Kremkoin: Difference between revisions

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(Actually, I'll just link to Pirate Panic's trivia.)
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[[File:Kremkoin Sprite.gif|frame|left]]
[[File:Kremkoin Sprite.gif|frame|left]]
'''Kremkoins''' are large golden [[coin]]s found in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
A '''Kremkoin''' is a large golden [[coin]] that is rewarded for completing a [[Bonus Area]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Kremkoins are required collectibles in both games, and are currency that [[Diddy Kong|Diddy]] and [[Dixie Kong]] use to bribe [[Klubba]] into accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Kremkoins were replaced with [[Bonus Coin]]s in the respective games' sequel, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.


In ''Donkey Kong Country 2'', two to three Kremkoins are found in every level. In order to obtain a Kremkoin, [[Diddy Kong]] and [[Dixie Kong]] must find a [[Bonus Area]] and beat its challenge.  Once the task is done, a Kremkoin will be awarded to them; a Kremkoin can also be obtained by defeating a game boss. Kremkoins are needed to pay off the Kremling [[Klubba]]; once Klubba is paid fifteen Kremkoins, he will allow the [[Kong]]s entrance to a portion of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. There are seventy-five Kremkoins in the game, though there is a cheat on the [[Pirate_Panic_(Donkey_Kong_Country_2:_Diddy's_Kong_Quest)#Trivia|Pirate Panic]] level that allows the Kongs to collect all of them at once.
==Description==
There are usually two or three Kremkoins to collect in every level, depending on the number of Bonus Areas in that level. A Kremkoin is also rewarded for defeating a world boss the first time. When a Kremkoin is obtained, its counter briefly appears on screen and increments by a number, to indicate that it has been obtained. If [[Diddy Kong]] and [[Dixie Kong]] redo a previously-completed Bonus Area or boss fight, the Kremkoin has a white check mark on it and does not add to the total.


In ''[[Donkey Kong Land 2]]'', Kremkoins serve the same purpose as in ''Donkey Kong Country 2''; they are needed to pay for access to the Lost World. In this game, there are only forty-seven Kremkoins, and they all have to be given to Klubba at once to enter the Lost World.
In ''Donkey Kong Country 2'', there are 75 Kremkoins in total. The [[Kong]]s must pay 15 of them to [[Klubba]] at each of [[Klubba's Kiosk|his kiosk]]s for him to allow them to enter a specific [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level from within that world. Every Lost World level has one Bonus Area, and they reward a [[DK Coin]] at the end rather than a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing [[Krocodile Kore]].


In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'', Kremkoins are replaced with [[Bonus Coin]]s.
In ''Donkey Kong Land 2'', there are fewer Kremkoins to obtain, with there being 47 in total. Instead of paying for access to individual levels, the Kongs must make a one-time payment of all 47 Kremkoins at Klubba's Kiosk to enter the Lost World in its entirety.  


==Trivia==
==Trivia==
*In the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], there are Bonus Barrels, but when beaten, these Bonus Barrels yield [[DK Coin]]s instead of a Kremkoin. Because of this, there are no Kremkoins to be found in the Lost World.
*In ''Donkey Kong Country 2'', there is a cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)#Trivia|Pirate Panic]] that allows the Kongs to collect all 75 Kremkoins at once. This feature was removed from the [[Game Boy Advance]] version.
**Likewise, the player is given a DK Coin instead of a Kremkoin for clearing [[Krocodile Kore]].


{{Coins}}
{{Coins}}

Revision as of 10:40, April 23, 2019

Template:Item-infobox

Kremkoin

A Kremkoin is a large golden coin that is rewarded for completing a Bonus Area in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Kremkoins are required collectibles in both games, and are currency that Diddy and Dixie Kong use to bribe Klubba into accessing the Lost World. Kremkoins were replaced with Bonus Coins in the respective games' sequel, Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.

Description

There are usually two or three Kremkoins to collect in every level, depending on the number of Bonus Areas in that level. A Kremkoin is also rewarded for defeating a world boss the first time. When a Kremkoin is obtained, its counter briefly appears on screen and increments by a number, to indicate that it has been obtained. If Diddy Kong and Dixie Kong redo a previously-completed Bonus Area or boss fight, the Kremkoin has a white check mark on it and does not add to the total.

In Donkey Kong Country 2, there are 75 Kremkoins in total. The Kongs must pay 15 of them to Klubba at each of his kiosks for him to allow them to enter a specific Lost World level from within that world. Every Lost World level has one Bonus Area, and they reward a DK Coin at the end rather than a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing Krocodile Kore.

In Donkey Kong Land 2, there are fewer Kremkoins to obtain, with there being 47 in total. Instead of paying for access to individual levels, the Kongs must make a one-time payment of all 47 Kremkoins at Klubba's Kiosk to enter the Lost World in its entirety.

Trivia

  • In Donkey Kong Country 2, there is a cheat in Pirate Panic that allows the Kongs to collect all 75 Kremkoins at once. This feature was removed from the Game Boy Advance version.