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{{level
{{level infobox
|title=Tundra Blunda
|image=[[File:Tundra Blunda DKL3c.png]]
|image=[[File:Tundrablunda.PNG|160px]]
|code=3-5
|code=3 - 5
|game=''[[Donkey Kong Land III]]''
|game=''[[Donkey Kong Land III]]
|notes=This level prominently features [[Lemguin]]s and [[Knocka]]s.
|before=[[Surface Tension|<<]]
|before=[[Surface Tension|<<]]
|after=[[Redwood Rampage|>>]]
|after=[[Redwood Rampage|>>]]
}}
}}
'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. Located in the east of [[Blackforest Plateau]], in the snowy foothills of a mountain range, it is the fifth level in this area.  
'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. and the fifth level of [[Blackforest Plateau]]. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Tundra Blunda features [[Lemguin]]s, which spawn from the holes in the ground indefinitely then belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. There are a few [[pit]]s that the [[Kong]]s can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".
==Layout==
When the level begins, the Kongs head down a small slope to find [[KONG Letters|the letter K]]. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the [[Star Barrel]].


To complete this level, [[Dixie Kong]] and [[Kiddy Kong]] must cross a large snowfield, home to several tribes of [[Lemguin]]s. Indeed, these sharp-billed penguins have dug many holes in the tundra, from which they leap out to attack the [[Kong]]s. In addition, Dixie and Kiddy have to face gangs of [[Skidda]]s and [[Krimp]]s. Other enemies, [[Knocka]]s, are also especially dangerous in this level, since the icy, slippery ground allows them to knock the Kongs back farther than in other areas. [[Knik-Knak]]s also populate this snowfield.  
About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.


Noticeably, Tundra Blunda is this game's equivalent to [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''.
==Enemies==
*[[Knocka]]
*[[Krimp]]
*[[Lemguin]]
*[[Knik-Knak|Niknak]]
*[[Skidda]]


==Level layout==
==Items and objects==
When the level begins, the Kongs head down a small slope to find the letter K. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the [[Star Barrel]].
The following items and objects appear in the following quantities:
*[[DK Barrel]]: 3
===K-O-N-G Letters===
*'''K:''' Underneath the first Skidda encountered.
*'''O:''' Found near a Lemguin hole.
*'''N:''' Found in a pit to the right of a Niknak
*'''G:''' Underneath a Skidda, in front of a house.


About halfway through the level, the group has to cross a large gap by bouncing on some Knik-Knaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Knik-Knaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.
===DK Coin===
[[File:Tundra Blunda DKL3 Koin.png|thumb|The Koin of Tundra Blunda]]
At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
{{br}}


==Secrets==
==Bonus Levels==
===Bonus Levels===
{{multiframe|[[File:Tundra Blunda DKL3 Bonus Level 1.png]] [[File:Tundra Blunda DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
*At the very start of the level, the apes should head backwards and pass a Knocka to find a house top. If they jump upwards on the center of it, they land in a hidden [[Bonus Barrel]]. It takes them to a [[Bonus Level]], where they need to run through the area and defeat some Buzzes with barrels. Once all the foes are defeated, a [[Bonus Coin]] appears at the end of the stage.
*'''''Bash the Baddies!''''': At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
*A while after the letter K, the heroes can find a lone Knik-Knak floating in the air. If they jump on it, the impact shoots them into the air, where they need to move to the left. If they land in the correct area airborne, they should land in a hidden barrel. This barrel shoots them into a Bonus Barrel, leading to a Bonus Level. There, they apes have to quickly run through an area full of slippery hills. On their journey, they need to watch out for some dangerous Lemguins. At the end of the stage, the primates can find the Bonus Coin.
*'''''Find the Token!''''': After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.


===DK Coin===
==Gallery==
*At the end of the level, the heroes have to jump over the flagpole to find the [[Koin]] with the [[DK Coin]]. To defeat the odd [[Kremling]], they need to pick up a nearby [[Steel Keg|steel keg]] and stand on him. While on the foe's strong shield, they should throw the keg at the nearest wall. The barrel should bounce back and hit the distracted Koin. This defeats the enemy, thus giving the Kongs the DK Coin.
<gallery>
Tundra Blunda DKL3 Letter K.png|Dixie approaching the letter K
Tundra Blunda DKL3 Skidda defeated.png|Dixie defeats a Skidda
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=レンギンの庭
|Jap=レンギンのにわ
|JapR=Rengin no Niwa
|JapR=Rengin no Niwa
|JapM=Lemguin Garden
|JapM=Lemguin Garden
Line 35: Line 52:


==Trivia==
==Trivia==
*"Blunda" is a modified orthograph for "blunder". The word was probably changed so that it would rhyme with "tundra".
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
*In later revisions of ''Donkey Kong Land III'' (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.
*In later revisions of ''Donkey Kong Land III'' (namely English v1.1 and Japanese), a pit was added after the last steel keg at the end of the level.
{{NIWA|DKWiki=1}}
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Land III Levels]]
[[Category:Donkey Kong Land III levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]

Latest revision as of 21:23, January 2, 2024

Level
Tundra Blunda
Screenshot of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 3-5
Game Donkey Kong Land III
<< Directory of levels >>

Tundra Blunda is the seventeenth level in Donkey Kong Land III. and the fifth level of Blackforest Plateau. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like Lemguin Lunge from Donkey Kong Country 3: Dixie Kong's Double Trouble!, Tundra Blunda features Lemguins, which spawn from the holes in the ground indefinitely then belly slide toward Dixie Kong and Kiddy Kong. There are a few pits that the Kongs can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".

Layout[edit]

When the level begins, the Kongs head down a small slope to find the letter K. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the Star Barrel.

About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Underneath the first Skidda encountered.
  • O: Found near a Lemguin hole.
  • N: Found in a pit to the right of a Niknak
  • G: Underneath a Skidda, in front of a house.

DK Coin[edit]

Dixie Kong holding a Steel Barrel toward the Koin of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Tundra Blunda

At the very end, the Kongs must jump over the End of Level Flag to find the Koin. They must pick up a nearby Steel Barrel and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the DK Coin.

Bonus Levels[edit]

Dixie Kong in the first Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong Dixie Kong in the second Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The first and second Bonus Levels respectively
  • Bash the Baddies!: At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden Bonus Barrel. In the Bonus Level, Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the Bonus Coin appears on the rightmost part of the Bonus Level.
  • Find the Token!: After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese レンギンのにわ
Rengin no Niwa
Lemguin Garden

Trivia[edit]

  • Since the song "Frosty Frolics" from Donkey Kong Country 3: Dixie Kong's Double Trouble! was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
  • In later revisions of Donkey Kong Land III (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.