Krash: Difference between revisions

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A '''Krash''' is a [[minecart]]-driving [[Kremling]] species which debuted in ''[[Donkey Kong Country]]''. Krashes are identical in appearance to [[Kritter]]s, but the context they are found in alters their behavior and, eventually, attack pattern. Krashes are normally green, but they are purple in the [[Game Boy Advance]] version of ''Donkey Kong Country''.
'''Krashes''' are a type of [[Kremling]] who drive around in [[Mine Cart]]s uncontrollably. Krashes have an identical appearance to [[Kritter]]s, and they first appear in ''[[Donkey Kong Country]]''.


In their debut game, Krashes are first found within [[Mine Cart Carnage]], the second level of [[Monkey Mines]]. Here, they ride a mine cart in the opposite direction of [[Donkey Kong|Donkey]] and [[Diddy Kong]], knocking them off the minecart track they are traveling on if doing so. Krashes cannot be defeated in any way, despite being Kritters with uncovered top sides. If the [[Kong]]s attempt to stomp on a Krash while riding their minecart, they will be damaged without affecting the enemy in any way.
[[Klank]]s are the considerable successor to Krash in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.


The situation changes in a later level, [[Mine Cart Madness]], the fifth stage of [[Kremkroc Industries, Inc.]], where Krashes simply stay put underanged on the tracks. As the Kongs are required to navigate through most of the level in [[minecart]]s, they have to stomp on Krashes with their bare feet just as on Kritters. This action results in the enemies getting ploughed off their vehicles, leaving them open to getting stolen and taken full control of by the primates.
== History ==
=== ''Donkey Kong Country'' ===
[[File:MineCartCarnage-SNES-3.png|thumb|left|Diddy jumping over a Krash in Mine Cart Carnage.]]
In their debut appearance in ''Donkey Kong Country'', Krashes appear in both Mine Cart levels, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. In their first level appearance, Krashes ride a Mine Cart in the opposite direction of [[Donkey Kong|Donkey]] and [[Diddy Kong]], and if they ram into the [[Kong]]s, the lead one falls out of the Mine Cart. Although Krashes look vulnerable similarly to Kritters, the Kongs cannot jump their Mine Cart onto Krash, as this injures them while the Krash remains unaffected. The Kongs must only avoid Krashes by jumping over them.


Krashes do not return in ''[[Donkey Kong Land]]'', and [[Klank]]s partly take their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Unlike Krashes, Klanks never ram into the Kongs, aside from a certain [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)#Bonus Level|Bonus Level in Rickety Race]]; instead, they follow the same direction as the Kongs and throw [[barrel]]s at them. Whereas Krashes could not be stomped on while riding a vehicle, Klanks can be only taken out by doing so.
Krashes make their second and final appearance in Mine Cart Madness. Here, the Kongs jump out of their Mine Carts directly instead of carrying it with them. The Kongs can defeat Krashes very similarly to Kritters, by bouncing onto a Krash's head. Some Krashes sit idly at the start of a track railing, and the Kongs can jump on the Krash to hijack its Mine Cart and resume riding on the tracks.


Krashes return in ''[[Donkey Kong 64]]'' in the game's [[Mine Cart Race|minecart adventures]]. They ride on tracks adjacent to the Kongs. The Krashes of this game are much more muscular, with each of them wielding a club they try to smack the [[Kong]]s with. This redesign distinguishes Krashes from [[Kritter]]s, as there was no visual difference between the two species in ''[[Donkey Kong Country]]''. If they succeed in damaging the Kongs, the latter will lose three coins from the ones collected in the course of their minecart rides. These Krashes can be defeated if the primate heroes cause them to run into a solid formation, such as a pile of rocks, or if they fall into a pit. Usually, the Kongs have to encounter and rapidly pull a lever in order to drop such formation onto a Krash's path.  
In the [[Game Boy Advance]] port, Krashes were recolored from green to a light purple color.
 
===''Donkey Kong 64''===
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', Krashes appear in the [[Mine Cart Ride]]s where they ride on a track adjacent to the Kongs. Krashes were redesigned to look more muscular (somewhat resembling [[Klubba]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''), and their new design visually distinguishes them from Kritters. Each Krash is wielding a club, which they attempt to whack the active [[Kong]] with. The Kong can avoid being hit by jumping over the club. If the Kongs are hit, they lose three of their collected coins.
 
Krashes can be defeated if they run into a solid formation, such as a pile of rocks, or by falling down into a pit. The active Kong must usually pull a lever to allow one of these things to defeat Krash.
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Krash DKCGBA sprite.png|''Donkey Kong Country'' (Game Boy Advance)
Krash DKCGBA sprite.png|''Donkey Kong Country'' (Game Boy Advance)
Krash DK64 early.jpg|Early ''Donkey Kong 64'' screenshot
Krash DK64 early.jpg|Early ''Donkey Kong 64'' screenshot
DK64 Diddy Mine Cart Race.png|''Donkey Kong 64''
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==Trivia==
==Trivia==
*The ''Donkey Kong 64'' version of Krash is extremely similar in appearance to [[Klubba]], a pseudo-ally of the Kongs from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Like Klubba, Krash is large, muscular, green, has a small head in proportion to the rest of its body, and wields a large club.
*The Krashes in ''Donkey Kong 64'' also strangely resemble the current design of a Kritter, even though the Kritters were not redesigned until ''[[DK: King of Swing]]'', 6 years later.
*Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense.  
*Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense.  
**Similarly, in ''[[Donkey Kong Barrel Blast]]'', when Kritter hops into a minecart, he resembles a Krash.
**Similarly, in ''[[Donkey Kong Barrel Blast]]'', when Kritter hops into a minecart, he resembles a Krash.

Revision as of 15:51, April 2, 2019

Template:Species-infobox Krashes are a type of Kremling who drive around in Mine Carts uncontrollably. Krashes have an identical appearance to Kritters, and they first appear in Donkey Kong Country.

Klanks are the considerable successor to Krash in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.

History

Donkey Kong Country

Mine Cart Carnage
Diddy jumping over a Krash in Mine Cart Carnage.

In their debut appearance in Donkey Kong Country, Krashes appear in both Mine Cart levels, Mine Cart Carnage and Mine Cart Madness. In their first level appearance, Krashes ride a Mine Cart in the opposite direction of Donkey and Diddy Kong, and if they ram into the Kongs, the lead one falls out of the Mine Cart. Although Krashes look vulnerable similarly to Kritters, the Kongs cannot jump their Mine Cart onto Krash, as this injures them while the Krash remains unaffected. The Kongs must only avoid Krashes by jumping over them.

Krashes make their second and final appearance in Mine Cart Madness. Here, the Kongs jump out of their Mine Carts directly instead of carrying it with them. The Kongs can defeat Krashes very similarly to Kritters, by bouncing onto a Krash's head. Some Krashes sit idly at the start of a track railing, and the Kongs can jump on the Krash to hijack its Mine Cart and resume riding on the tracks.

In the Game Boy Advance port, Krashes were recolored from green to a light purple color.

Donkey Kong 64

Diddy Kong in a Mine Mine Cart in a Minecart Race in the game Donkey Kong 64
A Krash in Donkey Kong 64

In Donkey Kong 64, Krashes appear in the Mine Cart Rides where they ride on a track adjacent to the Kongs. Krashes were redesigned to look more muscular (somewhat resembling Klubba from Donkey Kong Country 2: Diddy's Kong Quest), and their new design visually distinguishes them from Kritters. Each Krash is wielding a club, which they attempt to whack the active Kong with. The Kong can avoid being hit by jumping over the club. If the Kongs are hit, they lose three of their collected coins.

Krashes can be defeated if they run into a solid formation, such as a pile of rocks, or by falling down into a pit. The active Kong must usually pull a lever to allow one of these things to defeat Krash.

Gallery

Trivia