Koco Channel: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 17: Line 17:
==Secrets==
==Secrets==
===Bonus Level(s)===
===Bonus Level(s)===
*After the Star Barrel, the monkeys should head over to the hidden barrel containing Squitter. After that, the spider will have to build his web platforms over the large hill to the left. Once he gets over this hill, he will make his way to another hill. Using web platforms to get on the ledge, he will find a [[Bonus Barrel]]. After passing a No Animal Sign, he will turn back into the Kongs and be able to enter the barrel, taking him to a [[Bonus Level]]. There, the Kongs will need to swim and run through another riverbank, avoiding some enemies. At the end of the stage, they will find a [[Bonus Coin]].
*After the final No Animal Sign, the heroes should jump into the nearest water area and swim into the passageway to the left. Soon, they will find a Bonus Barrel. It will take them to a Bonus Level where they will need to swim through a riverbank area and collect many stars in water and on the banks. After obtaining every star, a Bonus Coin will appear at the end of the stage.


===DK Coin===
===DK Coin===
*Right after the letter K, the heroes will find a Knik-Knac floating in the air. They should bounce on the foe and make their way airborne onto a high ledge. There, they will find a [[Steel Barrel|steel keg]], which they should carry over to a [[Koin]] found nearby. The Koin, with the [[DK Coin]], will be able to protect himself from most attacks, but the monkeys can throw the keg at a wall while standing on him, making the barrel bounce back and hit him. This will defeat the foe, thus giving the Kongs the DK Coin.


==Trivia==
==Trivia==

Revision as of 10:33, May 1, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Level Koco Channel is the fifth level in the classic Game Boy and Game Boy Color game, Donkey Kong Land III. Located in the south-west part of Cape Codswallop, it is the fifth level in the area.

This level takes place on a damp river bank, where the vegetation appears to be much shorter than it was in Donkey Kong Country 3: Dixie Kong's Double Trouble's riverbank areas, as it mostly consists of small conifers, mushrooms and lichen. To complete the level, Dixie Kong and Kiddy Kong will have to swim through narrow underwater tunnels, but as the name suggests, the river is full of Kocos. These clownfishes can sometimes be hard to avoid, as there is little space to do so. Sneeks and Knik-Knaks can be found outside of water, on the banks. In the second half of the level, the Kongs will find Squitter the Spider in a Animal Barrel. Like most insects and arachnids, Squitter cannot swim, therefore the friendly spider will have to create web platforms to cross the river. Squitter's webs also prove very useful to defeat the aggressive Krimps.

Level Layout

Secrets

Bonus Level(s)

  • After the Star Barrel, the monkeys should head over to the hidden barrel containing Squitter. After that, the spider will have to build his web platforms over the large hill to the left. Once he gets over this hill, he will make his way to another hill. Using web platforms to get on the ledge, he will find a Bonus Barrel. After passing a No Animal Sign, he will turn back into the Kongs and be able to enter the barrel, taking him to a Bonus Level. There, the Kongs will need to swim and run through another riverbank, avoiding some enemies. At the end of the stage, they will find a Bonus Coin.
  • After the final No Animal Sign, the heroes should jump into the nearest water area and swim into the passageway to the left. Soon, they will find a Bonus Barrel. It will take them to a Bonus Level where they will need to swim through a riverbank area and collect many stars in water and on the banks. After obtaining every star, a Bonus Coin will appear at the end of the stage.

DK Coin

  • Right after the letter K, the heroes will find a Knik-Knac floating in the air. They should bounce on the foe and make their way airborne onto a high ledge. There, they will find a steel keg, which they should carry over to a Koin found nearby. The Koin, with the DK Coin, will be able to protect himself from most attacks, but the monkeys can throw the keg at a wall while standing on him, making the barrel bounce back and hit him. This will defeat the foe, thus giving the Kongs the DK Coin.

Trivia