Kreeping Klasps: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added French translation and meaning.)
m (minor edit)
Line 8: Line 8:
|after=[[Tracker Barrel Trek|>>]]
|after=[[Tracker Barrel Trek|>>]]
}}
}}
'''Kreeping Klasps''' is the thirteenth [[level]] in the popular [[Super Nintendo]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It is also the third area of [[Cotton-Top Cove]].
'''Kreeping Klasps''' is the thirteenth [[level]] of the popular [[Super Nintendo]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It is also the third area of [[Cotton-Top Cove]].


During this stilt level, the [[Kong]]s will have to make their way over a long wharf and cross large gaps of water. Unfortunately, a [[Nibbla]] will be swimming throughout the large river, and can attack the monkeys at the moment they fall into the water. So, the heroes will need to use long tightropes to cross these area of water. However, even above water, the area can be dangerous. As the monkeys climb along the many tightropes around the level, they will meet the explosive enemies, [[Klasp]]s, who will move along the ropes with them. One touch of these foes, and the Kongs will be damaged. Other enemies in this stilt level include [[Re-Koil]]s, [[Kobble]]s and [[Buzz (species)|Buzzes]], whom the heroes will also have to watch out for.
During this stilt level, the [[Kong]]s will have to make their way over a long wharf and cross large gaps of water. Unfortunately, a [[Nibbla]] will be swimming throughout the large river, and can attack the monkeys at the moment they fall into the water. So, the heroes will need to use long tightropes to cross these area of water. However, even above water, the area can be dangerous. As the monkeys climb along the many tightropes around the level, they will meet the explosive enemies, [[Klasp]]s, who will move along the ropes with them. One touch of these foes, and the Kongs will be damaged. Other enemies in this stilt level include [[Re-Koil]]s, [[Kobble]]s and [[Buzz (species)|Buzzes]], whom the heroes will also have to watch out for.

Revision as of 19:56, October 31, 2011

Template:Level Kreeping Klasps is the thirteenth level of the popular Super Nintendo game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the third area of Cotton-Top Cove.

During this stilt level, the Kongs will have to make their way over a long wharf and cross large gaps of water. Unfortunately, a Nibbla will be swimming throughout the large river, and can attack the monkeys at the moment they fall into the water. So, the heroes will need to use long tightropes to cross these area of water. However, even above water, the area can be dangerous. As the monkeys climb along the many tightropes around the level, they will meet the explosive enemies, Klasps, who will move along the ropes with them. One touch of these foes, and the Kongs will be damaged. Other enemies in this stilt level include Re-Koils, Kobbles and Buzzes, whom the heroes will also have to watch out for.

Level Layout

When the level begins, the Kongs will make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they will hop over a small gap and grab onto another tightrope. On this long tightrope, they will have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they will make it to a third tightrope. At the end of this rope, they will make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes will be up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they will have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope will throw the Kongs into the Star Barrel.

About halfway into the level, the group will head onto another tightrope over the deadly water. Jumping over another Klasp, they will soon get onto another long rope. Hopping onto another rope above it, they will enter an area with three nearby Klasps. Avoiding each one, they will make it back on the boardwalks. On this safe pathway, they will walk down a slanted boardwalk and hop to a small tightrope with the letter N on it. After this, the two monkeys will need to bounce on a Re-Koil to make it to another tightrope. Once they hop off of the first rope, they will find the letter G. Farther on, they will hop to a few more rope, avoiding some Klasps, to make it to a very small tightrope. Jumping off of this rope will take the Kongs to three Re-Koils, all occupying their own platform. After bouncing off of each one and grabbing onto the next tightrope, Kiddy and Dixie will have to avoid a Klasp and hop to another rope. On this rope, they will be greeted by a second Klasp. Dodging the foe, they will soon make it onto more boardwalks. Walking a little farther, the group will eventually find a rather small flagpole. If they grab onto the end of the pole, the flag will rise and the level will end.

Secrets

Bonus Levels

  • Shortly after the letter K, the heroes will be on a tightrope where they will find two Buzzes quickly moving above them. Before being hit by the wasp-like foes, they should jump to the small rope above them and then hop into the Bonus Barrel above that. It will lead them into a Bonus Level, where they will need to jump back and fourth between two tightrope to grab fifteen Green Bananas. Once fifteen of the strange bananas are collected, the Bonus Coin will appear nearby.
  • After the Star Barrel, the heroes will make their way to a set of tightropes. There, they will find a group of three Klasps climbing through the small area. If the monkeys hop onto the tightrope below them and then drop down from there, they should land in a hidden barrel. This barrel will blast them into a Bonus Barrel, taking them to another Bonus Level. There, they will have to climb across a long tightrope, avoiding a few Klasps. At the end of the stage, they will find the Bonus Coin on a small boardwalk.

DK Coin

  • At the end of the level, the heroes will see a Koin with the DK Coin. His shield will protect him from most attacks, so the heroes will need to defeat him with a steel barrel, located right past the flagpole. With the barrel, the Kons should stand on the Koin and throw the keg at a wall. While the Kremling is distracted, the steel keg will bounce back and hit him in the side. This will defeat the foe and give the monkeys his DK Coin.

Names in Other Languages

Template:Foreignname