port of ''Donkey Kong Country 2'', [[Screech]]'s theme song, "Bad Bird Rag" plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu.
*King Zing is the only boss in ''Donkey Kong Country 2: Diddy's Kong Quest'' where Diddy Kong's and Dixie Kong's boss encounter eye popping animation is not shown upon encountering him.
*King Zing is the only boss in ''Donkey Kong Country 2: Diddy's Kong Quest'' where Diddy and Dixie's eye popping animation does not occur when they enter the boss level.
*In ''Donkey Kong Country 2'', the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red.


==See also==
*[[Queen B.]], the queen of the Zingers.
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}

Revision as of 12:22, May 4, 2019

Template:Character-infobox King Zing is a large Zinger who serves as the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest and the third one of Donkey Kong Land 2. He is the boss of Krazy Kremland in both games and is fought in the location, King Zing Sting.

History

Donkey Kong Country 2: Diddy's Kong Quest

Rambi Rumble
Rambi fights King Zing in the GBA version
King Zing Sting from Donkey Kong Country 2: Diddy's Kong Quest
King Zing Sting battle in the SNES version

In Donkey Kong Country 2: Diddy's Kong Quest, King Zing first appears near the end of Rambi Rumble, making him the only boss to also appear outside of a boss level. King Zing starts chasing after Rambi near the end of the level. Unlike regular yellow Zingers, Rambi cannot jump or attack King Zing, and must simply run away from him (this instruction is directly stated in the theme which plays during the chase, "Run, Rambi! Run!"). The chase ends when King Zing stumble into a wall just before the End of Level Target.

At King Zing Sting, the Kongs must fight King Zing by transforming into Squawks from a Squawks Barrel. King Zing is the first boss in the Donkey Kong Country series to be fought against as an Animal Friend. King Zing moves around the arena in a set pattern.

In order for Squawks to attack King Zing, he must spit an egg at King Zing's red-flashing stinger. When King Zing is hit by an egg, he flashes red for a few seconds (making him temporarily invincible) before returning to normal. King Zing resumes his patrol around the level but at a faster pace. If he is hit another time, King Zing turns red and starts to follow Squawks around, shoots out three separate sets of stingers in all directions, and returns to normal state. King Zing moves around increasingly faster for each time he is hit.

After Squawks hits King Zing in the stinger six times, he transforms into a red Zinger, and summons four yellow Zingers to guard and surround him. King Zing directly moves after Squawks for the remainder of the battle. To attack King Zing in this phase, Squawks must defeat each yellow Zinger by spitting an egg at them. By defeating all of them, King Zing turns yellow, leaving him open to attack. However, if Squawks does not defeat the Zingers quickly enough, they start to respawn, one by one. This pattern is repeated through the battle two more times, where after the third hit (ninth one in total), King Zing is defeated.

In later version of the game, King Zing moves faster during the battle. Additionally in Game Boy Advance port, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). He also requires another hit in his last phase as a normal Zinger to be defeated.

Donkey Kong Land 2

King Zing Sting from Donkey Kong Land 2
The boss fight in Donkey Kong Land 2

In Donkey Kong Land 2, King Zing does not appear in the Rambi Rumble of the game.

At his boss stage, King Zing Sting, the battle with King Zing is similar as in Donkey Kong Country 2. One difference is that after being struck, King Zing does not fire stingers, and instead becomes temporarily invincible and homes in on Squawks, before returning to his normal zig-zag flight pattern. Like his previous battle, King Zing moves faster per each hit. After being hit a few times, King Zing begins to summon normal Zingers. These Zingers are positioned behind King Zing and move around with him, and they disappear after a while.

Gallery

Names in other languages

Language Name Meaning
Japanese キングB
Kingu Bī
King B(ee)

Italian Re Pungix
King Zing

Trivia

  • In the Game Boy Advance port of Donkey Kong Country 2, Screech's theme song, "Bad Bird Rag" plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu.
  • King Zing is the only boss in Donkey Kong Country 2: Diddy's Kong Quest where Diddy and Dixie's eye popping animation does not occur when they enter the boss level.
  • In Donkey Kong Country 2, the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red.