Klubba: Difference between revisions

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{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].


'''Klubba''' is a green, muscular [[Kremling]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Klubba speaks in a stereotypical pirate accent, fitting the theme of pirate enemies in ''Donkey Kong Country 2''. He is the one that guards the entrance to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Due to his immense size and strength, Klubba is extremely powerful and durable. He can lift his big, heavy, spiked club with only one hand in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. He's very foul tempered and greedy, as shown by his prices to get through his tollbooths, although he admits his prices aren't cheap. He surprisingly acts friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to [[Diddy Kong|Diddy]] and [[Dixie Kong]] if they don't pay him. When his toll is paid, he even comments that if the Kongs ever get in to any trouble, he will help them out in the best way he can, despite the Kremlings and the Kongs being sworn enemies. There are five tollbooths in ''Donkey Kong Country 2'', each leading to one of the five levels of the Lost World. Three options are available:
Klubba bears resemblance [[Kudgel]], whose only aesthetic difference is his gray skin. It is unknown if they have any relation to each other. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".  


#Pay 15 [[Kremkoin]]s
== History ==
#Fight Him
===''Donkey Kong Country 2: Diddy's Kong Quest''===
#Run Away
[[File:KlubbasKiosk.png|thumb|left|Klubba grants the Kongs access to the Lost World.]]
In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].


The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.
Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. His latter two options have an identical outcome, where Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map.


He also implies that he doesn't favor [[King K. Rool]]'s rule over the Kremlings, feeling that his fellow Kremlings are "miserable" under K. Rool. He also comments that "Kaptain K. Rool treats us rotten!", and hopes that the Kongs "scupper his plans.".
An optional mini-game was added as the fourth option in the [[Game Boy Advance]] remake, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


In the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2]]'', a fourth option was added called [[Bag a Bug]]. It costs five [[Banana Coin]]s to play this [[minigame]].
Klubba typically displays rough and protective behavior, but after his payment, Klubba claims to offer assistance to the Kongs if they struggle with a level. However, he never provides any assistance of such.


In ''[[Donkey Kong Land 2]]'', [[Klubba's Kiosk]] is located on the main map next to [[Gloomy Gulch]]. All 47 Kremkoins are needed to enter the Lost World.
Klubba makes a final appearance in the "Cast of Characters" segment of the end credits, which even takes place outside his kiosk. Klubba appears in the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.
 
=== ''Donkey Kong Land 2'' ===
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, as opposed to the right side from ''Donkey Kong Country 2''. Unlike the previous game, the Kongs do not pay to access each level individually but instead a one-time payment of all 47 Kremkoins to access the Lost World in its entirety.


==Instruction booklet descriptions==
==Instruction booklet descriptions==
{{quote2|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
{{quote2|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
==See also==
*[[Kudgel]], the boss of the area [[Krem Quay]], who is a palette swap of Klubba.


==Names in other languages==
==Names in other languages==
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|JapM=Klubba}}
|JapM=Klubba}}


==Trivia==
== Trivia ==
*According to the game's credits, Klubba belongs to the "[[Kremling Kuthroats]]" enemy class.
*[[Krash]]es and [[Kosha]]s from ''[[Donkey Kong 64]]'' are similar to Klubba in that they wield a large club. Kosha and Klubba even share an identical Japanese name.
*Klubba's position is reversed in ''[[Donkey Kong Land 2]]''. He is on the left side of the screen in that game. In ''[[Donkey Kong Country 2]]'', he was on the right side of the screen.
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.{{ref needed}}
*Interesting enough, the ''[[Donkey Kong 64]]'' version of the enemy [[Krash]] is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has an enormous muscular body with huge pecs and wields a large club.
 
*Klubba shares his Japanese name with [[Kosha]]. Interestingly, they both carry large spiked clubs.
*In the development of ''Donkey Kong Country 2'', Klubba was originally going to be the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}

Revision as of 00:26, August 31, 2018

This article is about the Lost World guardian from Donkey Kong Country 2. For the enemy species that's encountered in the Paper Mario series, see Clubba.

Template:Character-infobox

“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a large, muscular Kremling who resides on Crocodile Isle. He appears in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, in which he operates Klubba's Kiosk, a toll bridge to the Lost World.

Klubba bears resemblance Kudgel, whose only aesthetic difference is his gray skin. It is unknown if they have any relation to each other. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".

History

Donkey Kong Country 2: Diddy's Kong Quest

File:KlubbasKiosk.png
Klubba grants the Kongs access to the Lost World.

In Donkey Kong Country 2, Kaptain K. Rool hired Klubba to prevent other characters from accessing the Lost World, specifically Diddy Kong and Dixie Kong. He runs a Klubba's Kiosk establishment in each world, starting with Crocodile Cauldron and ending with K. Rool's Keep.

Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the Kongs to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 Kremkoins", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen Kremkoins per level, with a single payment for each location. He even admits that his prices are high. His latter two options have an identical outcome, where Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map.

An optional mini-game was added as the fourth option in the Game Boy Advance remake, Bag a Bug. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.

Klubba typically displays rough and protective behavior, but after his payment, Klubba claims to offer assistance to the Kongs if they struggle with a level. However, he never provides any assistance of such.

Klubba makes a final appearance in the "Cast of Characters" segment of the end credits, which even takes place outside his kiosk. Klubba appears in the Kremling Kuthroats class along with the other Kremlings.

Donkey Kong Land 2

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba at his kiosk in Donkey Kong Land 2

Klubba reappears in Donkey Kong Land 2. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main Crocodile Isle map, left of Gloomy Gulch. He appears on the left side of the screen, as opposed to the right side from Donkey Kong Country 2. Unlike the previous game, the Kongs do not pay to access each level individually but instead a one-time payment of all 47 Kremkoins to access the Lost World in its entirety.

Instruction booklet descriptions

“His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!”
Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 29

Names in other languages

Language Name Meaning
Japanese クラッバ
Kurabba
Klubba

Trivia

  • Krashes and Koshas from Donkey Kong 64 are similar to Klubba in that they wield a large club. Kosha and Klubba even share an identical Japanese name.
  • During development of Donkey Kong Country 2, Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.[citation needed]