Sheepy Shop: Difference between revisions

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(trimmed info, specifically on Memory (as it has its own page). also was badly written)
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The '''Sheepy Shop''' is the general store of [[Bear (character)|Bear]] in ''[[Donkey Kong Land III]]''. Similar to [[Bazaar's General Store]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'', it is where Dixie and Kiddy Kong can buy [[item]]s. There is a store in every world of ''Donkey Kong Land III''.
{{location-infobox
|image=Sheepy Shop DKL3C.png
|captipn=[[Dixie Kong]] meets [[Bear (character)|Bear]] in the Sheepy Shop.
|width=160
|greaterloc=[[Northern Kremisphere]]
|inhabitants=[[Bear (character)|Bear]]
|first_appearance=''[[Donkey Kong Land III]]'' ([[List of games by date#1997|1997]])
|latest_appearance=''[[Donkey Kong Land III|Donkey Kong GB: Dinky Kong & Dixie Kong]]'' ([[List of games by date#2000|2000]])
}}
The '''Sheepy Shop''' is a store operated by [[Bear (character)|Bear]] in ''[[Donkey Kong Land III]]''. It is a multi-purpose location, as it fills in for [[Funky Kong|Funky]]'s and [[Cranky Kong|Cranky]]'s roles in the first two games of the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. The store acts somewhat of a successor to [[Bazaar's General Store]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Sheepy Shop appears in every world, including the [[Lost World (Donkey Kong Land III)|Lost World]].


==Activities==
==Options==
[[Image:Donkey_Kong_Land_3_Card_Game.png|thumb|right|The card game played in the Sheepy Shop.]]
[[File:Donkey Kong Land 3 Card Game.png|thumb|left|Memory is the first option in Sheepy Shop.]]
For a certain amount of [[Bear Coin]]s, the Kongs can do one of three things:
 
* The first offer that Bear makes is to play a memory game, but only if the Kongs have acquired a certain amount of [[Bonus Coin]]s; the coins, though, are not traded in, but merely act to "unlock" the game. The first time the Kongs enter a specific world's store, the game, if available, can be played for free, but if it is not completed the first time, Bear begins to charge five Bear Coins per play. In the game, there are 10 pairs of cards (for 20 total). On each card is a picture of either an [[Extra Life Balloon]], a [[Banana|Banana Bunch]], a [[Bear Coin]], a [[DK Coin]], [[Dixie Kong]], [[Kiddy Kong]], [[Squawks the Parrot]], [[Ellie the Elephant]], [[Squitter the Spider]], or [[Enguarde the Swordfish]]. Within a time limit, the Kongs must match all ten pairs of cards. This needs to be played six times (each successive iteration of the game requires a progressively higher number of Bonus Coins to be offered by Bear), with each time becoming progressively harder (i.e., less time). Depending on which cards are uncovered before time runs out, Bear will reward the Kongs with such items as Banana Bunches, Extra Life Balloons, Bear Coins, and a DK Coin (only one per shop). In addition, if all cards are flipped successfully before time expires, the Kongs will receive a [[Stop Watch]]; again, there is only one of these per shop, for a total of six out of the twelve necessary to beat the game; the other six are obtained by beating the last boss.
*'''[[Memory]]''': The first offer that Bear makes is to play a generic card-flipping game, Memory. In each world, [[Dixie Kong|Dixie]] or [[Kiddy Kong|Kiddy]] are allowed to play it for free, but are subsequently charged five [[Bear Coin]]s for later attempts. After the game's timer runs out, Bear rewards prizes to the Kongs based on their performance, inlcuding [[Banana|Banana Bunches]], [[Extra Life Balloon]]s, [[Bear Coin]]s, and a [[DK Coin]]; only one DK Coin is handed out per location. Aditionally, if every card is flipped over before the time runs out, the Kongs also receive a [[Stop Watch]]. Like the DK Coin, only one Stop Watch is handed out in each location.
:The memory game also has an optional record to be beaten, which starts out at 31 seconds upon starting a new save file. Every time it is beaten, Bear will be surprised and will give the Kongs 5 additional Bear Coins (resulting in 6 altogether). Bear will also mention a cheat code to be used on the title screen: if Up, Up, Down, Left, and Right are pressed, the card game will be played after pressing Start on this screen.  
*'''Hint:''' For two Bear Coins, Bear provides advice to Dixie and Kiddy on a level of the current world.
* For two Bear Coins, Dixie and Kiddy can be provided a helpful hint pertaining to a certain location on that particular world.
*'''Teleport:''' Starting in [[Primate Plains]], Bear charges five Bear Coins for the Kongs to take a "test-drive" in his teleporter. Similar to [[Funky's Flights]], this sends the Kongs to the main world map, where they can select from previously visited worlds.
* Starting in [[Primate Plains]], Bear will offer the Kongs a "test-drive" in his teleport for five Bear Coins. Similar to [[Funky's Flights]], this will teleport Dixie and Kiddy to any of the seven worlds that they have previously visited. Unfortunately, unlike Funky's Flights, the Kongs have to pay every time to use the teleport.
{{br}}
== Gallery ==
<gallery>
Sheepy Shop DKL3.png|In the original Game Boy version.
</gallery>


== Names in other languages ==
== Names in other languages ==

Revision as of 01:16, August 25, 2018

Template:Location-infobox The Sheepy Shop is a store operated by Bear in Donkey Kong Land III. It is a multi-purpose location, as it fills in for Funky's and Cranky's roles in the first two games of the Donkey Kong Country series. The store acts somewhat of a successor to Bazaar's General Store in Donkey Kong Country 3: Dixie Kong's Double Trouble!. The Sheepy Shop appears in every world, including the Lost World.

Options

File:Donkey Kong Land 3 Card Game.png
Memory is the first option in Sheepy Shop.
  • Memory: The first offer that Bear makes is to play a generic card-flipping game, Memory. In each world, Dixie or Kiddy are allowed to play it for free, but are subsequently charged five Bear Coins for later attempts. After the game's timer runs out, Bear rewards prizes to the Kongs based on their performance, inlcuding Banana Bunches, Extra Life Balloons, Bear Coins, and a DK Coin; only one DK Coin is handed out per location. Aditionally, if every card is flipped over before the time runs out, the Kongs also receive a Stop Watch. Like the DK Coin, only one Stop Watch is handed out in each location.
  • Hint: For two Bear Coins, Bear provides advice to Dixie and Kiddy on a level of the current world.
  • Teleport: Starting in Primate Plains, Bear charges five Bear Coins for the Kongs to take a "test-drive" in his teleporter. Similar to Funky's Flights, this sends the Kongs to the main world map, where they can select from previously visited worlds.

Gallery

Names in other languages

Language Name Meaning
Japanese クマさんのお店

Bear Shop