Klubba's Kiosk: Difference between revisions

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{{location-infobox
{{location infobox
|image=Klubba'skiosk.png
|image=[[File:Klubbas Kiosk DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Game Boy Advance version
|caption=[[Klubba]] talking to [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]]
|greater_location=[[Crocodile Isle]]
|width=256
|greaterloc=[[Crocodile Isle]]
|capital=
|ruler=[[Klubba]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
}}
}}
'''Klubba's Kiosk''' is the name of a small outpost manned by the [[Kremling]] [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a small outpost operated by [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is where he was assigned by [[King K. Rool|Kaptain K. Rool]] to prevent others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk is first accessible in the second area of [[Crocodile Isle]], [[Crocodile Cauldron]]. The Kiosk can be later found in every area after Crocodile Cauldron (except [[The Flying Krock]]). The Klubba's Kiosk of K.Rool's Keep is on Donkey Kong Island.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]). In ''Donkey Kong Country 2: Diddy's Kong Quest'', a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly [[Gloomy Gulch]] as hinted in ''Donkey Kong Land 2''. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options:


In ''Donkey Kong Land 2'', Klubba's Kiosk is found on the map of [[Crocodile Isle]] near [[Gloomy Gulch]].
*'''Pay Up''': If the Kongs pay fifteen [[Kremkoin]]s to Klubba, he allows them to enter the Lost World. The Kongs can access the [[Monkey Museum]] and a specific level from a Klubba's Kiosk in each world.
*'''Fight Him!''': If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
*'''Run Away''': This option is identical to '''Fight Him!''', except the Kongs leave without being attacked.


There is not much in Klubba's Kiosk, except a small boarded up shack with the word "TOLL" painted on the roof of it in large white letters. Near the shack is a blue and white punching bag with a picture of [[Diddy Kong]]'s face on it; nearby this is a pair of boxing gloves hanging from a wall.
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:


[[Klubba]] himself stands nearby his shack on a small wooden bridge that hangs above a large fissure.  In order to pass this bridge, Klubba must be paid a certain number of [[Kremkoin]]s. On the other side of the bridge is a shining, floating gold barrel that can transport the Kongs to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. If one of the Kongs opt to fight Klubba, he will knock them out of his kiosk with his club. The [[Bag a Bug]] mini-game he offers is a [[Game Boy Advance]] remake exclusive.
*[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] - [[Crocodile Cauldron]]
*[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] - [[Krem Quay]]
*[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] - [[Krazy Kremland]]
*[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] - [[Gloomy Gulch]]
*[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] - [[K. Rool's Keep]]


Oddly, no matter where the Kongs access Klubba's Kiosk from (be it [[Crocodile Cauldron|a volcano]], the [[Krem Quay|swamp]], or an [[Krazy Kremland|amusement park]]) it is always located in a foggy wooded area.
If the Kongs re-enter a Klubba's Kiosk where they had already paid a fee, they go straight to the Golden Barrel, and Klubba's menu is not brought up. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access the final area, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], from any Klubba's Kiosk. Klubba's Kiosk is lastly seen as the background setting for the ending's Cast of Characters.


==In-game Description==
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to [[Kong Kollege]]. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.
'''Instruction Booklet (GBA)''':
*"''The towering Klubba demands payment of anyone who would cross his bridge, and he'll only accept Kremkoins. If you're feeling brave, why not challenge him to a little game.''"


==Gallery==
===''Donkey Kong Land 2''===
<gallery>
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']]
File:Klubba's Kiosk (Donkey Kong Country 2 GBA).png|Klubba's Kiosk in the [[Game Boy Advance]] remake.
In ''Donkey Kong Land 2'', unlike previously, there is only one Klubba's Kiosk, which is accessed from the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Klubba's Kiosk received some differences in its design, including no longer being engulfed by a polluted swamp nor having a Golden Barrel. However, there is a swamp environment depicted in the background, and the toll Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Lastly, Klubba's Kiosk is still used as the background scene in the ending's Cast of Characters.
</gallery>
 
Klubba offers only two options:
 
*'''PAY UP''': Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World, unlike ''Donkey Kong Country 2: Diddy's Kong Quest'', where levels are accessed individually. Once Klubba is paid, the option changes to '''ENTER LOSTWORLD'''.
*'''RUN AWAY''': Klubba yells at Diddy or Dixie, prompting them to leave Klubba's Kiosk.
 
==Profiles and statistics==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet. Page 26.</ref>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>''Donkey Kong Country 2'' GBA instruction booklet. Page 19.</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッバの<span class="explain" title="みは">見張</span>り<span class="explain" title="ごや">小屋</span>
|Jap=クラッバの{{hover|見張|みは}}{{hover|小屋|ごや}}<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet. Page 31.</ref>
|JapR=Kurabba no Miharigoya
|JapR=Kurabba no Miharigoya
|JapM=Klubba's Lookout Cabin
|Ita=Chiosco di Kulbba<ref>''[[Donkey Kong Land 2]]'' Italian manual. Page 25.</ref>
|Ita2=Kiosko di Pikkio
|ItaM=Klubba's Kiosk
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s
}}
}}


==Trivia==
==Trivia==
*Tipped over [[Oil Drum]]s can be spotted in the background of Klubba's Kiosk. These barrels were originally from the ''[[Donkey Kong (game)|Donkey Kong arcade]] game''.
*In ''Donkey Kong Country 2: Diddy's Kong Quest'', the map for [[K. Rool's Keep]] shows the Klubba's Kiosk icon over [[Donkey Kong Island]] despite it not taking place there.
*In the Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Kongs only need to visit each Klubba's Kiosk once to make the five levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] appear. After paying all seventy-five [[Kremkoin]]s to Klubba, just visiting any toolbooth to enter the Lost World will make all five levels accessible on the same map. In the Super Nintendo version, only one level is available on the same map, excluding [[Krocodile Kore]].
 
*Also in the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the background color of Klubba's Kiosk is different in each world depending on the world itself.
==References==
<references/>


{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Places]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 00:03, February 2, 2024

Klubba's Kiosk
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Donkey Kong Country 2: Diddy's Kong Quest
Klubba greeting Diddy.
Game Boy Advance version
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Greater location Crocodile Isle
Inhabitants Klubba
“Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk is a small outpost operated by Klubba in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is where he was assigned by Kaptain K. Rool to prevent others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned oil drum). In Donkey Kong Country 2: Diddy's Kong Quest, a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly Gloomy Gulch as hinted in Donkey Kong Land 2. A Klubba's Kiosk appears in most worlds except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options:

  • Pay Up: If the Kongs pay fifteen Kremkoins to Klubba, he allows them to enter the Lost World. The Kongs can access the Monkey Museum and a specific level from a Klubba's Kiosk in each world.
  • Fight Him!: If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
  • Run Away: This option is identical to Fight Him!, except the Kongs leave without being attacked.

The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:

If the Kongs re-enter a Klubba's Kiosk where they had already paid a fee, they go straight to the Golden Barrel, and Klubba's menu is not brought up. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access the final area, Krocodile Kore, from any Klubba's Kiosk. Klubba's Kiosk is lastly seen as the background setting for the ending's Cast of Characters.

In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, Bag a Bug, where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to Kong Kollege. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.

Donkey Kong Land 2[edit]

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba's Kiosk in Donkey Kong Land 2

In Donkey Kong Land 2, unlike previously, there is only one Klubba's Kiosk, which is accessed from the Crocodile Isle map, to the left of Gloomy Gulch. Klubba's Kiosk received some differences in its design, including no longer being engulfed by a polluted swamp nor having a Golden Barrel. However, there is a swamp environment depicted in the background, and the toll Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Lastly, Klubba's Kiosk is still used as the background scene in the ending's Cast of Characters.

Klubba offers only two options:

  • PAY UP: Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World, unlike Donkey Kong Country 2: Diddy's Kong Quest, where levels are accessed individually. Once Klubba is paid, the option changes to ENTER LOSTWORLD.
  • RUN AWAY: Klubba yells at Diddy or Dixie, prompting them to leave Klubba's Kiosk.

Profiles and statistics[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[1]
  • Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[2]

Names in other languages[edit]

Language Name Meaning
Japanese クラッバの見張小屋[3]
Kurabba no Miharigoya
Klubba's Lookout Cabin

Italian Chiosco di Kulbba[4]
Kiosko di Pikkio
Klubba's Kiosk
Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s

Trivia[edit]

  • In Donkey Kong Country 2: Diddy's Kong Quest, the map for K. Rool's Keep shows the Klubba's Kiosk icon over Donkey Kong Island despite it not taking place there.

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet. Page 26.
  2. ^ Donkey Kong Country 2 GBA instruction booklet. Page 19.
  3. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet. Page 31.
  4. ^ Donkey Kong Land 2 Italian manual. Page 25.