K. Rool's Keep: Difference between revisions

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Arctic Abyss 2.png|'''[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]'''<br>The first level, Arctic Abyss involves traveling through an ice cavern, and there are two instances when Enguarde is transformed into.  
Arctic Abyss 2.png|'''[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]'''<br>The first level, Arctic Abyss involves traveling through an ice cavern, and there are two instances when Enguarde is transformed into.  
Windy Well DKL2.png|'''[[Windy Well (Donkey Kong Land 2)|Windy Well]]'''<br>The second level, Windy Well takes place in a mine shaft with a strong gust of wind that carries Diddy and Dixie upward.  
Windy Well DKL2.png|'''[[Windy Well (Donkey Kong Land 2)|Windy Well]]'''<br>The second level, Windy Well takes place in a mine shaft with a strong gust of wind that carries Diddy and Dixie upward.  
Dungeon Danger DKL2.png|'''[[Dungeon Danger]]'''<br>The third level, Dungeon Danger takes place in a castle with no distinct features, and it replaces Castle Crush from ''Donkey Kong Land 2''.
Dungeon Danger DKL2.png|'''[[Dungeon Danger]]'''<br>The third level, Dungeon Danger takes place in a castle with no distinct features, and it replaces Castle Crush from ''Donkey Kong Country 2''.
Clapper's Cavern DKL2.png|'''[[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]]'''<br>The fourth level, Clapper's Cavern requires the player to jump on Clappers to temporarily freeze the water into ice, as the water itself is too cold to swim in and therefore damages the Kongs.  
Clapper's Cavern DKL2.png|'''[[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]]'''<br>The fourth level, Clapper's Cavern requires the player to jump on Clappers to temporarily freeze the water into ice, as the water itself is too cold to swim in and therefore damages the Kongs.  
Chain Link Chamber DKL2.png|'''[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves the player having to climb across horizontal ropes and up vertical ropes.  
Chain Link Chamber DKL2.png|'''[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves the player having to climb across horizontal ropes and up vertical ropes.  

Revision as of 21:40, March 2, 2024

K. Rool's Keep
K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>

Template:Quote2 K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

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Donkey Kong Land 2

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Gallery

Names in other languages

Language Name Meaning
Japanese 山頂「クロコブルグ」[1]
Sanchō no Toride "Kurokoburugu"
Mountaintop Fortress “Crocburg”

French Castel de K. Rool
K. Rool's Castle
German K. Rools Reich
K. Rool's Realm
Italian Forte K. Rool
Fort K. Rool
Spanish Guarida de K. Rool
K. Rool's Lair

References

  1. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 29.