Donkey Kong Land III: Difference between revisions

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| align="center" |[[File:Arich DKLIII.PNG]]
| align="center" |[[File:Arich DKLIII.PNG]]
![[Arich]]
![[Arich]]
|Arich, the third boss of the game encountered in the level '''Arich Attack''' from Blackforest Plateau, is a large spider that attacks either by descending at the Kongs or by spitting small balls of venom at them. He can be grounded with four stomps.
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| align="center" |[[File:KAOS DKLIII.PNG]]
| align="center" |[[File:KAOS DKLIII.PNG]]
![[KAOS]]
![[KAOS]]
|KAOS fights the two Kongs in the stage '''Krazy KAOS''' from the world Great Ape Lakes. He is also the fourth boss in the game. He is a robot programmed by K. Rool to destroy the duo, as he tries to roast them two with his flames. The Kongs can only walk under him, but occasionally KAOS will stop in the middle of the screen and will begin spin blade-like platforms, which are necessary for Dixie and Kiddy to reach his vulnerable point, the head. When these platforms come out of him, KAOS will also extend punching gloves that will push the Kongs off, so they must hurry up to his top.
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| align="center" |[[File:Baron K Roolenstein DKLIII.PNG]]
| align="center" |[[File:Baron K Roolenstein DKLIII.PNG]]
![[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]]
![[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]]
|King K. Rool is the fifth and final boss of the game, fought two times: first in the level '''K Rool Duel''' of Tin Can Valley, where he shoots electric beams at the Kongs (he will also fly through the level map trying to get the Kongs, and will start bouncing if hit by a barrel - four of these are needed to beat him), and second in the level '''K Rool's Last Stand''' in the Lost World, where he will additionally throw bombs, his attack pattern remaining unchanged. If beaten the second time, the player wins the game.
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Revision as of 17:27, November 13, 2013

Template:Infobox Donkey Kong Land III (or Donkey Kong Land 3) is a video game for the Game Boy released by Nintendo in 1997. Loosely based on the Super Nintendo game, Donkey Kong Country 3: Dixie Kong's Double Trouble!, it is the third and final entry in the Donkey Kong Land series. Like previous games in the series, it features enhancements for the Super Game Boy and is housed in a yellow cartridge. The original Game Boy game was never released in Japan; however, it was eventually ported to the Game Boy Color and released in Japan on January 28, 2000, as Donkey Kong GB: Dinky Kong & Dixie Kong (ドンキーコングGB・ディンキーコング&ディクシーコング).

Story

File:DKL3TitleScreen.png
The title screen

The game's story takes place after the events of Donkey Kong Country 3, where it is said that the laid-back place, Donkey Kong Country, has had a hive of activity in the recent days. During the story, announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Of these explorers were Donkey Kong and Diddy Kong, who had left Dixie Kong holding the toddler, Kiddy. Wanting to become part of the competition herself, she and Kiddy decided to show the other competitors that they were just as good as they are. The story's description ends with Kiddy, not knowing much about what was going on, following Dixie into the jungle.

Levels

File:WorldMapDKL3.png
The overworld map of the Northern Kremisphere in Donkey Kong Land III.

The game features over thirty levels, each with a similar theme to the levels in Donkey Kong Country 3: Dixie Kong's Double Trouble. Each level also contains two Bonus Levels, which must all be completed to unlock Time Attack mode.

Levels and Bonus Areas
Cape Codswallop
# Level Bonus Areas Type of Level
1 Red Wharf 2 Stilt
2 Seabed Shanty 2 Coral
3 Ford Knocks 2 Stilt
4 Total Rekoil 2 Mill
5 Koco Channel 2 River
6 Liftshaft Lottery 2 Mill
7 BOSS LEVEL: Barbos Bastion 0 Coral
Primate Plains
# Level Bonus Areas Type of Level
8 Coral Quarrel 2 Coral
9 Minky Mischief 2 Tree
10 Jetty Jitters 2 Stilt
11 Black Ice Blitz 2 Snow
12 Riverbank Riot 2 River
13 Miller Instinct 2 Mill
14 BOSS LEVEL: Bleak Magic 0 Snow
Blackforest Plateau
# Level Bonus Areas Type of Level
15 Rocketeer Rally 2 Falls
16 Vertigo Verge 2 Cliff
17 Polar Pitfalls 2 Snow
18 Surface Tension 2 River
19 Tundra Blunda 2 Snow
20 Redwood Rampage 2 Tree
21 BOSS LEVEL: Arich Attack 0 Tree
Great Ape Lakes
# Level Bonus Areas Type of Level
22 Jungle Jeopardy 2 Jungle
23 Footloose Falls 2 Falls
24 Deep Reef Grief 2 Coral
25 Karbine Kaos 2 Machine
26 Simian Shimmy 2 Tree
27 Rockface Chase 2 Cliff
28 BOSS LEVEL: Krazy KAOS 0 Machine
Tin Can Valley
# Level Bonus Areas Type of Level
29 Tropical Tightropes 2 Jungle
30 Clifftop Critters 2 Cliff
31 Rickety Rapids 2 Falls
32 Bazuka Bombard 2 Machine
33 Ugly Ducting 2 Tube
34 Stalagmite Frights 2 Cave
35 BOSS LEVEL: K. Rool Duel 0 Tube
The Lost World
# Level Bonus Areas Type of Level
36 Whiplash Dash 2 Tube
37 Kuchuka Karnage 2 Machine
38 Haunted Hollows 2 Cave
39 Rainforest Rumble 2 Jungle
40 Barrel Boulevard 2 Machine
41 Ghoulish Grotto 2 Cave
42 BOSS LEVEL: K. Rool's Last Stand 0 Cave

Characters

Playable Characters

Image Name Description
File:Dixie Kong DKL2.PNG Dixie Kong Dixie Kong makes her final appearance in the Donkey Kong Land series. Her long ponytail can help her use the Helicopter Twirl to hover above pits and other obstacles; this ability can also be used to defeat various enemies. She, along with Kiddy, is searching for the mysterious Lost World.
File:Kiddy Kong DKLIII.PNG Kiddy Kong The younger but strangely stronger cousin of Dixie returns to help her discover the Lost World and defeat the greedy reptile Baron K. Roolenstein. He can stomp baddies by jumping on them; he can also defeat those bad guys by rolling over them.

Supporting Characters

Image Name Description
File:Wrinkly Kong DKLIII.PNG Wrinkly Kong Donkey Kong Land III is the last game in the Donkey Kong franchise in which Wrinkly Kong is depicted alive, not counting any remakes. She appears in the Wrinkly Refuge levels, where she saves the player's game. She is always shown playing video games, possibly on a Nintendo 64.
File:Bear DKLIII.PNG Bear Bear is a Brothers Bear that owns the Sheepy Shop in every world of the game. He is offering the Kongs to play a memory game for a certain amount of Bonus Coins. He also provides hints pertaining to other levels and offers the Kongs to test his teleport, which can warp them to any location in the Northern Kremisphere.

Animal Buddies

Image Name Description First Level Appearance Last Level Appearance
File:Ellie the Elephant DKLIII.PNG Ellie the Elephant The pachyderm animal buddy returns in Donkey Kong Land III. She can spray unlimited water from her trunk. Unfortunately, she can no longer carry barrels; happily, she seems to have got over the fear of rats! Footloose Falls Rainforest Rumble
File:Enguarde the Swordfish DKL2.PNG Enguarde the Swordfish Enguarde helps the Kongs swim easier and faster. Plus, his sharp pointed bill can snap the enemies in one shot! Seabed Shanty Deep Reef Grief
File:Squawks the Parrot DKL2.PNG Squawks the Parrot Squawks is a very important animal buddy. He is absolutely necessary for the Kongs to reach very tall and inaccessible areas. Minky Mischief Ghoulish Grotto
File:Squitter the Spider DKL2.PNG Squitter the Spider Squitter's webs can defeat the most of the enemies. They can also be used as platforms. Donkey Kong Land III is the only game in which Squitter can bounce on enemies and defeat them. Koco Channel Haunted Hollows

Enemies

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Normal Enemies

Kremlings

Image Name Description First Level Appearance Last Level Appearance
File:Bazuka DKLIII.PNG Bazuka Bazukas are dragon-like Kremlings that hold large bazookas. With these, they can shoot barrels that could harm the Kongs. These enemies are indestructible; the game lacks TNT Barrels which are needed in order to defeat them, as seen in Donkey Kong Country 3. Jungle Jeopardy Barrel Boulevard
File:Klasp DKLIII.PNG Klasp These enemies hang from rope and move side to side in a fixed pattern. They are explosive, and once touched, the Kongs gets hurt. Jetty Jitters Barrel Boulevard
File:Knocka (NOT KRUSHA) DKLIII.PNG Knocka Knockas are Kremlings hidden in barrels. When one Kong approaches them, they start running into him. They are no real danger, as they only try to ram the player, and can simply get grounded by jumping on them, knocking the enemies back into their barrel; after this, the barrel they hide in can be picked up and thrown to their doom. Liftshaft Lottery Barrel Boulevard
File:Kobble DKLIII.PNG Kobble Kobbles are the basic wandering Kremlings. They can be defeated by any attack method, but they are dangerous if they get touched by the Kongs. Red Wharf Ghoulish Grotto
File:Kopter DKLIII.PNG Kopter These Kremlings wear helicopter blades that, by spinning, mantain them in the air. They can be defeated by simply jumping on them, unlike in Donkey Kong Country 3. Footloose Falls Ghoulish Grotto
File:Krimp DKLIII.PNG Krimp These Kremlings are agressive small creatures. They are only wandering on the level map, just like Kobbles; they can also be defeated using any attack method, but if one Kong tries to roll into their front, he will get hurt. However, the Krimp's top and back side are vulnerable. Koco Channel Rainforest Rumble
File:Krumple DKLIII.PNG Krumple A very powerful Kremling that is almost invulnerable, as only Kiddy's jump attack can put an end to its simple lifestyle. Jetty Jitters Ghoulish Grotto
File:Kuchuka DKLIII.PNG Kuchuka Kuchukas are stationary Kremlings that cannot directly harm the Kongs, but can throw small bombs at them, which are dangerous. Although they hide in barrels just like Knockas, they can't be picked up; thus, they're indestructible. Stalagmite Frights Ghoulish Grotto
File:Rekoil DKLIII.PNG Rekoil Kremlings that are vulnerable to every attack pattern. However, they keep bouncing on their spring-shaped tails, making them a bit hard for the player to defeat them. Total Rekoil Ghoulish Grotto
File:Skidda DKLIII.PNG Skidda These Kremlings are only found in the snow levels of the game. They keep sliding out of control on the slippery icy ground, and the Kongs can defeat them by using any attack pattern. Black Ice Blitz Tundra Blunda

Other Enemies

Image Name Description First Level Appearance Last Level Appearance
File:Bazza DKLIII.PNG Bazza Bazzas are barracuda-like fish that swim in a straight line, appearing and disappearing in underwater holes. Like every fish enemy in the game, they cannot be defeated directly by the Kongs. Therefore, Enguarde is necessary to destroy them. Seabed Shanty Deep Reef Grief
File:Booty Bird DKLIII.PNG Booty Bird These are fat bird enemies that hold various items in their belly. To get these items, the Booty Bird must be defeated by the Kongs. Every attack pattern is acceptable to defeat the bird enemy. Ford Knocks Bazuka Bombard
File:Bounty Bass DKLIII.PNG Bounty Bass The aquatic enemies, Bounty Basses, are a fish species that carry collectible items in them, just like Booty Birds. However, only Enguarde could smash them. Seabed Shanty Haunted Hollows
File:Bristles DKLIII.PNG Bristles These hedgehog-like creatures are defended by their set of quills on the top and on the back side of them. However, their front side is vulnerable and not prickly. The Kongs may attack them on the face. Liftshaft Lottery Ghoulish Grotto
File:Buzz DKLIII.PNG Buzz Buzzes are mechanical wasps found very often in the game. They seem to not get bothered by any of the Kongs attacks, so the barrels and the animal buddies' attack patterns are the only ways to doom those insects. Ford Knocks Ghoulish Grotto
File:Karbine DKLIII.PNG Karbine These are owl-like robotic enemies that wield large carbines (hence their name). They cannot hurt the Kongs directly; however, using their weapons, Karbines can shoot fireballs, dangerous to the apes. They are invulnerable. Karbine Kaos Barrel Boulevard
File:Koco DKLIII.PNG Koco Kocos appear to be robotic fish that swim aimlessly underwater. They are vulnerable to Enguarde's stabbing bill. Seabed Shanty Haunted Hollows
File:Lemguin DKLIII.PNG Lemguin Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. Polar Pitfalls Tundra Blunda
File:Lurchin DKLIII.PNG Lurchin These urchin-like enemies stay underwater. They have spiky shells that proctect them even by Enguarde's bill. However, the animal buddy may stab the Lurchins whenever they open up their shells, thus revealing their body. Seabed Shanty Haunted Hollows
File:Minky DKLIII.PNG Minky Minkies are monkeys that throw acorns at the Kongs; these acorns can only be dodged. Minkies appear to be invulnerable to any attack pattern. Minky Mischief Simian Shimmy
File:Nid DKLIII.PNG Nid Nids are spider creatures that wear planks of wood on their back; they constantly jump. They aren't really enemies, as they cannot hurt the Kongs anyway and neither be defeated. Also, their planks can be used as platforms for the Kongs. This way, the apes can reach higher places. Minky Mischief Simian Shimmy
File:Niknak DKLIII.PNG Niknak These insect-like enemies appear to be flying beetles. They can be defeated by any attack pattern of the Kongs, and can also be used as temporary platforms to reach higher areas by jumping on their tops. Ford Knocks Rainforest Rumble
File:Sneek DKLIII.PNG Sneek Sneeks are rat-like enemies and also the weakest enemies in the game. They walk aimlessly on the ground and can be defeated by any attack. Red Wharf Ghoulish Grotto

Bosses

Image Name Description
File:Barbos DKLIII.PNG Barbos Barbos is the first boss of Donkey Kong Land III. He is encountered in Barbos Bastion from the world Cape Codswallop. Only the left side of Barbos can be seen, the rest remaining hidden off the camera. He shoots three Lurchins each time he is hit, and can only be defeated with these using Enguarde the Swordfish.

Note: In this level, when hit by Enguarde, Lurchins act differently. Once they get pulled by the animal buddy's bill, the Lurchins bounce off the walls, ending up in Barbos, hitting him.

File:Bleak DKLIII.PNG Bleak Bleak is the second boss of the game, found in Bleak Magic, a level in the second world of the game, Primate Plains. He just stands still shooting large snowballs from his hat at the Kongs. He can be defeated by throwing barrels at him four times.
File:Arich DKLIII.PNG Arich Arich, the third boss of the game encountered in the level Arich Attack from Blackforest Plateau, is a large spider that attacks either by descending at the Kongs or by spitting small balls of venom at them. He can be grounded with four stomps.
File:KAOS DKLIII.PNG KAOS KAOS fights the two Kongs in the stage Krazy KAOS from the world Great Ape Lakes. He is also the fourth boss in the game. He is a robot programmed by K. Rool to destroy the duo, as he tries to roast them two with his flames. The Kongs can only walk under him, but occasionally KAOS will stop in the middle of the screen and will begin spin blade-like platforms, which are necessary for Dixie and Kiddy to reach his vulnerable point, the head. When these platforms come out of him, KAOS will also extend punching gloves that will push the Kongs off, so they must hurry up to his top.
File:Baron K Roolenstein DKLIII.PNG Baron K. Roolenstein King K. Rool is the fifth and final boss of the game, fought two times: first in the level K Rool Duel of Tin Can Valley, where he shoots electric beams at the Kongs (he will also fly through the level map trying to get the Kongs, and will start bouncing if hit by a barrel - four of these are needed to beat him), and second in the level K Rool's Last Stand in the Lost World, where he will additionally throw bombs, his attack pattern remaining unchanged. If beaten the second time, the player wins the game.

Time Attack Mode

Dixie Kong runs in Polar Pitfalls of Time Attack mode in Donkey Kong Land III.

A Time Attack mode can be accessed once the game is fully completed with all seventy-seven Bonus Coins and every DK Coin. Once this is done, the Kongs must defeat Baron K. Roolenstein to earn the mode from him.

During Time Attack Mode, the player is shown a list of several levels, one of each of the twelve level types. Each level is listed with a time to beat. These times must be beat in order for the player to finish Donkey Kong Land III 103%. As soon as the level is chosen on the list, the players must quickly begin the level. A timer is displayed as they run to keep track of how long they have been traveling. When the level is complete, the player's time is recorded, unless a higher score was made before. If the game's time has been beaten, an exclamation point will appear next to the level's name. Noticeably, the levels in this mode are not under their normal names, but instead under the name of their theme, such as "Machine" or "Tube".

Time Attack mode is accessed as soon as the player chooses their file. After the "Re-Enter Game" icon is hit, the mode can only by played again once the game is reset.

In the Game Boy version of the game, the most recent time is displayed on the bottom of the screen (unless the player exits a level with Start+Select or loses a life). For reasons unknown, this was removed in the Game Boy Color version.

Time Attack Times

Below shows the times needed to beat certain Time Attack levels.

Theme Level Time
Stilt Ford Knocks 0:48.00
Mill Liftshaft Lottery 1:30.00
Snow Polar Pitfalls 0:53.00
River Riverbank Riot 0:55.00
Coral Seabed Shanty 1:20.00
Tree Simian Shimmy 1:22.00
Cliff Clifftop Critters 1:20.00
Machine Bazuka Bombard 1:40.00
Falls Rickety Rapids 2:00.00
Cave Stalagmite Frights 1:45.00
Jungle Tropical Tightropes 0:58.00
Tube Whiplash Dash 0:46.00

Version Differences

A Japanese Game Boy Color version of the game was released in 2000 as "Donkey Kong GB: Dinky Kong and Dixie Kong" (Dinky Kong being Kiddy Kong's name in Japan). The game was not released outside of Japan. Among the notable features and changes:

  • The game is now exclusively for the Game Boy Color, and no longer compatible with the Game Boy or Super Game Boy. It was housed in a transparent Game Boy Color cartridge.
  • The game is in full color.
  • The splash screen and title screen are slightly redesigned.
  • The world maps are no longer animated. Water is now stagnant, Wrinkly Refuge and Sheepy Shop no longer have lights flashing inside, mills don't turn anymore, and smoke stays still.
  • When there is text on screen, it appears one character at a time, like a typewriter, as opposed to the entire text showing up instantly.
  • In the Time Attack screen, the player's most recent time is no longer displayed.
  • Bear has only one frame of animation now.
  • There is less slowdown during gameplay. This eliminates unfair deaths where the screen would lag with many sprites on the screen.

Staff

Main article: List of Donkey Kong Land III staff

Glitches

Main article: List of glitches in Donkey Kong Land III

Beta elements

Main article: List of Donkey Kong Land III beta elements

Gallery

Template:Morepic

Reception

Donkey Kong Land III received a 81% at GameRankings.

Trivia

  • Initially, Donkey Kong Land III had a subtitle called "The Race Against Time", which was later removed.
  • Donkey Kong Land III is the only Rare Donkey Kong game in which Donkey Kong does not appear.
  • The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game; however, it is unused and can only be accessed by ROM hacking.
  • Several elements from Donkey Kong Land III were later used for the Game Boy Advance port of Donkey Kong Country 3, such as the DK coin automatically being collected when defeating Koin.
  • In Wrinkly Kong's speech, "Kremlings" is misspelled as "Kremlins".


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