Seabed Shanty: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Category:Bodies of water" to "Category:Aquatic areas")
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{levelbox
{{level infobox
|image=[[File:Seabed Shanty DKL3c.png]]
|image=[[File:Seabed Shanty DKL3c.png]]
|code=1-2
|code=1-2
Line 6: Line 6:
|after=[[Ford Knocks|>>]]
|after=[[Ford Knocks|>>]]
}}
}}
'''Seabed Shanty''' is the second level of ''[[Donkey Kong Land III]]'' and of the first world, [[Cape Codswallop]]. It is located at the southeast corner of the world, and it takes place in the arm of the sea that separates the previous level, [[Red Wharf]], from the rest of the world.
'''Seabed Shanty''', named '''Coral''' in the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, is the second level of ''[[Donkey Kong Land III]]'' and of the first world, [[Cape Codswallop]]. Following after [[Red Wharf]], Seabed Shanty is the first underwater level. It involves [[Dixie Kong]] and [[Kiddy Kong]] having to swim between the large coral reefs and avoiding enemies along the path. There are three [[Animal Barrel]]s of [[Enguarde]], each in a different part of the level. The [[Kong]]s can optionally transform into Enguarde, who can defeat the enemies in his path. The different paths of Seabed Shanty make it like a maze, but there are formations of [[banana]]s pointing the path to the end. Seabed Shanty is one of the twelve playable levels in Time Attack mode, where the [[Level Flag]] has to be reached within one minute and twenty seconds. Unlike other levels in Time Attack, a hidden shortcut is required to reach the [[Level Flag]] on time; toward the end, the Kongs have to swim up a long, slanted pathway of coral until going into the wall, where a [[Barrel Cannon]] will catch them and blast them through a few more and lastly to the Level Flag.
 
==Summary==
[[File:Seabed Shanty shortcut.png|thumb|left|160px|The shortcut required to complete the level in Time Attack mode]]
Seabed Shanty is the first underwater level in the game. It involves [[Dixie Kong]] and [[Kiddy Kong]] having to swim between the large coral reefs, avoiding the numerous [[Koco]]s, [[Bounty Bass]]es and [[Bazza]]s. Many [[Lurchin]]s are in the second half of the level. There are three [[Animal Barrel]]s of [[Enguarde]], each in a different part of the level. The [[Kong]]s can optionally transform into Enguarde, who can defeat the enemies in his path. The different paths of Seabed Shanty make it like a maze, although there are arrow-shaped [[banana]]s that point out the direction that the Kongs or Enguarde must go. Seabed Shanty, along with later underwater levels, are the only levels where the [[DK Coin]] is acquired without defeating a [[Koin]].
 
Seabed Shanty is one of the twelve playable levels in the unlockable [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, where it is renamed "Coral", after its level theme. In the mode, Dixie and Kiddy are required to reach the [[Level Flag]] within one minute and twenty seconds. The Kongs cannot swim fast enough to reach the Level Flag on time, so in order to reach it, the Kongs must take a hidden shortcut near the end of the level, where the Kongs swim up a long, slanted pathway of coral. If the Kongs swim into the wall, they are caught in a [[Barrel Cannon]], which blasts them between more Barrel Cannons until they finally reach the Level Flag.
{{br}}
==Layout==
==Layout==
The level begins with the monkeys swimming through a wide, underwater path. If they curve around the bend, they can find an [[Animal Barrel]] with Enguarde in it, though it is completely optional to get him. Traveling through more of the level, the heroes follow several arrows, directing them to an area occupied by some Bazzas. Avoiding the swift enemies, they continue along the path, making some twists and turns and occasionally meeting Bazzas. Hovering downwards from a group of Bazzas, the monkeys move past more fish foes and travel to the left at the bottom of the area. Soon, they pass a [[No Animal Sign]], which turns Enguarde back into the Kongs if he was used. Farther into the level, the apes swim along the long passageways and soon find the letter O, as well as the [[Star Barrel]].
The level begins with the Kongs swimming through a wide, underwater path. If they curve around the bend, they can find an [[Animal Barrel]] with Enguarde in it, though it is completely optional to get him. Traveling through more of the level, the heroes follow several arrows, directing them to an area occupied by some Bazzas. Avoiding the swift enemies, they continue along the path, making some twists and turns and occasionally meeting Bazzas. Hovering downwards from a group of Bazzas, the Kongs move past more fish foes and travel to the left at the bottom of the area. Soon, they pass a [[No Animal Sign]], which turns Enguarde back into the Kongs if he was used. Farther into the level, the apes swim along the long passageways and soon find [[KONG Letters|the letter O]], as well as the [[Star Barrel]].


About halfway through the level, the heroes head downward through a long pathway. With the help of some banana trails, they soon reach the letter N. After they swim downwards a little more, they have to go east and swim through a slanted pathway around many Lurchins. Going north from here, they meet some Bazzas and then another Animal Barrel. Just as before, the Kongs can optionally turn into Enguarde. Continuing through the stage, the apes encounter more Lurchins and then have to travel downwards past the letter G. Moving down a long, wide pathway, they have to avoid even more enemies, and then follow an arrow to the east. If they swim through this pathway, they find a flagpole. Touching the flagpole ends the level.
About halfway through the level, the heroes head downward through a long pathway. With the help of some banana trails, they soon reach the letter N. After they swim downwards a little more, they have to go east and swim through a slanted pathway around many Lurchins. Going north from here, they meet some Bazzas and then another Animal Barrel. Just as before, the Kongs can optionally turn into Enguarde. Continuing through the stage, the apes encounter more Lurchins and then have to travel downwards past the letter G. Moving down a long, wide pathway, they have to avoid even more enemies, and then follow an arrow to the east. If they swim through this pathway, they find a flagpole. Touching the flagpole ends the level.


==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Bazza]] channels: 8 (each spawn an indefinite number of Bazzas)
*[[Bazza]] channels: 8 (each spawn an indefinite number of Bazzas)
*[[Bounty Bass]]: 7 (5 in the main level, 2 in a Bonus Level)
*[[Bounty Bass]]: 7 (5 in the main level, 2 in a Bonus Level)
Line 26: Line 20:


==Items and objects==
==Items and objects==
*[[Bear Coin]]s: 3
The following items and objects appear in the following quantities:
*[[Bear coin]]s: 3
*[[DK Barrel]]s: 6
*[[DK Barrel]]s: 6
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="wikitable"
[[File:Seabed Shanty GB letter K.png|thumb|The letter K in the Game Boy version]]
!Image
*'''K:''' Below an oval-shaped coral reef
!Location
*'''O:''' Found while traveling normally through the level
|-
*'''N:''' To the right of an oval coral reef
|[[File:Seabed Shanty GB letter K.png]]
*'''G:''' Near a group of bananas shaping a down arrow
|Below an oval-shaped coral reef
{{br}}
|-
|[[File:Seabed Shanty GB letter O.png]]
|Found while traveling normally through the level
|-
|[[File:Seabed Shanty GB letter N.png]]
|To the right of an oval coral reef
|-
|[[File:Seabed Shanty GB letter G.png]]
|Near a group of bananas shaping a down arrow
|}


===DK Coin===
===DK Coin===
{|class="wikitable"
[[File:Seabed Shanty GB DK Coin.png|thumb|The location of the DK Coin]]
!Image
Near the end of the level, there is a trail of bananas pointing downward. Instead of taking the main path, the Kongs or Enguarde must instead swim upwards while moving around the coral reefs and enemies. Like other underwater levels, the [[DK Coin]] is obtained by itself, without defeating a [[Koin]], and it can found in the top corner of the coral reef.
!Location
{{br}}
|-
|[[File:Seabed Shanty GB DK Coin.png]]
|Near the end of the level, there is a trail of bananas pointing downward. Instead of taking the main path, the Kongs or Enguarde must instead swim upwards while moving around the coral reefs and enemies. The [[DK Coin]] is located in the top corner of the coral reef.
|}


==Bonus Levels==
==Bonus Levels==
{{more images|section=yes}}
Seabed Shanty has two [[Bonus room|Bonus Levels]], listed by type:
{|class="wikitable"
*'''Bash the Baddies!''': When the Kongs find the letter N, they must swim down to the left until they reach the bottom of the area. They must pass two Lurchins in a small area to reach the nearby [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs transform into Enguarde from an Animal Barrel. Enguarde has thirty seconds to swim around and defeat three Kocos and two Bounty Basses. After defeating every enemy, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears just below the starting point for Enguarde to collect.
!Image
*'''Collect the Stars!''': After the letter G, the Kongs or Enguarde must swim through a long, wide pathway between the corals. They can find a nearby group of bananas shaping a right arrow. Instead of going in the specified direction, the Kongs or Enguarde must ignore it and swim below into a small oval-shaped area with the second Bonus Barrel. In the Bonus Level, the Kongs or Enguarde have 30 seconds to swim through a large and collect 45 [[star (Donkey Kong franchise)|star]]s. After the Kongs or Enguarde collect every star, the Bonus Coin appears at the bottom-center of the area.
!Type and description
|-
|
|'''Bash the Baddies!'''<br>When the Kongs find the letter N, they must swim down to the left until they reach the bottom of the area. They must pass two Lurchins in a small area to reach the nearby [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs transform into Enguarde from an Animal Barrel. Enguarde has thirty seconds to swim around and defeat three Kocos and two Bounty Basses. After defeating every enemy, the [[Bonus Coin]] appears just below the starting point for Enguarde to collect.
|-
|
|'''Collect the Stars!'''<br>After the letter G, the Kongs or Enguarde must swim through a long, wide pathway between the corals. They can find a nearby group of bananas shaping a right arrow. Instead of going in the specified direction, the Kongs or Enguarde must ignore it and swim below into a small oval-shaped area with the second Bonus Barrel. In the Bonus Level, the Kongs or Enguarde have 30 seconds to swim through a large and collect 45 [[Star (Donkey Kong Country series)|star]]s. After the Kongs or Enguarde collect every star, the Bonus Coin appears at the bottom-center of the area.
|}


==Gallery==
==Gallery==
Line 73: Line 45:
Seabed Shanty GB No Animal Sign.png|Enguarde near a No Animal Sign to the left
Seabed Shanty GB No Animal Sign.png|Enguarde near a No Animal Sign to the left
Seabed Shanty GB banana right arrow.png|Enguarde at a group of bananas shaping a right arrow
Seabed Shanty GB banana right arrow.png|Enguarde at a group of bananas shaping a right arrow
Seabed Shanty GB letter O.png|The letter O
Seabed Shanty GB letter N.png|The letter N
Seabed Shanty GB letter G.png|The letter G
Seabed Shanty GB Level Flag.png|Enguarde reaches the Level Flag
Seabed Shanty GB Level Flag.png|Enguarde reaches the Level Flag
Seabed Shanty shortcut.png|The shortcut required to complete the level in Time Attack mode
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=バッザーの<span class=explain title="みずうみ">湖</span>
|Jap=バッザーの湖
|JapR=Bazzā no mizuumi
|JapR=Bazzā no mizuumi
|JapM=Bazza Lake
|JapM=Bazza Lake
|Fre=Bidonville des Fonds Marins
|FreM=Slum of the Seabed
|Ger=Seegrundstück
|GerM=Lake Property
|Ita=Baraccopoli sui Fondali Marini
|ItaM=Slum on the Seabed
|Spa=Chabola del Lecho Marino
|SpaM=Seabed Shack
|Kor=해저 판자집
|KorM=Undersea Shack
|ChiS=海床棚屋
|ChiSM=Seabed Shed
|ChiT=海床棚屋
|ChiTM=Seabed Shed
|Rus=Хижины морского дна
|RusM=Seabed Huts
}}
}}
{{DKL3}}
{{DKL3}}
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Aquatic areas]]
[[Category:Aquatic areas]]
[[Category:Donkey Kong Land III Levels]]
[[Category:Donkey Kong Land III levels]]

Latest revision as of 20:00, January 2, 2024

Level
Seabed Shanty
A screenshot of Seabed Shanty, the second level in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 1-2
Game Donkey Kong Land III
<< Directory of levels >>

Seabed Shanty, named Coral in the Time Attack mode, is the second level of Donkey Kong Land III and of the first world, Cape Codswallop. Following after Red Wharf, Seabed Shanty is the first underwater level. It involves Dixie Kong and Kiddy Kong having to swim between the large coral reefs and avoiding enemies along the path. There are three Animal Barrels of Enguarde, each in a different part of the level. The Kongs can optionally transform into Enguarde, who can defeat the enemies in his path. The different paths of Seabed Shanty make it like a maze, but there are formations of bananas pointing the path to the end. Seabed Shanty is one of the twelve playable levels in Time Attack mode, where the Level Flag has to be reached within one minute and twenty seconds. Unlike other levels in Time Attack, a hidden shortcut is required to reach the Level Flag on time; toward the end, the Kongs have to swim up a long, slanted pathway of coral until going into the wall, where a Barrel Cannon will catch them and blast them through a few more and lastly to the Level Flag.

Layout[edit]

The level begins with the Kongs swimming through a wide, underwater path. If they curve around the bend, they can find an Animal Barrel with Enguarde in it, though it is completely optional to get him. Traveling through more of the level, the heroes follow several arrows, directing them to an area occupied by some Bazzas. Avoiding the swift enemies, they continue along the path, making some twists and turns and occasionally meeting Bazzas. Hovering downwards from a group of Bazzas, the Kongs move past more fish foes and travel to the left at the bottom of the area. Soon, they pass a No Animal Sign, which turns Enguarde back into the Kongs if he was used. Farther into the level, the apes swim along the long passageways and soon find the letter O, as well as the Star Barrel.

About halfway through the level, the heroes head downward through a long pathway. With the help of some banana trails, they soon reach the letter N. After they swim downwards a little more, they have to go east and swim through a slanted pathway around many Lurchins. Going north from here, they meet some Bazzas and then another Animal Barrel. Just as before, the Kongs can optionally turn into Enguarde. Continuing through the stage, the apes encounter more Lurchins and then have to travel downwards past the letter G. Moving down a long, wide pathway, they have to avoid even more enemies, and then follow an arrow to the east. If they swim through this pathway, they find a flagpole. Touching the flagpole ends the level.

Enemies[edit]

The following enemies appear in the following quantities:

  • Bazza channels: 8 (each spawn an indefinite number of Bazzas)
  • Bounty Bass: 7 (5 in the main level, 2 in a Bonus Level)
  • Koco: 17 (14 in the main level, 3 in a Bonus Level)
  • Lurchin: 18

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Enguarrde finds the letter K in Seabed Shanty in the original Game Boy version of Donkey Kong Land III
The letter K in the Game Boy version
  • K: Below an oval-shaped coral reef
  • O: Found while traveling normally through the level
  • N: To the right of an oval coral reef
  • G: Near a group of bananas shaping a down arrow

DK Coin[edit]

Enguarrde finds the DK Coin in Seabed Shanty in the original Game Boy version of Donkey Kong Land III
The location of the DK Coin

Near the end of the level, there is a trail of bananas pointing downward. Instead of taking the main path, the Kongs or Enguarde must instead swim upwards while moving around the coral reefs and enemies. Like other underwater levels, the DK Coin is obtained by itself, without defeating a Koin, and it can found in the top corner of the coral reef.

Bonus Levels[edit]

Seabed Shanty has two Bonus Levels, listed by type:

  • Bash the Baddies!: When the Kongs find the letter N, they must swim down to the left until they reach the bottom of the area. They must pass two Lurchins in a small area to reach the nearby Bonus Barrel. In the Bonus Level, the Kongs transform into Enguarde from an Animal Barrel. Enguarde has thirty seconds to swim around and defeat three Kocos and two Bounty Basses. After defeating every enemy, the Bonus Coin appears just below the starting point for Enguarde to collect.
  • Collect the Stars!: After the letter G, the Kongs or Enguarde must swim through a long, wide pathway between the corals. They can find a nearby group of bananas shaping a right arrow. Instead of going in the specified direction, the Kongs or Enguarde must ignore it and swim below into a small oval-shaped area with the second Bonus Barrel. In the Bonus Level, the Kongs or Enguarde have 30 seconds to swim through a large and collect 45 stars. After the Kongs or Enguarde collect every star, the Bonus Coin appears at the bottom-center of the area.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese バッザーの湖
Bazzā no mizuumi
Bazza Lake

Chinese (simplified) 海床棚屋

Seabed Shed

Chinese (traditional) 海床棚屋

Seabed Shed

French Bidonville des Fonds Marins
Slum of the Seabed
German Seegrundstück
Lake Property
Italian Baraccopoli sui Fondali Marini
Slum on the Seabed
Korean 해저 판자집

Undersea Shack

Russian Хижины морского дна

Seabed Huts

Spanish Chabola del Lecho Marino
Seabed Shack