Swanky's Sideshow: Difference between revisions

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{{location infobox
{{location infobox
|image=Swanky's Sideshow DKC3.png
|image=[[File:Swanky's Sideshow DKC3.png|256px]]
|greaterloc=[[Northern Kremisphere]]
|greater_location=[[Northern Kremisphere]]
|inhabitants=[[Swanky Kong]]
|inhabitants=[[Swanky Kong]]
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
}}
}}
{{quote|If you bump into Cranky, tell him to stop wasting his money on Swanky's bonus games.|Wrinkly Kong|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
{{quote|If you bump into Cranky, tell him to stop wasting his money on Swanky's bonus games.|Wrinkly Kong|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
'''Swanky's Sideshow''', also named '''Swanky Kong's Sideshow''',<ref>''[[Nintendo Power]]'' volume 90, page 29.</ref> '''Swanky's Tent''',<ref>''Nintendo Power'' volume 89, page 33.</ref> and '''Swanky's Side Show''',<ref>''Nintendo Magazine System'' (UK) issue 51, page 21.</ref> is a large circus-themed attraction where [[Swanky Kong]] hosts three ball-tossing [[minigame]]s. It only appears in the original [[Super Nintendo Entertainment System|Super Nintendo]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Swanky's Sideshow is optional and the Kongs can play it for prizes. There is a Swanky's Sideshow in every world except for [[Krematoa]]. In the [[Game Boy Advance]] remake, Swanky runs a minigame known as [[Swanky's Dash]] instead.
'''Swanky's Sideshow''', also named '''Swanky Kong's Sideshow''',<ref>''[[Nintendo Power]]'' Volume 90, page 29.</ref> '''Swanky's Tent''',<ref>''Nintendo Power'' Volume 89, page 33.</ref> and '''Swanky's Side Show''',<ref>''Nintendo Magazine System'' (UK) Issue 51, page 21.</ref> is a large circus-themed attraction where [[Swanky Kong]] hosts three ball-tossing [[minigame]]s. It only appears in the original [[Super Nintendo Entertainment System|Super Nintendo]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Swanky's Sideshow is optional and the Kongs can play it for prizes. There is a Swanky's Sideshow in every world except for [[Krematoa]]. In the [[Game Boy Advance]] remake, Swanky runs a minigame known as [[Swanky's Dash]] instead.


In every mode, the primary objective is for [[Dixie Kong|Dixie]] or [[Kiddy Kong|Kiddy]] (depending on which [[Kong]] is active) to throw balls at targets held by cardboard [[Kremling]]s. Their opponent is [[Cranky Kong]], who rambles before a match and afterward. Cranky has a different reaction for each mode that he either wins or loses at.
In every mode, the primary objective is for [[Dixie Kong|Dixie]] or [[Kiddy Kong|Kiddy]] (depending on which [[Kong]] is active) to throw balls at targets held by cardboard [[Kremling]]s. Their opponent is [[Cranky Kong]], who rambles before a match and afterward. Cranky has a different reaction for each mode that he either wins or loses at.


All three modes cost two [[bear coin]]s to play. If the Kongs win, Swanky rewards four bear coins and several [[Banana|Banana Bunch]]es to them, sometimes even a [[Red Balloon]]. If they lose, Swanky gives Dixie and Kiddy a consolation prize of one bear coin and a few [[banana]]s.
All three modes cost two [[bear coin]]s to play. If the Kongs win, Swanky rewards four bear coins and several [[Banana|Banana Bunch]]es to them, sometimes even a [[Red Balloon]]. If they lose, Swanky gives Dixie and Kiddy a consolation prize of one bear coin and a few [[banana]]s.
 
==Modes==
== Modes ==
[[File:Swanky's Sideshow DKC3 Race to 25.png|thumb|256px|Gameplay of the Race to 25 mode]]
[[File:Swanky's Sideshow DKC3 Race to 25.png|thumb|left|256px|Gameplay of the Race to 25 mode]]
*'''Head to Head:''' In this mode, a meter with five sections, one of which is red, is displayed on the right of the screen. The active Kong's face is at the top and Cranky's is at the bottom. Depending on which character hit a target, the red section moves either up or down a notch. The active Kong and Cranky must throw balls at targets until the red section reaches either the top or the bottom of the meter. Dixie and Kiddy win if the red section reaches the top, but Cranky wins if it reaches the bottom.
*'''Head to Head:''' In this mode, a meter with five sections, one of which is red, is displayed on the right of the screen. The active Kong's face is at the top and Cranky's is at the bottom. Depending on which character hit a target, the red section moves either up or down a notch. The active Kong and Cranky must throw balls at targets until the red section reaches either the top or the bottom of the meter. Dixie and Kiddy win if the red section reaches the top, but Cranky wins if it reaches the bottom.
*'''Race to 25:''' Dixie or Kiddy compete against Cranky to hit 25 targets within a minute. If the active Kong and Cranky do not hit 25 targets within the time limit, then the Kong that hit the most targets wins.
*'''Race to 25:''' Dixie or Kiddy compete against Cranky to hit 25 targets within a minute. If the active Kong and Cranky do not hit 25 targets within the time limit, then the Kong that hit the most targets wins.
*'''Endurance:''' Dixie or Kiddy compete against Cranky to hit targets, however, the first Kong to miss a target loses.
*'''Endurance:''' Dixie or Kiddy compete against Cranky to hit targets, however, the first Kong to miss a target loses.
==Gallery==
<gallery widths=180>
File:Swanky's Sideshow Artwork.png|Artwork of Swanky's Sideshow
</gallery>
==Names in other languages==
{{foreign names
|Jap=スワンキーのテント
|JapR=Suwankī no Tento
|JapM=Swanky's Tent
|Jap2=スワンキーのサイドショー<ref>''Super Donkey Kong 3: Nazo no Kremis-tō'' instruction booklet, page 23.</ref>
|Jap2R=Suwankī no Saidoshō
|Jap2M=Swanky's Sideshow
|Ita=Il show di Swanky<ref>''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian booklet, pag. 49</ref><br>Gioco del lancio<ref>''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian booklet, pag. 44</ref>
|ItaM=The Swanky's show<br>Throwing game
}}


==Trivia==
==Trivia==
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{{DKC3}}
{{DKC3}}
[[Category:Buildings]]
[[Category:Circuses]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong minigames]]
[[Category:Donkey Kong minigames]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Swankys Show]]
[[de:Swankys Show]]

Latest revision as of 19:17, November 21, 2023

Swanky's Sideshow
Swanky's Sideshow DKC3.png
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Greater location Northern Kremisphere
Inhabitants Swanky Kong
“If you bump into Cranky, tell him to stop wasting his money on Swanky's bonus games.”
Wrinkly Kong, Donkey Kong Country 3: Dixie Kong's Double Trouble!

Swanky's Sideshow, also named Swanky Kong's Sideshow,[1] Swanky's Tent,[2] and Swanky's Side Show,[3] is a large circus-themed attraction where Swanky Kong hosts three ball-tossing minigames. It only appears in the original Super Nintendo version of Donkey Kong Country 3: Dixie Kong's Double Trouble!. Swanky's Sideshow is optional and the Kongs can play it for prizes. There is a Swanky's Sideshow in every world except for Krematoa. In the Game Boy Advance remake, Swanky runs a minigame known as Swanky's Dash instead.

In every mode, the primary objective is for Dixie or Kiddy (depending on which Kong is active) to throw balls at targets held by cardboard Kremlings. Their opponent is Cranky Kong, who rambles before a match and afterward. Cranky has a different reaction for each mode that he either wins or loses at.

All three modes cost two bear coins to play. If the Kongs win, Swanky rewards four bear coins and several Banana Bunches to them, sometimes even a Red Balloon. If they lose, Swanky gives Dixie and Kiddy a consolation prize of one bear coin and a few bananas.

Modes[edit]

Gameplay of the Race to 25 mode of Swanky's Sideshow in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Gameplay of the Race to 25 mode
  • Head to Head: In this mode, a meter with five sections, one of which is red, is displayed on the right of the screen. The active Kong's face is at the top and Cranky's is at the bottom. Depending on which character hit a target, the red section moves either up or down a notch. The active Kong and Cranky must throw balls at targets until the red section reaches either the top or the bottom of the meter. Dixie and Kiddy win if the red section reaches the top, but Cranky wins if it reaches the bottom.
  • Race to 25: Dixie or Kiddy compete against Cranky to hit 25 targets within a minute. If the active Kong and Cranky do not hit 25 targets within the time limit, then the Kong that hit the most targets wins.
  • Endurance: Dixie or Kiddy compete against Cranky to hit targets, however, the first Kong to miss a target loses.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スワンキーのテント
Suwankī no Tento
スワンキーのサイドショー[4]
Suwankī no Saidoshō
Swanky's Tent

Swanky's Sideshow

Italian Il show di Swanky[5]
Gioco del lancio[6]
The Swanky's show
Throwing game

Trivia[edit]

References[edit]

  1. ^ Nintendo Power Volume 90, page 29.
  2. ^ Nintendo Power Volume 89, page 33.
  3. ^ Nintendo Magazine System (UK) Issue 51, page 21.
  4. ^ Super Donkey Kong 3: Nazo no Kremis-tō instruction booklet, page 23.
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian booklet, pag. 49
  6. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian booklet, pag. 44