Krash: Difference between revisions

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|derived_subjects=[[Klank]]
|derived_subjects=[[Klank]]
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'''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the latter game, Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters and closer to [[Klubba]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
'''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the former game, Krashes have an identical appearance to green Kritters, or purple in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance remake]]. In ''Donkey Kong 64'', Krashes were given a distinct, muscular appearance and wield a club. Though they do not appear in ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''[[Donkey Kong Land 2]]'', Krashes have a similar counterpart named [[Klank]]s, which ride in [[Roller Coaster]]s.


In ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''[[Donkey Kong Land 2]]'', [[Klank]]s are the successor to Krashes because they ride in [[Roller Coaster]]s.
In both games, Krashes exclusively appear in Mine Cart levels. In ''Donkey Kong Country'', they appear in both Mine Cart levels, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. In Mine Cart Carnage, Krashes ride a Mine Cart in the opposite direction of [[Donkey Kong]] and [[Diddy Kong]], and if a Krash hits the [[Kong]]s, the player loses that Kong. Krashes are unaffected by a Kong jumping on them while riding on a Mine Cart, which instead hurts the Kong. In Mine Cart Madness, Krashes sit idly at the start of a track railing, and unlike in Mine Cart Carnage, the Kongs can safely jump on a Krash to hijack its Mine Cart and continue riding on the tracks. In ''Donkey Kong 64'', Krashes appear in the [[Mine Cart Ride]]s, riding on a track adjacent to the Kongs. A Krash swings its club to attack, but the Kong can [[jump]] to dodge it. If the Kong is hit by the club, they lose three [[DK Coin]]s. When a Krash either drives into a pile of rocks or fall into a pit, they are defeated, but either way usually requires the active Kong to pull a lever to defeat Krash.
 
== History ==
=== ''Donkey Kong Country'' ===
[[File:MineCartCarnage-SNES-3.png|thumb|left|Diddy jumping over a Krash in Mine Cart Carnage]]
In their debut appearance in ''Donkey Kong Country'', Krashes appear in both Mine Cart levels, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. In their first level appearance, Krashes ride a Mine Cart in the opposite direction of [[Donkey Kong]] and [[Diddy Kong]], and if they ram into the [[Kong]]s, the lead one falls out of the Mine Cart. Although Krashes look just as vulnerable as Kritters, the Kongs cannot jump on a Krash while riding on a Mine Cart, as this injures them while leaving the Krash unaffected; the Kongs must jump over the Krash instead.
 
Krashes make their second and final appearance in Mine Cart Madness. Here, they sit idly at the start of a track railing. Unlike in Mine Cart Carnage, the Kongs can safely jump on a Krash to hijack its Mine Cart, and resume riding on the tracks.
 
In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance remake]], Krashes were changed to have a light purple skin.
 
===''Donkey Kong 64''===
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', Krashes appear in the [[Mine Cart Ride]]s where they ride on a track adjacent to the Kongs. Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters. The Kongs can jump over the club to avoid taking damage. If the Kongs are hit, they lose three [[DK Coin]]s.
 
Krashes are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat Krash either way.
{{br|left}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
DKCScene2.jpg|A scene where a Krash is behind the Kongs; it always drives the opposite direction in-game.
DKCScene2.jpg|A scene where a Krash is behind the Kongs; it always drives the opposite direction in-game.
MineCartCarnage-SNES-3.png|Diddy jumping over a Krash in Mine Cart Carnage in ''Donkey Kong Country''
Krash DKCGBC sprite.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (Game Boy Color) sprite
Krash DKCGBC sprite.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (Game Boy Color) sprite
Krash DKCGBA sprite.png|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (Game Boy Advance) sprite
Krash DKCGBA sprite.png|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (Game Boy Advance) sprite
KrashDK64.png|''Donkey Kong 64''
KrashDK64.png|''Donkey Kong 64''
Krash DK64 early.jpg|Early ''Donkey Kong 64'' screenshot
Krash DK64 early.jpg|Early ''Donkey Kong 64'' screenshot
DK64 Diddy Mine Cart Race.png|A Krash in ''Donkey Kong 64''
</gallery>
</gallery>


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*Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense.  
*Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense.  
**In some courses of ''[[Donkey Kong Barrel Blast]]'', Kritter can hop into a minecart, making him act like Krash.
**In some courses of ''[[Donkey Kong Barrel Blast]]'', Kritter can hop into a minecart, making him act like Krash.
*The name for [[Krunch]] from ''[[Diddy Kong Racing]]'' was originally intended to be Krash; it was most likely changed to differentiate him from the already existing Krash enemies.
*The name for [[Krunch]] from ''[[Diddy Kong Racing]]'' was originally intended to be Krash;{{ref needed}} it was most likely changed to differentiate him from the already existing Krash enemies.


==References==
==References==

Revision as of 21:28, November 15, 2023

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Krash
A Krash in Donkey Kong Country.
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country (GBA) (2003)
Variant of Kritter
Derived subjects

Krashes (also known as Cart Kritters[1]) are Kritters who ride in Mine Carts uncontrollably. They appear in Donkey Kong Country and Donkey Kong 64. In the former game, Krashes have an identical appearance to green Kritters, or purple in the Game Boy Advance remake. In Donkey Kong 64, Krashes were given a distinct, muscular appearance and wield a club. Though they do not appear in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Krashes have a similar counterpart named Klanks, which ride in Roller Coasters.

In both games, Krashes exclusively appear in Mine Cart levels. In Donkey Kong Country, they appear in both Mine Cart levels, Mine Cart Carnage and Mine Cart Madness. In Mine Cart Carnage, Krashes ride a Mine Cart in the opposite direction of Donkey Kong and Diddy Kong, and if a Krash hits the Kongs, the player loses that Kong. Krashes are unaffected by a Kong jumping on them while riding on a Mine Cart, which instead hurts the Kong. In Mine Cart Madness, Krashes sit idly at the start of a track railing, and unlike in Mine Cart Carnage, the Kongs can safely jump on a Krash to hijack its Mine Cart and continue riding on the tracks. In Donkey Kong 64, Krashes appear in the Mine Cart Rides, riding on a track adjacent to the Kongs. A Krash swings its club to attack, but the Kong can jump to dodge it. If the Kong is hit by the club, they lose three DK Coins. When a Krash either drives into a pile of rocks or fall into a pit, they are defeated, but either way usually requires the active Kong to pull a lever to defeat Krash.

Gallery

Names in other languages

Language Name Meaning
Italian Krash
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Spanish Krash
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Trivia

References

  1. ^ Donkey Kong Country GBA Player's Guide. Page 92