User:Doc von Schmeltwick/Projects/Donkey Kong Land III

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Donkey Kong Land III
The front box art for Donkey Kong Land III
Donkey Kong GB: Dinky Kong & Dixie Kong boxart
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Game Boy, Game Boy Color, Virtual Console (Nintendo 3DS)
Release date Game Boy:
USA October 1997
Europe November 1997[1]
Game Boy Color:
Japan January 28, 2000
Virtual Console (3DS):
Japan May 7, 2014
Europe October 30, 2014
Australia October 31, 2014
USA February 26, 2015
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
CERO:A - All ages
Mode(s) 1 player
Media
Game Boy:
Game Pak
Game Boy Color:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Game Boy Color:
Nintendo 3DS:

Donkey Kong Land III (also formatted as Donkey Kong Land 3[2]) is a platformer video game for the Game Boy developed by Rareware and published by Nintendo in 1997. It is loosely based on the SNES game, Donkey Kong Country 3: Dixie Kong's Double Trouble!, as it features the same characters, enemies, and level environments. It also stars Dixie Kong and Kiddy Kong. Donkey Kong Land III is the third and final entry of the Donkey Kong Land series. Like its two predecessors, Donkey Kong Land III is housed on a yellow cartridge and it has specific Super Game Boy enhancements, including a unique border of pocket watches.

The original Game Boy version was never released in Japan, which instead received a Game Boy Color port in 2000. It is not dual compatible with original Game Boy units, as evident from the transparent cartridge it is contained in. The Game Boy Color port was never released outside of Japan.

Like its two predecessors, Donkey Kong Land III was released on the Nintendo 3DS's Virtual Console. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy version was released in Europe and Australia in October 2014 and North America in February 2015.

Story

Announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Donkey Kong, Diddy Kong, and K. Rool all hear of the contest, and the Kongs set out leaving Dixie Kong with her cousin, Kiddy Kong. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle.

After traveling through the worlds, Dixie and Kiddy are confronted by K. Rool at the end of Tin Can Valley. To access the Lost World, Dixie and Kiddy must collect every DK Coin and Watch. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Watch to engage in the final boss battle against K. Rool. When the Kongs defeat him, they are crowned as the victors of the contest. K. Rool then concedes the remaining six Watches and allows the Kongs to try out the Time Attack mode. Once it is finished, the game is completed, and an image of a trophy with "103%" emblazoned on it is displayed.

Gameplay

Donkey Kong Land III plays very similarly to Donkey Kong Land 2. The player controls two different characters, Dixie and Kiddy, and only one Kong appears on-screen at a time. Dixie and Kiddy retain most of their abilities from Donkey Kong Country 3: Dixie Kong's Double Trouble! Dixie can use her Helicopter Spin to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as Krumples by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world.

As the Kongs explore a level, they must avoid enemies along the way and collect items such as bananas and bear coins along the way. Every Bonus Level is accessed from a Bonus Barrel, and the reward for completing a Bonus Level's objective is a Bonus Coin. Some levels have an Animal Barrel, which transform the Kongs into the pictured Animal Friend, whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.

Each world has a Wrinkly Refuge, where Wrinkly Kong saves the player's progress, and a Sheepy Shop, which is run by a Bear. If Dixie and Kiddy have enough Bonus Coins, the Bar allows them to play the cards memorization minigame if they have at least a number of Bonus Coins. The Kongs are rewarded a Watch for the first time they complete a challenge in a world. In most levels, there is a Koin guarding the DK Coin, except for underwater levels, where the DK Coin appears by itself like in Donkey Kong Land 2. The Kongs are required to obtain every DK Coin and Watch to access the final World, the Lost World.

Characters

Playable characters

Image Name Description
GB SGB GBC
Dixie Kong's sprite, as she appears in the Game Boy game Donkey Kong Land 2. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Dixie Kong Dixie Kong Dixie Kong is one of the two main protagonists. She can perform a Helicopter Spin to hover above pits and to spin into enemies.
Kiddy Kong, the second hero and also Dixie Kong's younger cousin and sidekick in the Game Boy game, Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kiddy Kong Kiddy Kong Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack.

Supporting characters

Image Name Description
GB SGB GBC
Wrinkly Kong, the helping elderly Kong in Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Wrinkly Kong Wrinkly Kong Wrinkly is the only supporting Kong in the game. She resides in Wrinkly Refuge, with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge.
A Bear owner of the Sheepy Shop in the Game Boy game, Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bear in Donkey Kong GB: Dinky Kong & Dixie Kong for Game Boy Color Bear Bears operate a Sheepy Shop in every world, where the Kongs can play memory if they have collected enough Bonus Coin. The Kongs can spend bear coins for level hints or to use the bears' teleportation device, which warps them to the Northern Kremisphere map.

Animal Friends

All four Animal Friends in the game have previously appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Image Name Description First level appearance Last level appearance
GB SGB GBC
Ellie the Elephant, an Animal Friend from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ellie the Elephant Ellie Unlike her previous appearance, Ellie the elephant can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek. Footloose Falls Rainforest Rumble
Enguarde the Swordfish's sprite from Donkey Kong Land 2 and Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Enguarde in Donkey Kong GB: Dinky Kong & Dixie Kong for the Game Boy Color. Enguarde Enguarde the swordfish is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike Donkey Kong Land 2, Enguarde can no longer perform a super stab. Seabed Shanty Deep Reef Grief
The sprite both Squawks the Parrot and Quawks share in the Game Boy game, Donkey Kong Land 2, and separately Squawks uses in Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Squawks in Donkey Kong GB: Dinky Kong & Dixie Kong Squawks Squawks the parrot can fly around the area and use an egg-spitting attack to defeat enemies in his path, including Buzzes. Minky Mischief Ghoulish Grotto
Squitter the Spider's sprite from the Game Boy games Donkey Kong Land 2 and Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Squitter the Spider Squitter Squitter the spider can use a web spit attack and create web platforms to get over abysses or to gain height. Koco Channel Haunted Hollows

Enemies

Kremlings
Image Name Description First level appearance Last level appearance
GB SGB GBC
Bazuka from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bazuka Bazuka Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular barrels at the Kongs. Unlike Donkey Kong Country 3: Dixie Kong's Double Trouble!, Bazukas cannot be defeated because there are no TNT Barrels, which are used to defeat Bazukas in their debut appearance. Jungle Jeopardy Barrel Boulevard
Klasp from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Klasp in Donkey Kong GB: Dinky Kong & Dixie Kong Klasp Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps. Jetty Jitters Barrel Boulevard
Kobble from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kobble in Donkey Kong GB: Dinky Kong & Dixie Kong Kobble Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one. Red Wharf Ghoulish Grotto
Koin from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Koin Koin A Koin appears in most levels and guards a DK Coin, which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby Steel Barrel and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs. Red Wharf Ghoulish Grotto
Kopter from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kopter Kopter Kopters carry two large helicopter blades which they spin to hover in the air. Unlike Donkey Kong Country 3: Dixie Kong's Double Trouble!, the Kongs can defeat a Kopter by jumping on it. Footloose Falls Ghoulish Grotto
Krimp from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Krimp from Donkey Kong GB: Dinky Kong & Dixie Kong Krimp They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind. Koco Channel Rainforest Rumble
Krumple from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Krumple in Donkey Kong GB: Dinky Kong & Dixie Kong Krumple Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel. Jetty Jitters Ghoulish Grotto
Knocka (misidentified in-game as "Krusha") from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Knocka in Donkey Kong GB: Dinky Kong & Dixie Kong Krusha Krushas are the direct successor to Klobbers, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Krusha, it pops out and runs after the Kong. Krushas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Krusha to force it back into its barrel. The Kong can then pick up the barrel containing Krusha and throw it to defeat the enemy. Liftshaft Lottery Barrel Boulevard
Kuchuka from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Kuchuka Kuchuka Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no TNT Barrels, and must be avoided by the Kongs. Stalagmite Frights Ghoulish Grotto
Rekoil from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Rekoil from Donkey Kong GB: Dinky Kong & Dixie Kong Rekoil Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack. Total Rekoil Ghoulish Grotto
Skidda from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Skidda Skidda Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack. Black Ice Blitz Tundra Blunda
Other
Image Name Description First level appearance Last level appearance
GB SGB GBC
Bazza from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A sprite of Bazza from Donkey Kong GB: Dinky Kong & Dixie Kong Bazza Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab. Seabed Shanty Deep Reef Grief
Booty Bird from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A sprite of a Booty Bird from Donkey Kong GB: Dinky Kong & Dixie Kong Booty Bird They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird. Ford Knocks Bazuka Bombard
Bounty Bass from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Bounty Bass in Donkey Kong GB: Dinky Kong & Dixie Kong Bounty Bass Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in Donkey Kong Country 3: Dixie Kong's Double Trouble!, Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde. Seabed Shanty Haunted Hollows
Bristles from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bristles in Donkey Kong GB: Dinky Kong & Dixie Kong Bristles Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front. Liftshaft Lottery Ghoulish Grotto
Buzz from Donkey Kong Land III Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Buzz in Donkey Kong GB: Dinky Kong & Dixie Kong Buzz Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend. Ford Knocks Ghoulish Grotto
Karbine from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Karbine Karbine They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs. Karbine Kaos Barrel Boulevard
Koco from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Koco from Donkey Kong GB: Dinky Kong & Dixie Kong Koco Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde. Seabed Shanty Haunted Hollows
Lemguin from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Lemguin in the Game Boy Color version of Donkey Kong Land III. Lemguin Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. Polar Pitfalls Tundra Blunda
Lurchin from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Lurchin in Donkey Kong GB: Dinky Kong & Dixie Kong Lurchin They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squishy core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center. Seabed Shanty Haunted Hollows
Minky from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Minky in Donkey Kong GB: Dinky Kong & Dixie Kong Minky Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns. Minky Mischief Simian Shimmy
Nid from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Nid in Donkey Kong GB: Dinky Kong & Dixie Kong Nid Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress. Minky Mischief Simian Shimmy
Niknak from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Niknak from Donkey Kong GB: Dinky Kong & Dixie Kong Niknak Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps. Ford Knocks Rainforest Rumble
Sneek from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Sneek from Donkey Kong GB: Dinky Kong & Dixie Kong Sneek Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack. Red Wharf Ghoulish Grotto

Bosses

Image Name Description Level appearance
GB SGB GBC
Barbos, the first boss encountered in Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Barbos in Donkey Kong GB: Dinky Kong & Dixie Kong Barbos Barbos is a large Lurchin and the first boss of the game. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos. Barbos Bastion
Bleak, the second boss in Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bleak Bleak Bleak is a large snowman and the second boss. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated. Bleak Magic
Arich, the third boss in the game, Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Arich Arich Arich is a large spider and the third boss. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it. Arich Attack
KAOS, the fourth boss from Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. KAOS in Donkey Kong GB: Dinky Kong & Dixie Kong. KAOS KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy, and the fourth boss. During the battle, KAOS flies back and forth over the ground with a harmful electric beam protecting its head. After some time, KAOS flies up, stops in the center of the arena, and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on its now-unprotected head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off. Krazy Kaos
Baron K. Roolenstein, the final boss in Donkey Kong Land III. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Baron K. Roolenstein K. Rool K. Rool is the main antagonist of the game. He is the fifth and last boss, who is fought twice. During the first battle, K. Rool tries to attack the Kongs by shooting electric beams at them, and he also uses his jetpack to fly around the area. To attack K. Rool, Dixie or Kiddy must throw a barrel at him. K. Rool gets defeated after being hit four times. In the second battle, K. Rool retains most of his attacks except that he also throws bombs. When K. Rool is defeated again, the Kongs complete their adventure. K Rool Duel
K Rools Last Stand

Items

Image Name Description
GB SGB GBC
A banana in Donkey Kong Land III Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A banana in Donkey Kong GB: Dinky Kong & Dixie Kong Banana There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an extra life, and the counter resets to zero.
A Banana Bunch in Donkey Kong Land III Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Banana Bunch By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a bear coin in Donkey Kong GB: Dinky Kong & Dixie Kong Bear coins Collectable currency that Dixie and Kiddy can use at the Sheepy Shop for Bear's teleportation service or to play Memory for the first time.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Bonus Coin in Donkey Kong GB: Dinky Kong & Dixie Kong Bonus Coins One appears at the end of every Bonus Level or by completing its objective. The Kongs are required to collect them to play the Memory challenge in each world.
The sprite for Cranky's Video Game Hero Coin in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a DK Coin from Donkey Kong GB: Dinky Kong & Dixie Kong DK Coins They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World.
The Game Boy sprite for an Extra Life Balloon in Donkey Kong Land 2. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A sprite of an Extra Life Balloon from Donkey Kong GB: Dinky Kong & Dixie Kong, notably in the shape of Diddy Kong's head Extra Life Balloons These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas.
Letter K in Donkey Kong Land IIILetter O in Donkey Kong Land IIILetter N in Donkey Kong Land IIILetter G in Donkey Kong Land III Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of the letter K from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter O from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter N from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter G from Donkey Kong GB: Dinky Kong & Dixie Kong K-O-N-G Letters A set of four letters found in every level, in order from K to G. If the Kongs collect all four K-O-N-G Letters, they earn an extra life.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Watch The Kongs are rewarded a Watch for completing a Memory challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.

Objects

Mechanisms

Image Name Description
GB SGB SGB
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. End of Level Flags Mark a level's finishing point, as well as if all secrets were completed.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Lifts Floating wooden platforms that appear primarily in mill stages.
The sprite for the No Animal Sign in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A No Animal Sign in Donkey Kong GB: Dinky Kong & Dixie Kong No Animal Sign A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ropes Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Toboggans Sleds that travel on multiple terrains.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Vats Tubs of molten metal found in factory stages.

Projectiles

Image Name Description
GB SGB SGB
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Acorns Projectiles thrown by Minkys.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bombs Small projectiles thrown by Kuchukas and K. Rool which explode upon landing.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Eggs Projectiles used by Squawks.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Electric beams Arcs of electricity shot by K. Rool.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Fireballs and snowballs Identical projectiles used by Karbines and Bleak, respectively.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Venom Small, bouncy balls of toxins spat by Arich.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Water jets Projectiles shot by Ellie to defeat enemies.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Webs Squitter can create these as temporary platforms or projectiles.

Barrels

Throwable barrels
Image Name Description
GB SGB GBC
The sprite for the Barrel in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A barrel in Donkey Kong GB: Dinky Kong & Dixie Kong Barrels These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall.
The sprite for the DK Barrel in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a DK Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong DK Barrels Like Donkey Kong Land 2, every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Steel Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Steel Barrels Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
Enterable barrels
Image Name Description
GB SGB GBC
The sprite for the Enguarde Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Squitter Barrel in the Game Boy version of Donkey Kong Land 2
The sprite for the Squawks Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Ellie Barrel in the Game Boy version of Donkey Kong Land III
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Enguarde BarrelSquitter Barrel
Squawks BarrelEllie Barrel
Animal Barrels By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend.
The sprite for the Barrel Kannon in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Barrel Cannon from Donkey Kong GB: Dinky Kong & Dixie Kong Barrel Cannons These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
Ghost Barrel Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ghost Barrel sprite in Donkey Kong GB: Dinky Kong & Dixie Kong Boo Barrels Boo Barrels appear in cave areas, and they are similar to auto-fire Barrel Cannons except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Booster Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Booster Barrels When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout.
The sprite for the Barrel Kannon in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Barrel Cannon from Donkey Kong GB: Dinky Kong & Dixie Kong Rotatable Barrels Similar to the Barrel Cannons, except the player can control the direction that it aims in.
A Tracker Barrel Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Tracker Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Tracker Barrels A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Warp Barrel sprite in Donkey Kong GB: Dinky Kong & Dixie Kong Warp Barrels Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one.
Triggerable barrels
Image Name Description
GB SGB GBC
The sprite for the Star Barrel in the Game Boy version of Donkey Kong Land 2 Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Star Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong. Star Barrels A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
Other barrels
Image Name Description
GB SGB GBC
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Barrel Shield in Donkey Kong GB: Dinky Kong & Dixie Kong Barrel Shields Barrel Shields protect against the nuts thrown by Minkeys.

Levels

The overworld map of the Northern Kremisphere in Donkey Kong Land III.

There are six worlds in Donkey Kong Land III, and each of them have six levels and a boss level. Each level has a similar theme to those from Donkey Kong Country 3: Dixie Kong's Double Trouble! There are two Bonus Levels in every regular level.

Levels and Bonus Areas
Cape Codswallop
# Level Bonus Areas Type of level Music theme
1 Red Wharf 2 Stilt Stilt Village
2 Seabed Shanty 2 Coral Water World
3 Ford Knocks 2 Stilt Stilt Village
4 Total Rekoil 2 Mill Mill Fever
5 Koco Channel 2 River Enchanted Riverbank
6 Liftshaft Lottery 2 Mill Mill Fever
7 BOSS LEVEL: Barbos Bastion 0 Coral Big Boss Blues
Primate Plains
# Level Bonus Areas Type of level Music theme
8 Coral Quarrel 2 Coral Water World
9 Minky Mischief 2 Tree Treetop Tumble
10 Jetty Jitters 2 Stilt Stilt Village
11 Black Ice Blitz 2 Snow Hot Pursuit
12 Riverbank Riot 2 River Enchanted Riverbank
13 Miller Instinct 2 Mill Mill Fever
14 BOSS LEVEL: Bleak Magic 0 Snow Big Boss Blues
Blackforest Plateau
# Level Bonus Areas Type of level Music theme
15 Rocketeer Rally 2 Falls Cascade Capers
16 Vertigo Verge 2 Cliff Rockface Rumble
17 Polar Pitfalls 2 Snow Cascade Capers
18 Surface Tension 2 River Enchanted Riverbank
19 Tundra Blunda 2 Snow Cascade Capers
20 Redwood Rampage 2 Tree Treetop Tumble
21 BOSS LEVEL: Arich Attack 0 Tree Big Boss Blues
Great Ape Lakes
# Level Bonus Areas Type of level Music theme
22 Jungle Jeopardy 2 Jungle Jungle Jitter
23 Footloose Falls 2 Falls Cascade Capers
24 Deep Reef Grief 2 Coral Water World
25 Karbine Kaos 2 Machine Nuts and Bolts
26 Simian Shimmy 2 Tree Treetop Tumble
27 Rockface Chase 2 Cliff Rockface Rumble
28 BOSS LEVEL: Krazy Kaos 0 Machine Big Boss Blues
Tin Can Valley
# Level Bonus Areas Type of level Music theme
29 Tropical Tightropes 2 Jungle Jungle Jitter
30 Clifftop Critters 2 Cliff Rockface Rumble
31 Rickety Rapids 2 Falls Cascade Capers
32 Bazuka Bombard 2 Machine Nuts and Bolts
33 Ugly Ducting 2 Tube Cavern Caprice
34 Stalagmite Frights 2 Cave Cavern Caprice
35 BOSS LEVEL: K Rool Duel[sic] 0 Tube Big Boss Blues
The Lost World
# Level Bonus Areas Type of level Music theme
36 Whiplash Dash 2 Tube Hot Pursuit
37 Kuchuka Karnage 2 Machine Nuts and Bolts
38 Haunted Hollows 2 Cave Cavern Caprice
39 Rainforest Rumble 2 Jungle Jungle Jitter
40 Barrel Boulevard 2 Machine Nuts and Bolts
41 Ghoulish Grotto 2 Cave Cavern Caprice
42 BOSS LEVEL: K Rools Last Stand[sic] 0 Cave Big Boss Blues

Time Attack mode

The Time Attack menu from Donkey Kong Land III
The Time Attack menu
Dixie Kong walking in Polar Pitfalls in the Time Attack mode

The player can unlock the Time Attack mode by completing the game with every Bonus Coin, every DK Coin, and by defeating K. Rool in the Lost World. This earns them a 97% completion score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game.

Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for Dixie Kong or Kiddy Kong to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.

When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.

In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with Start Button+Select Button or loses a life). This was removed from the Game Boy Color version, a holdover from the Japanese prototype, which did not have enough ROM space to include this feature, and wasn't restored in the final release despite more available ROM space.

Levels and times

Theme Level Time
Stilt Ford Knocks 0:48.00
Mill Liftshaft Lottery 1:30.00
Snow Polar Pitfalls 0:53.00
River Riverbank Riot 0:55.00
Coral Seabed Shanty 1:20.00
Tree Simian Shimmy 1:22.00
Cliff Clifftop Critters 1:20.00
Machine Bazuka Bombard 1:40.00
Falls Rickety Rapids 2:00.00
Cave Stalagmite Frights 1:45.00
Jungle Tropical Tightropes 0:58.00
Tube Whiplash Dash 0:46.00

Version differences

Wrinkly Refuge
English
Wrinkly Refuge
Japanese

While the Game Boy Color version of Donkey Kong Land III is a direct colored port of the original Game Boy release, it features a few differences.

General changes:

  • The player's latest time is no longer displayed on Time Attack.
  • Since the Game Boy Color has a faster CPU than the original Game Boy, the game has less slowdown. An example is in Clifftop Critters, where less lag eliminates the possibility of the Kongs losing a life from falling too far down.
    • Additionally, the title screen's Jetty Jitters demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU.
  • In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough DK Coins; this was fixed for the Game Boy Color version.

Graphical changes:

  • The splash screen and title screen were slightly redesigned.
  • The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of Wrinkly Refuge and Sheepy Shop. This is a holdover from the Japanese prototype, which did not have enough ROM space to include coding for the map animations, and wasn't restored in the final release despite more available ROM space.
  • Bears do not have any animation frames.
  • The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
  • The screen no longer darkens when paused, making it less clear for when the game is paused.

Revision differences

Two versions of this game are known to exist for the North American release. They can be distinguished from their two title screens.

In both v1.1 and the Japanese version, a pit was added at the very end of Tundra Blunda. This was likely done to fix a minor bug that prevents the Steel Barrel from getting stuck if Kiddy goes to the very end and throws it.

Kiddy Kong standing at the very end of Tundra Blunda in the v1.0 revision of Donkey Kong Land III
v1.0
Kiddy Kong standing at the very end of Tundra Blunda in the v1.1 revision of Donkey Kong Land III
v1.1

Cheat codes

Like its prequel, Donkey Kong Land 2, Donkey Kong Land III has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike Donkey Kong Land 2, which uses the A Button and B Button buttons. Both versions of Donkey Kong Land III feature the same cheat codes:

  • Pressing +Control Pad down, +Control Pad down, +Control Pad up, +Control Pad left, +Control Pad right grants Dixie and Kiddy fifty extra lives.
  • Pressing +Control Pad up, +Control Pad up, +Control Pad down, +Control Pad left, +Control Pad right allows the player to play Memory after exiting from the title screen.
  • Pressing +Control Pad up, +Control Pad down, +Control Pad left, +Control Pad left, +Control Pad down, +Control Pad up, +Control Pad right unlocks every area, except for the Lost World initially. The Watches, Bonus Coins, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked.
  • Pressing either +Control Pad left, +Control Pad up, +Control Pad down, or Select Button changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default Jetty Jitters demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons:

Staff

Main article: List of Donkey Kong Land III staff

Glitches

Main article: List of Donkey Kong Land III glitches

Pre-release and unused content

Main article: List of Donkey Kong Land III pre-release and unused content

Nintendo eShop description

Take control of DK with the Wii Remote and Nunchuk as you swing, swim, and battle against the fiercest jungle beasts to prove your worth. Earn combo multipliers by collecting bananas as you explore volcano caves, snowy peaks, and fantastic skyscapes. Friendly animal pals can offer hints or a ride across the jungle!

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Dave Frear, Nintendo Life 9/10 "Rare have once again stuck a lot of content into the game, providing good value for your money. Like the rest of the series it features a varied collection of enemies and locations for you to work your way through. It may not do anything new but it does do things well. Donkey Kong Land III is a good looking, great sounding Game Boy title, but more importantly it's a lot of fun to play. The best of the DKL trilogy and one of the best options for 3DS-owning platform fans.'"
Nintendo 3DS Joe Merrick, Nintendo Insider 8/10 "Donkey Kong Land III is a decent enough platformer, but it feels somewhat half-hearted. There's less to do outside the stages and they aren't quite as creative as you'd expect from the series. That's not to say it is bad, as it does what it provides extremely well, rather that it falls short of expectation. There's still fun to be had, and it's definitely worth playing if you're a fan of the series.'"
Nintendo 3DS Bryan Rose, Nintendo World Report 7/10 "I've come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It's a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it's a nice trip down memory lane.'"
Aggregators
Compiler Platform / Score
GameRankings 81.25%

Sales

According to Rareware's website, 600,000 copies of Donkey Kong Land III had been produced as of 1998.[1]

Gallery

For this subject's image gallery, see Gallery:Donkey Kong Land III.

Media

Quotes

Main article: List of Donkey Kong Land III quotes

Name in other languages

Language Name Meaning
Japanese ドンキーコングGB ディンキーコング&ディクシーコング
Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
Donkey Kong GB: Dinky Kong and Dixie Kong

Trivia

  • Despite his name being featured in the title, Donkey Kong does not appear in Donkey Kong Land III. However, he is mentioned in the manual's story. Aside from Diddy Kong Racing and its DS remake, this game is the only title of the Donkey Kong franchise that he does not appear in.
  • The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by ROM hacking.

References

  1. ^ a b Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved February 18, 2015.
  2. ^ Donkey Kong Land 3 on Rareware's official website (Wayback Machine)

Category:Games Category:Game Boy games Category:Game Boy Color games Category:1997 games Category:2000 games * Category:Platforming games Category:Player's Choice