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{{world infobox
{{world infobox
|image=[[File:Gloomy Gulch.png|256px]]
|image=[[File:Gloomy Gulch.png|200px]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|levels=5
|levels=5
Line 6: Line 6:
|after=[[K. Rool's Keep|>>]]
|after=[[K. Rool's Keep|>>]]
}}
}}
{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (species)|ropes]] that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
{{quote2|You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil [[Kremling]] spirits known as [[Kloak]] and [[Kackle]]. Even the [[Rope (ghost)|rope]]s that once provided a safe way to climb over obstacles are now ghostly and insubstantial.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 22}}  
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}}<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 "'''''GLOOMY GULCH''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 "'''''GLOOMY GULCH''' Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone one else! Aye! Ahr! Argh-gug-gh!''"</ref> set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref>
'''Gloomy Gulch''', rarely named '''Haunted Forest''',<ref>''Nintendo Magazine System'' (AU) Issue #34, {{media link|NMS AUS issue 34 page 20 excerpt.jpg|page 20}}.</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 84</ref> A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive.


Compared to its two preceding worlds, [[Krem Quay]] and [[Krazy Kremland]], Gloomy Gulch's world map is smaller, with a size around that of the first world, [[Gangplank Galleon]]. In the [[Game Boy Advance]] remake, every world map was redesigned and extended, including Gloomy Gulch's, whose size rounds out that of previously-larger worlds.
A majority of Gloomy Gulch takes place in spooky woods, but it also features a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive. One of the wood levels has strong wind gusts, while another is covered in heavy fog. The world boss is [[Krow]]'s undead spirit, [[Kreepy Krow]], who is located and battled from the top-left corner of the area. In the ending of both games, the entirety of [[Crocodile Isle]], including Gloomy Gulch, sinks in the sea. In ''[[Donkey Kong 64]]'', the rebuilt [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] has a similar location, [[Creepy Castle]].
==Levels==
==Levels==
Like the other worlds, the level names for ''Donkey Kong Land 2'' are the same as in ''Donkey Kong Country 2''. The only level to not retain its name is Haunted Hall, which was replaced with a generic rollercoaster stage, Krazy Koaster. Despite its outdoors setting, the world map shows Krazy Koaster on the same location as Haunted Hall (a haunted house).
The level names in ''Donkey Kong Land 2'' are mostly the same as in ''Donkey Kong Country 2: Diddy's Kong Quest'', and both games have five levels and a boss level:


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{|class="dktable-brown"width=75%
<gallery widths=256>
|-style="background:#bb8855;"
GhostlyGroveSNES1.png|'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''<br>The first level, Ghostly Grove involves [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] having to travel through a dense forest, using the assistance of [[Rope (ghost)|Rope]]s along the way.
!Level!!Description!!Enemies!!Animal Friends
HauntedHallSNES1.png|'''[[Haunted Hall]]'''<br>The second level, Haunted Hall takes place in an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. There are a few sections where the Kongs have to avoid a [[Kackle]] chasing them, by touching [[Plus and Minus Barrels|Plus Barrels]] to increase a timer associated to when the Kackle attacks them while avoiding Minus Barrels, which decrease the timer.
|-
Gusty GladeSNES1.png|'''[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]'''<br>The third level, Gusty Glade is a dense forest level featuring strong [[wind]]s that can both help and interfere with Diddy and Dixie making their way through the level. [[Rattly]] can optionally be freed from an [[animal crate]] to assist the Kongs through part of the level.
|align="center"|[[File:GhostlyGroveSNES1.png|256px]]<br>'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''
Parrot Chute Panic.png|'''[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]'''<br>The fourth level, Parrot Chute Panic takes place inside a Zinger hive, which the Kongs can go through by descending with the assistance of several [[Quawks]] along the way.
|In this level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] need to get to the other side of a dense forest. [[Kloak]]s appear at various points and throw items at the duo. [[Rope (species)|Rope]]s occasionally appear to help the Kongs transverse long gaps. These gaps mainly have [[Zinger]]s patrolling around the gaps.
WebWoodsSNES.png|'''[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]'''<br>The fifth level, Web Woods takes place in a dense forest covered in mist, though the main distinction is that the player takes control of [[Squitter]] for nearly the entire level.
|[[Kloak]]<br>[[Klomp]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Klobber]]<br>[[Flitter]]<br>[[Kruncha]]
Kreepy Krow battle.png|'''Boss level: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]'''<br>The boss level, Kreepy Krow involves the Kongs fighting the [[Kreepy Krow|world boss of the same name]] on a three-floored crow's nest.
|None
</gallery>
|-
|align="center"|[[File:HauntedHallSNES1.png|256px]]<br>'''[[Haunted Hall]]'''  
|Haunted Hall is the second level of Gloomy Gulch. It is set in an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. Haunted Hall is home to [[Kackle]]s, ghosts of the hall who chase after intruders, including the Kongs. There is a timer in the level during the time when a Kackle pursues Diddy and Dixie. The timer can be adjusted with the use of [[Plus and Minus Barrels]]; the Plus Barrel adding time, and the Minus Barrel decreasing time. When the timer runs out, the Kackle injures the lead Kong. The Kongs must try to avoid each Kackle, and reach gates that the Kackles cannot bypass. After a gate, there is usually another gate where a dormant Kackle waits for the Kongs.
|[[Kackle]]<br>[[Zinger]]
|None
|-
|align="center"|[[File:Gusty GladeSNES1.png|256px]]<br>'''[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]'''
|Gusty Glade is a dense forest level much like Ghostly Grove, but with a twist; heavy gusts and winds interfere with the Kong's way of getting to the end of the level. The wind blows normally at the start of the level, and strongly blows left or right later in the level. The wind has some advantages and disadvantages; the wind allows the Kongs to perform large jumps, but also may blow them into pits or at enemies in the direction it gusts. [[Rattly the Rattlesnake|Rattly]] can be found at the start of the level if the Kongs use their [[Team-up]] move to reach a hidden area with an [[Animal Crate]] of Rattly.
|Klampon<br>[[Click-Clack]]<br>Spiny<br>[[Kutlass]]<br>[[Neek]]<br>Flitter (bonus game)<br>[[Kannon]]<br>Zinger
|[[Rattly]]
|-
|align="center"|[[File:Parrot Chute Panic.png|256px]]<br>'''[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]'''
|The level takes place inside a beehive. The Kongs must carefully glide the level by grabbing onto [[Quawks]]' talons. This Animal Friend cannot fly upwards, hence the pun, "parachute panic". There are many [[Zinger]]s throughout the level.
|Zinger<br>Klampon<br>Spiny<br>Click-Clack
|[[Quawks]]<br>[[Squawks]]
|-
|align="center"|[[File:WebWoodsSNES.png|256px]]<br>'''[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]'''
|The final level of the area is another dense forest but with a mist in the foreground. Diddy and Dixie are played as in the start of the level, but [[Squitter the Spider|Squitter]]'s [[Animal Barrel]] can be found in a small room shortly after the level's start. Squitter is now the playable character in the rest of the level, utilizing the ability to defeat enemies with webs, and create web platforms that are temporary.
|Neek<br>Kutlass<br>Kruncha<br>Klobber<br>Zinger<br>[[Kaboing]]<br>[[Krook]]<br>[[Mini-Necky]]<br>Kannon
|[[Squitter]]
|-
|align="center"|[[File:Kreepy Krow battle.png|256px]]<br>'''Boss level: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]'''
|The Kongs fight the world boss, [[Kreepy Krow]], on a three-floored crow's nest.
|Mini-Necky
|None
|}
{{br}}


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
{|class="dktable-brown"width=75%
<gallery widths=256>
|-style="background:#bb8855;"
Ghostly Grove DKL2.png||'''[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]]'''<br>The first level, Ghostly Grove has Diddy and Dixie going through a haunted forest and utilizing [[rope (ghost)|rope]]s.
!Level!!Description
Krazy Koaster.png|'''[[Krazy Koaster]]'''<br>The second level, Krazy Koaster takes place in a regular roller coaster area, replacing Haunted Hall from ''Donkey Kong Country 2: Diddy's Kong Quest''.
|-
Gusty Glade DKL2.png|'''[[Gusty Glade (Donkey Kong Land 2)|Gusty Glade]]'''<br>The third level, Gusty Glade has strong wind alternately blowing left and right every few seconds, and progressing requires taking advantage of the wind direction. Rattly can be transformed into for the first half of the level.
|align="center"|[[File:Ghostly Grove DKL2.png|160px]]<br>'''[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]]'''
Parrot Chute Panic DKL2.png|'''[[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]'''<br>The fourth level, Parrot Chute Panic involves Quawks having to descend to the bottom while avoiding Zingers. There are brief sections where Quawks revert back into Diddy and Dixie.  
|Similar to its ''Donkey Kong Country 2'' namesake, Diddy and Dixie will cross a forest, and have to utilize [[Rope (species)|ropes]] to get across abysses. Zinger enemies will be obstacles mid-air.  
Web Woods DKL2.png|'''[[Web Woods (Donkey Kong Land 2)|Web Woods]]'''<br>The fifth level, Web Woods involves Squitter having to use web platforms to travel through the level.
|-
Kreepy Krow DKL2 battle.png|'''Boss level: [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]]'''<br>The boss level, Kreepy Krow is where the Kongs fight the [[Kreepy Krow|boss of the same name]].
|align="center"|[[File:Krazy Koaster.png|160px]]<br>'''[[Krazy Koaster]]'''
</gallery>
|Krazy Koaster replaces Haunted Hall as the second level of Gloomy Gulch in ''Donkey Kong Land 2''. It serves as a more generic, non-paranormal rollercoaster stage, and is set at an amusement park.
|-
|align="center"|[[File:Gusty Glade DKL2.png|160px]]<br>'''[[Gusty Glade (Donkey Kong Land 2)|Gusty Glade]]'''
|This stage's distinguishing feature are its strong wind gusts that alternate in blowing left or right every few seconds. Diddy and Dixie must navigate this stage by taking advantage of the direction that wind is blowing. Rattly the Rattlesnake can be transformed into for the first half of the level, and the Kongs will be on their own beyond the Star Barrel.
|-
|align="center"|[[File:Parrot Chute Panic DKL2.png|160px]]<br>'''[[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]'''
|In this beehive-themed stage, Quawks the Parrot must descend to the bottom of the beehive and avoid Zingers. There are brief moments in the level where Quawks will revert back into Diddy/Dixie, who can freely fight or dodge enemies and access bonus levels, but for the most part Quawks will be used.  
|-
|align="center"|[[File:Web Woods DKL2.png|160px]]<br>'''[[Web Woods (Donkey Kong Land 2)|Web Woods]]'''
|As the level's title would imply, Squitter the Spider is prominently featured in this stage, as he will construct webs to get to the other side of the forest. He can also use his webs as an attack, defeating enemies from afar.  
|-
|align="center"|[[File:Kreepy Krow DKL2 battle.png|160px]]<br>'''Boss level: [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]]'''
|This is where the Kongs fight the world boss, [[Kreepy Krow]].
|}


==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
<u>'''Instruction booklet'''</u> (page 22): ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''
*<u>'''SNES instruction booklet'''</u> (page 22): ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''
<u>'''Player's Guide'''</u> (page 20): ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''
*<u>'''Player's Guide'''</u> (page 20): ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''
<u>'''Nintendo Power'''</u> (page 26): ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''
*<u>'''Nintendo Power'''</u> (page 26): ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''
*<u>'''GBA instruction booklet'''</u> (page 27): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''


==Gallery==
==Gallery==
Line 88: Line 45:
Gloomy Gulch DKC2 art.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Gloomy Gulch DKC2 art.png|''Donkey Kong Country 2: Diddy's Kong Quest''
KackleScene.jpg|Haunted Hall
KackleScene.jpg|Haunted Hall
Gloomy Gulch DKL2.png|''[[Donkey Kong Land 2]]''
Gloomy Gulch DKL2.png|''Donkey Kong Land 2'' map
Gloomy Gulch DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance)
Gloomy Gulch DKC2 GBA.png|In the Game Boy Advance version
</gallery>
</gallery>


Line 99: Line 56:
|Spa=Barranco Tenebroso
|Spa=Barranco Tenebroso
|SpaM=Dark Ravine
|SpaM=Dark Ravine
|Fra=Ravin Ravi
|Fre=Ravin Ravi
|FraM=Happy Gulch
|FreM=Happy Gulch
|Ger=Düsterschlucht
|Ger=Düsterschlucht
|GerM=Gloomy Canyon
|GerM=Gloomy Canyon
Line 106: Line 63:
|ItaM=Dark Glade
|ItaM=Dark Glade
}}
}}
==See also==
*[[Haunted Woods]]
*[[Creepy Castle]]
*[[Banshee Swamp]]


==References==
==References==

Latest revision as of 17:35, January 20, 2024

Gloomy Gulch
Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
<< List of worlds >>
“You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 22

Gloomy Gulch, rarely named Haunted Forest,[1] is the fifth world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a haunted area set in a dilapidated ghost town set between dark, spooky woods, with ghostly inhabitants such as Kloaks. The world takes place between Krazy Kremland and K. Rool's Keep, but in Donkey Kong Land 2, the standalone Klubba's Kiosk appears to the left of it on the Crocodile Isle map. In the official German guide for the game, it is implied that the forest is feared even by the Kremling pirates.[2] A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with Kackles, nestled in a clearing near the start, and a nearby Zinger hive.

Levels[edit]

The level names in Donkey Kong Land 2 are mostly the same as in Donkey Kong Country 2: Diddy's Kong Quest, and both games have five levels and a boss level:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • SNES instruction booklet (page 22): You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.
  • Player's Guide (page 20): Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!
  • Nintendo Power (page 26): Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!
  • GBA instruction booklet (page 27): This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese あやしの「ダークレム」[3]
Ayashi no Mori "Dākuremu"
Shady Forest “Darkrem”

French Ravin Ravi
Happy Gulch
German Düsterschlucht
Gloomy Canyon
Italian Radura Oscura
Dark Glade
Spanish Barranco Tenebroso
Dark Ravine

References[edit]

  1. ^ Nintendo Magazine System (AU) Issue #34, page 20Media:NMS AUS issue 34 page 20 excerpt.jpg.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide, page 84
  3. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 28.