Klubba's Kiosk: Difference between revisions

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(adding my old work from dk wiki & rewriting/revising)
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{{location-infobox
{{location-infobox
|image=Klubbas Kiosk DKC2.png
|image=Klubbas Kiosk DKC2.png
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|width=256
|width=256
|greaterloc=[[Crocodile Isle]]
|greaterloc=[[Crocodile Isle]]
|capital=
|ruler=[[Klubba]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
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}}
}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a small outpost operated by [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is where he was assigned by [[King K. Rool|Kaptain K. Rool]] to prevent others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. A Klubba's Kiosk is in most worlds except for [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]].


'''Klubba's Kiosk''' is the name of a small outpost manned by the [[Kremling]] [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[Oil Drum]]). In ''Donkey Kong Country 2: Diddy's Kong Quest'' a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place around a spooky forest.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk is first accessible in the second area of [[Crocodile Isle]], [[Crocodile Cauldron]]. The Kiosk can be later found in every area after Crocodile Cauldron (except [[The Flying Krock]]). The Klubba's Kiosk of K.Rool's Keep is on Donkey Kong Island.
== History ==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubba's Kiosk DKC2 GBA.png|thumb|Diddy in Klubba's Kiosk in the Game Boy Advance version]]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the Kongs first encounter Klubba in [[Crocodile Cauldron]]. He gives a few options to Diddy and Dixie:


In ''Donkey Kong Land 2'', Klubba's Kiosk is found on the map of [[Crocodile Isle]] near [[Gloomy Gulch]].
* '''Pay Up''': If the Kongs pay fifteen [[Kremkoin]]s to Klubba, he allows them to enter the Lost World. The Kongs can access the [[Monkey Museum]] and a specific level from a Klubba's Kiosk in each world.
* '''Fight!!!''': If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
* '''[[Bag a Bug]]''' (exclusive to the [[Game Boy Advance]] version): If chosen, the Kongs pay Klubba five [[Banana Coin]]s to play a mini-game called Bag a Bug; in the mini-game, either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The Kongs' reward improves based on how many they caught (the prizes consist of [[Banana]]s, [[Banana#Banana Bunches|Banana Bunches]], or [[Red Balloon]]s).
* '''Run Away''': This option is identical to '''Fight!!!'''


There is not much in Klubba's Kiosk, except a small boarded up shack with the word "TOLL" painted on the roof of it in large white letters. Near the shack is a blue and white punching bag with a picture of [[Diddy Kong]]'s face on it; nearby this is a pair of boxing gloves hanging from a wall.
These are the levels that can be accessed from the corresponding Klubba's Kiosk of a world:
 
{| class="dktable-brown"
[[Klubba]] himself stands nearby his shack on a small wooden bridge that hangs above a large fissure.  In order to pass this bridge, Klubba must be paid a certain number of [[Kremkoin]]s. On the other side of the bridge is a shining, floating gold barrel that can transport the Kongs to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. If one of the Kongs opt to fight Klubba or run away, he will knock them out of his kiosk with his club. In ''Donkey Kong Land 2'', the only options are "Pay up" or "Run away". The [[Bag a Bug]] mini-game he offers is a [[Game Boy Advance]] remake exclusive.
 
Oddly, no matter where the Kongs access Klubba's Kiosk from (be it [[Crocodile Cauldron|a volcano]], the [[Krem Quay|swamp]], or an [[Krazy Kremland|amusement park]]) it is always located in a foggy wooded area.
 
==Locations==
{|class="dktable-brown" width=20%
|-
!World
!World
!Lost World entry
![[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] entryway
|-
|-
|[[Crocodile Cauldron]] || [[Jungle Jinx]]
|[[Crocodile Cauldron]]
|[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]
|-
|-
|[[Krem Quay]] || [[Black Ice Battle]]
|[[Krem Quay]]
|[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]
|-
|-
|[[Krazy Kremland]] || [[Klobber Karnage]]
|[[Krazy Kremland]]
|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|-
|[[Gloomy Gulch]] || [[Fiery Furnace]]
|[[Gloomy Gulch]]
|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|-
|[[K. Rool's Keep]] || [[Animal Antics]]
|[[K. Rool's Keep]]
|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
|}
After all 75 Kremkoins are paid to Klubba, [[Krocodile Kore]] is accessible at the Lost World from any Kiosk.
{{br|left}}
In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid a fee of Kremkoins to Klubba. In both versions of the game, after the Kongs pay all 75 Kremkoins to Klubba, they can access the final area, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], from any Klubba's Kiosk.


In ''Donkey Kong Land 2'', there is only one Kiosk, accessible from [[Crocodile Isle]]. It becomes available after the Kongs defeat [[Kreepy Krow]] at Gloomy Gulch.
If the Kongs re-enter a Klubba's Kiosk which they already paid a fee at, they directly enter the Golden Barrel without the options menu being brought up. In the Game Boy Advance version, the options are first brought up to Diddy and Dixie, regardless whether or not they have paid Kremkoins at that kiosk. The remake also has a different scenery based on the current world, just like [[Kong Kollege]].
 
Klubba's Kiosk is the background setting for the ending's Cast of Characters. The Game Boy Advance version shows various scenes, although Klubba's Kiosk is not one of them.
 
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|left|Klubba's Kiosk in ''Donkey Kong Land 2''.]]
Klubba's Kiosk reappears in ''Donkey Kong Land 2''. Unlike its previous appearance, there is only one Klubba's Kiosk, and it appears on the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Diddy and Dixie can access it after completing Gloomy Gulch.
 
Klubba's Kiosk has some design changes for its first appearance. It is no longer engulfed by a polluted swamp, and the Golden Barrel no longer appears. Most of the background scenery was removed except for the toll. A swamp environment appears in the background. The location was effectively mirrored as Klubba appears on the left side rather than on the right side.
 
Klubba offers only two options:
*'''PAY UP''': Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World. Unlike ''Donkey Kong Country 2'', each level of the Lost World is completed in order, like the other worlds. After the Kongs pay him, the option is changed to '''ENTER LOSTWORLD'''.
*'''RUN AWAY''': Klubba yells at Diddy or Dixie, who leave out of Klubba's Kiosk. Unlike the previous game, Klubba does not whack the Kongs with his club to force them out of the area.
 
Like the previous game, Klubba's Kiosk remains as the background scene in the ending's Cast of Characters.


==Instruction booklet descriptions==
==Instruction booklet descriptions==
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 26}}
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 26}}
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?|''Donkey Kong Country 2'' GBA instruction booklet, page 19}}
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?|''Donkey Kong Country 2'' GBA instruction booklet, page 19}}
==Gallery==
<gallery>
Klubbas Kiosk DKL2.png|In ''Donkey Kong Land 2''
Klubba's Kiosk DKC2 GBA.png|Klubba's Kiosk in the [[Game Boy Advance]] remake.
Bag a Bug map.png|Klubba's Kiosk can be seen from [[Bag a Bug]]'s map.
</gallery>


==Names in other languages==
==Names in other languages==
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|JapM=Klubba's Lookout Cabin
|JapM=Klubba's Lookout Cabin
}}
}}
==Trivia==
*Tipped over [[Oil Drum]]s can be spotted in the background of Klubba's Kiosk. These barrels were originally from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
*In the Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Kongs only need to visit each Klubba's Kiosk once to make the five levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] appear. After paying all seventy-five [[Kremkoin]]s to Klubba, just visiting any toolbooth to enter the Lost World will make all five levels accessible on the same map. In the Super Nintendo version, only one level is available on the same map, excluding [[Krocodile Kore]].
*Also in the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the background color of Klubba's Kiosk is different in each world depending on the world itself.


{{DKC2}}
{{DKC2}}

Revision as of 01:04, September 9, 2019

Template:Location-infobox

“Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk is a small outpost operated by Klubba in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is where he was assigned by Kaptain K. Rool to prevent others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area. A Klubba's Kiosk is in most worlds except for Gangplank Galleon and The Flying Krock.

Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned Oil Drum). In Donkey Kong Country 2: Diddy's Kong Quest a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place around a spooky forest.

History

Donkey Kong Country 2: Diddy's Kong Quest

Klubba greeting Diddy.
Diddy in Klubba's Kiosk in the Game Boy Advance version

In Donkey Kong Country 2: Diddy's Kong Quest, the Kongs first encounter Klubba in Crocodile Cauldron. He gives a few options to Diddy and Dixie:

  • Pay Up: If the Kongs pay fifteen Kremkoins to Klubba, he allows them to enter the Lost World. The Kongs can access the Monkey Museum and a specific level from a Klubba's Kiosk in each world.
  • Fight!!!: If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
  • Bag a Bug (exclusive to the Game Boy Advance version): If chosen, the Kongs pay Klubba five Banana Coins to play a mini-game called Bag a Bug; in the mini-game, either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The Kongs' reward improves based on how many they caught (the prizes consist of Bananas, Banana Bunches, or Red Balloons).
  • Run Away: This option is identical to Fight!!!

These are the levels that can be accessed from the corresponding Klubba's Kiosk of a world:

World Lost World entryway
Crocodile Cauldron Jungle Jinx
Krem Quay Black Ice Battle
Krazy Kremland Klobber Karnage
Gloomy Gulch Fiery Furnace
K. Rool's Keep Animal Antics

In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid a fee of Kremkoins to Klubba. In both versions of the game, after the Kongs pay all 75 Kremkoins to Klubba, they can access the final area, Krocodile Kore, from any Klubba's Kiosk.

If the Kongs re-enter a Klubba's Kiosk which they already paid a fee at, they directly enter the Golden Barrel without the options menu being brought up. In the Game Boy Advance version, the options are first brought up to Diddy and Dixie, regardless whether or not they have paid Kremkoins at that kiosk. The remake also has a different scenery based on the current world, just like Kong Kollege.

Klubba's Kiosk is the background setting for the ending's Cast of Characters. The Game Boy Advance version shows various scenes, although Klubba's Kiosk is not one of them.

Donkey Kong Land 2

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba's Kiosk in Donkey Kong Land 2.

Klubba's Kiosk reappears in Donkey Kong Land 2. Unlike its previous appearance, there is only one Klubba's Kiosk, and it appears on the Crocodile Isle map, to the left of Gloomy Gulch. Diddy and Dixie can access it after completing Gloomy Gulch.

Klubba's Kiosk has some design changes for its first appearance. It is no longer engulfed by a polluted swamp, and the Golden Barrel no longer appears. Most of the background scenery was removed except for the toll. A swamp environment appears in the background. The location was effectively mirrored as Klubba appears on the left side rather than on the right side.

Klubba offers only two options:

  • PAY UP: Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World. Unlike Donkey Kong Country 2, each level of the Lost World is completed in order, like the other worlds. After the Kongs pay him, the option is changed to ENTER LOSTWORLD.
  • RUN AWAY: Klubba yells at Diddy or Dixie, who leave out of Klubba's Kiosk. Unlike the previous game, Klubba does not whack the Kongs with his club to force them out of the area.

Like the previous game, Klubba's Kiosk remains as the background scene in the ending's Cast of Characters.

Instruction booklet descriptions

“The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)”
Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 26
“The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?”
Donkey Kong Country 2 GBA instruction booklet, page 19

Names in other languages

Language Name Meaning
Japanese クラッバのみはり小屋
Kurabba no Miharigoya
Klubba's Lookout Cabin