Gusty Glade (Donkey Kong Land 2): Difference between revisions

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{{Italic title|Gusty Glade (''Donkey Kong Land 2'')}}
{{italic title|Gusty Glade (''Donkey Kong Land 2'')}}
{{Levelbox
{{Levelbox
|title=Gusty Glade
|title=Gusty Glade
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|after=[[Parrot Chute Panic (Donkey Kong Land 2)|>>]]
|after=[[Parrot Chute Panic (Donkey Kong Land 2)|>>]]
}}
}}
'''Gusty Glade''' is the twenty-fifth [[level]] of ''[[Donkey Kong Land 2]]''. It is also the third area of the fifth [[world]], [[Gloomy Gulch]].
'''Gusty Glade''' is the twenty-fifth [[level]] of ''[[Donkey Kong Land 2]]'' and the fifth level of [[Gloomy Gulch]].


This level takes place in a forest and the main obstacle in this level is the strong [[wind]] (hence the name of the level) that pushes the [[Kong]]s in the direction it blows. With several pits and [[List of enemies|enemies]], the level becomes quite hard to pass. [[Hook]]s and [[Barrel Cannon]]s are present in this level, helping the monkeys get over the abysses. The wind can also help the apes jump from one hook/barrel to another, since there are long distances between them. However, the gust can blow in the opposite direction, and the Kongs can easily fall into a pit and lose a [[life]]. [[Rattly the Rattlesnake]] makes another appearance within this level.
==Summary==
Gusty Glade takes place within a spooky forest. The level's main feature and obstacle is a strong [[wind]] that sways left and right, pushing [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] in the direction it blows. There are several pits where the [[Kong]]s must use [[hook]]s, [[Barrel Cannon]]s, or the strong wind to get across. The hooks and Barrel Cannons are usually distanced apart and can only be reached if the strong wind carries the Kongs there. The gust sometimes blows in the opposite direction that the [[Kong]]s must take, which could easily lead to them falling in a pit and losing a [[life]].


==Level layout==
At the very start, the Kongs can enter an [[Animal Barrel]] to continue as [[Rattly the Rattlesnake]] for a portion of the level. They can reach it by jumping to an invisible hook and continuing to the upper-left across a trail of hooks.
This is the only level in ''Donkey Kong Land 2'' that is almost identical to ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''{{'}}s version of the stage. Although some enemies or items may have been excluded or moved, the layout remains very similar. Even though the layout is alike in both games, however, some [[Bonus Level]]s and other secrets are still hidden in distinct places.


This level features strong winds that blow left and right throughout the level, as indicated by leaves being blown in the direction its blowing. [[Rattly the Rattlesnake]] can be accessed in an area behind the starting point, but it can be tricky to access him. At the beginning of the level, an invisible hook can be made visible by jumping for it -- it's a little to the right of the first background tree. Following the hooks up and to the left will lead to Rattly's [[Animal Barrel]]. He can be used for the first half of the level. Using Rattly will make it impossible to gather all four [[KONG Letters]], but he can defeat the [[Spiny]] and [[Klampon]] enemies easily, and jump large distances with ease. He will become a [[Banana Coin]] after passing the [[No Animal Sign]]. After Rattly, [[Dixie Kong]] and [[Diddy Kong]] are on their own to combat the gusty wind. They must time their jumps accordingly, so that the wind carries them to safety. At some points they will have to manually fire a Barrel Cannon in coordination with the wind.  
==Layout==
Gusty Glade has a very similar layout to the eponymous [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)#Layout|''Donkey Kong Country 2: Diddy's Kong Quest'' level]]. Some enemies and items in Gusty Glade were excluded or moved, although the [[Bonus Level]]s and other secrets are in distinct areas.


==Enemies==
==Enemies==
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*[[Zinger]]
*[[Zinger]]


==Items==
==Items and objects==
[[File:GustyGlade-DKL2-O.png|thumb|The letter O]]
[[File:GustyGlade-DKL2-O.png|thumb|The letter O]]
*[[Banana Coin]]: 2
*[[Banana Coin]]: 2
*[[DK Barrel]]: 3
*[[DK Barrel]]: 3
*[[Kannonball]]: 1
*[[Treasure Chest]]: 2
 
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: The letter K is located inside of a treasure chest found shortly after the first DK Barrel.
*K: The letter K is inside the first Treasure Chests, which is shortly after the first DK Barrel.
*O: The letter O is placed on a thin platform found shortly after the second DK Barrel.
*O: The letter O is on a thin platform found shortly after the second DK Barrel.
*N: A treasure chest containing the letter N is located around a few Spinies found shortly after the Star Barrel.
*N: Shortly after the Star Barrel, the Kongs can find the second Treasure Chest around a few Spinies. Breaking it reveals the letter N.
*G: The letter G hovers above the second-to-last pit in the level. An Auto Fire Barrel is below it to catch the primates when they drop to the letter.
*G: The letter G hovers above the second-to-last pit in the level. An [[Auto-Fire Barrel]] is beneath the letter G to catch the Kongs when they drop to it.
 
===DK Coin===
===DK Coin===
*The Kongs shoot across a pit with Barrel Cannons after they pass an area with a Kannon near the end of the level. They blast to the DK Coin on the way.
Near the end of the level, after passing an area with a Kannon, the Kongs must blast across a pit with Barrel Cannons and acquire the [[DK Coin]] along the way.


==Bonus Levels==
==Bonus Levels==
[[File:Gusty Glade DKL2 Bonus Area 2.png|thumb|160px|Diddy Kong prepares to jump on a Kaboing in the second Bonus Level.]]
{|class=wikitable
*After passing the letter O in the area full of thin platforms, the Kongs have to cross a pit with the use of a hook. Instead of jumping to the ledge to the right, they should drop down and follow a banana trail to land in a hidden Bonus Barrel. It sends them to a Bonus Level, where they must collect 15 stars within the time limit of 20 seconds. Some raised pieces off land in this area must be used to reach several of the stars. Once all of the stars are collected within the time limit, a Kremkoin appears to claim before the remaining time runs out. If the heroes fail to collect the Kremkoin before time runs out, they are lead back to the main level.
!Image
*After passing the letter N, the group can spy a kannonball lying nearby. They must pick it up and carry it along the path until they find a kannon. After loading the kannon with the kannonball, they must walk into the object to be shot to a Bonus Level. Here, they must defeat a collection of two Spinies, two Kaboings, and a Klampon. If all five of the enemies in this bonus are defeated within 20 seconds, a Kremkoin appears for them to claim. They must collect the coin before time runs out, otherwise, they will be sent back to the main level. This also happens if they are attacked by an enemy or fall into a pit.
!Type and description
|-
|
|'''Collect the Stars!''': After passing the letter O in an area with thin platforms, the Kongs must cross a pit from a hook. Instead of jumping to the ledge to the right, Diddy or Dixie must drop below and follow a banana trail to land in a hidden [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 20 seconds to collect 15 [[Star (Donkey Kong Country series)|star]]s in a small area. They must jump from ground platforms to reach the stars. Once the Kongs collect all of the stars, the [[Kremkoin]] appears.
|-
|[[File:Gusty Glade DKL2 Bonus Area 2.png]]
|'''Destroy them All!''': After passing the letter N, the Kongs can find a nearby a [[kannonball]]. They must pick it up and carry it along the path until they find a [[kannon (cannon)|kannon]]. They must load it into the kannon to blast up to the second [[Bonus Level]]. There, the Kongs have 20 seconds to defeat five enemies: two Spinies, a nearby Klampon, and two Kaboings. After defeating every enemy, the Kremkoin appears for them to collect.
|}
 
==Gallery==
<gallery>
Gusty Glade DKL2 Klampon.png|Diddy hanging over a Klampon
Gusty Glade DKL2 Rattly and Spiny.png|Rattly approaching a Spiny
Gusty Glade DKL2 hook jumping.png|Diddy jumps from a hook
</gallery>


{{DKL2}}
{{DKL2}}

Revision as of 15:34, October 15, 2019

Template:Levelbox Gusty Glade is the twenty-fifth level of Donkey Kong Land 2 and the fifth level of Gloomy Gulch.

Summary

Gusty Glade takes place within a spooky forest. The level's main feature and obstacle is a strong wind that sways left and right, pushing Diddy and Dixie in the direction it blows. There are several pits where the Kongs must use hooks, Barrel Cannons, or the strong wind to get across. The hooks and Barrel Cannons are usually distanced apart and can only be reached if the strong wind carries the Kongs there. The gust sometimes blows in the opposite direction that the Kongs must take, which could easily lead to them falling in a pit and losing a life.

At the very start, the Kongs can enter an Animal Barrel to continue as Rattly the Rattlesnake for a portion of the level. They can reach it by jumping to an invisible hook and continuing to the upper-left across a trail of hooks.

Layout

Gusty Glade has a very similar layout to the eponymous Donkey Kong Country 2: Diddy's Kong Quest level. Some enemies and items in Gusty Glade were excluded or moved, although the Bonus Levels and other secrets are in distinct areas.

Enemies

Items and objects

Gusty Glade (Donkey Kong Land 2)
The letter O

K-O-N-G Letters

  • K: The letter K is inside the first Treasure Chests, which is shortly after the first DK Barrel.
  • O: The letter O is on a thin platform found shortly after the second DK Barrel.
  • N: Shortly after the Star Barrel, the Kongs can find the second Treasure Chest around a few Spinies. Breaking it reveals the letter N.
  • G: The letter G hovers above the second-to-last pit in the level. An Auto-Fire Barrel is beneath the letter G to catch the Kongs when they drop to it.

DK Coin

Near the end of the level, after passing an area with a Kannon, the Kongs must blast across a pit with Barrel Cannons and acquire the DK Coin along the way.

Bonus Levels

Image Type and description
Collect the Stars!: After passing the letter O in an area with thin platforms, the Kongs must cross a pit from a hook. Instead of jumping to the ledge to the right, Diddy or Dixie must drop below and follow a banana trail to land in a hidden Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to collect 15 stars in a small area. They must jump from ground platforms to reach the stars. Once the Kongs collect all of the stars, the Kremkoin appears.
Gusty Glade Destroy them All!: After passing the letter N, the Kongs can find a nearby a kannonball. They must pick it up and carry it along the path until they find a kannon. They must load it into the kannon to blast up to the second Bonus Level. There, the Kongs have 20 seconds to defeat five enemies: two Spinies, a nearby Klampon, and two Kaboings. After defeating every enemy, the Kremkoin appears for them to collect.

Gallery