Donkey Kong Country: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 318: Line 318:
| align="center" |[[File:TheArmy.PNG]]
| align="center" |[[File:TheArmy.PNG]]
![[Army]]
![[Army]]
|
|A armadillo enemy what roll in his shell, attacking.
| align="center" |[[Ropey Rampage]]
| align="center" |[[Ropey Rampage]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]
Line 324: Line 324:
| align="center" |[[File:Bitesize.png]]
| align="center" |[[File:Bitesize.png]]
![[Bitesize]]
![[Bitesize]]
|
|A piranha enemy what live in waters.
| align="center" |[[Coral Capers]]
| align="center" |[[Coral Capers]]
| align="center" |[[Poison Pond]]
| align="center" |[[Poison Pond]]
Line 330: Line 330:
| align="center" |[[File:Juniorsquirt.gif]]
| align="center" |[[File:Juniorsquirt.gif]]
![[Chomps Jr.]]
![[Chomps Jr.]]
|
|A little shark enemy what swim in some phases.
| align="center" |[[Coral Capers]]
| align="center" |[[Coral Capers]]
| align="center" |[[Poison Pond]]
| align="center" |[[Poison Pond]]
Line 336: Line 336:
| align="center" |[[File:Chomps.png]]
| align="center" |[[File:Chomps.png]]
![[Chomps]]
![[Chomps]]
|
|A shark enemy.
| align="center" |[[Coral Capers]]
| align="center" |[[Coral Capers]]
| align="center" |[[Croctopus Chase]]
| align="center" |[[Croctopus Chase]]
Line 342: Line 342:
| align="center" |[[File:Clampbo.PNG]]
| align="center" |[[File:Clampbo.PNG]]
![[Clambo]]
![[Clambo]]
|
|A clam enemy than throw various pearls.
| align="center" |[[Coral Capers]]
| align="center" |[[Coral Capers]]
| align="center" |[[Clam City]]
| align="center" |[[Clam City]]
Line 348: Line 348:
| align="center" |[[File:Croctopus.png]]
| align="center" |[[File:Croctopus.png]]
![[Croctopus]]
![[Croctopus]]
|
|A octopus enemy than turn around walls in water.
| align="center" |[[Coral Capers]]
| align="center" |[[Coral Capers]]
| align="center" |[[Croctopus Chase]]
| align="center" |[[Croctopus Chase]]
Line 354: Line 354:
| align="center" |[[File:Gnawty.png]]
| align="center" |[[File:Gnawty.png]]
![[Gnawty]]
![[Gnawty]]
|
|A beaver enemy very easy of defeat.
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]
Line 360: Line 360:
| align="center" |[[File:KlaptrapDKC.PNG]]
| align="center" |[[File:KlaptrapDKC.PNG]]
![[Klaptrap]]
![[Klaptrap]]
|
|A little crocodile enemy than attack by front, it bites.
| align="center" |[[Stop & Go Station]]
| align="center" |[[Stop & Go Station]]
| align="center" |[[Loopy Lights]]
| align="center" |[[Loopy Lights]]
Line 366: Line 366:
| align="center" |[[File:Klumpy.PNG]]
| align="center" |[[File:Klumpy.PNG]]
![[Klump]]
![[Klump]]
|
|A strong crocodile enemy. Can be defeated with a [[Cartwheel]] or jumping in your head (with Donkey Kong).
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]
Line 372: Line 372:
| align="center" |[[File:KrashKlash.PNG]]
| align="center" |[[File:KrashKlash.PNG]]
![[Krash]]
![[Krash]]
|
|A mine cart driver crocodile. Attacks runs very fast in his cart.
| align="center" |[[Mine Cart Carnage]]
| align="center" |[[Mine Cart Carnage]]
| align="center" |[[Mine Cart Madness]]
| align="center" |[[Mine Cart Madness]]
Line 378: Line 378:
| align="center" |[[File:KrittersDKC.PNG]]
| align="center" |[[File:KrittersDKC.PNG]]
![[Kritter]]
![[Kritter]]
|
|A normal crocodile enemy than walk for attack.
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Loopy Lights]]
| align="center" |[[Loopy Lights]]
Line 384: Line 384:
| align="center" |[[File:Krush.PNG]]
| align="center" |[[File:Krush.PNG]]
![[Krusha]]
![[Krusha]]
|
|A muscular crocodile enemy. Can only be defeated by a Barrel or a jump of Donkey Kong.
| align="center" |[[Millstone Mayhem]]
| align="center" |[[Millstone Mayhem]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]
Line 390: Line 390:
| align="center" |[[File:DankyMong.PNG]]
| align="center" |[[File:DankyMong.PNG]]
![[Manky Kong]]
![[Manky Kong]]
|
|A strange ape enemy than throw barrels.
| align="center" |[[Orang-utan Gang]]
| align="center" |[[Orang-utan Gang]]
| align="center" |[[Loopy Lights]]
| align="center" |[[Loopy Lights]]
Line 396: Line 396:
| align="center" |[[File:Mincer.PNG]]
| align="center" |[[File:Mincer.PNG]]
![[Mincer]]
![[Mincer]]
|
|A spiked tire obstacle than stay stopped or walk to distances close. Is Invincible.
| align="center" |
| align="center" |
| align="center" |
| align="center" |
Line 402: Line 402:
| align="center" |[[File:MinineckDKC.PNG]]
| align="center" |[[File:MinineckDKC.PNG]]
![[Mini-Necky]]
![[Mini-Necky]]
|
|A little vulture enemy than fly for attack the enemy.
| align="center" |
| align="center" |
| align="center" |
| align="center" |
Line 408: Line 408:
| align="center" |[[File:Necky.png]]
| align="center" |[[File:Necky.png]]
![[Necky]]
![[Necky]]
|
|Is a normal vulture enemy what stay walking or stopped. No have an attack.
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Jungle Hijinks]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]
Line 414: Line 414:
| align="center" |[[File:DrumOil.PNG]]
| align="center" |[[File:DrumOil.PNG]]
![[Oil Drum]]
![[Oil Drum]]
|
|A drum obstacle with fire or enemies inside.
| align="center" |[[Winky's Walkway]]
| align="center" |[[Winky's Walkway]]
| align="center" |
| align="center" |
Line 420: Line 420:
| align="center" |[[File:Rockkrock.PNG]]
| align="center" |[[File:Rockkrock.PNG]]
![[Rockkroc]]
![[Rockkroc]]
|
|A rock crocodile enemy what turn in a ball when is off.
| align="center" |[[Stop and Go Station]]
| align="center" |[[Stop and Go Station]]
| align="center" |[[Stop and Go Station]]
| align="center" |[[Stop and Go Station]]
Line 426: Line 426:
| align="center" |[[File:MilkSlippa.PNG]]
| align="center" |[[File:MilkSlippa.PNG]]
![[Slippa]]
![[Slippa]]
|
|A type of snake what remember a coral what slip in floor.
| align="center" |[[Reptile Rumble]]
| align="center" |[[Reptile Rumble]]
| align="center" |
| align="center" |
Line 432: Line 432:
| align="center" |[[File:JellySquidge.PNG]]
| align="center" |[[File:JellySquidge.PNG]]
![[Squidge]]
![[Squidge]]
|
|A jellyfish type enemy.
| align="center" |
| align="center" |
| align="center" |[[Poison Pond]]
| align="center" |[[Poison Pond]]
Line 438: Line 438:
| align="center" |[[File:ZingDKC.PNG]]
| align="center" |[[File:ZingDKC.PNG]]
![[Zinger]]
![[Zinger]]
|
|A wasp what can be derroted with a Barrel.
| align="center" |[[Ropey Rampage]]
| align="center" |[[Ropey Rampage]]
| align="center" |[[Platform Perils]]
| align="center" |[[Platform Perils]]

Revision as of 14:19, September 9, 2010

Template:Articleabout Template:Infobox Donkey Kong Country is a game for the Super Nintendo Entertainment System. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating creating a 3D effect throughout the game. It is the first game in the Donkey Kong Country series, with three sequels, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, and Donkey Kong Country Returns. It also has a similar semi-sequel, titled Donkey Kong Land. The game stars Donkey Kong, along with his buddy, Diddy Kong, in his debut, as the two travel across Donkey Kong Island in search for the Banana Hoard.

The game was remade for the Game Boy Color in 2000, and was also remade again for the Game Boy Advance in 2003. The two remakes feature some new Bonus Games, the ability to save in the overworld, and several more new elements. Donkey Kong Country was also released on the Wii's Virtual Console in 2006, being the same as the original version.

Story

King K. Rool has stolen Donkey Kong's precious Banana Hoard from his home on Donkey Kong Island. With the help of his friend, Diddy Kong, Donkey must chase K. Rool to his ship, the Gangplank Galleon, and get back his bananas.

Gameplay

The game introduces the "tag-team" system. Diddy and Donkey Kong follow each other and each have their own unique abilities. Diddy is faster and more agile than Donkey, however, he's not as strong as Donkey and have difficulty defeating stronger enemies such as Krushas. Donkey Kong is stronger and slower, as well as having his own unique move called Hand Slap. If one of the Kongs happens to be attacked, he will run away and can't be used. A Kong can be "resurrected" by finding a DK Barrel and smashing it. Losing both Kongs or falling in a bottomless pit will cause an Extra Life to be lost.

Kong Allies

During their adventure, Donkey and Diddy are helped by the other members of the Kong clan. They are:

  • Cranky Kong helps by randomly giving hints. He also appears to give narration after the defeat of a boss in the Game Boy Advance version.
  • Candy Kong allows the player to save their progress. She also hosts a dance mini-game in the Game Boy Advance version.
  • Funky Kong lets the Kongs use his barrel jet, allowing them to visit worlds they have already completed. He also hosts a fishing mini-game in the Game Boy and Game Boy Advance version.

Animal Buddies

The Kongs are not the only ones to aid Donkey and Diddy in their quest, the wildlife also help. Each Animal Buddy is prisoner in a crate with their likeness on it. The Kongs can only use the Animal Buddies in certain levels, meaning that the apes leave their helpers once they leave a level. Each buddy has different abilities, as shown below.

Image Name Description First Level Appearance Last Level Appearance
File:RambiDKC.PNG Rambi the Rhinoceros Rambi is first found halfway through the first level. He is able to ram into most enemies to defeat them, and he can also break entrances to hidden Bonus Levels. Jungle Hijinx Oil Drum Alley
File:EnguardeDKC.PNG Enguarde the Swordfish Enguarde is an Animal Buddy that is exclusively found in underwater levels. The Kongs have better control underwater while riding him, and his sharp nose is able to defeat any enemies on the way. Coral Capers Poison Pond
File:WinkyDKC.PNG Winky the Frog Winky can defeat most enemies by jumping on them, including Zingers, which can not be touched by a Kong otherwise. Winky also jumps very high, providing access to certain Bonus Levels. He is replaced by Rattly the Rattlesnake in Donkey Kong Country 2. Winky's Walkway Rope Bridge Rumble
File:SquawksDKC.PNG Squawks the Parrot Squawks is the only non-rideable Animal Buddy in the game. He assists the Kongs by carrying a lamp through the level Torchlight Trouble, which helps them see in the dark cave. He can not be hurt by enemies, nor does he come from an Animal Crate. Torchlight Trouble Torchlight Trouble
File:ExpressoDKC.PNG Expresso the Ostrich Expresso has the ability to dash through areas at a fast pace. He can also glide through the air, much like Dixie Kong can in later Donkey Kong Country installments. Smaller enemies (such as Klaptraps) may also pass under his legs. Temple Tempest Misty Mine

Items and Objects

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

During their adventure, Diddy and Donkey run in a variety of collectibles and objects, some helpful, some harmful. They are listed below.

Image Name Description

Levels

The overworld map.

The "world" (Represented by a Hut) located before Kongo Jungle on the overworld map can not be accessed. The Kongs are shown to start off their journey by leaving this area and heading to Kongo Jungle.

Note that the following table lists the levels in the original order on the SNES version of the game.

Levels and Bonus Areas
Kongo Jungle
# Level Bonus Areas Type of Level
SNES GBC GBA
1 Jungle Hijinx 2 Jungle
2 Ropey Rampage 2 Jungle
3 Reptile Rumble 3 Cave
4 Coral Capers 0 Coral
5 Barrel Cannon Canyon 2 Jungle
6 BOSS LEVEL: Very Gnawty's Lair 0 Boss Arena
Monkey Mines
# Level Bonus Areas Type of Level
SNES GBC GBA
7 Winky's Walkway 1 Walkway
8 Mine Cart Carnage 0 Mines
9 Bouncy Bonanza 3 Cave
10 Stop & Go Station 2 Mines
11 Millstone Mayhem 3 Temple
12 BOSS LEVEL: Necky's Nuts 0 Boss Arena
Vine Valley
# Level Bonus Areas Type of Level
SNES GBC GBA
13 Vulture Culture 3 Forest
14 Tree Top Town 2 Treetops
15 Forest Frenzy 2 Forest
16 18 Temple Tempest 2 Temple
17 16 Orang-utan Gang 5 Jungle
18 17 Clam City 0 Coral
19 BOSS LEVEL: Bumble B. Rumble 0 Boss Arena
Gorilla Glacier
# Level Bonus Areas Type of Level
SNES GBC GBA
20 Snow Barrel Blast 3 Snow
21 Slipslide Ride 3 Cave
22 23 Ice Age Alley 2 Snow
23 22 Croctopus Chase 0 Coral
24 25 Torchlight Trouble 2 Cave
25 24 Rope Bridge Rumble 2 Treetops
26 BOSS LEVEL Really Gnawty Rampage 0 Boss Arena
Kremkroc Industries, Inc.
# Level Bonus Areas Type of Level
SNES GBC GBA
27 Oil Drum Alley 4 Factory
28 Trick Track Trek 3 Walkway
29 30 Elevator Antics 3 Cave
30 29 Poison Pond 0 Coral
31 32 Mine Cart Madness 3 Walkway
32 31 Blackout Basement 2 Factory
33 BOSS LEVEL: Boss Dumb Drum 0 Boss Arena
Chimp Caverns
# Level Bonus Areas Type of Level
SNES GBC GBA
34 Tanked Up Trouble 1 Walkway
35 Manic Mincers 3 Cave
36 Misty Mine 2 Mines
- 37 - Necky Nutmare 1 Cave
37 38 37 Loopy Lights 2 Mines
38 39 38 Platform Perils 2 Walkway
39 40 39 BOSS LEVEL: Necky's Revenge 0 Boss Arena
Gangplank Galleon
# Level Bonus Areas Type of Level
SNES GBC GBA
40 41 40 BOSS LEVEL: Gangplank Galleon 0 Boss Arena

Enemies

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Normal Enemies

Image Name Description First Level Appearance Last Level Appearance
File:TheArmy.PNG Army A armadillo enemy what roll in his shell, attacking. Ropey Rampage Platform Perils
Bitesize, a foe from Donkey Kong Country. Bitesize A piranha enemy what live in waters. Coral Capers Poison Pond
File:Juniorsquirt.gif Chomps Jr. A little shark enemy what swim in some phases. Coral Capers Poison Pond
A sprite of the enemy Chomps in Donkey Kong Country. Chomps A shark enemy. Coral Capers Croctopus Chase
File:Clampbo.PNG Clambo A clam enemy than throw various pearls. Coral Capers Clam City
Croctopus in Donkey Kong Country. Croctopus A octopus enemy than turn around walls in water. Coral Capers Croctopus Chase
Gnawty.png Gnawty A beaver enemy very easy of defeat. Jungle Hijinks Platform Perils
File:KlaptrapDKC.PNG Klaptrap A little crocodile enemy than attack by front, it bites. Stop & Go Station Loopy Lights
File:Klumpy.PNG Klump A strong crocodile enemy. Can be defeated with a Cartwheel or jumping in your head (with Donkey Kong). Jungle Hijinks Platform Perils
File:KrashKlash.PNG Krash A mine cart driver crocodile. Attacks runs very fast in his cart. Mine Cart Carnage Mine Cart Madness
File:KrittersDKC.PNG Kritter A normal crocodile enemy than walk for attack. Jungle Hijinks Loopy Lights
File:Krush.PNG Krusha A muscular crocodile enemy. Can only be defeated by a Barrel or a jump of Donkey Kong. Millstone Mayhem Platform Perils
File:DankyMong.PNG Manky Kong A strange ape enemy than throw barrels. Orang-utan Gang Loopy Lights
File:Mincer.PNG Mincer A spiked tire obstacle than stay stopped or walk to distances close. Is Invincible.
File:MinineckDKC.PNG Mini-Necky A little vulture enemy than fly for attack the enemy.
Necky.png Necky Is a normal vulture enemy what stay walking or stopped. No have an attack. Jungle Hijinks Platform Perils
File:DrumOil.PNG Oil Drum A drum obstacle with fire or enemies inside. Winky's Walkway
File:Rockkrock.PNG Rockkroc A rock crocodile enemy what turn in a ball when is off. Stop and Go Station Stop and Go Station
File:MilkSlippa.PNG Slippa A type of snake what remember a coral what slip in floor. Reptile Rumble
File:JellySquidge.PNG Squidge A jellyfish type enemy. Poison Pond
File:ZingDKC.PNG Zinger A wasp what can be derroted with a Barrel. Ropey Rampage Platform Perils

Bosses

Each Boss is found at the end of a world and guards a portion of Donkey Kong's Banana Hoard. Each boss (excluding King K. Rool) is a bigger version of a generic enemy. They are, in order of appearance.

Image Name Description Level Appearance
File:VeryGnawty.PNG Very Gnawty Remember a simple Gnawty what jump very low. Very Gnawty's Lair
File:NeckyMaster.PNG Master Necky A giant Necky what throw nuts. Is needed to jump in his head. Necky's Nuts
File:ZingerQueen.PNG Queen B. A Giant Zinger what turn in his room. Is defeated with some attacks with Barrels Bumble B. Rumble
File:ReallyGnawty.PNG Really Gnawty Other Giant Gnawty, but can jump more high and run. Really Gnawty Rampage
File:DumbDrum.PNG Dumb Drum A giant Oil Drum what throw enemies after what hit the floor. For defeat it, is needed to attack all the enemies what exit. Boss Dumb Drum
File:MasterNeckySenior.PNG Master Necky Snr. Is other giant Necky, but each turn add a nut to throw. Necky's Revenge
File:KingKroolDKC.PNG King K. Rool The King launch his crown, and when ground pound do fall giant balls. Gangplank Galleon

Quotes

Main article: List of Quotes in Donkey Kong Country

Ports

The game was ported to the Game Boy Color in 2000. While it's a faithful conversion, there are still a few differences:

  • There are three different title screens.
  • Much like Donkey Kong Land, only one Kong appears at time.
  • The Game Boy printer can be used.
  • The level "Winky's Walkway" was extended.
  • A new level called "Necky Nutmare" has been added in Chimp Caverns.
  • The Kongs don't ride the Animal Buddies; rather, they become them.
  • Two minigames have been added: Funky hosts a fishing game known as Funky's Fishing (which would be later reprised in the GBA port) and Cranky oversees a shooting game.
  • Two additional difficulties have been added: the first one removes DK Barrels and the second one removes Star Barrels.
  • Some of the music in Donkey Kong Land was reused.

Another port was made for the Game Boy Advance in 2003. The changes for this one include:

  • Candy hosts a dancing mini-game at Candy's Dance Studio.
  • A "Time Attack" mode has been added.
  • The Rockkroc enemy can now be defeated by using Donkey Kong's Handslap move.
  • Some enemies have different colors.
  • Some bosses were made stronger: Queen B. now has three Zingers surrounding her, Really Gnawty can make stalactites fall, Dumb Drum must have a TNT Barrel thrown at it, and the battle against Master Necky Snr. is against both him and Master Necky the younger simultaneously.
  • The game can be saved at any time on a map screen.
  • After meeting Funky once, he can be summoned anytime on the world map.
  • The maps have been redesigned.
  • Starting from Vine Valley onwards, a few of the levels have been placed in a different order; for instance, Temple Tempest became the sixth level in Vine Valley, rather than the fourth.
  • The credits took place in Donkey Kong's Treehouse in the original; they now take place on the Gangplank Galleon.
  • A new mode called "Videogame Hero" has been added. In this mode, the player controls a yellow-clad Diddy and will never encounter DK Barrels or Star Barrels.
  • The save also saves the number of lives.
  • The automatic barrels that sent players to bonus rooms were replaced by the Bonus Barrel used in the sequel.
  • The game had more voices.
  • A scrapbook was added, in which players had to collect Photographs throughout the game in order to add pictures to it.

Reaction and sales

At the time of its release, Donkey Kong Country was extremely acclaimed by critics and audiences alike. According to Gamespot, Donkey Kong Country has a critic score of 9.3, having over 90% from every critic. Praise went to its graphics, music, and overall fun and addictive game-play.

Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the SNES witnessed its rise. The game had an extremely successful first day at the stores, and sold 8.5 million copies worldwide, 2nd on the SNES to Super Mario World. To date, it is the best selling Donkey Kong game and the best seller by Rare.

The game was placed 39th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1]

Although it won 1994's game of the year by EGM, it was later placed on their top 10 overrated games, as well as on Gamespy's overrated games of all time list. It has mixed reactions today, but is still well-received by fans.

References to Other Games

  • Donkey Kong- Cranky Kong claims to be the Donkey Kong in this game, he also makes mentions fighting Mario, and is seen in the final stage of this game in the opening scenes. The Oil Drums from the first stage were also featured in this game at Oil Drum Alley.
  • Donkey Kong Jr.- If the above is true, Donkey Kong Junior is the Donkey Kong featured in this game.

References in Later Games

  • Donkey Kong Land: The semi-sequel, which contained gameplay elements from Donkey Kong Country, as well as remixes of some songs.
  • Donkey Kong Country 2: Diddy's Kong Quest: The direct sequel, which of course, contained many gameplay elements from its predecessor. Also, in the Game Boy Advance remake, Diddy makes a reference to the first game in the intro, stating that he didn't want to surrender the Banana Hoard to K. Rool after all that he and Donkey Kong went through to get them last time. Also, a remix of the Jungle Hijinxs theme plays in the bonus stages, and Winky could be seen in the background of Cranky's Monkey Museum.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble!: As with Donkey Kong Country 2, many gameplay elements were reused (including the return of being able to balance the Kongs on steel barrels, which was absent in DKC2). Also, another Jungle Hijinxs remix can be heard at Wrinkly's Save Cave.
  • Conker's Pocket Tales: When Conker stands still for a moment, he will start playing a Game Boy. The music that is heard while he is playing is the title theme of DKC. This game came out in 1999, where the DKC remake for the Game Boy came out in 2000.
  • Super Smash Bros.: Donkey Kong appears as a playable character, and there's a selectable jungle themed stage, which contains a blasting barrel at the bottom.
  • Donkey Kong 64: Another installment in the series. It features the entire non-playable Kong cast, as well as another Jungle Hijinxs remix.
  • New Super Mario Bros. Wii: The animal buddy mechanics are used on the Yoshis, meaning that they could only be used in certain levels in that game. Also, barrels could be picked up and thrown.

Image Gallery

Template:Morepic

Beta Elements

Main article: Donkey Kong Country/Beta elements

Staff

Main article: Donkey Kong Country Staff

Glitches

Main article: Donkey Kong Country/Glitches

Trivia

  • The Gnawty enemy is pictured as blue on the boxart while they were gray in-game. They eventually became blue in Donkey Kong 64 and the GBA port.
  • This game has an adaptation in the Super Mario-Kun manga with some changes. Mario and Yoshi land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.

Names in Other Languages

Template:Foreignname

References


Template:DKGames

Template:VirtualConsole