Tundra Blunda: Difference between revisions

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{{image}}
{{level infobox
{{level
|image=[[File:Tundra Blunda DKL3c.png]]
|title = Tundra Blunda
|code=3-5
|code = 3 - 5
|game=''[[Donkey Kong Land III]]''
|game = ''[[Donkey Kong Land III]]''
|before=[[Surface Tension|<<]]
|difficulty = Medium
|after=[[Redwood Rampage|>>]]
|notes =
|before = [[Surface Tension|<<]]
|after = [[Redwood Rampage|>>]]
}}
}}
'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. and the fifth level of [[Blackforest Plateau]]. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Tundra Blunda features [[Lemguin]]s, which spawn from the holes in the ground indefinitely then belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. There are a few [[pit]]s that the [[Kong]]s can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".
==Layout==
When the level begins, the Kongs head down a small slope to find [[KONG Letters|the letter K]]. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the [[Star Barrel]].


'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. Located in the east of [[Blackforest Plateau]], in the snowy foothills of a mountain range, it is the fifth level in this area. To complete it, [[Dixie Kong]] and [[Kiddy Kong]] must cross a large snowfield, home to several tribes of [[Lemguin]]s. Indeed, these sharp-billed penguins have dug many holes in the tundra, from which they leap out to attack the [[Kong]]s. In addition, Dixie and Kiddy will have to face gangs of [[Skidda]]s and [[Krimp]]s; [[Knocka]]s are especially dangerous in this level, since the icy, slippery ground allows them to knock the Kongs back farther than in other areas. [[Knik-Knak]]s also populate this snowfield. This level's [[Koin]] can only be reached by jumping over the end flag.  
About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.


==Enemies==
*[[Knocka]]
*[[Krimp]]
*[[Lemguin]]
*[[Knik-Knak|Niknak]]
*[[Skidda]]


"Tundra Blunda" is this game's equivalent of "[[Lemguin Lunge]]" from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''.  
==Items and objects==
The following items and objects appear in the following quantities:
*[[DK Barrel]]: 3
===K-O-N-G Letters===
*'''K:''' Underneath the first Skidda encountered.
*'''O:''' Found near a Lemguin hole.
*'''N:''' Found in a pit to the right of a Niknak
*'''G:''' Underneath a Skidda, in front of a house.


== Trivia ==
===DK Coin===
*"Blunda" is a modified orthograph for "Blunder". The word was probably changed so that it would rhyme with "Tundra".
[[File:Tundra Blunda DKL3 Koin.png|thumb|The Koin of Tundra Blunda]]
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3'' was not included in this [[Gameboy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in "Tundra Blunda".  
At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
{{br}}


<br clear="all">
==Bonus Levels==
{{Blackforest Plateau}}
{{multiframe|[[File:Tundra Blunda DKL3 Bonus Level 1.png]] [[File:Tundra Blunda DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
{{Northern Kremisphere}}
*'''''Bash the Baddies!''''': At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
*'''''Find the Token!''''': After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.


[[Category: Donkey Kong Levels]]
==Gallery==
[[Category: Northern Kremisphere]]
<gallery>
[[Category: Donkey Kong Places]]
Tundra Blunda DKL3 Letter K.png|Dixie approaching the letter K
[[Category: Deserts and Tundras]]
Tundra Blunda DKL3 Skidda defeated.png|Dixie defeats a Skidda
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=レンギンのにわ
|JapR=Rengin no Niwa
|JapM=Lemguin Garden
}}
 
==Trivia==
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
*In later revisions of ''Donkey Kong Land III'' (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.
{{DKL3}}
[[Category:Donkey Kong Land III levels]]
[[Category:Northern Kremisphere]]
[[Category:Snowscapes]]

Latest revision as of 21:23, January 2, 2024

Level
Tundra Blunda
Screenshot of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 3-5
Game Donkey Kong Land III
<< Directory of levels >>

Tundra Blunda is the seventeenth level in Donkey Kong Land III. and the fifth level of Blackforest Plateau. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like Lemguin Lunge from Donkey Kong Country 3: Dixie Kong's Double Trouble!, Tundra Blunda features Lemguins, which spawn from the holes in the ground indefinitely then belly slide toward Dixie Kong and Kiddy Kong. There are a few pits that the Kongs can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".

Layout[edit]

When the level begins, the Kongs head down a small slope to find the letter K. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the Star Barrel.

About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Underneath the first Skidda encountered.
  • O: Found near a Lemguin hole.
  • N: Found in a pit to the right of a Niknak
  • G: Underneath a Skidda, in front of a house.

DK Coin[edit]

Dixie Kong holding a Steel Barrel toward the Koin of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Tundra Blunda

At the very end, the Kongs must jump over the End of Level Flag to find the Koin. They must pick up a nearby Steel Barrel and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the DK Coin.

Bonus Levels[edit]

Dixie Kong in the first Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong Dixie Kong in the second Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The first and second Bonus Levels respectively
  • Bash the Baddies!: At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden Bonus Barrel. In the Bonus Level, Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the Bonus Coin appears on the rightmost part of the Bonus Level.
  • Find the Token!: After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese レンギンのにわ
Rengin no Niwa
Lemguin Garden

Trivia[edit]

  • Since the song "Frosty Frolics" from Donkey Kong Country 3: Dixie Kong's Double Trouble! was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
  • In later revisions of Donkey Kong Land III (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.