Donkey Kong Land III: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Donkey_Kong_Land_3_Box_Art.jpg|250px]]<br>[[File:Dinky and Dixie Kong GBC cover art.jpg|250px]]
|image=[[File:Donkey Kong Land 3 Box Art.jpg|250px]]<br>[[File:Dinky and Dixie Kong GBC cover art.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy'''<br>{{released|USA|October 1, 1997|Europe|October 30, 1997}} '''Game Boy Color'''<br>{{released|Japan|January 28, 2000}} '''Virtual Console (3DS)'''<br>{{released|Japan|May 7, 2014|Europe|October 30, 2014|Australia|October 31, 2014|USA|February 26, 2015}}
|release='''Game Boy:'''<br>{{release|USA|October 1, 1997<ref>[https://web.archive.org/web/20110615021610/http://www.nintendo.com/consumer/gameslist/gamelist.jsp?revealed=false&dsie=&dc=false&sh=donkey%20kong%20land&gf=&pf=&wifi=false&ww=&dw=&mic=&pap=&vc=&man=&rf=&nf=&pp=&sf=&ef= Nintendo - Customer Service | Game List]. ''support.nintendo.com''. Retrieved March 16, 2023.</ref>|Europe|November 1997<ref name=Rareware>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ ''Donkey Kong Country 3'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved February 18, 2015.</ref>}} '''Game Boy Color:'''<br>{{release|Japan|January 28, 2000}} '''Virtual Console (3DS):'''<br>{{release|Japan|May 7, 2014|Europe|October 30, 2014|Australia|October 31, 2014|USA|February 26, 2015}}
|genre=Platformer
|genre=[[Genre#Platform games|Platformer]]
|modes=1 player
|modes=Single player
|ratings={{ratings|esrb=K-A|cero=A}}
|ratings={{ratings|esrb=K-A|cero=A}}
|platforms=[[Game Boy]], [[Game Boy Color]]
|platforms=[[Game Boy]], [[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]])
|media={{media|gb=1|gbc=1|3dsdl=1}}
|media={{media|gb=1|gbc=1|3dsdl=1}}
|input={{input|gb=1|gbc=1|3ds=1}}
|input={{input|gb=1|gbc=1|3ds=1}}
}}
}}
'''''Donkey Kong Land III''''' (or '''''Donkey Kong Land 3''''') is a video game for the [[Game Boy]] developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] in 1997. It is loosely based on the [[Super Nintendo]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as it shares a similar setting and characters and stars [[Dixie Kong]] and [[Kiddy Kong]]. ''Donkey Kong Land III'' is the third and final entry of the [[Donkey Kong Land (series)|''Donkey Kong Land'']] series. Like its two predecessors, it had specific [[Super Game Boy]] enhancements, including its own border, this one pocket watch themed, and is housed on a yellow cartridge.
'''''Donkey Kong Land III''''' (also formatted as '''''Donkey Kong Land 3''''')<ref>[http://web.archive.org/web/19980704233323/http://www.rare.co.uk:80/retro/backcat/gamepages/dkl3.html ''Donkey Kong Land 3'' on Rareware's official website (Wayback Machine)]</ref> is a [[Genre#Platform games|platform game]] for the [[Game Boy]] developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] in 1997. It is closely based on the [[Super Nintendo Entertainment System|SNES]] game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as it repurposes that game's graphical assets and thus features the same characters, enemies, and [[level]] environments. It also stars [[Dixie Kong]] and [[Kiddy Kong]]. ''Donkey Kong Land III'' is the third and final entry of the [[Donkey Kong Land (series)|''Donkey Kong Land'' series]]. Like its two predecessors, ''Donkey Kong Land III'' is housed on a yellow cartridge and has specific [[Super Game Boy]] enhancements, including a unique border of pocket watches.


The original Game Boy game was never released in Japan. Instead, it received a [[Game Boy Color]] port in 2000, with the unique title, '''''Donkey Kong GB: Dinky Kong & Dixie Kong''''' (ドンキーコングGB ディンキーコング&ディクシーコング). Unlike ''[[Wario Land II]]''{{'}}s port, it is not backward compatible with the Game Boy, which is evident from the transparent cartridge the game is contained in.
The original Game Boy version was never released in Japan, and it instead received a [[Game Boy Color]] [[Reissue#Ports|port]] in 2000. It is not dual-compatible with original Game Boy units, as evident from the transparent cartridge where it is contained. However, on September 9, 2020, a [[List of Donkey Kong Land III pre-release and unused content#Japanese Game Boy prototype|Japanese prototype of the Game Boy version]] was leaked. The Game Boy Color port was never released outside Japan.
 
Like its two predecessors, ''Donkey Kong Land III'' was released on the [[Nintendo 3DS]]'s [[Virtual Console]]. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy port was released in Europe and Australia in October 2014 and North America in February 2015.


Like its two predecessors, ''Donkey Kong Land III'' was released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]]. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy version was released in Europe and Australia in October 2014 and North America in February 2015.
==Story==
==Story==
The game's story takes place after the events of ''[[Donkey Kong Land 2]]'', and the [[Northern Kremisphere]] is at peace once more. During the story, announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Wanting to become part of the competition themselves, she and Kiddy decided to show the other competitors that they are just as good as the others. The story's description ends with Kiddy, not knowing much about what was going on, following Dixie into the jungle.
Announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle.


Dixie and Kiddy will confront Baron K. Roolenstein at the end of [[Tin Can Valley]], and upon defeating him, he will retreat to the Lost World. In order to access the Lost World, the Kongs must collect all of the [[DK Coin]]s and [[Stop Watch|Watch]]es in the Northern Kremisphere. DK Coins are found within each level, and Watches are obtained by finishing [[Bear (character)|Bear]]'s [[Memory]] mini-game in each world. In order to access the mini-game, the heroes need a certain amount of [[Bonus Coin]]s, which are won from [[Bonus Area]]s within each level. Within the Lost World, the Kongs must collect all the DK Coins and the final Watch to have a final showdown with Baron K. Roolenstein. Emerging victorious from the battle will crown Dixie and Kiddy as the victors of the contest. Baron K. Roolenstein will then concede the remaining six Watches and allow the Kongs to try out the [[#Time_Attack_mode|Time Attack]] mode.
After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of [[Tin Can Valley]]. To access the Lost World, Dixie and Kiddy must collect every [[DK Coin]] and [[Watch (Donkey Kong Land III)|Watch]]. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Watch to engage in the final boss battle against Baron K. Roolenstein. When the Kongs defeat him, they are crowned as the victors of the contest. Baron K. Roolenstein then concedes the remaining six Watches and allows the Kongs to try out the [[#Time Attack mode|Time Attack]] mode.


==Gameplay==
==Gameplay==
''Donkey Kong Land III'' continues the ''Donkey Kong Country''-style gameplay. The player controls two different characters, Dixie Kong and Kiddy Kong, as they progress through levels. Along the way, several minions of K. Rool and other obstacles hinder the two. Items, including [[Banana]]s and [[Bear Coin]]s, are also scattered throughout levels. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her ponytail as a whip or spin in it a [[Helicopter Twirl|helicopter-like fashion]] to slow her fall. Kiddy is a heavyweight, allowing him to hurt certain enemies Dixie can't (i.e. [[Krumple]]). However, they both lost the ability to pick each other up and throw each other due to the limitations of the Game Boy; the [[Team-up]] ability has been removed. When exploring levels, the pair must avoid enemies and use their attributes to safely move on. In levels, they can come across bonus rooms and items essential to finish the game. Also within each world is a [[Sheepy Shop]] run by [[Bear (character)|Bear]]. If Dixie and Kiddy have enough Bonus Coins, Bear will allow them to play [[Memory]], a memorization based mini-game.
''Donkey Kong Land III'' plays very similarly to ''Donkey Kong Land 2''. The player controls two different characters, Dixie and Kiddy, and only one [[Kong]] appears on-screen at a time. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her [[Helicopter Spin]] to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as [[Krumple]]s by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world.


Certain levels allow the usage of [[Animal Buddy]] companions. The Kongs can transform into these animals by using [[Animal Barrel]]s. There are a variety of buddies in the game, and they can help progress through the levels they're featured in. [[Enguarde the Swordfish]] returns from the previous games, being an adept swimmer, and can use his bill stab attack to defeat aquatic adversaries. Enguarde lost the ability to do a charge stab, but is no longer needed because there are no bonus rooms found by breaking open a wall underwater. [[Ellie the Elephant]] returns and can now use her water spray attack without having to acquire more water. She also no longer has a [[Sneek]] phobia. [[Squawks the Parrot]] is playable, unchanged from previous games, he can freely fly around and use a nut-spitting attack to defeat enemies encountered, including [[Buzz (enemy)|Buzz]] enemies. Lastly, [[Squitter the Spider]] is the fourth playable animal buddy. He can use a web spit attack and create web platforms to get over abysses, or gain height.
As the Kongs explore a level, they must avoid enemies along the way and collect items such as [[banana]]s and [[bear coin]]s along the way. Every [[Bonus Level]] is accessed from a [[Bonus Barrel]], and the reward for completing a Bonus Level's objective is a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]. Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friend]], whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.


''Donkey Kong Land III'' features six worlds, with six levels in each world. A boss battle appears at the end of each world, and must be completed to unlock the following world. The game is only considered 97% complete if the player collects every Watch, DK Coin, and Bonus Coin; a full 103% completion is only possible if every high score is beaten in the Time Attack mode.  
Each world has a [[Wrinkly Refuge]], where [[Wrinkly Kong]] saves the player's progress, and a [[Sheepy Shop]], which is run by a [[Bear (Donkey Kong Land III)|Bear]]. If Dixie and Kiddy have enough Bonus Coins, the Bar allows them to play the [[cards]] memorization minigame if they have at least a number of Bonus Coins. The Kongs are rewarded a [[Watch (Donkey Kong Land III)|Watch]] for the first time they complete a challenge in a world. In most levels, there is a [[Koin]] guarding the [[DK Coin]], except for underwater levels, where the DK Coin appears by itself like in ''Donkey Kong Land 2''. The Kongs are required to obtain every DK Coin and Watch to access the final World, the Lost World.
{{br|left}}
{{br|left}}
==Items and objects==
{{image|section=yes|Many of the sprites in ''Donkey Kong Land III'' are unique from those in earlier ''Donkey Kong Land'' games}}


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
==Characters==
|-style="background:#D3D3D3;"
===Playable characters===
!Image
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
!Name
|-
!Description
!colspan=2|Image
!width=7% rowspan=2|Name
!rowspan=2|Description
|-
!width=4%|GB
!width=4%|GBC
|-
|align="center"|[[File:Dixie Kong DKL2.png]]
|align="center"|[[File:Dixie Kong DKL3c sprite.png]]
|align="center"|[[Dixie Kong]]
|Dixie Kong is one of the two main protagonists. She can perform a [[Helicopter Spin]] to hover above pits and to spin into enemies.
|-
|align="center"|[[File:Kiddy Kong DKLIII.png]]
|align="center"|[[File:Kiddy Kong DKL3c sprite.png]]
|align="center"|[[Kiddy Kong]]
|Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack.
|}
 
===Supporting characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-
!colspan=2|Image
!width=7% rowspan=2|Name
!rowspan=2|Description
|-
!width=4%|GB
!width=4%|GBC
|-
|align="center"|[[File:Wrinkly Kong DKLIII.png]]
|align="center"|[[File:Wrinkly Kong DKL3c sprite.png]]
|align="center"|[[Wrinkly Kong]]
|Wrinkly is the only supporting [[Kong]] in the game. She resides in [[Wrinkly Refuge]], with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge.
|-
|-
| align="center" |
|align="center"|[[File:Bear DKLIII.png]]
![[Banana]]
|align="center"|[[File:Bear Sprite DKL3JP.png]]
|Floating fruit found in every level. When 100 are collected, the player is granted one extra life.
|align="center"|[[Bear (Donkey Kong Land III)|Bear]]
|Bears operate a [[Sheepy Shop]] in every world, where the Kongs can play [[cards]] if they have collected enough [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s. The Kongs can spend [[bear coin]]s for level hints or to use a Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map.
|}
 
===Animal Friends===
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-
|-
| align="center" |
!colspan=2|Image
!Banana Bunch
!width=7% rowspan=2|Name
|A bunch of bananas, worth ten bananas. Not as common as regular bananas.
!rowspan=2|Description
!width=7% rowspan=2|First level appearance
!width=7% rowspan=2|Last level appearance
|-
|-
| align="center" |
!width=4%|GB
![[Bear Coin]]s
!width=4%|GBC
|Collectable currency needed to pay [[Bear (character)|Bear]] and play his [[Memory]] game.
|-
|-
| align="center" |
|align="center"|[[File:Ellie the Elephant DKLIII.png]]
![[Bonus Coin]]s
|align="center"|[[File:DKL3 GBC Ellie sprite.png]]
|Collectable coins found at the end of [[Bonus Area]]s.
|align="center"|[[Ellie]]
|Unlike her previous appearance, Ellie the elephant can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek.
|align="center"|[[Footloose Falls]]
|align="center"|[[Rainforest Rumble]]
|-
|-
| align="center" |
|align="center"|[[File:Enguarde DKL2 sprite.png]]
![[DK Coin]]s
|align="center"|[[File:Enguarde DKL3C sprite.png]]
|Rare, large, golden coins with the "DK" logo on them. There is one in each regular level and are not easy to find. Once all are collected Diddy Kong will become a [[Cranky's Video Game Heroes|video game hero]].
|align="center"|[[Enguarde]]
|Enguarde the swordfish is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike ''Donkey Kong Land 2'', Enguarde can no longer perform a super stab.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Deep Reef Grief]]
|-
|-
| align="center" |
|align="center"|[[File:Squawks DKL2 sprite.png]]
![[Red Balloon|Extra Life Balloon]]s
|align="center"|[[File:Squawks DKL3c sprite.png]]
|Floating balloons that grant an extra life upon collecting them. Usually in hard to reach places. Oddly, they resemble Diddy Kong, even though he is not playable in the game.
|align="center"|[[Squawks]]
|Squawks the parrot can fly around the area and use a nut-spitting attack to defeat enemies in his path, including [[Buzz (enemy)|Buzz]]es.
|align="center"|[[Minky Mischief]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Squitter DKL2 sprite.png]]
![[K-O-N-G Letters]]
|align="center"|[[File:DKLIII GBC Squitter sprite.png]]
|A set of four letters found in every level. If all four are collected, the player will earn an extra life.
|align="center"|[[Squitter]]
|Squitter the spider can use a web spit attack and create web platforms to get over abysses or to gain height.
|align="center"|[[Koco Channel]]
|align="center"|[[Haunted Hollows]]
|}
|}


===Barrels===
==Enemies==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
===Kremlings===
|-style="background:#D3D3D3;"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
!Image
|-style=
!Name
!colspan=2|Image
!Description
!width=7% rowspan=2|Name
!rowspan=2|Description
!width=7% rowspan=2|First level appearance
!width=7% rowspan=2|Last level appearance
|-
!width=4%|GB
!width=4%|GBC
|-
|align="center"|[[File:Bazuka DKLIII sprite.png]]
|align="center"|[[File:DKLIII GBC Bazuka sprite.png]]
|align="center"|[[Bazuka]]
|Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular [[barrel]]s at the Kongs. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bazukas cannot be defeated because there are no [[TNT Barrel]]s, which are used to defeat Bazukas in their debut appearance.
|align="center"|[[Jungle Jeopardy]]
|align="center"|[[Barrel Boulevard]]
|-
|align="center"|[[File:Klasp DKLIII sprite.png]]
|align="center"|[[File:Klasp DKL3c sprite.png]]
|align="center"|[[Klasp]]
|Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps.
|align="center"|[[Jetty Jitters]]
|align="center"|[[Barrel Boulevard]]
|-
|-
| align="center" |
|align="center"|[[File:Kobble DKLIII sprite.png]]
![[Animal Barrel]]s
|align="center"|[[File:Kobble DKL3c sprite.png]]
|Barrels that transform the Kongs into the indicated Animal Friend.
|align="center"|[[Kobble]]
|Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one.
|align="center"|[[Red Wharf]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Koin DKLIII sprite.png]]
![[Barrel]]s
|align="center"|[[File:DKL3 GBC Koin sprite.png]]
|Standard barrels that can be thrown like Crates, though they will roll on the ground and defeat multiple enemies.
|align="center"|[[Koin]]
|A Koin appears in most levels and guards a [[DK Coin]], which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs.
|align="center"|[[Red Wharf]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Kopter DKLIII sprite.png]]
![[Barrel Cannon]]s
|align="center"|[[File:DKLIII GBC Kopter sprite.png]]
|Barrels that can fire the Kongs in a set direction.
|align="center"|[[Kopter]]
|Kopters carry two large helicopter blades which they spin to hover in the air. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', the Kongs can defeat a Kopter by jumping on it.
|align="center"|[[Footloose Falls]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Krimp DKLIII sprite.png]]
![[Boo Barrel]]s
|align="center"|[[File:Krimp DKL3c sprite.png]]
|A type of Auto-Fire Barrel Cannon that appears in caves, but also has a tendency to disappear like a ghost.
|align="center"|[[Krimp]]
|They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind.
|align="center"|[[Koco Channel]]
|align="center"|[[Rainforest Rumble]]
|-
|-
| align="center" |
|align="center"|[[File:Krumple DKLIII sprite.png]]
![[Booster Barrel]]s
|align="center"|[[File:Krumple DKL3c sprite.png]]
|Special barrels that fly upward and then launch the Kongs. Not very common, but are abundant in levels that feature them, like [[Rocketeer Rally]].
|align="center"|[[Krumple]]
|Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel.
|align="center"|[[Jetty Jitters]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Knocka DKLIII sprite.png]]
![[DK Barrel]]s
|align="center"|[[File:Knocka DKL3c sprite.png]]
|Touching one of these barrels will return a defeated Kong back to the game. If there's no defeated Kong, it functions as a standard barrel.
|align="center"|[[Knocka|Krusha]]
|Krushas are the direct successor to [[Klobber]]s, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Krusha, it pops out and runs after the Kong. Krushas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Krusha to force it back into its barrel. The Kong can then pick up the barrel containing Krusha and throw it to defeat the enemy.
|align="center"|[[Liftshaft Lottery]]
|align="center"|[[Barrel Boulevard]]
|-
|-
| align="center" |
|align="center"|[[File:Kuchuka DKLIII sprite.png]]
![[Steel Keg|Steel Barrel]]s
|align="center"|[[File:DKLIII GBC Kuchuka sprite.png]]
|Similar to the regular Barrel, but they can bounce off walls and can defeat stronger enemies.
|align="center"|[[Kuchuka]]
|Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no [[TNT Barrels]], and must be avoided by the Kongs.
|align="center"|[[Stalagmite Frights]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Rekoil DKLIII sprite.png]]
![[Tracker Barrel]]s
|align="center"|[[File:Re-Koil DKL3c sprite.png]]
|Barrels that launch the Kongs upward, and then follow them as they move in the air.
|align="center"|[[Re-Koil|Rekoil]]
|Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack.
|align="center"|[[Total Rekoil]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |
|align="center"|[[File:Skidda DKLIII sprite.png]]
![[Warp Barrel]]s
|align="center"|[[File:DKLIII GBC Skidda sprite.png]]
|Barrels that transport the Kongs to the end of the level. Usually located in hard to find areas near the beginning of certain levels.
|align="center"|[[Skidda]]
|Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack.
|align="center"|[[Black Ice Blitz]]
|align="center"|[[Tundra Blunda]]
|}
|}


==Levels==
===Other enemies===
[[File:Northern Kremisphere DKL3.png|left|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
The game features over thirty levels, each with a similar theme to the levels in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Each non-boss level also contains two [[Bonus Level]]s, which must all be completed to unlock [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode.
|-
{|border="1" cellspacing=0 border=2 cellpadding=3 align="center" style="background:whitesmoke" width=99%
!colspan=2|Image
! colspan=5 style="background:#D3D3D3" align=center | <big>Levels and Bonus Areas</big>
!width=7% rowspan=2|Name
!rowspan=2|Description
!width=7% rowspan=2|First level appearance
!width=7% rowspan=2|Last level appearance
|-
!width=4%|GB
!width=4%|GBC
|-
|align="center"|[[File:Bazza DKLIII sprite.png]]
|align="center"|[[File:Bazza DKL3c sprite.png]]
|align="center"|[[Bazza]]
|Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Deep Reef Grief]]
|-
|align="center"|[[File:Booty Bird DKLIII sprite.png]]
|align="center"|[[File:Booty Bird DKL3c sprite.png]]
|align="center"|[[Booty Bird]]
|They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird.
|align="center"|[[Ford Knocks]]
|align="center"|[[Bazuka Bombard]]
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Cape Codswallop]]
|align="center"|[[File:Bounty Bass DKLIII sprite.png]]
|- style=background:#D3D3D3 align=center
|align="center"|[[File:Bounty Bass DKL3c sprite.png]]
!width=5%|#
|align="center"|[[Bounty Bass]]
!width=35%|Level
|Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde.
!width=10%|Bonus Areas
|align="center"|[[Seabed Shanty]]
!width=30%|Type of level
|align="center"|[[Haunted Hollows]]
!width=20%|Music theme
|-
|-
|align="center" | 1 || align="center" | [[Red Wharf]] || align="center" | 2 || align="center" | Stilt || align="center" | Stilt Village
|align="center"|[[File:Bristles DKLIII sprite.png]]
|align="center"|[[File:Bristles DKL3c sprite.png]]
|align="center"|[[Bristles]]
|Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front.
|align="center"|[[Liftshaft Lottery]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
|align="center" | 2 || align="center" | [[Seabed Shanty]] || align="center" | 2 || align="center" | Coral || align="center" | Water World
|align="center"|[[File:Buzz DKLIII sprite.png]]
|align="center"|[[File:Buzz DKL3c sprite.png]]
|align="center"|[[Buzz (enemy)|Buzz]]
|Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend.
|align="center"|[[Ford Knocks]]
|align="center"|[[Ghoulish Grotto]]
|-
|-
|align="center" | 3 || align="center" | [[Ford Knocks]] || align="center" | 2 || align="center" | Stilt || align="center" | Stilt Village
|align="center"|[[File:Karbine DKLIII sprite.png]]
|align="center"|[[File:DKLIII GBC Karbine sprite.png]]
|align="center"|[[Karbine]]
|They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs.
|align="center"|[[Karbine Kaos]]
|align="center"|[[Barrel Boulevard]]
|-
|-
|align="center" | 4 || align="center" | [[Total Rekoil]] || align="center" | 2 || align="center" | Mill || align="center" | Mill Fever
|align="center"|[[File:Koco DKLIII sprite.png]]
|align="center"|[[File:Koco DKL3c sprite.png]]
|align="center"|[[Koco]]
|Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Haunted Hollows]]
|-
|-
|align="center" | 5 || align="center" | [[Koco Channel]] || align="center" | 2 || align="center" | River || align="center" | Enchanted Riverbank
|align="center"|[[File:Lemguin DKLIII sprite.png]]
|align="center"|[[File:Lemguin DKL3c sprite.png]]
|align="center"|[[Lemguin]]
|Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top.
|align="center"|[[Polar Pitfalls]]
|align="center"|[[Tundra Blunda]]
|-
|-
|align="center" | 6 || align="center" | [[Liftshaft Lottery]] || align="center" | 2 || align="center" | Mill || align="center" | Mill Fever
|align="center"|[[File:Lurchin DKLIII sprite.png]]
|align="center"|[[File:Lurchin DKL3c sprite.png]]
|align="center"|[[Lurchin]]
|They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Haunted Hollows]]
|-
|-
|align="center" | 7 || align="center" | BOSS LEVEL: [[Barbos Bastion]] || align="center" | 0 || align="center" | Coral || align="center" | Big Boss Blues
|align="center"|[[File:Minky DKLIII sprite.png]]
|align="center"|[[File:Minky DKL3c sprite.png]]
|align="center"|[[Minkey|Minky]]
|Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns.
|align="center"|[[Minky Mischief]]
|align="center"|[[Simian Shimmy]]
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Primate Plains]]
|align="center"|[[File:Nid DKLIII sprite.png]]
|- style=background:#D3D3D3 align=center
|align="center"|[[File:Nid DKL3c sprite.png]]
!width=5%|#
|align="center"|[[Nid]]
!width=35%|Level
|Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress.
!width=10%|Bonus Areas
|align="center"|[[Minky Mischief]]
!width=30%|Type of level
|align="center"|[[Simian Shimmy]]
!width=20%|Music theme
|-
|-
|align="center" | 8 || align="center" | [[Coral Quarrel]] || align="center" | 2 || align="center" | Coral || align="center" | Water World
|align="center"|[[File:Niknak DKLIII sprite.png]]
|align="center"|[[File:Knik-Knak DKL3c sprite.png]]
|align="center"|[[Knik-Knak|Niknak]]
|Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps.
|align="center"|[[Ford Knocks]]
|align="center"|[[Rainforest Rumble]]
|-
|-
|align="center" | 9 || align="center" | [[Minky Mischief]] || align="center" | 2 || align="center" | Tree || align="center" | Treetop Tumble
|align="center"|[[File:Sneek DKLIII sprite.png]]
|align="center"|[[File:Sneek DKL3c sprite.png]]
|align="center"|[[Sneek]]
|Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack.
|align="center"|[[Red Wharf]]
|align="center"|[[Ghoulish Grotto]]
|}
 
==Bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-
|-
|align="center" | 10 || align="center" | [[Jetty Jitters]] || align="center" | 2 || align="center" | Stilt || align="center" | Stilt Village
!colspan=2|Image
!width=7% rowspan=2|Name
!rowspan=2|Description
|-
|-
|align="center" | 11 || align="center" | [[Black Ice Blitz]] || align="center" | 2 || align="center" | Snow || align="center" | Hot Pursuit
!width=4%|GB
!width=4%|GBC
|-
|-
|align="center" | 12 || align="center" | [[Riverbank Riot]] || align="center" | 2 || align="center" | River || align="center" | Enchanted Riverbank
|align="center"|[[File:Barbos DKLIII sprite.png]]
|align="center"|[[File:Barbos DKL3c sprite.png]]
|align="center"|[[Barbos]]
|Barbos is a large Lurchin and the first boss of the game, and it is fought at '''[[Barbos Bastion]]''' from [[Cape Codswallop]]. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos.
|-
|-
|align="center" | 13 || align="center" | [[Miller Instinct]] || align="center" | 2 || align="center" | Mill || align="center" | Mill Fever
|align="center"|[[File:Bleak DKLIII sprite.png]]
|align="center"|[[File:DKLIII GBC Bleak sprite.png]]
|align="center"|[[Bleak]]
|Bleak is a large snowman and the second boss, and he is fought at '''[[Bleak Magic]]''' from [[Primate Plains]]. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated.
|-
|-
|align="center" | 14 || align="center" | BOSS LEVEL: [[Bleak Magic]] || align="center" | 0 || align="center" | Snow || align="center" | Big Boss Blues
|align="center"|[[File:Arich DKLIII sprite.png]]
|align="center"|[[File:DKLIII GBC Arich sprite.png]]
|align="center"|[[Arich]]
|Arich is a large spider and the third boss, and it is fought at '''[[Arich Attack]]''' from [[Blackforest Plateau]]. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it.
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Blackforest Plateau]]
|align="center"|[[File:KAOS DKL3 sprite.png]]
|- style=background:#D3D3D3 align=center
|align="center"|[[File:KAOS DKL3C sprite.png]]
!width=5%|#
|align="center"|[[KAOS]]
!width=35%|Level
|KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at '''[[Krazy Kaos]]''' from [[Great Ape Lakes]]. During the battle, KAOS attempts to roast the Kongs by releasing flames from below. The Kongs must quickly run under KAOS before it releases a flame from its pipe. After some time, KAOS stops in the center of the arena and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on his head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off.
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|align="center" | 15 || align="center" | [[Rocketeer Rally]] || align="center" | 2 || align="center" | Falls || align="center" | Cascade Capers
|align="center"|[[File:Baron K Roolenstein DKLIII.png]]
|align="center"|[[File:Baron K Roolenstein DKL3c sprite.png]]
|align="center"|[[King K. Rool#Donkey Kong Land III|K .Rool]]
|K .Rool is the main antagonist of the game. He is the fifth and last boss who is fought twice: first at '''[[K Rool Duel]]''' in [[Tin Can Valley]], and later at '''[[K Rools Last Stand]]''' in the [[Lost World (Donkey Kong Land III)|Lost World]].
 
During the first battle, K .Rool tries to attack the Kongs by shooting electric beams at them, and he also uses his jetpack to fly around the area. To attack K .Rool, Dixie or Kiddy must throw a barrel at him. K .Rool gets defeated after being hit four times. In the second battle, K .Rool retains most of his attacks except that he also throws bombs. When K .Rool is defeated again, the Kongs complete their adventure.
|}
 
==Items and objects==
{{more images|section=yes|Need image for Watch and version differences}}
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-
|-
|align="center" | 16 || align="center" | [[Vertigo Verge]] || align="center" | 2 || align="center" | Cliff || align="center" | Rockface Rumble
!colspan=2|Image
!width=7% rowspan=2|Name
!rowspan=2|Description
|-
|-
|align="center" | 17 || align="center" | [[Polar Pitfalls]] || align="center" | 2 || align="center" | Snow || align="center" | Cascade Capers
!width=4%|GB
!width=4%|GBC
|-
|-
|align="center" | 18 || align="center" | [[Surface Tension]] || align="center" | 2 || align="center" | River || align="center" | Enchanted Riverbank
|align="center"|[[File:DKL3 Banana.png]]
|align="center"|[[File:DKL3 Banana GBC.png]]
|align="center"|[[Banana]]
|There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an [[extra life]], and the counter resets to zero.
|-
|-
|align="center" | 19 || align="center" | [[Tundra Blunda]] || align="center" | 2 || align="center" | Snow || align="center" | Cascade Capers
|align="center"|[[File:DKL3 Banana Bunch.png]]
|align="center"|[[File:DKL3 Banana Bunch GBC.png]]
|align="center"|[[Banana Bunch]]
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.
|-
|-
|align="center" | 20 || align="center" | [[Redwood Rampage]] || align="center" | 2 || align="center" | Tree || align="center" | Treetop Tumble
|align="center"|{{no image|40px}}
|align="center"|[[File:Bear Coin DKLIII Sprite.png]]
|align="center"|[[Bear coin]]s
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[cards]] for the first time.
|-
|-
|align="center" | 21 || align="center" | BOSS LEVEL: [[Arich Attack]] || align="center" | 0 || align="center" | Tree || align="center" | Big Boss Blues
|align="center"|{{no image|40px}}
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]]
|align="center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the cards challenge in each world.
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Great Ape Lakes]]
|align="center"|{{no image|40px}}
|- style=background:#D3D3D3 align=center
|align="center"|[[File:DKL3 DK Coin GBC.png]]
!width=5%|#
|align="center"|[[DK Coin]]s
!width=35%|Level
|They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World.
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|align="center" | 22 || align="center" | [[Jungle Jeopardy]] || align="center" | 2 || align="center" | Jungle || align="center" | Jungle Jitter
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]]
|align="center"|[[File:Life Balloon DKL3c sprite.png]]
|align="center"|[[Red Balloon|Extra Life Balloon]]s
|These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas.
|-
|-
|align="center" | 23 || align="center" | [[Footloose Falls]] || align="center" | 2 || align="center" | Falls || align="center" | Cascade Capers
|colspan=2 align="center"|[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]]
|align="center"rowspan=2|[[KONG Letters]]
|rowspan=2|A set of four letters found in every level, in order from K to G. If the Kongs collect all four KONG Letters, they earn an extra life.
|-
|-
|align="center" | 24 || align="center" | [[Deep Reef Grief]] || align="center" | 2 || align="center" | Coral || align="center" | Water World
|colspan=2 align="center"|[[File:Letter K DKL3c.png]][[File:Letter O DKL3c.png]][[File:Letter N DKL3c.png]][[File:Letter G DKL3c.png]]
|-
|-
|align="center" | 25 || align="center" | [[Karbine Kaos]] || align="center" | 2 || align="center" | Machine || align="center" | Nuts and Bolts
|align="center"|{{no image|40px}}
|align="center"|[[File:DKL3 Watch GBC.png]]
|align="center"|[[Watch (Donkey Kong Land III)|Watch]]
|The Kongs are rewarded a Watch for completing a cards challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.
|}
 
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-
|-
|align="center" | 26 || align="center" | [[Simian Shimmy]] || align="center" | 2 || align="center" | Tree || align="center" | Treetop Tumble
!colspan=2|Image
!width=7% rowspan=2|Name
!rowspan=2|Description
|-
|-
|align="center" | 27 || align="center" | [[Rockface Chase]] || align="center" | 2 || align="center" | Cliff || align="center" | Rockface Rumble
!width=4%|GB
!width=4%|GBC
|-
|-
|align="center" | 28 || align="center" | BOSS LEVEL: [[Krazy KAOS]] || align="center" | 0 || align="center" | Machine || align="center" | Big Boss Blues
|colspan=2 align="center"|[[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKLIII GB Ellie Barrel sprite.png]]
|rowspan=2 align="center"|[[Animal Barrel]]s
|rowspan=2|By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend.
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Tin Can Valley]]
|colspan=2 align="center"|[[File:DKLIII GBC Enguarde Barrel.png]][[File:DKLIII GBC Squitter Barrel.png]][[File:DKLIII GBC Squawks Barrel.png]][[File:DKLIII GBC Ellie Barrel.png]]
|- style=background:#D3D3D3 align=center
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|align="center" | 29 || align="center" | [[Tropical Tightropes]] || align="center" | 2 || align="center" | Jungle || align="center" | Jungle Jitter
|align="center"|{{no image|40px}}
|align="center"|[[File:DKL3 Barrel GBC.png]]
|align="center"|[[Barrel]]s
|These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall.
|-
|-
|align="center" | 30 || align="center" | [[Clifftop Critters]] || align="center" | 2 || align="center" | Cliff || align="center" | Rockface Rumble
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|align="center"|[[File:DKL3 Barrel Cannon GBC.png]]
|align="center"|[[Barrel Cannon]]s
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
|-
|-
|align="center" | 31 || align="center" | [[Rickety Rapids]] || align="center" | 2 || align="center" | Falls || align="center" | Cascade Capers
|align="center"|{{no image|40px}}
|align="center"|[[File:DKL3 Booster Barrel GBC.png]]
|align="center"|[[Booster Barrel]]s
|When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout.
|-
|-
|align="center" | 32 || align="center" | [[Bazuka Bombard]] || align="center" | 2 || align="center" | Machine || align="center" | Nuts and Bolts
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]]
|align="center"|[[File:DK Barrel DKL3c sprite.png]]
|align="center"|[[DK Barrel]]s
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
|-
|-
|align="center" | 33 || align="center" | [[Ugly Ducting]] || align="center" | 2 || align="center" | Tube || align="center" | Cavern Caprice
|align="center"|[[File:DKLIII Boo Barrel sprite.png]]
|align="center"|[[File:Ghost Barrel - DKL3 Sprite.png]]
|align="center"|[[Boo Barrel|Ghost Barrel]]s
|Ghost Barrels appear in cave areas, and they are similar to [[Blast Barrel|Auto-Fire Barrel]]s except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.
|-
|-
|align="center" | 34 || align="center" | [[Stalagmite Frights]] || align="center" | 2 || align="center" | Cave || align="center" | Cavern Caprice
|align="center"|[[File:DKLIII Steel Keg sprite.png]]
|align="center"|[[File:Steel Barrel DKL3c sprite.png]]
|align="center"|[[Iron Barrel|Steel Barrel]]s
|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
|-
|-
|align="center" | 35 || align="center" | BOSS LEVEL: [[K Rool Duel]]{{sic}} || align="center" | 0 || align="center" | Tube || align="center" | Big Boss Blues
|align="center"|[[File:DKLIII Tracker Barrel sprite.png]]
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]]
|align="center"|[[Tracker Barrel]]s
|A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land.
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Lost World (Donkey Kong Land III)|The Lost World]]
|align="center"|{{no image|40px}}
|- style=background:#D3D3D3 align=center
|align="center"|[[File:DKL3 Warp Barrel.png]]
|align="center"|[[Warp Barrel]]s
|Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one.
|}
 
==Levels==
[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level.
{|border="1"cellspacing=0 border=2 cellpadding=3 class="wikitable dk"align="left"style="background:whitesmoke"width=85%
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Cape Codswallop|white}}
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=30%|Type of level
!width=20%|Music theme
!width=30%|Music theme
|-
|-
|align="center" | 36 || align="center" | [[Whiplash Dash]] || align="center" | 2 || align="center" | Tube || align="center" | Hot Pursuit
|align="center"|1||align="center"|[[Red Wharf]]||align="center"|Stilt||align="center"|Stilt Village
|-
|-
|align="center" | 37 || align="center" | [[Kuchuka Karnage]] || align="center" | 2 || align="center" | Machine || align="center" | Nuts and Bolts
|align="center"|2||align="center"|[[Seabed Shanty]]||align="center"|Coral||align="center"|Water World
|-
|-
|align="center" | 38 || align="center" | [[Haunted Hollows]] || align="center" | 2 || align="center" | Cave || align="center" | Cavern Caprice
|align="center"|3||align="center"|[[Ford Knocks]]||align="center"|Stilt||align="center"|Stilt Village
|-
|-
|align="center" | 39 || align="center" | [[Rainforest Rumble]] || align="center" | 2 || align="center" | Jungle || align="center" | Junglle Jitter
|align="center"|4||align="center"|[[Total Rekoil]]||align="center"|Mill||align="center"|Mill Fever
|-
|-
|align="center" | 40 || align="center" | [[Barrel Boulevard]] || align="center" | 2 || align="center" | Machine || align="center" | Nuts and Bolts
|align="center"|5||align="center"|[[Koco Channel]]||align="center"|River||align="center"|Enchanted Riverbank
|-
|-
|align="center" | 41 || align="center" | [[Ghoulish Grotto]] || align="center" | 2 || align="center" | Cave || align="center" | Cavern Caprice
|align="center"|6||align="center"|[[Liftshaft Lottery]]||align="center"|Mill||align="center"|Mill Fever
|-
|-
|align="center" | 42 || align="center" | BOSS LEVEL: [[K Rools Last Stand]]{{sic}} || align="center" | 0 || align="center" | Cave || align="center" | Big Boss Blues
|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues
|-
|-
|}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Primate Plains|white}}
 
|-style=background:#D3D3D3 align=center
==Characters==
!width=5%|#
===Playable characters===
!width=35%|Level
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!width=30%|Type of level
|-style="background:#D3D3D3;"
!width=30%|Music theme
!Image
|-
!Name
|align="center"|8||align="center"|[[Coral Quarrel]]||align="center"|Coral||align="center"|Water World
!Description
|-
|align="center"|9||align="center"|[[Minky Mischief]]||align="center"|Tree||align="center"|Treetop Tumble
|-
|-
| align="center" |[[File:Dixie Kong DKL2.png]]
|align="center"|10||align="center"|[[Jetty Jitters]]||align="center"|Stilt||align="center"|Stilt Village
![[Dixie Kong]]
|Dixie Kong makes her final appearance in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series. Her long ponytail can help her use the [[Helicopter Spin]] to hover above pits and other obstacles; this ability can also be used to defeat various [[List of enemies|enemies]]. She, along with Kiddy, is searching for the mysterious Lost World.
|-
|-
| align="center" |[[File:Kiddy Kong DKLIII.png]]
|align="center"|11||align="center"|[[Black Ice Blitz]]||align="center"|Snow||align="center"|Hot Pursuit
![[Kiddy Kong]]
|The younger but stronger cousin of Dixie returns to help her discover the Lost World and defeat the greedy reptile Baron K. Roolenstein. He can [[stomp]] baddies by [[jump]]ing on them; he can also defeat those bad guys by rolling over them.
|}
 
===Supporting characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
|-
| align="center" |[[File:Wrinkly Kong DKLIII.png]]
|align="center"|12||align="center"|[[Riverbank Riot]]||align="center"|River||align="center"|Enchanted Riverbank
![[Wrinkly Kong]]
|''Donkey Kong Land III'' is the last game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] in which Wrinkly Kong is depicted alive, not counting any remakes. She appears in the [[Wrinkly's Save Cave|Wrinkly Refuge]] levels, where she saves the player's game. She is always shown playing video games, possibly on a [[Nintendo 64]].
|-
|-
| align="center" |[[File:Bear DKLIII.png]]
|align="center"|13||align="center"|[[Miller Instinct]]||align="center"|Mill||align="center"|Mill Fever
![[Bear (character)|Bear]]
|Bear is a [[Brothers Bear]] that owns the [[Sheepy Shop]] in every world of the game. He is offering the Kongs to play a memory game for a certain amount of [[Bonus Coin]]s. He also provides hints pertaining to other levels and offers the Kongs to test his teleport, which can warp them to any location in the Northern Kremisphere.
|}
 
===[[Animal Friends]]===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First Level Appearance
!Last Level Appearance
|-
|-
| align="center" |[[File:Ellie the Elephant DKLIII.png]]
|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues
![[Ellie the Elephant]]
|Ellie returns in ''Donkey Kong Land III''. She can spray unlimited water from her trunk without having to refill, but she can no longer carry barrels. She also no longer runs away from Sneeks.
| align="center"|[[Footloose Falls]]
| align="center"|[[Rainforest Rumble]]
|-
|-
| align="center" |[[File:Enguarde the Swordfish DKL2.PNG]]
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Blackforest Plateau|white}}
![[Enguarde the Swordfish]]
|-style=background:#D3D3D3 align=center
|Enguarde helps the Kongs swim easier and faster. His sharp pointed bill can defeat the enemies in one shot.
!width=5%|#
| align="center"|[[Seabed Shanty]]
!width=35%|Level
| align="center"|[[Deep Reef Grief]]
!width=30%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Squawks DKL2.png]]
|align="center"|15||align="center"|[[Rocketeer Rally]]||align="center"|Falls||align="center"|Cascade Capers
![[Squawks the Parrot]]
|Squawks is necessary for the Kongs to reach very tall and inaccessible areas.
| align="center"|[[Minky Mischief]]
| align="center"|[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Squitter the Spider DKL2.PNG]]
|align="center"|16||align="center"|[[Vertigo Verge]]||align="center"|Cliff||align="center"|Rockface Rumble
![[Squitter the Spider]]
|Squitter's webs can defeat the most of the enemies, and they can also be used as platforms.
| align="center" |[[Koco Channel]]
| align="center" |[[Haunted Hollows]]
|}
 
==Enemies==
===Normal enemies===
====Kremlings====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
|-
| align="center" |[[File:Bazuka DKLIII.PNG]]
|align="center"|17||align="center"|[[Polar Pitfalls]]||align="center"|Snow||align="center"|Cascade Capers
![[Bazuka]]
|Bazukas are dragon-like Kremlings that hold large bazookas. With these, they can shoot [[barrel]]s that could harm the Kongs. These enemies are indestructible; the game lacks [[TNT Barrel]]s which are needed in order to defeat them, as seen in ''Donkey Kong Country 3''.
| align="center" |[[Jungle Jeopardy]]
| align="center" |[[Barrel Boulevard]]
|-
|-
| align="center" |[[File:Klasp DKLIII.PNG]]
|align="center"|18||align="center"|[[Surface Tension]]||align="center"|River||align="center"|Enchanted Riverbank
![[Klasp]]
|These enemies hang from rope and move side to side in a fixed pattern. They are explosive, and once touched, the Kong gets hurt.
| align="center" |[[Jetty Jitters]]
| align="center" |[[Barrel Boulevard]]
|-
|-
| align="center" |[[File:Knocka DKL3.PNG]]
|align="center"|19||align="center"|[[Tundra Blunda]]||align="center"|Snow||align="center"|Cascade Capers
![[Knocka]]
|Knockas are Kremlings hidden in barrels. When one Kong approaches them, they start running into him. They are no real danger, as they only try to ram the player, and can simply get grounded by jumping on them, knocking the enemies back into their barrel; after this, the barrel they hide in can be picked up and thrown to their doom.
| align="center" |[[Liftshaft Lottery]]
| align="center" |[[Barrel Boulevard]]
|-
|-
| align="center" |[[File:Kobble DKLIII.PNG]]
|align="center"|20||align="center"|[[Redwood Rampage]]||align="center"|Tree||align="center"|Treetop Tumble
![[Kobble]]
|Kobbles are the basic wandering Kremlings. They can be defeated by any attack method, but they are dangerous if they get touched by the Kongs.
| align="center" |[[Red Wharf]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Koin DKLIII.PNG]]
|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues
![[Koin]]
|Koins are Kremlings that wear buckets on their heads and use [[DK Coin]]s to protect them against the Kongs. The monkeys must find a [[Steel Keg|Steel Barrel]] and throw it over the Koin, then it will rebound off the wall; while the Kremling is distracted, the keg will hit it from behind. Thus, the Koin is defeated, dropping the DK Coin to the Kongs.
| align="center" |[[Red Wharf]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Kopter DKLIII.PNG]]
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Great Ape Lakes|white}}
![[Kopter]]
|-style=background:#D3D3D3 align=center
|These Kremlings wear helicopter blades that, by spinning, maintain them in the air. They can be defeated by simply jumping on them, unlike in ''Donkey Kong Country 3''.
!width=5%|#
| align="center" |[[Footloose Falls]]
!width=35%|Level
| align="center" |[[Ghoulish Grotto]]
!width=30%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Krimp DKLIII.PNG]]
|align="center"|22||align="center"|[[Jungle Jeopardy]]||align="center"|Jungle||align="center"|Jungle Jitter
![[Krimp]]
|These Kremlings are aggressive small creatures. They are only wandering on the level map, just like Kobbles; they can also be defeated using any attack method, but if one Kong tries to roll into their front, he will get hurt. However, the Krimp's top and back side are vulnerable.
| align="center" |[[Koco Channel]]
| align="center" |[[Rainforest Rumble]]
|-
|-
| align="center" |[[File:Krumple DKLIII.PNG]]
|align="center"|23||align="center"|[[Footloose Falls]]||align="center"|Falls||align="center"|Cascade Capers
![[Krumple]]
|A very powerful Kremling that is almost invulnerable, as only Kiddy's jump attack can defeat it.
| align="center" |[[Jetty Jitters]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Kuchuka DKLIII.PNG]]
|align="center"|24||align="center"|[[Deep Reef Grief]]||align="center"|Coral||align="center"|Water World
![[Kuchuka]]
|Kuchukas are stationary Kremlings that cannot directly harm the Kongs, but can throw small bombs at them, which are dangerous. Although they hide in barrels just like Knockas, they can't be picked up; thus, they're indestructible.
| align="center" |[[Stalagmite Frights]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Rekoil DKLIII.PNG]]
|align="center"|25||align="center"|[[Karbine Kaos]]||align="center"|Machine||align="center"|Nuts and Bolts
![[Rekoil]]
|Kremlings that are vulnerable to every attack pattern. However, they keep bouncing on their spring-shaped tails, making them a bit hard for the player to defeat them.
| align="center" |[[Total Rekoil]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Skidda DKLIII.PNG]]
|align="center"|26||align="center"|[[Simian Shimmy]]||align="center"|Tree||align="center"|Treetop Tumble
![[Skidda]]
|These Kremlings are only found in the snow levels of the game. They keep sliding out of control on the slippery icy ground, and the Kongs can defeat them by using any attack pattern.
| align="center" |[[Black Ice Blitz]]
| align="center" |[[Tundra Blunda]]
|}
 
====Other enemies====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
|-
| align="center" |[[File:Bazza DKLIII.PNG]]
|align="center"|27||align="center"|[[Rockface Chase]]||align="center"|Cliff||align="center"|Rockface Rumble
![[Bazza]]
|Bazzas are barracuda-like fish that swim in a straight line, appearing and disappearing in underwater holes. Like every fish enemy in the game, they cannot be defeated directly by the Kongs. Therefore, Enguarde is necessary to destroy them.
| align="center" |[[Seabed Shanty]]
| align="center" |[[Deep Reef Grief]]
|-
|-
| align="center" |[[File:Booty Bird DKLIII.PNG]]
|align="center"|28||align="center"|BOSS LEVEL: [[Krazy Kaos]]||align="center"|Machine||align="center"|Big Boss Blues
![[Booty Bird]]
|These are fat bird enemies that hold various items in their belly. To get these items, the Booty Bird must be defeated by the Kongs. Every attack pattern is acceptable to defeat the bird enemy.
| align="center" |[[Ford Knocks]]
| align="center" |[[Bazuka Bombard]]
|-
|-
| align="center" |[[File:Bounty Bass DKLIII.PNG]]
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Tin Can Valley|white}}
![[Bounty Bass]]
|-style=background:#D3D3D3 align=center
|The aquatic enemies, Bounty Basses, are a fish species that carry collectible items in them, just like Booty Birds. However, only Enguarde could smash them.
!width=5%|#
| align="center" |[[Seabed Shanty]]
!width=35%|Level
| align="center" |[[Haunted Hollows]]
!width=30%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Bristles DKLIII.PNG]]
|align="center"|29||align="center"|[[Tropical Tightropes]]||align="center"|Jungle||align="center"|Jungle Jitter
![[Bristles]]
|These hedgehog-like creatures are defended by their set of quills on the top and on the back side of them. However, their front side is vulnerable and not prickly. The Kongs may attack them on the face.
| align="center" |[[Liftshaft Lottery]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Buzz DKLIII.PNG]]
|align="center"|30||align="center"|[[Clifftop Critters]]||align="center"|Cliff||align="center"|Rockface Rumble
![[Buzz (enemy)|Buzz]]
|Buzzes are mechanical wasps found very often in the game. They seem to not get bothered by any of the Kongs attacks, so the barrels and the animal buddies' attack patterns are the only ways to doom those insects.
| align="center" |[[Ford Knocks]]
| align="center" |[[Ghoulish Grotto]]
|-
|-
| align="center" |[[File:Karbine DKLIII.PNG]]
|align="center"|31||align="center"|[[Rickety Rapids]]||align="center"|Falls||align="center"|Cascade Capers
![[Karbine]]
|These are owl-like robotic enemies that wield large carbines (hence their name). They cannot hurt the Kongs directly; however, using their weapons, Karbines can shoot fireballs, dangerous to the apes. They are invulnerable.
| align="center" |[[Karbine Kaos]]
| align="center" |[[Barrel Boulevard]]
|-
|-
| align="center" |[[File:Koco DKLIII.PNG]]
|align="center"|32||align="center"|[[Bazuka Bombard]]||align="center"|Machine||align="center"|Nuts and Bolts
![[Koco]]
|Kocos are clownfish-like enemies that swim aimlessly underwater. They are vulnerable to Enguarde's stabbing bill.
| align="center" |[[Seabed Shanty]]
| align="center" |[[Haunted Hollows]]
|-
|-
| align="center" |[[File:Lemguin DKLIII.PNG]]
|align="center"|33||align="center"|[[Ugly Ducting]]||align="center"|Tube||align="center"|Cavern Caprice
![[Lemguin]]
|Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top.
| align="center" |[[Polar Pitfalls]]
| align="center" |[[Tundra Blunda]]
|-
|-
| align="center" |[[File:Lurchin DKLIII.PNG]]
|align="center"|34||align="center"|[[Stalagmite Frights]]||align="center"|Cave||align="center"|Cavern Caprice
![[Lurchin]]
|These urchin-like enemies stay underwater. They have spiky shells that protect them even by Enguarde's bill. However, the animal buddy may stab the Lurchins whenever they open up their shells, thus revealing their body.
| align="center" |[[Seabed Shanty]]
| align="center" |[[Haunted Hollows]]
|-
|-
| align="center" |[[File:Minky DKLIII.PNG]]
|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues
![[Minkey]]
|Minkeys are monkeys that throw acorns at the Kongs; these acorns can only be dodged. Minkeys are invulnerable to any attack pattern.
| align="center" |[[Minky Mischief]]
| align="center" |[[Simian Shimmy]]
|-
|-
| align="center" |[[File:Nid DKLIII.PNG]]
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Lost World (Donkey Kong Land III)|white|The Lost World}}
![[Nid]]
|-style=background:#D3D3D3 align=center
|Nids are spider creatures that wear planks of wood on their back; they constantly jump. They aren't really enemies, as they cannot hurt the Kongs anyway and neither be defeated. Also, their planks can be used as platforms for the Kongs. This way, the apes can reach higher places.
!width=5%|#
| align="center" |[[Minky Mischief]]
!width=35%|Level
| align="center" |[[Simian Shimmy]]
!width=30%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Niknak DKLIII.PNG]]
|align="center"|36||align="center"|[[Whiplash Dash]]||align="center"|Tube||align="center"|Hot Pursuit
![[Niknak]]
|These insect-like enemies appear to be flying beetles. They can be defeated by any attack pattern of the Kongs, and can also be used as temporary platforms to reach higher areas by jumping on their tops.
| align="center" |[[Ford Knocks]]
| align="center" |[[Rainforest Rumble]]
|-
|-
| align="center" |[[File:Sneek DKLIII.PNG]]
|align="center"|37||align="center"|[[Kuchuka Karnage]]||align="center"|Machine||align="center"|Nuts and Bolts
![[Sneek]]
|Sneeks are rat-like enemies and also the weakest enemies in the game. They walk aimlessly on the ground and can be defeated by any attack.
| align="center" |[[Red Wharf]]
| align="center" |[[Ghoulish Grotto]]
|}
 
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
|-
| align="center" |[[File:Barbos DKLIII.PNG]]
|align="center"|38||align="center"|[[Haunted Hollows]]||align="center"|Cave||align="center"|Cavern Caprice
![[Barbos]]
|Barbos is the first boss of ''Donkey Kong Land III''. She is encountered in '''[[Barbos Bastion]]''' from the world [[Cape Codswallop]]. Only the left side of Barbos can be seen, the rest remaining hidden off the camera. She shoots three Lurchins each time she is hit, and can only be defeated with these using Enguarde the Swordfish.
 
'''Note:''' In this level, when hit by Enguarde, Lurchins act differently. Once they get pulled by the Enguarde's bill, the Lurchins bounce off the walls, ending up in Barbos, hitting her.
|-
|-
| align="center" |[[File:Bleak DKLIII.PNG]]
|align="center"|39||align="center"|[[Rainforest Rumble]]||align="center"|Jungle||align="center"|Jungle Jitter
![[Bleak]]
|Bleak is the second boss of the game, found in '''[[Bleak Magic]]''', the boss level of the second world, [[Primate Plains]]. He just stands still shooting large snowballs from his hat at the Kongs. He can be defeated by throwing barrels at him four times.
|-
|-
| align="center" |[[File:Arich DKLIII.PNG]]
|align="center"|40||align="center"|[[Barrel Boulevard]]||align="center"|Machine||align="center"|Nuts and Bolts
![[Arich]]
|Arich, the third boss of the game encountered in the level '''[[Arich Attack]]''' from [[Blackforest Plateau]], is a large spider that attacks either by descending at the Kongs or by spitting small balls of venom at them. He can be grounded with four stomps.
|-
|-
| align="center" |[[File:KAOS DKL3 sprite.png]]
|align="center"|41||align="center"|[[Ghoulish Grotto]]||align="center"|Cave||align="center"|Cavern Caprice
![[KAOS]]
|KAOS, the fourth boss in the game, fights the two Kongs in the stage '''[[Krazy KAOS]]''' from the world [[Great Ape Lakes]]. He is a robot programmed by K. Rool to destroy the duo, as he tries to roast them two with his flames. The Kongs can only walk under him, but occasionally KAOS will stop in the middle of the screen and will begin spin blade-like platforms, which are necessary for Dixie and Kiddy to reach his weak point, his head. When these platforms come out of him, KAOS will also extend punching gloves that will push the Kongs off, so they must hurry up to his top.
|-
|-
| align="center" |[[File:Baron K Roolenstein DKLIII.png]]
|align="center"|42||align="center"|BOSS LEVEL: [[K Rools Last Stand]]{{sic}}||align="center"|Cave||align="center"|Big Boss Blues
![[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]]
|Baron K. Roolenstein is the fifth and final boss of the game, fought two times: first in the level '''[[K Rool Duel]]''' of [[Tin Can Valley]], where he shoots electric beams at the Kongs (he will also fly through the level map trying to get the Kongs, and will start bouncing if hit by a barrel - four of these are needed to beat him), and second in the level '''[[K Rools Last Stand]]''' in the [[Lost World (Donkey Kong Land III)|Lost World]], where he will additionally throw bombs, his attack pattern otherwise remaining unchanged. If beaten the second time, the player wins the game.
|}
|}
{{br|left}}


==Time Attack mode==
==Time Attack mode==
[[File:Time Attack GB menu.png|thumb|The Time Attack menu]]
[[File:Time Attack GB menu.png|thumb|The Time Attack menu]]
[[File:Time Attack.png|thumb|left|[[Dixie Kong]] walking in Polar Pitfalls in the Time Attack mode]]
[[File:Time Attack.png|thumb|left|[[Dixie Kong]] walking in Polar Pitfalls in the Time Attack mode]]
The player can unlock the Time Attack mode by completing the game with every [[Bonus Coin]], every [[DK Coin]], and by defeating Baron K. Roolenstein in the Lost World. By doing so, the player can instantly access the Time Attack mode by opening a game file where it was unlocked. The "RE-ENTER GAME" option at the bottom allows the player exit back into the main game.
The player can unlock the Time Attack mode by completing the game with every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], every [[DK Coin]], and by defeating Baron K. Roolenstein in the Lost World. This earns them a 97% [[completion]] score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game.


Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.
Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.
Line 524: Line 601:
When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.
When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.


In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). For reasons unknown, this was removed from the Game Boy Color version.
In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). This was removed from the Game Boy Color version, a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include this feature, and wasn't restored in the final release despite more available ROM space.
{{br|left}}
{{br|left}}
===Levels and times===
===Levels and times===
{|class="sortable" width=30% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="sortable"width=30% cellspacing=0 border=1 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Theme
!Theme
Line 533: Line 610:
!Time
!Time
|-
|-
| align="center" |Stilt
|align="center"|Stilt
| align="center" |[[Ford Knocks]]
|align="center"|[[Ford Knocks]]
| align="center" |0:48.00
|align="center"|0:48.00
|-
|-
| align="center" |Mill
|align="center"|Mill
| align="center" |[[Liftshaft Lottery]]
|align="center"|[[Liftshaft Lottery]]
| align="center" |1:30.00
|align="center"|1:30.00
|-  
|-  
| align="center" |Snow
|align="center"|Snow
| align="center" |[[Polar Pitfalls]]
|align="center"|[[Polar Pitfalls]]
| align="center" |0:53.00
|align="center"|0:53.00
|-
|-
| align="center" |River
|align="center"|River
| align="center" |[[Riverbank Riot]]
|align="center"|[[Riverbank Riot]]
| align="center" |0:55.00
|align="center"|0:55.00
|-
|-
| align="center" |Coral
|align="center"|Coral
| align="center" |[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
| align="center" |1:20.00
|align="center"|1:20.00
|-
|-
| align="center" |Tree
|align="center"|Tree
| align="center" |[[Simian Shimmy]]
|align="center"|[[Simian Shimmy]]
| align="center" |1:22.00
|align="center"|1:22.00
|-
|-
| align="center" |Cliff
|align="center"|Cliff
| align="center" |[[Clifftop Critters]]
|align="center"|[[Clifftop Critters]]
| align="center" |1:20.00
|align="center"|1:20.00
|-
|-
| align="center" |Machine
|align="center"|Machine
| align="center" |[[Bazuka Bombard]]
|align="center"|[[Bazuka Bombard]]
| align="center" |1:40.00
|align="center"|1:40.00
|-
|-
| align="center" |Falls
|align="center"|Falls
| align="center" |[[Rickety Rapids]]
|align="center"|[[Rickety Rapids]]
| align="center" |2:00.00
|align="center"|2:00.00
|-
|-
| align="center" |Cave
|align="center"|Cave
| align="center" |[[Stalagmite Frights]]
|align="center"|[[Stalagmite Frights]]
| align="center" |1:45.00
|align="center"|1:45.00
|-
|-
| align="center" |Jungle
|align="center"|Jungle
| align="center" |[[Tropical Tightropes]]
|align="center"|[[Tropical Tightropes]]
| align="center" |0:58.00
|align="center"|0:58.00
|-
|-
| align="center" |Tube
|align="center"|Tube
| align="center" |[[Whiplash Dash]]
|align="center"|[[Whiplash Dash]]
| align="center" |0:46.00
|align="center"|0:46.00
|}
|}


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|width=160
|width=160
|image1=Wrinkly Refuge DKL3.png
|image1=Wrinkly Refuge DKL3.png
|caption1=USA
|caption1=English
|image2=Wrinkly Refuge DKL3c.png
|image2=Wrinkly Refuge DKL3c.png
|caption2=Japan
|caption2=Japanese
}}
}}
The Game Boy Color port, ''Donkey Kong GB: Dinky Kong & Dixie Kong'', featured some differences from its original iteration. It is mostly a direct color port of ''Donkey Kong Land III'' and is not as different from the original like the handheld ports of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy were.
While the Game Boy Color version of ''Donkey Kong Land III'' is a direct colored [[reissue|port]] of the original Game Boy release, it features a few differences.


'''General changes:'''
'''General changes:'''
*The player's last time is no longer displayed on [[#Time Attack mode|Time Attack]].
*The player's latest time is no longer displayed on [[#Time Attack mode|Time Attack]].
*Due to the game being on a Game Boy Color (which boasts a faster CPU), there is less lag. An example is in [[Clifftop Critters]], where less lag eliminates the possibility of deaths in which the Kongs lose a life from falling too far down.
*Since the Game Boy Color has a faster CPU than the original Game Boy, the game has less slowdown. An example is in [[Clifftop Critters]], where less lag eliminates the possibility of the Kongs losing a life from falling too far down.
**Additionally, the title screen's [[Jetty Jitters]] demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU.
**Additionally, the title screen's [[Jetty Jitters]] demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU.
*In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough [[DK Coin]]s; this was fixed for the Game Boy Color version.
*In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough [[DK Coin]]s; this was fixed for the Game Boy Color version.
'''Graphical changes:'''
'''Graphical changes:'''
*The splash screen and title screen were slightly redesigned.
*The splash screen and title screen were slightly redesigned.
*The game features fewer animations. The world maps are not animated, and the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]] do not have flashing lights. [[Bear]] is also no longer animated.
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]]. This is a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include coding for the map animations, and wasn't restored in the final release despite more available ROM space.
*When text appears on-screen, it appears one character at a time, somewhat like a typewriter. The original version displayed all the text at once.
*[[Bear (Donkey Kong Land III)|Bear]] does not have any animation frames.
*The game does not clearly indicate when it is paused. This is because the screen does not darken upon being paused, unlike the original.
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
*The screen no longer darkens when paused, making it less clear for when the game is paused.
{{br}}
{{br}}
===Revisional differences===
===Revision differences===
Two versions of this game are known to exist for the North American release. The easiest way to tell the difference are the two title screens.
Two versions of this game are known to exist for the North American release. They can be distinguished from their two title screens.
{{multiple image
{{multiple image
|align=center
|align=center
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|image1=DKL3 Title Screen.png
|image1=DKL3 Title Screen.png
|caption1=v1.0
|caption1=v1.0
|image2=DKL3 Title Screen alt.png
|image2=DKL3 Title Screen rev1.png
|caption2=v1.1
}}
In both v1.1 and the Japanese version, a pit was added at the very end of [[Tundra Blunda]]. This was likely done to fix a minor bug that prevents the Steel Barrel from getting stuck if Kiddy goes to the very end and throws it.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=Tundra Blunda end v1.png
|caption1=v1.0
|image2=Tundra Blunda end v2.png
|caption2=v1.1
|caption2=v1.1
}}
}}


==Cheat codes==
==Cheat codes==
Like its prequel, ''[[Donkey Kong Land 2]]'', ''Donkey Kong Land III'' features cheat codes that the player can activate by entering a certain button combination from the title screen. This plays a sound effect, and most cheats go into effect when the player enters a save file.
Like its predecessor, ''Donkey Kong Land III'' has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike ''Donkey Kong Land 2'', which uses the {{button|GB|A}} and {{button|GB|B}} buttons. Both versions of ''Donkey Kong Land III'' feature the same cheat codes:
 
*Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]].
Unlike ''Donkey Kong Land 2'', this game only uses the D-Pad for its button combination instead of the {{button|GB|A}} and {{button|GB|B}} buttons. Cheats appear in both the original and Color versions of ''Donkey Kong Land III'', whereas cheats did not appear in the Japanese version of ''Donkey Kong Land 2''.
*Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} allows the player to play [[cards]] after exiting from the title screen.
 
*Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area, except for the Lost World initially. The [[Watch (Donkey Kong Land III)|Watch]]es, [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked.
*Pressing Up, Down, Up, Left, Right grants Dixie and Kiddy fifty [[extra life|extra lives]].
*Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons:
*Pressing Up, Up, Down, Left, Right causes the player to play the mini-game [[Memory]] after they exit from the title screen.
**First time: [[Rickety Rapids]]
*Pressing Up, Down, Left, Left, Down, Up, Right unlocks every area except the Lost World. The [[Stop Watch|Watch]]es, [[Bonus Coin]]s, and DK Coins are not unlocked.
**Second time: [[Whiplash Dash]]
*Pressing either Left, Up, Down, or {{button|GB|Select}} changes the level of the title screen's gameplay demo, depending on the number of times every button is pressed. The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy release:
**Third time: [[Deep Reef Grief]]
**One time: [[Rickety Rapids]]
**Fourth time: Resets to Jetty Jitters
**Two times: [[Whiplash Dash]]
**Three times: [[Deep Reef Grief]]
**Four times: the gameplay demo resets to the default Jetty Jitters.


==Staff==
==Staff==
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Land III pre-release and unused content}}
{{main|List of Donkey Kong Land III pre-release and unused content}}
==Gallery==
{{main-gallery|Donkey Kong Land III}}
<gallery>
Dixie Kong DKL3c sprite.png|[[Dixie Kong]]
Kiddy Kong DKL3c sprite.png|[[Kiddy Kong]]
Baron K Roolenstein DKL3c sprite.png|[[Baron K. Roolenstein]]
DKL3 Title Screen.png|Title screen running on [[Super Game Boy]]
</gallery>
==Media==
{{more media|section=yes}}


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|Comment
|Comment
|-
|-
|Nintendo 3DS
|[[Nintendo 3DS]]
|Dave Frear, [http://www.nintendolife.com/reviews/3ds-eshop/donkey_kong_land_iii_gameboy Nintendo Life]
|Dave Frear, [http://www.nintendolife.com/reviews/3ds-eshop/donkey_kong_land_iii_gameboy Nintendo Life]
|9/10
|9/10
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|Joe Merrick, [https://www.nintendo-insider.com/donkey-kong-land-iii-review/ Nintendo Insider]
|Joe Merrick, [https://www.nintendo-insider.com/donkey-kong-land-iii-review/ Nintendo Insider]
|8/10
|8/10
|align="left"|"''Donkey Kong Land III is a decent enough platformer, but it feels somewhat half-hearted. There’s less to do outside the stages and they aren’t quite as creative as you’d expect from the series. That’s not to say it is bad, as it does what it provides extremely well, rather that it falls short of expectation. There’s still fun to be had, and it’s definitely worth playing if you’re a fan of the series.'"
|align="left"|"''Donkey Kong Land III is a decent enough platformer, but it feels somewhat half-hearted. There's less to do outside the stages and they aren't quite as creative as you'd expect from the series. That's not to say it is bad, as it does what it provides extremely well, rather that it falls short of expectation. There's still fun to be had, and it's definitely worth playing if you're a fan of the series.'"
|-
|-
|Nintendo 3DS
|Nintendo 3DS
|Bryan Rose, [http://www.nintendoworldreport.com/review/40030/donkey-kong-land-iii-3ds-review-mini Nintendo World Report]
|Bryan Rose, [http://www.nintendoworldreport.com/review/40030/donkey-kong-land-iii-3ds-review-mini Nintendo World Report]
|7/10
|7/10
|align="left"|"''I’ve come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It’s a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it’s a nice trip down memory lane.'"
|align="left"|"''I've come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It's a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it's a nice trip down memory lane.'"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 688: Line 760:


===Sales===
===Sales===
According to [[Rare Ltd.|Rareware]]'s website, 600,000 copies of ''Donkey Kong Land III'' had been produced as of 1999<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref> .
According to [[Rare Ltd.|Rareware]]'s website, 600,000 copies of ''Donkey Kong Land III'' had been produced as of 1998.<ref name=Rareware/>


==Name in other languages==
==Gallery==
{{main-gallery|Donkey Kong Land III}}
<gallery>
DKL3 Logo English NA.png|North American logo
Game Over DKL3.png|[[Game Over]] (Game Boy)
Coral Quarrel DKL3c.png|[[Coral Quarrel]] (Game Boy Color)
DKL3 Title Screen rev1.png|Title screen running on [[Super Game Boy]]
</gallery>
 
==Media==
{{main-media}}
 
==Quotes==
{{main|List of Donkey Kong Land III quotes}}
 
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ドンキーコング<span class="explain" title="ジービー">GB</span> ディンキーコング<span class="explain" title="アンド">&</span>ディクシーコング
|Jap=ドンキーコング{{ruby|GB|ジービー}} ディンキーコング{{ruby|&|アンド}}ディクシーコング
|JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
|JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
|JapM=Donkey Kong GB: Dinky Kong and Dixie Kong
|JapM=Donkey Kong GB: Dinky Kong and Dixie Kong
Line 698: Line 785:


==Trivia==
==Trivia==
*Despite his name being featured in the title, [[Donkey Kong]] does not appear in ''Donkey Kong Land III''. However, he is mentioned in the manual's story. Aside from ''[[Diddy Kong Racing]]'', this game is the only title of the ''Donkey Kong'' series that he does not appear in.
*Despite his name being featured in the title, [[Donkey Kong]] does not appear in ''Donkey Kong Land III''. However, he is mentioned in the manual's story. Aside from ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its DS remake]], this game is the only title of the ''Donkey Kong'' series that he does not appear in.
*The game's soundtrack consists of 8-bit re-orchestrations of the music from ''Donkey Kong Country 3''. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by [http://www.youtube.com/watch?v=_Ac8Ru3u91w ROM hacking].
*The game's soundtrack consists of 8-bit re-orchestrations of the music from ''Donkey Kong Country 3''. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by [http://www.youtube.com/watch?v=_Ac8Ru3u91w ROM hacking].
*Several elements from ''Donkey Kong Land III'' were later used for the [[Game Boy Advance]] port of ''Donkey Kong Country 3'', for example, when the player automatically collects the DK Coin from defeating Koin.


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
{{DKL3}}
{{DKL3}}
{{DKGames}}
{{Donkey Kong games}}
{{GB}}
{{GB}}
{{GBC}}
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Games]]
[[Category:Game Boy games]]
[[Category:Game Boy Color Games]]
[[Category:Game Boy Color games]]
[[Category:1997 games]]
[[Category:1997 games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Donkey Kong Land III|*]]
[[Category:Donkey Kong Land III|*]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Donkey Kong Land III]]
[[de:Donkey Kong Land III]]
[[it:Donkey Kong Land III]]

Latest revision as of 20:13, April 7, 2024

Donkey Kong Land III
The front box art for Donkey Kong Land III
Donkey Kong GB: Dinky Kong & Dixie Kong boxart
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Game Boy, Game Boy Color, Virtual Console (Nintendo 3DS)
Release date Game Boy:
USA October 1, 1997[1]
Europe November 1997[2]
Game Boy Color:
Japan January 28, 2000
Virtual Console (3DS):
Japan May 7, 2014
Europe October 30, 2014
Australia October 31, 2014
USA February 26, 2015
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
CERO:A - All ages
Mode(s) Single player
Media
Game Boy:
Game Pak
Game Boy Color:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Game Boy Color:
Nintendo 3DS:

Donkey Kong Land III (also formatted as Donkey Kong Land 3)[3] is a platform game for the Game Boy developed by Rareware and published by Nintendo in 1997. It is closely based on the SNES game Donkey Kong Country 3: Dixie Kong's Double Trouble!, as it repurposes that game's graphical assets and thus features the same characters, enemies, and level environments. It also stars Dixie Kong and Kiddy Kong. Donkey Kong Land III is the third and final entry of the Donkey Kong Land series. Like its two predecessors, Donkey Kong Land III is housed on a yellow cartridge and has specific Super Game Boy enhancements, including a unique border of pocket watches.

The original Game Boy version was never released in Japan, and it instead received a Game Boy Color port in 2000. It is not dual-compatible with original Game Boy units, as evident from the transparent cartridge where it is contained. However, on September 9, 2020, a Japanese prototype of the Game Boy version was leaked. The Game Boy Color port was never released outside Japan.

Like its two predecessors, Donkey Kong Land III was released on the Nintendo 3DS's Virtual Console. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy version was released in Europe and Australia in October 2014 and North America in February 2015.

Story[edit]

Announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Donkey Kong, Diddy Kong, and Baron K. Roolenstein all hear of the contest, and the Kongs set out leaving Dixie Kong with her cousin, Kiddy Kong. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle.

After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of Tin Can Valley. To access the Lost World, Dixie and Kiddy must collect every DK Coin and Watch. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Watch to engage in the final boss battle against Baron K. Roolenstein. When the Kongs defeat him, they are crowned as the victors of the contest. Baron K. Roolenstein then concedes the remaining six Watches and allows the Kongs to try out the Time Attack mode.

Gameplay[edit]

Donkey Kong Land III plays very similarly to Donkey Kong Land 2. The player controls two different characters, Dixie and Kiddy, and only one Kong appears on-screen at a time. Dixie and Kiddy retain most of their abilities from Donkey Kong Country 3: Dixie Kong's Double Trouble! Dixie can use her Helicopter Spin to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as Krumples by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world.

As the Kongs explore a level, they must avoid enemies along the way and collect items such as bananas and bear coins along the way. Every Bonus Level is accessed from a Bonus Barrel, and the reward for completing a Bonus Level's objective is a Bonus Coin. Some levels have an Animal Barrel, which transform the Kongs into the pictured Animal Friend, whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.

Each world has a Wrinkly Refuge, where Wrinkly Kong saves the player's progress, and a Sheepy Shop, which is run by a Bear. If Dixie and Kiddy have enough Bonus Coins, the Bar allows them to play the cards memorization minigame if they have at least a number of Bonus Coins. The Kongs are rewarded a Watch for the first time they complete a challenge in a world. In most levels, there is a Koin guarding the DK Coin, except for underwater levels, where the DK Coin appears by itself like in Donkey Kong Land 2. The Kongs are required to obtain every DK Coin and Watch to access the final World, the Lost World.

Characters[edit]

Playable characters[edit]

Image Name Description
GB GBC
Dixie Kong's sprite, as she appears in the Game Boy game Donkey Kong Land 2. Dixie Kong Dixie Kong Dixie Kong is one of the two main protagonists. She can perform a Helicopter Spin to hover above pits and to spin into enemies.
Kiddy Kong, the second hero and also Dixie Kong's younger cousin and sidekick in the Game Boy game, Donkey Kong Land III. Kiddy Kong Kiddy Kong Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack.

Supporting characters[edit]

Image Name Description
GB GBC
Wrinkly Kong, the helping elderly Kong in Donkey Kong Land III. Wrinkly Kong Wrinkly Kong Wrinkly is the only supporting Kong in the game. She resides in Wrinkly Refuge, with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge.
A Bear owner of the Sheepy Shop in the Game Boy game, Donkey Kong Land III. Bear in Donkey Kong GB: Dinky Kong & Dixie Kong for Game Boy Color Bear Bears operate a Sheepy Shop in every world, where the Kongs can play cards if they have collected enough Bonus Coins. The Kongs can spend bear coins for level hints or to use a Bear's teleportation device, which warps them to the Northern Kremisphere map.

Animal Friends[edit]

All four Animal Friends in the game have previously appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Image Name Description First level appearance Last level appearance
GB GBC
Ellie the Elephant, an Animal Friend from Donkey Kong Land III. Ellie the Elephant Ellie Unlike her previous appearance, Ellie the elephant can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek. Footloose Falls Rainforest Rumble
Enguarde the Swordfish's sprite from Donkey Kong Land 2 and Donkey Kong Land III. Enguarde in Donkey Kong GB: Dinky Kong & Dixie Kong for the Game Boy Color. Enguarde Enguarde the swordfish is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike Donkey Kong Land 2, Enguarde can no longer perform a super stab. Seabed Shanty Deep Reef Grief
The sprite both Squawks the Parrot and Quawks share in the Game Boy game, Donkey Kong Land 2, and separately Squawks uses in Donkey Kong Land III. Squawks in Donkey Kong GB: Dinky Kong & Dixie Kong Squawks Squawks the parrot can fly around the area and use a nut-spitting attack to defeat enemies in his path, including Buzzes. Minky Mischief Ghoulish Grotto
Squitter the Spider's sprite from the Game Boy games Donkey Kong Land 2 and Donkey Kong Land III. Squitter the Spider Squitter Squitter the spider can use a web spit attack and create web platforms to get over abysses or to gain height. Koco Channel Haunted Hollows

Enemies[edit]

Kremlings[edit]

Image Name Description First level appearance Last level appearance
GB GBC
Bazuka from Donkey Kong Land III. Bazuka Bazuka Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular barrels at the Kongs. Unlike Donkey Kong Country 3: Dixie Kong's Double Trouble!, Bazukas cannot be defeated because there are no TNT Barrels, which are used to defeat Bazukas in their debut appearance. Jungle Jeopardy Barrel Boulevard
Klasp from Donkey Kong Land III. A Klasp in Donkey Kong GB: Dinky Kong & Dixie Kong Klasp Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps. Jetty Jitters Barrel Boulevard
Kobble from Donkey Kong Land III. Kobble in Donkey Kong GB: Dinky Kong & Dixie Kong Kobble Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one. Red Wharf Ghoulish Grotto
Koin from Donkey Kong Land III. Koin Koin A Koin appears in most levels and guards a DK Coin, which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby Steel Barrel and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs. Red Wharf Ghoulish Grotto
Kopter from Donkey Kong Land III. Kopter Kopter Kopters carry two large helicopter blades which they spin to hover in the air. Unlike Donkey Kong Country 3: Dixie Kong's Double Trouble!, the Kongs can defeat a Kopter by jumping on it. Footloose Falls Ghoulish Grotto
Krimp from Donkey Kong Land III. Sprite of a Krimp from Donkey Kong GB: Dinky Kong & Dixie Kong Krimp They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind. Koco Channel Rainforest Rumble
Krumple from Donkey Kong Land III. A Krumple in Donkey Kong GB: Dinky Kong & Dixie Kong Krumple Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel. Jetty Jitters Ghoulish Grotto
Knocka (misidentified in-game as "Krusha") from Donkey Kong Land III. A Knocka in Donkey Kong GB: Dinky Kong & Dixie Kong Krusha Krushas are the direct successor to Klobbers, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Krusha, it pops out and runs after the Kong. Krushas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Krusha to force it back into its barrel. The Kong can then pick up the barrel containing Krusha and throw it to defeat the enemy. Liftshaft Lottery Barrel Boulevard
Kuchuka from Donkey Kong Land III. Kuchuka Kuchuka Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no TNT Barrels, and must be avoided by the Kongs. Stalagmite Frights Ghoulish Grotto
Rekoil from Donkey Kong Land III. Sprite of a Rekoil from Donkey Kong GB: Dinky Kong & Dixie Kong Rekoil Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack. Total Rekoil Ghoulish Grotto
Skidda from Donkey Kong Land III. Skidda Skidda Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack. Black Ice Blitz Tundra Blunda

Other enemies[edit]

Image Name Description First level appearance Last level appearance
GB GBC
Bazza from Donkey Kong Land III. A sprite of Bazza from Donkey Kong GB: Dinky Kong & Dixie Kong Bazza Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab. Seabed Shanty Deep Reef Grief
Booty Bird from Donkey Kong Land III. A sprite of a Booty Bird from Donkey Kong GB: Dinky Kong & Dixie Kong Booty Bird They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird. Ford Knocks Bazuka Bombard
Bounty Bass from Donkey Kong Land III. A Bounty Bass in Donkey Kong GB: Dinky Kong & Dixie Kong Bounty Bass Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in Donkey Kong Country 3: Dixie Kong's Double Trouble!, Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde. Seabed Shanty Haunted Hollows
Bristles from Donkey Kong Land III. Bristles in Donkey Kong GB: Dinky Kong & Dixie Kong Bristles Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front. Liftshaft Lottery Ghoulish Grotto
Buzz from Donkey Kong Land III A Buzz in Donkey Kong GB: Dinky Kong & Dixie Kong Buzz Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend. Ford Knocks Ghoulish Grotto
Karbine from Donkey Kong Land III. Karbine Karbine They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs. Karbine Kaos Barrel Boulevard
Koco from Donkey Kong Land III. Sprite of a Koco from Donkey Kong GB: Dinky Kong & Dixie Kong Koco Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde. Seabed Shanty Haunted Hollows
Lemguin from Donkey Kong Land III. A Lemguin in the Game Boy Color version of Donkey Kong Land III. Lemguin Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. Polar Pitfalls Tundra Blunda
Lurchin from Donkey Kong Land III. Lurchin in Donkey Kong GB: Dinky Kong & Dixie Kong Lurchin They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center. Seabed Shanty Haunted Hollows
Minky from Donkey Kong Land III. A Minky in Donkey Kong GB: Dinky Kong & Dixie Kong Minky Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns. Minky Mischief Simian Shimmy
Nid from Donkey Kong Land III. A Nid in Donkey Kong GB: Dinky Kong & Dixie Kong Nid Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress. Minky Mischief Simian Shimmy
Niknak from Donkey Kong Land III. Sprite of a Niknak from Donkey Kong GB: Dinky Kong & Dixie Kong Niknak Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps. Ford Knocks Rainforest Rumble
Sneek from Donkey Kong Land III. Sprite of a Sneek from Donkey Kong GB: Dinky Kong & Dixie Kong Sneek Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack. Red Wharf Ghoulish Grotto

Bosses[edit]

Image Name Description
GB GBC
Barbos, the first boss encountered in Donkey Kong Land III. Barbos in Donkey Kong GB: Dinky Kong & Dixie Kong Barbos Barbos is a large Lurchin and the first boss of the game, and it is fought at Barbos Bastion from Cape Codswallop. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos.
Bleak, the second boss in Donkey Kong Land III. Bleak Bleak Bleak is a large snowman and the second boss, and he is fought at Bleak Magic from Primate Plains. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated.
Arich, the third boss in the game, Donkey Kong Land III. Arich Arich Arich is a large spider and the third boss, and it is fought at Arich Attack from Blackforest Plateau. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it.
KAOS, the fourth boss from Donkey Kong Land III. KAOS in Donkey Kong GB: Dinky Kong & Dixie Kong. KAOS KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at Krazy Kaos from Great Ape Lakes. During the battle, KAOS attempts to roast the Kongs by releasing flames from below. The Kongs must quickly run under KAOS before it releases a flame from its pipe. After some time, KAOS stops in the center of the arena and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on his head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off.
Baron K. Roolenstein, the final boss in Donkey Kong Land III. Baron K. Roolenstein K .Rool K .Rool is the main antagonist of the game. He is the fifth and last boss who is fought twice: first at K Rool Duel in Tin Can Valley, and later at K Rools Last Stand in the Lost World.

During the first battle, K .Rool tries to attack the Kongs by shooting electric beams at them, and he also uses his jetpack to fly around the area. To attack K .Rool, Dixie or Kiddy must throw a barrel at him. K .Rool gets defeated after being hit four times. In the second battle, K .Rool retains most of his attacks except that he also throws bombs. When K .Rool is defeated again, the Kongs complete their adventure.

Items and objects[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added. Reason: Need image for Watch and version differences

Image Name Description
GB GBC
A banana in Donkey Kong Land III A banana in Donkey Kong GB: Dinky Kong & Dixie Kong Banana There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an extra life, and the counter resets to zero.
A Banana Bunch in Donkey Kong Land III A Banana Bunch in Donkey Kong GB: Dinky Kong & Dixie Kong Banana Bunch By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a bear coin in Donkey Kong GB: Dinky Kong & Dixie Kong Bear coins Collectable currency that Dixie and Kiddy can use at the Sheepy Shop for Bear's teleportation service or to play cards for the first time.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Bonus Coin in Donkey Kong GB: Dinky Kong & Dixie Kong Bonus Coins One appears at the end of every Bonus Level or by completing its objective. The Kongs are required to collect them to play the cards challenge in each world.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a DK Coin from Donkey Kong GB: Dinky Kong & Dixie Kong DK Coins They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World.
The Game Boy sprite for an Extra Life Balloon in Donkey Kong Land 2. A sprite of an Extra Life Balloon from Donkey Kong GB: Dinky Kong & Dixie Kong, notably in the shape of Diddy Kong's head Extra Life Balloons These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas.
Letter K in Donkey Kong Land IIILetter O in Donkey Kong Land IIILetter N in Donkey Kong Land IIILetter G in Donkey Kong Land III KONG Letters A set of four letters found in every level, in order from K to G. If the Kongs collect all four KONG Letters, they earn an extra life.
Sprite of the letter K from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter O from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter N from Donkey Kong GB: Dinky Kong & Dixie KongSprite of the letter G from Donkey Kong GB: Dinky Kong & Dixie Kong
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A Watch in Donkey Kong GB: Dinky Kong & Dixie Kong Watch The Kongs are rewarded a Watch for completing a cards challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.

Barrels[edit]

Image Name Description
GB GBC
The sprite for the Enguarde Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Squitter Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Squawks Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Ellie Barrel in the Game Boy version of Donkey Kong Land III Animal Barrels By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend.
Enguarde BarrelSquitter BarrelSquawks BarrelEllie Barrel
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. A barrel in Donkey Kong GB: Dinky Kong & Dixie Kong Barrels These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall.
The sprite for the Barrel Kannon in the Game Boy version of Donkey Kong Land 2 Sprite of a Barrel Cannon from Donkey Kong GB: Dinky Kong & Dixie Kong Barrel Cannons These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sprite of a Booster Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Booster Barrels When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout.
The sprite for the DK Barrel in the Game Boy version of Donkey Kong Land 2 Sprite of a DK Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong DK Barrels Like Donkey Kong Land 2, every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
Ghost Barrel Ghost Barrel sprite in Donkey Kong GB: Dinky Kong & Dixie Kong Ghost Barrels Ghost Barrels appear in cave areas, and they are similar to Auto-Fire Barrels except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.
A Steel Keg Sprite of a Steel Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Steel Barrels Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
A Tracker Barrel Sprite of a Tracker Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong Tracker Barrels A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Warp Barrel sprite in Donkey Kong GB: Dinky Kong & Dixie Kong Warp Barrels Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one.

Levels[edit]

The overworld map of the Northern Kremisphere in Donkey Kong Land III.

There are six worlds in Donkey Kong Land III, and each of them have six levels and a boss level. Each level has a similar theme to those from Donkey Kong Country 3: Dixie Kong's Double Trouble! There are two Bonus Levels in every regular level.

Levels and Bonus Areas
Cape Codswallop
# Level Type of level Music theme
1 Red Wharf Stilt Stilt Village
2 Seabed Shanty Coral Water World
3 Ford Knocks Stilt Stilt Village
4 Total Rekoil Mill Mill Fever
5 Koco Channel River Enchanted Riverbank
6 Liftshaft Lottery Mill Mill Fever
7 BOSS LEVEL: Barbos Bastion Coral Big Boss Blues
Primate Plains
# Level Type of level Music theme
8 Coral Quarrel Coral Water World
9 Minky Mischief Tree Treetop Tumble
10 Jetty Jitters Stilt Stilt Village
11 Black Ice Blitz Snow Hot Pursuit
12 Riverbank Riot River Enchanted Riverbank
13 Miller Instinct Mill Mill Fever
14 BOSS LEVEL: Bleak Magic Snow Big Boss Blues
Blackforest Plateau
# Level Type of level Music theme
15 Rocketeer Rally Falls Cascade Capers
16 Vertigo Verge Cliff Rockface Rumble
17 Polar Pitfalls Snow Cascade Capers
18 Surface Tension River Enchanted Riverbank
19 Tundra Blunda Snow Cascade Capers
20 Redwood Rampage Tree Treetop Tumble
21 BOSS LEVEL: Arich Attack Tree Big Boss Blues
Great Ape Lakes
# Level Type of level Music theme
22 Jungle Jeopardy Jungle Jungle Jitter
23 Footloose Falls Falls Cascade Capers
24 Deep Reef Grief Coral Water World
25 Karbine Kaos Machine Nuts and Bolts
26 Simian Shimmy Tree Treetop Tumble
27 Rockface Chase Cliff Rockface Rumble
28 BOSS LEVEL: Krazy Kaos Machine Big Boss Blues
Tin Can Valley
# Level Type of level Music theme
29 Tropical Tightropes Jungle Jungle Jitter
30 Clifftop Critters Cliff Rockface Rumble
31 Rickety Rapids Falls Cascade Capers
32 Bazuka Bombard Machine Nuts and Bolts
33 Ugly Ducting Tube Cavern Caprice
34 Stalagmite Frights Cave Cavern Caprice
35 BOSS LEVEL: K Rool Duel[sic] Tube Big Boss Blues
The Lost World
# Level Type of level Music theme
36 Whiplash Dash Tube Hot Pursuit
37 Kuchuka Karnage Machine Nuts and Bolts
38 Haunted Hollows Cave Cavern Caprice
39 Rainforest Rumble Jungle Jungle Jitter
40 Barrel Boulevard Machine Nuts and Bolts
41 Ghoulish Grotto Cave Cavern Caprice
42 BOSS LEVEL: K Rools Last Stand[sic] Cave Big Boss Blues

Time Attack mode[edit]

The Time Attack menu from Donkey Kong Land III
The Time Attack menu
Dixie Kong walking in Polar Pitfalls in the Time Attack mode

The player can unlock the Time Attack mode by completing the game with every Bonus Coin, every DK Coin, and by defeating Baron K. Roolenstein in the Lost World. This earns them a 97% completion score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game.

Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for Dixie Kong or Kiddy Kong to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.

When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.

In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with Start Button+Select Button or loses a life). This was removed from the Game Boy Color version, a holdover from the Japanese prototype, which did not have enough ROM space to include this feature, and wasn't restored in the final release despite more available ROM space.

Levels and times[edit]

Theme Level Time
Stilt Ford Knocks 0:48.00
Mill Liftshaft Lottery 1:30.00
Snow Polar Pitfalls 0:53.00
River Riverbank Riot 0:55.00
Coral Seabed Shanty 1:20.00
Tree Simian Shimmy 1:22.00
Cliff Clifftop Critters 1:20.00
Machine Bazuka Bombard 1:40.00
Falls Rickety Rapids 2:00.00
Cave Stalagmite Frights 1:45.00
Jungle Tropical Tightropes 0:58.00
Tube Whiplash Dash 0:46.00

Version differences[edit]

Wrinkly Refuge
English
Wrinkly Refuge
Japanese

While the Game Boy Color version of Donkey Kong Land III is a direct colored port of the original Game Boy release, it features a few differences.

General changes:

  • The player's latest time is no longer displayed on Time Attack.
  • Since the Game Boy Color has a faster CPU than the original Game Boy, the game has less slowdown. An example is in Clifftop Critters, where less lag eliminates the possibility of the Kongs losing a life from falling too far down.
    • Additionally, the title screen's Jetty Jitters demo is not synchronized, and the Kongs cannot reach the end of the level. This is because of timing differences between the Game Boy and Game Boy Color, which has a faster CPU.
  • In the original version, there was a bug where Dixie and Kiddy could enter the Lost World without enough DK Coins; this was fixed for the Game Boy Color version.

Graphical changes:

  • The splash screen and title screen were slightly redesigned.
  • The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of Wrinkly Refuge and Sheepy Shop. This is a holdover from the Japanese prototype, which did not have enough ROM space to include coding for the map animations, and wasn't restored in the final release despite more available ROM space.
  • Bear does not have any animation frames.
  • The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
  • The screen no longer darkens when paused, making it less clear for when the game is paused.

Revision differences[edit]

Two versions of this game are known to exist for the North American release. They can be distinguished from their two title screens.

The title screen of Donkey Kong Land III (revision 0)
v1.0
The title screen of Donkey Kong Land III (revision 1)
v1.1

In both v1.1 and the Japanese version, a pit was added at the very end of Tundra Blunda. This was likely done to fix a minor bug that prevents the Steel Barrel from getting stuck if Kiddy goes to the very end and throws it.

Kiddy Kong standing at the very end of Tundra Blunda in the v1.0 revision of Donkey Kong Land III
v1.0
Kiddy Kong standing at the very end of Tundra Blunda in the v1.1 revision of Donkey Kong Land III
v1.1

Cheat codes[edit]

Like its predecessor, Donkey Kong Land III has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike Donkey Kong Land 2, which uses the A Button and B Button buttons. Both versions of Donkey Kong Land III feature the same cheat codes:

  • Pressing +Control Pad down, +Control Pad down, +Control Pad up, +Control Pad left, +Control Pad right grants Dixie and Kiddy fifty extra lives.
  • Pressing +Control Pad up, +Control Pad up, +Control Pad down, +Control Pad left, +Control Pad right allows the player to play cards after exiting from the title screen.
  • Pressing +Control Pad up, +Control Pad down, +Control Pad left, +Control Pad left, +Control Pad down, +Control Pad up, +Control Pad right unlocks every area, except for the Lost World initially. The Watches, Bonus Coins, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked.
  • Pressing either +Control Pad left, +Control Pad up, +Control Pad down, or Select Button changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default Jetty Jitters demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons:

Staff[edit]

Main article: List of Donkey Kong Land III staff

Glitches[edit]

Main article: List of Donkey Kong Land III glitches

Pre-release and unused content[edit]

Main article: List of Donkey Kong Land III pre-release and unused content

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Dave Frear, Nintendo Life 9/10 "Rare have once again stuck a lot of content into the game, providing good value for your money. Like the rest of the series it features a varied collection of enemies and locations for you to work your way through. It may not do anything new but it does do things well. Donkey Kong Land III is a good looking, great sounding Game Boy title, but more importantly it's a lot of fun to play. The best of the DKL trilogy and one of the best options for 3DS-owning platform fans.'"
Nintendo 3DS Joe Merrick, Nintendo Insider 8/10 "Donkey Kong Land III is a decent enough platformer, but it feels somewhat half-hearted. There's less to do outside the stages and they aren't quite as creative as you'd expect from the series. That's not to say it is bad, as it does what it provides extremely well, rather that it falls short of expectation. There's still fun to be had, and it's definitely worth playing if you're a fan of the series.'"
Nintendo 3DS Bryan Rose, Nintendo World Report 7/10 "I've come to the same conclusion with Donkey Kong Land 3 as I have with its predecessor. It's a relatively fun game for a few hours, with tons of leeway for replay. The graphics were more annoying than DKL2, enough to impede gameplay, but in the end I still had fun with the game. It provides a few hours of enjoyable gameplay, and again it's a nice trip down memory lane.'"
Aggregators
Compiler Platform / Score
GameRankings 81.25%

Sales[edit]

According to Rareware's website, 600,000 copies of Donkey Kong Land III had been produced as of 1998.[2]

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Land III.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Land III media.

Quotes[edit]

Main article: List of Donkey Kong Land III quotes

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコングGBジービー ディンキーコング&アンドディクシーコング
Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
Donkey Kong GB: Dinky Kong and Dixie Kong

Trivia[edit]

  • Despite his name being featured in the title, Donkey Kong does not appear in Donkey Kong Land III. However, he is mentioned in the manual's story. Aside from Diddy Kong Racing and its DS remake, this game is the only title of the Donkey Kong series that he does not appear in.
  • The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by ROM hacking.

References[edit]

  1. ^ Nintendo - Customer Service | Game List. support.nintendo.com. Retrieved March 16, 2023.
  2. ^ a b Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved February 18, 2015.
  3. ^ Donkey Kong Land 3 on Rareware's official website (Wayback Machine)