Donkey Kong Land 2: Difference between revisions

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{{Infobox
{{Infobox
|image=[[File:Donkey_Kong_Land_2_Box_Art.jpg|250px]]
|image=[[File:Donkey Kong Land 2 Box Art.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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'''''Donkey Kong Land 2''''' is a video game developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Game Boy]] in 1996. It is a sequel to ''[[Donkey Kong Land]]'' and a predecessor to ''[[Donkey Kong Land III]]''. Like its predecessor, the game features a yellow cartridge and special features for the [[Super Game Boy]]. The game has a special banana border when played on a Super Game Boy.  
'''''Donkey Kong Land 2''''' is a video game developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Game Boy]] in 1996. It is a sequel to ''[[Donkey Kong Land]]'' and a predecessor to ''[[Donkey Kong Land III]]''. Like its predecessor, the game features a yellow cartridge and special features for the [[Super Game Boy]]. The game has a special banana border when played on a Super Game Boy.  


''Donkey Kong Land 2'' is very similar to its counterpart [[Super Nintendo]] title, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and is often mistaken as a handheld port of it. While it shares the same storyline, areas, and setting, each level received a new layout. Many aspects of ''Donkey Kong Country 2'' were removed or altered for playability on the Game Boy.
''Donkey Kong Land 2'' is very similar to its counterpart [[Super Nintendo]] title, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. While it has the same storyline, areas, and setting, each level received a new layout. The game also stars [[Diddy Kong]] and [[Dixie Kong]].


The game was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console]] in 2014 for Europe, Japan, and Australia, and later in 2015 for North America.
The game was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console]] in 2014 for Europe, Japan, and Australia, and later in 2015 for North America.


==Storyline==
==Story==
[[File:DKL2 Crocodile Isle.png|200px|left|thumb|The Kongs begin to climb the island.]]
[[File:DKL2 Crocodile Isle.png|200px|left|thumb|The Kongs at the first world, Gangplank Galleon, from the Crocodile Isle map]]
The story is essentially a retelling of the events in ''Donkey Kong Country 2''<ref>''Donkey Kong Land 2'' instruction booklet, [[Media:DKL2 Story manual.png|page 2–3]]</ref> and is the only ''Donkey Kong Land'' game to have the same story as its ''Donkey Kong Country'' counterpart. [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]] and in exchange for Donkey Kong's safe return, the Kremlings demand the [[Banana Hoard]]. [[Diddy Kong]] and [[Dixie Kong]] decline and head on a journey on [[Crocodile Isle]] to rescue Donkey Kong.
The story is essentially a retelling of the events in ''Donkey Kong Country 2''<ref>''Donkey Kong Land 2'' instruction booklet, [[Media:DKL2 Story manual.png|page 2–3]]</ref> and is the only ''Donkey Kong Land'' game with the same story as its ''Donkey Kong Country'' counterpart. [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]] and in exchange for Donkey Kong's safe return, the Kremlings demand the [[Banana Hoard]]. Diddy and Dixie decline and head on a journey on [[Crocodile Isle]] to rescue Donkey Kong.


Avoiding restless bands of enemies, the two heroes travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. They fight bosses, such as [[King Zing]], on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into [[The Flying Krock]]. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.  
Diddy and Dixie travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. The Kongs eventually reach [[Stronghold Showdown]] at the peak of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into [[The Flying Krock]]. There, the Kongs encounter Kaptain K. Rool. They engage in battle, and the Kongs eventually defeat the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.  


However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of [[Kremkoin]]s to [[Klubba]], the way into the Kremling's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.
Even after freeing Donkey Kong, both Diddy and Dixie must pay 47 [[Kremkoin]]s to [[Klubba]] to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. After completing the world, the mouth of the stone crocodile head opens. Diddy and Dixie go inside and battle Kaptain K. Rool again. The Kongs eventually defeat Kaptain K. Rool another time and then flee from Crocodile Isle. From a distance, Diddy, Dixie, and Donkey Kong watch as Crocodile Isle sinks into the ocean.
{{br|left}}
==Gameplay==
[[File:Pirate Panic DKL2.png|thumb|160px|Dixie runs to a Neek]]
Diddy and Dixie are the two playable characters, and the player can only control one Kong on screen at a time. Both Kongs share some basic abilities such running, jumping, and swimming, and they are both able to climb [[rope]]s and hang from hooks. Diddy is able to perform a [[Cartwheel Attack|cartwheel]] and is faster than Dixie, although he has trouble traveling across large abysses. The main difference with Dixie is her [[Helicopter Spin]], which allows her to whip enemies and slowly fall or glide in midair. Diddy holds a [[barrel]] in front whereas Dixie holds it above herself with her ponytail. If both Kongs are in play, and either Diddy or Dixie is hit by an enemy or hazard, the game automatically switches to the other Kong. If either Kong is missing their partner and gets hit by an enemy or hazard, they lose a life.
 
The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. Each regular level has either one or two After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world.
 
There are either one or two [[Bonus Barrel]]s in every level and a [[DK Coin]]. Each Bonus Barrel leads to a [[Bonus Level]], where the Kongs must complete an objective to obtain a [[Kremkoin]]. Some Bonus Levels can be accessed if the Kongs carry a [[kannonball]] into a [[kannon (cannon)|kannon]]. Once the Kongs have collected every Kremkoin, they can access the Lost World. DK Coins help improve Diddy's rank in [[Cranky's Video Game Heroes|Video Game Heroes]]. Kremkoins and DK Coins are both necessary for 100% [[completion]] of the game.
 
Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friends|Animal Friend]]. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as [[Squawks the Parrot|Squawks]], who can fly up vertical paths. When an Animal Friend crosses a [[No Animal Sign]], it turns back into the Kongs and an item is rewarded.


==Gameplay==
==Characters==
{{Rewrite|section=yes}}
===Playable characters===
Diddy Kong and Dixie Kong are the main protagonists. The two share basic abilities such as running, jumping, swimming and so forth, and have unique characteristics to set each other apart. Diddy Kong has his signature [[Cartwheel Attack|cartwheel]] ability and speed advantages, allowing quick maneuvers, but has trouble crossing large abysses. Dixie Kong is not as fast, however can take advantage of her [[Helicopter Spin]] to whip enemies, hold Barrels over her head, or slow her descent, allowing her to hover to safety. The player can only control one Kong at a time. They can pick up various [[Barrel]]s to defeat enemies in the game, utilize floating hooks that can be grabbed to gain height, and climb the various [[rope]]s and vines found throughout Crocodile Isle.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Diddy Kong DKL2.png]]
![[Diddy Kong]]
|Diddy is the main protagonist of the game. He goes on an adventure with Dixie to rescue Donkey Kong.
|-
| align="center" |[[File:Dixie Kong DKL2.png]]
![[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy. Her [[Helicopter Spin]] allows her to glide across pits.
|}
 
===Supporting characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Wrinkly Kong DKL2 sprite.png]]
![[Wrinkly Kong]]
|Just like in ''Donkey Kong Country 2'', Wrinkly runs the [[Kong Kollege]]. Unlike the previous game, Wrinkly no longer offers advice, but she still saves the player's game. In each world, Wrinkly at first saves the game at no cost, but subsequently prices it at two Banana Bunch Coins.
|-
| align="center" |[[File:Funky Kong DKL2 sprite.png]]
![[Funky Kong]]
|Like Wrinkly, Funky returns with the same role as in ''Donkey Kong Country 2''. He operates [[Funky's Flights II|Funky's Flights]], where the Kongs can pay two Banana Bunch Coins to use the [[Funky Barrel]] and travel around the [[Crocodile Isle]] map to select a world which they have visited already. It is the only game of the ''Donkey Kong Land'' series that Funky appears in.
|-
| align="center" |[[File:Donkey Kong DKL2 sprite.png]]
![[Donkey Kong]]
|Donkey Kong was kidnapped by Kaptain K. Rool, who demands the Kongs give the Banana Hoard to him. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|}
 
===Animal Friends===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Clapper DKL2 sprite.png]]
![[Clapper the Seal]]
|Depending on which level he is in, Clapper has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
|-
| align="center" |[[File:Enguarde DKL2 sprite.png]]
![[Enguarde the Swordfish]]
|Enguarde is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a [[super move|superstab]] to charge quickly underwater.
|-
| align="center" |[[File:Rambi DKL2 sprite.png]]
![[Rambi the Rhino]]
|Returning from ''Donkey Kong Land'', Rambi retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a [[super move|supercharge]].
|-
| align="center" |[[File:Rattly DKL2 sprite.png]]
![[Rattly the Rattlesnake]]
|Rattly has the ability to jump high. He bounce off most enemies, including Zingers, and perform a [[super move|superjump]] if the player holds down {{button|gb|Select}} and releases it.
|-
| align="center" |[[File:Squawks DKL2 sprite.png]]
![[Squawks the Parrot]]
[[Quawks]]
|Squawks appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. His counterpart, Quawks, is usable in his signature level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]. Quawks cannot fly up or attack foes, and it slowly descends when grabbed onto. Squawks and Quawks have the same sprite because of the [[Game Boy]]'s monochrome graphics.
|-
| align="center" |[[File:Squitter DKL2 sprite.png]]
![[Squitter the Spider]]
|He is a large arachnid companion who can defeat enemies with his web projectiles and can create web platforms to jump on.
|}
 
==Enemies==
===Kremlings===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
| align="center" |[[File:Kaboing DKL2 sprite.png]]
![[Kaboing]]
|These enemies have two peg legs, making them repeatedly hop up and down as they move around. The Kongs can defeat a Kaboing by either jumping on it or cartwheeling into it.
| align="center" |[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Kannon DKL2 sprite.png]]
![[Kannon]]
|These large, cannon-wielding enemies shoot [[kannonball]]s and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack.
| align="center" |[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
| align="center" |[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]
|-
| align="center" |[[File:Klampon DKL2 sprite.png]]
![[Klampon]]
|Similar to [[Klaptrap]]s, Klampons repeatedly move their jaws up and down, attempting to bite the Kongs. Diddy or Dixie can defeat a Klampon with a jump attack but They can easily be defeated with a jump or a roll attack from behind.
| align="center" |[[Hothead Hop]]
| align="center" |[[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]]
|-
| align="center" |[[File:Klank DKL2 sprite.png]]
![[Klank]]
|Klanks return in ''Donkey Kong Land 2'' even though a similar enemy, [[Kutlass]]es, do not. Klanks ride in a [[Roller Coaster]] and only appear in one level, where Diddy and Dixie must race by them to the finish. Klanks can be defeated by a jump attack, but if hit from behind, they get a small boost.
| align="center" |[[Rickety Race (Donkey Kong Land 2)|Rickety Race]]
| align="center" |[[Rickety Race (Donkey Kong Land 2)|Rickety Race]]
|-
| align="center" |[[File:Klinger DKL2 sprite.png]]
![[Klinger]]
|Klingers repeatedly climb either ropes or chains and then slide down. The Kongs can use a barrel to defeat a Klinger.
| align="center" |[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
| align="center" |[[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]]
|-
| align="center" |[[File:Klobber DKL2 sprite.png]]
![[Klobber]]
|Klobbers are common enemies who hide in barrels to disguise themselves. When Diddy and Dixie approach a Klobber, it pops out of the barrel, attempting to push the Kongs into an enemy or a pit. Diddy or Dixie can jump on a Klobber to push it back inside its barrel. They can defeat a Klobber picking up the barrel it is inside and throwing it.
| align="center" |[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
| align="center" |[[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]]
|-
| align="center" |[[File:Klomp DKL2 sprite.png]]
![[Klomp]]
|Klomps are basic Kremling grunts who can be defeated by either a jump attack or a roll attack.
| align="center" |[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
| align="center" |[[Web Woods (Donkey Kong Land 2)|Web Woods]]
|-
| align="center" |[[File:Krochead DKL2 sprite.png]]
![[Krockhead]]
|Krockheads are, as their name suggests, crocodile heads that stick out of the [[lava]] or water. Diddy and Dixie can use them as platforms to get across. In some levels, Krockheads only appear above water briefly before sinking in the water. The Kongs are sometimes required to use Krockhead Barrels to make them rise to the surface.
| align="center" |[[Hothead Hop]]
| align="center" |[[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]] (only in a [[Bonus Level]])
|-
| align="center" |[[File:Krook DKL2 sprite.png]]
![[Krook]]
|When the Kongs encounter a Krook, it throws a hook on its hand. If the Kongs avoid being hit by the hook, it returns to Krook like a boomerang. The Kongs can defeat them by either jumping or rolling into it.
| align="center" |[[Squawks's Shaft (Donkey Kong Land 2)|Squawks's Shaft]]
| align="center" |[[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]]
|-
| align="center" |[[File:Kruncha DKL2 sprite.png]]
![[Kruncha]]
|Krunchas are muscular Kremlings who move back and forth in area. If Diddy or Dixie jump on a Kruncha, it gets enraged and moves back and forth rapidly. It calms down after a few seconds. Krunchas can only be defeated by a barrel or an Animal Friend attacking it.
 
'''Note:''' Because of the monochrome graphics of the [[Game Boy]], the calm Kruncha and the enraged Kruncha share the same sprite.
| align="center" |[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
| align="center" |[[Klobber Karnage (Donkey Kong Land 2)|Klobber Karnage]]
|}
 
===Other enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
| align="center" |[[File:Click-Clack DKL2.png]]
![[Click-Clack]]
|Click-Clacks are large beetles who move along the ground. Diddy or Dixie must jump on them twice to defeat them. When the Kongs first jump on a Click-Clack, it flips over. While the Click-Clack is flipped over, the Kongs can pick it up and throw it at other enemies. If the Kongs do not pick up the flipped over Click-Clack, it gets back up after a few seconds.
| align="center" |[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
| align="center" |[[Gusty Glade (Donkey Kong Land 2)|Gusty Glade]]
|-
| align="center" |[[File:Flitter DKL2 sprite.png]]
![[Flitter]]
|Flitters are dragonflies who often fly above large pits, often in a group. The Kongs must jump from Flitters to get across a gap. When they jump on a Flitter, it gets defeated.
| align="center" |[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Flotsam DKL2.png]]
![[Flotsam]]
|Flotsams are stingray enemies who swim in the water. They can only be defeated by Enguarde's stab attack.
| align="center" |[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
| align="center" |[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]
|-
| align="center" |[[File:LockjawDKL2.png]]
![[Lockjaw]]
|Lockjaws are piranha enemies. Upon noticing the Kongs, Lockjaw lunges itself at them, attempting to bite them. They can be defeated by Enguarde.
| align="center" |[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
| align="center" |[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]
|-
| align="center" |[[File:Mini-Necky DKL2 sprite.png]]
![[Mini-Necky]]
|These small bird enemies appear in the corner of the screen and swoop as the Kongs approach them. Diddy or Dixie can avoid Mini-Necky by jumping over it. The Kongs can defeat a Mini-Necky by jumping on it. In the ending credits, Mini-Neckies are named [[Necky|Neckies]].
| align="center" |[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
| align="center" |[[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]]
|-
| align="center" |[[File:Neek DKL2.png]]
![[Neek]]
|Neeks are rats that move back and forth on land. They are one of the most basic enemies aside from Klomps. The Kongs can defeat Neeks by either rolling into them or jumping on them.
| align="center" |[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Puftup DKL2 sprite.png]]<br>[[File:Puftup DKL2 surprised sprite.png]]
![[Puftup]]
|Puftups are pufferfish who inflate when the Kongs approach them. Some explode, causing four of its spikes to shoot in each direction. The Kongs must avoid being hit by the spikes. Puftups can only be defeated by Enguarde.
| align="center" |[[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]]
| align="center" |[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]
|-
| align="center" |[[File:Screech DKL2 sprite.png]]
![[Screech]]
|Squawks gets in a race against Screech during the level, Screech's Sprint. Screech has no form of attacks unlike other enemies, and cannot be defeated.
| align="center" |[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]
| align="center" |[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]
|-
| align="center" |[[File:Shuri DKL2.png]]
![[Shuri]]
|Shuri are starfish enemies who spiral as they move toward the Kongs. If Diddy or Dixie get hit by a Shuri, they get injured. Like other underwater enemies, Shuris can only be defeated by Enguarde.
| align="center" |[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
| align="center" |[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]
|-
| align="center" |[[File:Spiny DKL2 sprite.png]]
![[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinys are porcupines that are invulnerable to most attacks due to the quills on their back. If Diddy or Dixie touch a Spiny's quills, they take damage. They can defeat Spiny by rolling into them from the front or by throwing an object at them.
| align="center" |[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Zinger DKL2.png]]
![[Zinger]]
|These wasps are one of the most common enemies in the game. Zingers are often in midair but sometimes appear on the ground. The Kongs cannot defeat Zingers by themselves and always take damage if they get in contact with one. Zingers can only be defeated if the Kongs throw an object at them or by an Animal Friend.
| align="center" |[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|}


In terms of the game's progression, ''Donkey Kong Land 2'' is modeled directly after ''Donkey Kong Country 2''; Each world has a variety of levels that must be beaten to unlock the other ones in the sequence, until the area's boss battle is accessible. After defeating the area boss, the next world is available. This cycle repeats until the end of the game. Within each world, there is a [[Kong Kollege]], where [[Wrinkly Kong]] offers to record the game's current progress, and there will be a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] offers transportation with his [[Biplane Barrel]] to get out of the current world and into another one. Within each level, there will be one or two [[Bonus Level]]s, accessible from a [[Bonus Barrel]], and a [[DK Coin]]. The Bonus Levels need to be completed to amass [[Kremkoin]]s to be used to access the final area of the game, and DK Coins will help improve Diddy Kong's rank in [[Cranky's Video Game Heroes]]. Getting Kremkoins and DK Coins also contribute towards a 100% completion status of the game.
==Bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Krow DKL2.png]]
![[Krow]]
|Krow is a large Mini-Necky and the first boss of the game. He is located at the crow's nest of the Gangplank Galleon. Krow attacks by throwing eggs at the Kongs. Sometimes an egg lands on the mast below, and the Kongs can attack Krow by throwing the egg at him. After being hit a number of times, Krow is defeated.
|-
| align="center" |[[File:Kleaver DKL2.png]]
![[Kleaver]]
|A large sword encountered at the end of Krem Cauldron, as the second boss of the game. It attacks by shoots fireballs at the Kongs. Sometimes, it shoots a barrel, which the Kongs can break to release a kannonball. The Kongs can attack Kleaver by throwing a kannonball at him. After this, Kleaver chases Diddy and Dixie over a large gap filled with lava. As the battle progresses, Kleaver's attacks become faster and more powerful. After taking enough hits from a kannonball, Kleaver is defeated.
|-
| align="center" |[[File:King Zing DKL2.png]]
![[King Zing]]
|King Zing is the third boss, fought at the end of Krazy Kremland. He is a large Zinger who is fought within a beehive. During the boss battle, the Kongs transform into Squawks, who must spit nuts at King Zing's stinger to attack him. After a few hits, King Zing moves much faster and summons regular Zingers to attack Squawks. After being hit a few more times, King Zing is defeated.
|-
| align="center" |[[File:Krow DKL2.png]]
![[Kreepy Krow]]
|Kreepy Krow is the ghost of Krow and is encountered at the end of Gloomy Gulch, as the fourth boss. The boss battle is different than the first battle with Krow, but he is attacked the same way. Kreepy Krow sends several Mini-Neckies after the Kongs until an egg falls to the ground. The Kongs must pick it up and throw it at Kreepy Krow to attack him. After being hit, Kreepy Krow travels up higher into the level, and the Kongs must chase him by jumping from hooks and climbing ropes. After four hits, Kreepy Krow is defeated.


In some levels, Animal Buddy companions can be used to help progress in the stage. [[Rambi the Rhinoceros]] returns from ''Donkey Kong Land'', retaining his ability to charge through enemies and obstacles with ease. He can no longer break open bonus areas with his horn due to the implementation of Bonus Barrels to access bonus stages, but he has gained the ability to do a charge. He can ready the charge by holding the "Select" button, and releasing it after he is fully prepared. [[Enguarde the Swordfish]] also returns, being the staple underwater animal buddy. He can maneuver underwater easily, defeat aquatic enemies, and can also do a charge thrust similar to Rambi. [[Rattly the Rattlesnake]] returns from ''DK Country 2'', and is unchanged; He can jump very high, jump off of all enemies, and can do a charge jump by holding "Select" and releasing. [[Squawks the Parrot]] also returns from ''DKC2'' unaltered, where he can freely fly around the levels he's featured in, and attack foes with a nut-spitting attack. Squawks' look-alike [[Quawks]] is also usable in his signature level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]. Quawks cannot fly upward or attack foes; It can merely slow its descent. [[Squitter the Spider]] is a large arachnid companion that can defeat enemies with a web spit attack, and create web platforms to jump on. Finally, [[Clapper the Seal]] is an animal buddy that serves two purposes; After jumping on him, he will either cool off a body of lava, allowing Diddy and Dixie to swim in the cooled water, or freeze a pool of extremely cold water into ice, allowing the heroes to walk across it.
'''Note:''' Krow and Kreepy Krow share the same sprite.
|-
| align="center" |[[File:Kaptain K. Rool DKL2.png]]
![[King K. Rool#Donkey Kong Land 2|Kaptain K. Rool]]
|Kaptain K. Rool is the leader of the [[Kremling]]s and the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which are spiked. He also slides between corners in an attempt to hit the Kongs. K. Rool sometimes shoots a barrel at the Kongs, and they must jump on the barrel to reveal another kannonball. The kannonball can then be thrown into Kaptain K. Rool's cannon, causing it to backfire. After enough times, K. Rool is defeated. Kaptain K. Rool is fought again in the Lost World, where his attacks are longer and faster. This time, Kaptain K. Rool is defeated from only kannonball being thrown into his blunderbuss.
|}


==Items and objects==
==Items and objects==
===Standard items===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
Line 47: Line 297:
|-
|-
| align="center" |[[File:DKL2 GB Banana Bunch sprite.png]]
| align="center" |[[File:DKL2 GB Banana Bunch sprite.png]]
!Banana Bunch
![[Banana Bunch]]
|A bunch of bananas, worth ten bananas. Not as common as regular bananas.
|A bunch of bananas which provide ten bananas to the Kongs when collected. They are less common than regular bananas.
|-
|-
| align="center" |[[File:DKL2 GB Banana Coin sprite.png]]
| align="center" |[[File:DKL2 GB Banana Coin sprite.png]]
![[Banana Coin]]s
![[Banana Coin]]s
|Collectable currency to spend at [[Wrinkly Kong]]'s [[Kong Kollege]] or [[Funky Kong]]'s [[Funky's Flights II|Funky's Flights]].
|Currency that can be spent at the [[Kong Kollege]] or [[Funky's Flights II|Funky's Flights]].
|-
|-
| align="center" |[[File:DKL2 GB Crate sprite.png]]
| align="center" |[[File:DKL2 GB Crate sprite.png]]
![[Crate]]s
![[Crate]]s
|Throwable objects that are useful for defeating enemies or opening passageways.
|These are objects that Diddy and Dixie can pick up and throw at enemies.
|-
|-
| align="center" |[[File:DKL2 GB DK Coin sprite.png]]
| align="center" |[[File:DKL2 GB DK Coin sprite.png]]
![[DK Coin]]s
![[DK Coin]]s
|Rare, large, golden coins with the "DK" logo on them. There is one in each regular level and are not easy to find. Once all are collected Diddy Kong will become a [[Cranky's Video Game Heroes|video game hero]].
|These are large, golden coins with the "DK" logo on them. A DK Coin is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the [[Cranky's Video Game Heroes|Video Game Heroes]] contest. DK Coins are required for 100% completion.
|-
|-
| align="center" |[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
| align="center" |[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
![[K-O-N-G Letters]]
![[K-O-N-G Letters]]
|A set of four letters found in every level. If all four are collected, the player will earn an extra life.
|A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an [[extra life]].
|-
|-
| align="center" |[[File:DKL2 GB No Animal Sign sprite.png]]
| align="center" |[[File:DKL2 GB No Animal Sign sprite.png]]
![[No Animal Sign]]
![[No Animal Sign]]
|A sign placed in certain levels that prevents taking an Animal Friend beyond that point.
|A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
|-
|-
| align="center" |[[File:DKL2 GB Treasure Chest sprite.png]]
| align="center" |[[File:DKL2 GB Treasure Chest sprite.png]]
![[Treasure Chest]]
![[Treasure Chest]]
|An object that contains an item. They can also be picked up like a Crate.
|Treasure Chests are similar to Crates as they can be picked up and thrown.
|-
|-
| align="center" |[[File:DKL2 GB Extra Life Balloon sprite.png]]
| align="center" |[[File:DKL2 GB Extra Life Balloon sprite.png]]
![[Red Balloon|Extra Life Balloon]]
![[Red Balloon|Extra Life Balloon]]
|Balloons that grant [[Diddy Kong]] and [[Dixie Kong]] an extra life when collected.
|By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life.
|}
|}


Line 88: Line 338:
| align="center" |[[File:DKL2 GB ! Barrel sprite.png]]
| align="center" |[[File:DKL2 GB ! Barrel sprite.png]]
![[! Barrel]]s
![[! Barrel]]s
|Special barrels that grant the Kongs invincibility for a short time.
|Special barrels that make the Kongs invincible temporarily.
|-
|-
| align="center" |[[File:DKL2 GB Rambi Barrel sprite.png]][[File:DKL2 GB Rattly Barrel sprite.png]][[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]]
| align="center" |[[File:DKL2 GB Rambi Barrel sprite.png]][[File:DKL2 GB Rattly Barrel sprite.png]][[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]]
![[Animal Barrel]]s
![[Animal Barrel]]s
|Barrels that transform the Kongs into the indicated Animal Friend.
|Barrels that transform the Kongs into the Animal Friend who is displayed on the barrel. For example, jumping into an Animal Barrel depicting Rambi's face transforms the Kongs into Rambi.
|-
|-
| align="center" |[[File:DKL2 GB Barrel sprite.png]]
| align="center" |[[File:DKL2 GB Barrel sprite.png]]
![[Barrel]]s
![[Barrel]]s
|Standard barrels that can be thrown like Crates, though they will roll on the ground and defeat multiple enemies.
|Barrels can be picked up and thrown like Crates, except barrels roll on the ground and defeat multiple enemies along the way. They break when hitting into a wall.  
|-
|-
| align="center" |[[File:DKL2 GB Barrel Cannon sprite.png]]
| align="center" |[[File:DKL2 GB Barrel Cannon sprite.png]]
![[Barrel Cannon]]s
![[Barrel Cannon]]s
|Barrels that can fire the Kongs in a set direction.
|A type of barrel with an opening on the top. The Kongs can jump into the opening and blast in the direction the Barrel Cannon is facing.
|-
|-
| align="center" |[[File:DKL2 GB Bonus Barrel sprite.png]]
| align="center" |[[File:DKL2 GB Bonus Barrel sprite.png]]
![[Bonus Barrel]]s
![[Bonus Barrel]]s
|Special barrels that will transport the Kongs to a [[Bonus Area]].
|Special barrels that will transport the Kongs to a [[Bonus Level]].
|-
|-
| align="center" |[[File:DKL2 GB DK Barrel sprite.png]]
| align="center" |[[File:DKL2 GB DK Barrel sprite.png]]
![[DK Barrel]]s
![[DK Barrel]]s
|Touching one of these barrels will return a defeated Kong back to the game. If there's no defeated Kong, it functions as a standard barrel.
|If a Kong touches a DK Barrel, the other Kong is returned into the game. Unlike the ''Donkey Kong Country'' games, all DK Barrels are found in midair. If both Kongs are present, the DK Barrel breaks open but with no effect.
|-
|-
| align="center" |[[File:DKL2 GB Barrel Cannon sprite.png]]
| align="center" |[[File:DKL2 GB Barrel Cannon sprite.png]]
![[Rotatable Barrel]]s
![[Rotatable Barrel]]s
|Similar to the Barrel Cannons, though they can be aimed by the player's controls.
|Similar to the Barrel Cannons, except the player can control the direction that it aims in.
|-
|-
| align="center" |[[File:DKL2 GB Star Barrel sprite.png]]
| align="center" |[[File:DKL2 GB Star Barrel sprite.png]]
![[Star Barrel]]s
![[Star Barrel]]s
|Barrels that act as level checkpoints.
|A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
|-
|-
| align="center" |[[File:DKL2 GB TNT Barrel sprite.png]]
| align="center" |[[File:DKL2 GB TNT Barrel sprite.png]]
![[TNT Barrel]]s
![[TNT Barrel]]s
|Rare and explosive barrels.
|Explosive barrels that detonate upon impact with an enemy or the ground.
|}
|}


==Levels==
==Levels==
''Donkey Kong Land 2'' mostly features the same levels and worlds from ''Donkey Kong Country 2''. [[Crocodile Cauldron]] and [[Krem Quay]] were merged into a single world, [[Krem Cauldron]], and its boss is [[Kleever]]. [[Kudgel]] does not appear in the game. Two levels were replaced with loosely related ones: [[Haunted Hall]] with [[Krazy Koaster]], and [[Castle Crush]] with [[Dungeon Danger]].
''Donkey Kong Land 2'' features most of the same worlds from ''Donkey Kong Country 2: Diddy's Kong Quest'' except [[Krem Cauldron]], which is a fusion of [[Crocodile Cauldron]] and [[Krem Quay]]. Most of the levels have the same name but their layouts are different. Two levels from ''Donkey Kong Country 2'' were replaced with a loosely related counterpart: [[Haunted Hall]] with [[Krazy Koaster]], and [[Castle Crush]] with [[Dungeon Danger]]. There are 39 levels and 7 boss levels in the game.


{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
Line 147: Line 397:
|align="center" | 5 || align="center" | [[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]] || align="center" | 1 ||align="center" | Ship mast || align="center" | Lockjaw's Saga
|align="center" | 5 || align="center" | [[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]] || align="center" | 1 ||align="center" | Ship mast || align="center" | Lockjaw's Saga
|-
|-
|align="center" | 6 || align="center" | BOSS LEVEL: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]] ||align="center" | 0 ||align="center" | Ship Mast || align="center" | Crocodile Cacophony
|align="center" | 6 || align="center" | '''Boss level:''' [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]] ||align="center" | 0 ||align="center" | Ship Mast || align="center" | Crocodile Cacophony
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Krem Cauldron]]
! colspan=5 style="background:#D3D3D3" align=center | [[Krem Cauldron]]
Line 177: Line 427:
|align="center" | 16 || align="center" | [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] || align="center" | 1 || align="center" | Ship mast || align="center" | Lockjaw's Saga
|align="center" | 16 || align="center" | [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] || align="center" | 1 || align="center" | Ship mast || align="center" | Lockjaw's Saga
|-
|-
|align="center" | 17 || align="center" | BOSS LEVEL: [[Kleaver's Kiln]] || align="center" | 0 || align="center" | Lava || align="center" | Crocodile Cacophony
|align="center" | 17 || align="center" | '''Boss level:''' [[Kleaver's Kiln]] || align="center" | 0 || align="center" | Lava || align="center" | Crocodile Cacophony
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Krazy Kremland]]
! colspan=5 style="background:#D3D3D3" align=center | [[Krazy Kremland]]
Line 201: Line 451:
|align="center" | 24 || align="center" | [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]] || align="center" | 2 || align="center" | Hive || align="center" | Flight Of The Zinger
|align="center" | 24 || align="center" | [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]] || align="center" | 2 || align="center" | Hive || align="center" | Flight Of The Zinger
|-
|-
|align="center" | 25 || align="center" | BOSS LEVEL: [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] || align="center" | 0 || align="center" | Hive || align="center" | Crocodile Cacophony
|align="center" | 25 || align="center" | '''Boss level:''' [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] || align="center" | 0 || align="center" | Hive || align="center" | Crocodile Cacophony
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Gloomy Gulch]]
! colspan=5 style="background:#D3D3D3" align=center | [[Gloomy Gulch]]
Line 221: Line 471:
|align="center" | 30 || align="center" | [[Web Woods (Donkey Kong Land 2)|Web Woods]] || align="center" | 1 || align="center" | Forest || align="center" | Bayou Boogie
|align="center" | 30 || align="center" | [[Web Woods (Donkey Kong Land 2)|Web Woods]] || align="center" | 1 || align="center" | Forest || align="center" | Bayou Boogie
|-
|-
|align="center" | 31 || align="Center" | BOSS LEVEL: [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]] || align="center" | 0 || align="center" | Ship mast || align="center" | Crocodile Cacophony
|align="center" | 31 || align="Center" | '''Boss level:''' [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]] || align="center" | 0 || align="center" | Ship mast || align="center" | Crocodile Cacophony
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[K. Rool's Keep]]
! colspan=5 style="background:#D3D3D3" align=center | [[K. Rool's Keep]]
Line 243: Line 493:
|align="center" | 37 || align="center" | [[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]] || align="center" | 1 || align="center" | Castle || align="center" | Krook's March
|align="center" | 37 || align="center" | [[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]] || align="center" | 1 || align="center" | Castle || align="center" | Krook's March
|-
|-
|align="center" | 38 || align="center" | BOSS LEVEL: [[Stronghold Showdown]] || align="center" | 0 || align="center" | Castle || align="center" | False Triumph?
|align="center" | 38 || align="center" | '''Boss level:''' [[Stronghold Showdown]] || align="center" | 0 || align="center" | Castle || align="center" | False Triumph?
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[The Flying Krock]]
! colspan=5 style="background:#D3D3D3" align=center | [[The Flying Krock]]
Line 255: Line 505:
|align="center" | 39 || align="center" | [[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]] || align="center" | 1 || align="center" | Brambles || align="center" | Stickerbush Symphony<br>Run, Rambi! Run!
|align="center" | 39 || align="center" | [[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]] || align="center" | 1 || align="center" | Brambles || align="center" | Stickerbush Symphony<br>Run, Rambi! Run!
|-
|-
|align="center" | 40 || align="center" | BOSS LEVEL: [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]] || align="center" | 0 || align="center" | Castle || align="center" | Crocodile Cacophony
|align="center" | 40 || align="center" | '''Boss level:''' [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]] || align="center" | 0 || align="center" | Castle || align="center" | Crocodile Cacophony
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
! colspan=5 style="background:#D3D3D3" align=center | [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
Line 275: Line 525:
|align="center" | 45 || align="center" | [[Animal Antics (Donkey Kong Land 2)|Animal Antics]] || align="center" | 1 || align="center" | Jungle || align="center" | Stickerbush Symphony
|align="center" | 45 || align="center" | [[Animal Antics (Donkey Kong Land 2)|Animal Antics]] || align="center" | 1 || align="center" | Jungle || align="center" | Stickerbush Symphony
|-
|-
|align="center" | 46 || align="center" | BOSS LEVEL: [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]] || align="center" | 0 || align="center" | Lava || align="center" | Crocodile Cacophony
|align="center" | 46 || align="center" | '''Boss level:''' [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]] || align="center" | 0 || align="center" | Lava || align="center" | Crocodile Cacophony
|-
|}
 
==Characters==
===Playable characters===
The game features the two playable characters Diddy and Dixie Kong who try to save Donkey Kong from the evil hands of Kaptain K. Rool. Below they are described.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
|-
| align="center" |[[File:Diddy Kong DKL2.png]]
![[Diddy Kong]]
|The young gibbon returns in ''Donkey Kong Land 2'' to save Donkey Kong and destroy the Crocodile Isle once again. His light weight makes him faster, but less strong.
|-
| align="center" |[[File:Dixie Kong DKL2.png]]
![[Dixie Kong]]
|Diddy's girlfriend, Dixie, accompanies him in his great adventure. Her [[Helicopter Spin]] helps her flying above large and deep canions or pits. Like Diddy, she isn't very strong; because of this, she is fast.
|}
===Supporting characters===
Heroes can't be left alone. Below are discribed the non-playable characters from the game, which help the two Kongs throughout their adventure.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Wrinkly Kong DKL2 sprite.png]]
![[Wrinkly Kong]]
|Just like in ''[[Donkey Kong Country 2]]'', this elderly Kong runs the [[Kong Kollege]]. She doesn't give tips anymore; instead she saves the player's game, at first for free, and then only by paying her 2 Banana Coins.
|-
| align="center" |[[File:Funky Kong DKL2 sprite.png]]
![[Funky Kong]]
|This Kong returns with the same role he had in ''Donkey Kong Country 2'', by allowing the Kongs to use his [[Funky Barrel]] for only 2 Banana Coins to fly in areas they had been previously. This is the only ''Donkey Kong Land'' game that he appears in.
|-
| align="center" |[[File:Donkey Kong DKL2 sprite.png]]
![[Donkey Kong]]
|The main character of ''Donkey Kong Country'' and ''Donkey Kong Land'' was kidnapped by Kaptain K. Rool, and Diddy and Dixie go on an adventure to rescue him.
|}
===Animal Friends===
Below is a table with the [[Animal Friends]] that appear in ''Donkey Kong Land 2''.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Clapper DKL2 sprite.png]]
![[Clapper the Seal]]
|The seal buddy returns to cool or freeze down the water, depending on the [[level]] he appears in.
|-
| align="center" |[[File:Enguarde DKL2 sprite.png]]
![[Enguarde the Swordfish]]
|The well known fish buddy is back in action to help the Kongs swim through the dangerous waters of Crocodile Isle.
|-
| align="center" |[[File:Rambi DKL2 sprite.png]]
![[Rambi the Rhino]]
|The powerful animal buddy returns for the fourth time to defeat the [[Kremlings]] with his big horn.
|-
| align="center" |[[File:Rattly DKL2 sprite.png]]
![[Rattly the Rattlesnake]]
|The snake makes another jump in this game to help the Kongs reach higher places.
|-
| align="center" |[[File:Squawks DKL2 sprite.png]]
![[Squawks the Parrot]]
[[Quawks]]
|The friendly parrots are helping the Kongs fly through large mines and deep wasp hives.
'''Note:''' Squawks the Parrot and Quawks share the same sprite. This is because of the monochrome graphics of the limited [[Game Boy]].
|-
| align="center" |[[File:Squitter DKL2 sprite.png]]
![[Squitter the Spider]]
|The creepy spider builds his web in ''Donkey Kong Land 2'', spitting webs to kill enemies or to form temporary platforms.
|}
==Enemies==
===Normal enemies===
====Kremlings====
[[File:Slime Climb DKL2 shot 2.png|thumb|left|Diddy jumps at a Klomp.]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
| align="center" |[[File:Kaboing DKL2 sprite.png]]
![[Kaboing]]
|These Kremlings are usually seen jumping around certain areas in levels. Because of their constant jumping, they can easily jump on any Kongs that aren't careful. The heroes have to jump on their heads or cartwheel into them to defeat them.
| align="center" |[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Kannon DKL2 sprite.png]]
![[Kannon]]
|These large, cannon wielding enemies shoot [[kannonball]]s and barrels at the Kongs to attack. They are rather uncommon and can easily be defeated if the heroes jump on their heads or cartwheel into them.
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Chain Link Chamber]]
|-
| align="center" |[[File:Klampon DKL2 sprite.png]]
![[Klampon]]
|Similar to the [[Klaptrap]] and [[Krimp]] enemies of the first and third ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games, these large foes move across small areas, trying to bite the Kongs. They can easily be defeated with a jump, but cartwheeling cannot always defeat them, as attacking from the front can allow them to bite the Kongs.
| align="center" |[[Hothead Hop]]
| align="center" |[[Fiery Furnace]]
|-
| align="center" |[[File:Klank DKL2 sprite.png]]
![[Klank]]
|Although [[Kutlass]]es don't appear in ''Donkey Kong Land 2'', Klanks do. They ride [[Roller Coaster]]s and are very uncommon, as they appear in only [[Rickety Race|one level]]. They can be defeated by jumping on their heads, but if they are hit from the back, they will get a small boost, making for the player harder to win the race against them.
| align="center" |[[Rickety Race]]
| align="center" |[[Rickety Race]]
|-
| align="center" |[[File:Klinger DKL2 sprite.png]]
![[Klinger]]
|Klingers are always seen climbing on either ropes or chains. After they reach their highest point on the ropes, they slide down in order to hit the primates. They can be defeated by barrels, and the monkeys can also run into their sides to push them off of ropes.
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Toxic Tower]]
|-
| align="center" |[[File:Klobber DKL2 sprite.png]]
![[Klobber]]
|These common Kremlings hide in barrels throughout many levels. When the apes approach their barrels, they jump out, attempting to push the heroes into a gap. Jumping on them can push them back into their barrels, which can be used to attack some enemies. If the barrel they are in breaks, they are defeated.
| align="center" |[[Pirate Panic]]
| align="center" |[[Fiery Furnace]]
|-
| align="center" |[[File:Klomp DKL2 sprite.png]]
![[Klomp]]
|Klomps are the basic ground enemies in the game. Being the normal types of Kremling soldiers, they appear in many levels, where they simply walk back and fourth. Both jump on them and cartwheeling into them can beat them.
| align="center" |[[Pirate Panic]]
| align="center" |[[Web Woods]]
|-
| align="center" |[[File:Krochead DKL2 sprite.png]]
![[Krockhead]]
|These Kremlings serve as platforms for the Kongs that prevent them falling in [[lava]] or water. They are usually found staying still, but in some levels, they only appear for a short time, then they sink in the water. Krockhead Barrels are necessary sometimes to make these crocodile-like creatures appear at the surface.
| align="center" |[[Hothead Hop]]
| align="center" |[[Fiery Furnace]] (only in a [[Bonus Area]])
|-
| align="center" |[[File:Krook DKL2 sprite.png]]
![[Krook]]
|These enemies appear as Kremlings wearing large coats. They have hooks, which they throw at the Kongs when they pass by. If they miss them, however, the hook acts as a boomerang and heads back to the Krook. Krooks can be defeated if the apes jump on them or cartwheel into them.
| align="center" |[[Squawks's Shaft]]
| align="center" |[[Toxic Tower]]
|-
| align="center" |[[File:Kruncha DKL2 sprite.png]]
![[Kruncha]]
|These large, muscular Kremlings are much like [[Krusha]]s and [[Krumple]]s from other ''Donkey Kong Land'' games. They walk back and fourth through areas, and, if touched, go on a rampage. At this point, they move faster and hurt the apes with one touch, until they cool down. They can only be defeated with barrels or by Animal Friends.
'''Note:''' Because of the monochrome graphics of the [[Game Boy]], the calm Kruncha and the enraged Kruncha share the same sprite.
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Klobber Karnage]]
|}
====Other enemies====
[[File:Pirate Panic DKL2.png|thumb|left|Dixie runs at a Neek]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
!First level appearance
!Last level appearance
|-
| align="center" |[[File:Click-Clack DKL2.png]]
![[Click-Clack]]
|These enemies appear as small beetles. The Kongs are required to jump on them twice to defeat them. When they jump on them once, the Click-Clacks flip over. The apes can pick them up and throw them at other enemies in this state. However, they flip back over if left alone for a while.
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Gusty Glade]]
|-
| align="center" |[[File:Flitter DKL2 sprite.png]]
![[Flitter]]
|These foes are long dragonfly-like enemies who often appear flying over large pits. They are usually located in areas like this because, when jumped on, the apes bounce in the air and are able to head over to other Flitters in mid-air. The apes only have to jump on them once to defeat them.
| align="center" |[[Topsail Trouble]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Flotsam DKL2.png]]
![[Flotsam]]
|Flotsams are basic underwater enemies. Like [[Chomps]] and [[Koco]]s from the other ''Donkey Kong Land'' games, they simply swim around underwater, trying to hit the heroes. Only Enguarde's sharp nose can defeat them.
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Arctic Abyss]]
|-
| align="center" |[[File:LockjawDKL2.png]]
![[Lockjaw]]
|Lockjaws are powerful, shark-like enemies. They swim through underwater areas, and when the Kongs approach, they quickly attack. They can only be defeated by Enguarde, the Kongs' swordfish buddy.
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Arctic Abyss]]
|-
| align="center" |[[File:Mini-Necky DKL2 sprite.png]]
![[Mini-Necky]]
|These small bird enemies hide in the corner of the screen and swoop down at the Kongs when they are near. If they hit the apes, one of the monkeys are damaged, however, the heroes can jump on them as they swoop down to defeat them.
'''Note:''' In the ending credits, Mini-Neckies are listed as [[Necky|Neckies]].
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Kreepy Krow]]
|-
| align="center" |[[File:Neek DKL2.png]]
![[Neek]]
|Like Klomps, Neeks are very basic enemies. They are small rats that simply move back and fourth over flat surfaces. Unless the apes are performing a cartwheel attack, touching them on the sides hurts the monkeys. However, a simple jump can easily defeat them.
| align="center" |[[Pirate Panic]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Puftup DKL2 sprite.png]]<br>[[File:Puftup DKL2 surprised sprite.png]]
![[Puftup]]
|These underwater foes usually sit in the water and get in the Kongs way, although some of them explode when approached as well, shooting spikes throughout the area. They hurt the monkeys if they are touched, and can therefore only be defeated by Enguarde the Swordfish.
| align="center" |[[Lava Lagoon]]
| align="center" |[[Arctic Abyss]]
|-
| align="center" |[[File:Screech DKL2 sprite.png]]
![[Screech]]
|Possibly Kaptain K. Rool's pet, this evil parrot returns to get revenge against Squawks the Parrot in a race that takes place in the level [[Screech's Sprint]]. He cannot be defeated directly, nor can he hurt the parrot buddy. The advantage of Screech is that he can pass without any regard through the Zingers in this level.
| align="center" |[[Screech's Sprint]]
| align="center" |[[Screech's Sprint]]
|-
| align="center" |[[File:Shuri DKL2.png]]
![[Shuri]]
|Another species of underwater enemies. These starfish foes spiral as they head towards the monkeys. If they hit the monkeys, the apes take damage. Like other underwater enemies, Shuries can only be defeated by Enguarde.
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Arctic Abyss]]
|-
| align="center" |[[File:Spiny DKL2 sprite.png]]
![[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|These spiky foes travel back and fourth in most levels and hurt the Kongs if touched at all, unless the monkeys cartwheel into their face. Objects, such as barrels, can also be thrown at these foes to defeat them.
| align="center" |[[Hornet Hole]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|-
| align="center" |[[File:Zinger DKL2.png]]
![[Zinger]]
|These wasps are one of the most commonly-appearing foes in the game. They serve as obstacles that easily get in the Kongs' way. Touching them always hurts the Kongs' unless they are under the effect of an Invincibility Barrel. Only objects thrown at them or an Animal Friend attacks can defeat them.
| align="center" |[[Hornet Hole]]
| align="center" |[[Animal Antics (Donkey Kong Land 2)|Animal Antics]]
|}
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
!Image
!Name
!Description
|-
| align="center" |[[File:Krow DKL2.png]]
![[Krow]]
|This overgrown Necky is the game's first boss, located at the crow's nest of the Gangplank Galleon. He attacks by throwing eggs at the Kongs. Sometimes, the eggs land on the mast below, and the Kongs are able to run over and pick them up. If they throw the eggs back at Krow, he is eventually defeated, allowing the apes to progress.
|-
| align="center" |[[File:Kleaver DKL2.png]]
![[Kleaver]]
|This enemy appears as a large sword that shoots fireballs at the Kongs. Sometimes, it shoots a barrel at them, which they can break to find a kannonball. After he is hit by the kannonball, he chases the apes over a large gap of fire. As the battle progresses, Kleaver's attacks become faster and more powerful, until the enemy is hit by enough kannonballs and perishes.
|-
| align="center" |[[File:King Zing DKL2.png]]
![[King Zing]]
|This large Zinger is fought in a hive. While fighting him, the player controls Squawks, who must shoot the wasp's stinger with his eggs. After being hit a few times, the foe moves much faster and sends out smaller Zingers to attack the parrot. The apes can progress to Gloomy Gulch once he is defeated.
|-
| align="center" |[[File:Krow DKL2.png]]
![[Kreepy Krow]]
|This enemy is the ghost of Krow, who is fought in a similar way. After the Kongs avoid several Mini-Neckies summoned by Kreepy Krow, an egg falls to the ground, and it must be used to defeat the ghost. Eventually, Kreepy Krow travels higher up the stage, and the monkeys must chase him by using the hooks and ropes that appear. If they manage to hit him with enough eggs, the bird is defeated once and for all.
'''Note:''' Krow and Kreepy Krow share the same sprite.
|-
| align="center" |[[File:Kaptain K. Rool DKL2.png]]
![[King K. Rool#Donkey Kong Land 2|Kaptain K. Rool]]
|This [[Kremling]] enemy is the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which have spikes on them. He also slides around the small stage in order to hit the Kongs. Sometimes, he shoots barrels at the Kongs, which can be broken to reveal another kannonball. The kannonball can be thrown into his cannon, causing it to backfire and defeat him. However, the crocodile is fought later in the Lost World, where his attacks are much longer. faster, and more deadly, A kannonball must be thrown into his cannon to defeat him once and for all.
|}
|}


==Cheat codes==
==Cheat codes==
The English version of the game has three cheat codes the player can implement. The codes do not work on the Japanese version. While on the title screen, the player has to hold left or right, and input one of the below combinations. If done correctly, an extra life sound effect will play.
The game has three cheat codes the player can input from the title screen. The cheats do not appear in the Japanese version. While on the title screen, the player must hold either left or right button on the D-Pad and enter a specific combination of buttons. Once they enter a cheat code, an extra life sound effect plays.
*50 lives: {{button|GB|A}}, {{button|GB|A}}, {{button|GB|B}}, {{button|GB|B}}
*50 lives: {{button|GB|A}}, {{button|GB|A}}, {{button|GB|B}}, {{button|GB|B}}
*40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}}
*40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}}
*47 [[Kremkoin]]s: {{button|GB|A}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|B}} (in order to get 100% completion, the standard Kremkoins must still be collected)
*47 [[Kremkoin]]s: {{button|GB|A}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|B}} (to get 100% completion, the standard Kremkoins must be collected)


==Reception==
==Reception==

Revision as of 20:07, November 5, 2019

Template:Infobox Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy in 1996. It is a sequel to Donkey Kong Land and a predecessor to Donkey Kong Land III. Like its predecessor, the game features a yellow cartridge and special features for the Super Game Boy. The game has a special banana border when played on a Super Game Boy.

Donkey Kong Land 2 is very similar to its counterpart Super Nintendo title, Donkey Kong Country 2: Diddy's Kong Quest. While it has the same storyline, areas, and setting, each level received a new layout. The game also stars Diddy Kong and Dixie Kong.

The game was eventually re-released on the Nintendo 3DS's Virtual Console in 2014 for Europe, Japan, and Australia, and later in 2015 for North America.

Story

Crocodile Isle
The Kongs at the first world, Gangplank Galleon, from the Crocodile Isle map

The story is essentially a retelling of the events in Donkey Kong Country 2[1] and is the only Donkey Kong Land game with the same story as its Donkey Kong Country counterpart. Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. Diddy and Dixie decline and head on a journey on Crocodile Isle to rescue Donkey Kong.

Diddy and Dixie travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. The Kongs eventually reach Stronghold Showdown at the peak of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. There, the Kongs encounter Kaptain K. Rool. They engage in battle, and the Kongs eventually defeat the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.

Even after freeing Donkey Kong, both Diddy and Dixie must pay 47 Kremkoins to Klubba to enter the Lost World. After completing the world, the mouth of the stone crocodile head opens. Diddy and Dixie go inside and battle Kaptain K. Rool again. The Kongs eventually defeat Kaptain K. Rool another time and then flee from Crocodile Isle. From a distance, Diddy, Dixie, and Donkey Kong watch as Crocodile Isle sinks into the ocean.

Gameplay

Dixie Kong travels through Pirate Panic.
Dixie runs to a Neek

Diddy and Dixie are the two playable characters, and the player can only control one Kong on screen at a time. Both Kongs share some basic abilities such running, jumping, and swimming, and they are both able to climb ropes and hang from hooks. Diddy is able to perform a cartwheel and is faster than Dixie, although he has trouble traveling across large abysses. The main difference with Dixie is her Helicopter Spin, which allows her to whip enemies and slowly fall or glide in midair. Diddy holds a barrel in front whereas Dixie holds it above herself with her ponytail. If both Kongs are in play, and either Diddy or Dixie is hit by an enemy or hazard, the game automatically switches to the other Kong. If either Kong is missing their partner and gets hit by an enemy or hazard, they lose a life.

The game progression works the same as in other Donkey Kong Country series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. Each regular level has either one or two After defeating the world boss, Diddy and Dixie can access the next world. Every world has a Kong Kollege, where Wrinkly Kong can save the player's progress, and a Funky's Flights, where Funky Kong leases his Biplane Barrel for the Kongs to travel into another world.

There are either one or two Bonus Barrels in every level and a DK Coin. Each Bonus Barrel leads to a Bonus Level, where the Kongs must complete an objective to obtain a Kremkoin. Some Bonus Levels can be accessed if the Kongs carry a kannonball into a kannon. Once the Kongs have collected every Kremkoin, they can access the Lost World. DK Coins help improve Diddy's rank in Video Game Heroes. Kremkoins and DK Coins are both necessary for 100% completion of the game.

Some levels have an Animal Barrel, which transform the Kongs into the pictured Animal Friend. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as Squawks, who can fly up vertical paths. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and an item is rewarded.

Characters

Playable characters

Image Name Description
Sprite of Diddy Kong from Donkey Kong Land 2 Diddy Kong Diddy is the main protagonist of the game. He goes on an adventure with Dixie to rescue Donkey Kong.
Dixie Kong's sprite, as she appears in the Game Boy game Donkey Kong Land 2. Dixie Kong Dixie is the girlfriend and sidekick of Diddy. Her Helicopter Spin allows her to glide across pits.

Supporting characters

Image Name Description
Sprite of Wrinkly Kong from Donkey Kong Land 2. Wrinkly Kong Just like in Donkey Kong Country 2, Wrinkly runs the Kong Kollege. Unlike the previous game, Wrinkly no longer offers advice, but she still saves the player's game. In each world, Wrinkly at first saves the game at no cost, but subsequently prices it at two Banana Bunch Coins.
Sprite of Funky Kong as he appears in Donkey Kong Land 2. Funky Kong Like Wrinkly, Funky returns with the same role as in Donkey Kong Country 2. He operates Funky's Flights, where the Kongs can pay two Banana Bunch Coins to use the Funky Barrel and travel around the Crocodile Isle map to select a world which they have visited already. It is the only game of the Donkey Kong Land series that Funky appears in.
The sprite of Donkey Kong from Donkey Kong Land 2. Donkey Kong Donkey Kong was kidnapped by Kaptain K. Rool, who demands the Kongs give the Banana Hoard to him. Diddy and Dixie go on an adventure to rescue Donkey Kong.

Animal Friends

Image Name Description
Sprite of Clapper the Seal from Donkey Kong Land 2. Clapper the Seal Depending on which level he is in, Clapper has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
Enguarde the Swordfish's sprite from Donkey Kong Land 2 and Donkey Kong Land III. Enguarde the Swordfish Enguarde is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a superstab to charge quickly underwater.
Rambi the Rhino as he appears in the game Donkey Kong Land 2. Rambi the Rhino Returning from Donkey Kong Land, Rambi retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a supercharge.
Rattly the Rattlesnake in Donkey Kong Land 2. Rattly the Rattlesnake Rattly has the ability to jump high. He bounce off most enemies, including Zingers, and perform a superjump if the player holds down Select Button and releases it.
The sprite both Squawks the Parrot and Quawks share in the Game Boy game, Donkey Kong Land 2, and separately Squawks uses in Donkey Kong Land III. Squawks the Parrot

Quawks

Squawks appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. His counterpart, Quawks, is usable in his signature level, Parrot Chute Panic. Quawks cannot fly up or attack foes, and it slowly descends when grabbed onto. Squawks and Quawks have the same sprite because of the Game Boy's monochrome graphics.
Squitter the Spider's sprite from the Game Boy games Donkey Kong Land 2 and Donkey Kong Land III. Squitter the Spider He is a large arachnid companion who can defeat enemies with his web projectiles and can create web platforms to jump on.

Enemies

Kremlings

Image Name Description First level appearance Last level appearance
The sprite of a Kaboing from Donkey Kong Land 2. Kaboing These enemies have two peg legs, making them repeatedly hop up and down as they move around. The Kongs can defeat a Kaboing by either jumping on it or cartwheeling into it. Gangplank Galley Animal Antics
A Kannon from Donkey Kong Land 2. Kannon These large, cannon-wielding enemies shoot kannonballs and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack. Kannon's Klaim Chain Link Chamber
Klampon's sprite from Donkey Kong Land 2. Klampon Similar to Klaptraps, Klampons repeatedly move their jaws up and down, attempting to bite the Kongs. Diddy or Dixie can defeat a Klampon with a jump attack but They can easily be defeated with a jump or a roll attack from behind. Hothead Hop Fiery Furnace
The Klank Kremling as seen in the game, Donkey Kong Land 2. Klank Klanks return in Donkey Kong Land 2 even though a similar enemy, Kutlasses, do not. Klanks ride in a Roller Coaster and only appear in one level, where Diddy and Dixie must race by them to the finish. Klanks can be defeated by a jump attack, but if hit from behind, they get a small boost. Rickety Race Rickety Race
The Klinger from Donkey Kong Land 2. Klinger Klingers repeatedly climb either ropes or chains and then slide down. The Kongs can use a barrel to defeat a Klinger. Mainbrace Mayhem Toxic Tower
A Klobber from Donkey Kong Land 2. Klobber Klobbers are common enemies who hide in barrels to disguise themselves. When Diddy and Dixie approach a Klobber, it pops out of the barrel, attempting to push the Kongs into an enemy or a pit. Diddy or Dixie can jump on a Klobber to push it back inside its barrel. They can defeat a Klobber picking up the barrel it is inside and throwing it. Pirate Panic Fiery Furnace
The sprite of a Klomp from the Game Boy game, Donkey Kong Land 2. Klomp Klomps are basic Kremling grunts who can be defeated by either a jump attack or a roll attack. Pirate Panic Web Woods
Sprite of a Krockhead from Donkey Kong Land 2. Krockhead Krockheads are, as their name suggests, crocodile heads that stick out of the lava or water. Diddy and Dixie can use them as platforms to get across. In some levels, Krockheads only appear above water briefly before sinking in the water. The Kongs are sometimes required to use Krockhead Barrels to make them rise to the surface. Hothead Hop Fiery Furnace (only in a Bonus Level)
The Krook Kremling from Donkey Kong Land 2. Krook When the Kongs encounter a Krook, it throws a hook on its hand. If the Kongs avoid being hit by the hook, it returns to Krook like a boomerang. The Kongs can defeat them by either jumping or rolling into it. Squawks's Shaft Toxic Tower
Sprite of Kruncha in Donkey Kong Land 2. Kruncha Krunchas are muscular Kremlings who move back and forth in area. If Diddy or Dixie jump on a Kruncha, it gets enraged and moves back and forth rapidly. It calms down after a few seconds. Krunchas can only be defeated by a barrel or an Animal Friend attacking it.

Note: Because of the monochrome graphics of the Game Boy, the calm Kruncha and the enraged Kruncha share the same sprite.

Mainbrace Mayhem Klobber Karnage

Other enemies

Image Name Description First level appearance Last level appearance
A sprite of the insect enemy Click-Clack from Donkey Kong Land 2. Click-Clack Click-Clacks are large beetles who move along the ground. Diddy or Dixie must jump on them twice to defeat them. When the Kongs first jump on a Click-Clack, it flips over. While the Click-Clack is flipped over, the Kongs can pick it up and throw it at other enemies. If the Kongs do not pick up the flipped over Click-Clack, it gets back up after a few seconds. Mainbrace Mayhem Gusty Glade
The sprite of the dragonfly enemy Flitter from Donkey Kong Land 2. Flitter Flitters are dragonflies who often fly above large pits, often in a group. The Kongs must jump from Flitters to get across a gap. When they jump on a Flitter, it gets defeated. Topsail Trouble Animal Antics
The stingray enemy Flotsam from Donkey Kong Land 2. Flotsam Flotsams are stingray enemies who swim in the water. They can only be defeated by Enguarde's stab attack. Lockjaw's Locker Arctic Abyss
Lockjaw, the piranha-like underwater enemy from the game, Donkey Kong Land 2. Lockjaw Lockjaws are piranha enemies. Upon noticing the Kongs, Lockjaw lunges itself at them, attempting to bite them. They can be defeated by Enguarde. Lockjaw's Locker Arctic Abyss
The flying baddie Mini-Necky from Donkey Kong Land 2. Mini-Necky These small bird enemies appear in the corner of the screen and swoop as the Kongs approach them. Diddy or Dixie can avoid Mini-Necky by jumping over it. The Kongs can defeat a Mini-Necky by jumping on it. In the ending credits, Mini-Neckies are named Neckies. Kannon's Klaim Kreepy Krow
The lazy landlubber Neek from Donkey Kong Land 2. Neek Neeks are rats that move back and forth on land. They are one of the most basic enemies aside from Klomps. The Kongs can defeat Neeks by either rolling into them or jumping on them. Pirate Panic Animal Antics
Sprite of a Puftup from Donkey Kong Land 2.
Looks like Puftup is surprised you came here...
Puftup Puftups are pufferfish who inflate when the Kongs approach them. Some explode, causing four of its spikes to shoot in each direction. The Kongs must avoid being hit by the spikes. Puftups can only be defeated by Enguarde. Lava Lagoon Arctic Abyss
Screech, the racing parrot from Donkey Kong Land 2. Screech Squawks gets in a race against Screech during the level, Screech's Sprint. Screech has no form of attacks unlike other enemies, and cannot be defeated. Screech's Sprint Screech's Sprint
A sprite of a rotating Shuri from Donkey Kong Land 2. Shuri Shuri are starfish enemies who spiral as they move toward the Kongs. If Diddy or Dixie get hit by a Shuri, they get injured. Like other underwater enemies, Shuris can only be defeated by Enguarde. Lockjaw's Locker Arctic Abyss
Spiny, the porcupine-like enemy from Donkey Kong Land 2. Spiny Spinys are porcupines that are invulnerable to most attacks due to the quills on their back. If Diddy or Dixie touch a Spiny's quills, they take damage. They can defeat Spiny by rolling into them from the front or by throwing an object at them. Hornet Hole Animal Antics
The omnipresent Zinger, a wasp-like enemy from the game Donkey Kong Land 2. Zinger These wasps are one of the most common enemies in the game. Zingers are often in midair but sometimes appear on the ground. The Kongs cannot defeat Zingers by themselves and always take damage if they get in contact with one. Zingers can only be defeated if the Kongs throw an object at them or by an Animal Friend. Hornet Hole Animal Antics

Bosses

Image Name Description
The sprite of Krow from Donkey Kong Land 2. Krow Krow is a large Mini-Necky and the first boss of the game. He is located at the crow's nest of the Gangplank Galleon. Krow attacks by throwing eggs at the Kongs. Sometimes an egg lands on the mast below, and the Kongs can attack Krow by throwing the egg at him. After being hit a number of times, Krow is defeated.
Kleaver the possessed sword from Donkey Kong Land 2. Kleaver A large sword encountered at the end of Krem Cauldron, as the second boss of the game. It attacks by shoots fireballs at the Kongs. Sometimes, it shoots a barrel, which the Kongs can break to release a kannonball. The Kongs can attack Kleaver by throwing a kannonball at him. After this, Kleaver chases Diddy and Dixie over a large gap filled with lava. As the battle progresses, Kleaver's attacks become faster and more powerful. After taking enough hits from a kannonball, Kleaver is defeated.
The leader of the Zingers, King Zing, as he appears in Donkey Kong Land 2. King Zing King Zing is the third boss, fought at the end of Krazy Kremland. He is a large Zinger who is fought within a beehive. During the boss battle, the Kongs transform into Squawks, who must spit nuts at King Zing's stinger to attack him. After a few hits, King Zing moves much faster and summons regular Zingers to attack Squawks. After being hit a few more times, King Zing is defeated.
The sprite of Krow from Donkey Kong Land 2. Kreepy Krow Kreepy Krow is the ghost of Krow and is encountered at the end of Gloomy Gulch, as the fourth boss. The boss battle is different than the first battle with Krow, but he is attacked the same way. Kreepy Krow sends several Mini-Neckies after the Kongs until an egg falls to the ground. The Kongs must pick it up and throw it at Kreepy Krow to attack him. After being hit, Kreepy Krow travels up higher into the level, and the Kongs must chase him by jumping from hooks and climbing ropes. After four hits, Kreepy Krow is defeated.

Note: Krow and Kreepy Krow share the same sprite.

Kaptain K. Rool, the owner of the Crocodile Isle in Donkey Kong Land 2. Kaptain K. Rool Kaptain K. Rool is the leader of the Kremlings and the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which are spiked. He also slides between corners in an attempt to hit the Kongs. K. Rool sometimes shoots a barrel at the Kongs, and they must jump on the barrel to reveal another kannonball. The kannonball can then be thrown into Kaptain K. Rool's cannon, causing it to backfire. After enough times, K. Rool is defeated. Kaptain K. Rool is fought again in the Lost World, where his attacks are longer and faster. This time, Kaptain K. Rool is defeated from only kannonball being thrown into his blunderbuss.

Items and objects

Image Name Description
The sprite for the Banana in the Game Boy version of Donkey Kong Land 2 Banana Floating fruit found in every level. When 100 are collected, the player is granted one extra life.
The sprite for the Banana Bunch in the Game Boy version of Donkey Kong Land 2 Banana Bunch A bunch of bananas which provide ten bananas to the Kongs when collected. They are less common than regular bananas.
The sprite for the Banana Coin in the Game Boy version of Donkey Kong Land 2 Banana Coins Currency that can be spent at the Kong Kollege or Funky's Flights.
The sprite for the Crate in the Game Boy version of Donkey Kong Land 2 Crates These are objects that Diddy and Dixie can pick up and throw at enemies.
The sprite for Cranky's Video Game Hero Coin in the Game Boy version of Donkey Kong Land 2 DK Coins These are large, golden coins with the "DK" logo on them. A DK Coin is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the Video Game Heroes contest. DK Coins are required for 100% completion.
The sprite for the Letter K in the Game Boy version of Donkey Kong Land 2The sprite for the Letter O in the Game Boy version of Donkey Kong Land 2The sprite for the Letter N in the Game Boy version of Donkey Kong Land 2The sprite for the Letter G in the Game Boy version of Donkey Kong Land 2 K-O-N-G Letters A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an extra life.
The sprite for the No Animal Sign in the Game Boy version of Donkey Kong Land 2 No Animal Sign A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
File:DKL2 GB Treasure Chest sprite.png Treasure Chest Treasure Chests are similar to Crates as they can be picked up and thrown.
The Game Boy sprite for an Extra Life Balloon in Donkey Kong Land 2. Extra Life Balloon By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life.

Barrels

Image Name Description
The sprite for the Exclamation Point Barrel in Donkey Kong Land 2 for Game Boy. ! Barrels Special barrels that make the Kongs invincible temporarily.
The sprite for the Rambi Animal Barrel in Donkey Kong Land 2 for Game BoyThe sprite for the Rattly Animal Barrel in Donkey Kong Land 2 for Game BoyThe sprite for the Enguarde Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Squawks Barrel in the Game Boy version of Donkey Kong Land 2The sprite for the Squitter Barrel in the Game Boy version of Donkey Kong Land 2 Animal Barrels Barrels that transform the Kongs into the Animal Friend who is displayed on the barrel. For example, jumping into an Animal Barrel depicting Rambi's face transforms the Kongs into Rambi.
The sprite for the Barrel in the Game Boy version of Donkey Kong Land 2 Barrels Barrels can be picked up and thrown like Crates, except barrels roll on the ground and defeat multiple enemies along the way. They break when hitting into a wall.
The sprite for the Barrel Kannon in the Game Boy version of Donkey Kong Land 2 Barrel Cannons A type of barrel with an opening on the top. The Kongs can jump into the opening and blast in the direction the Barrel Cannon is facing.
The sprite for the Bonus Barrel in the Game Boy version of Donkey Kong Land 2 Bonus Barrels Special barrels that will transport the Kongs to a Bonus Level.
The sprite for the DK Barrel in the Game Boy version of Donkey Kong Land 2 DK Barrels If a Kong touches a DK Barrel, the other Kong is returned into the game. Unlike the Donkey Kong Country games, all DK Barrels are found in midair. If both Kongs are present, the DK Barrel breaks open but with no effect.
The sprite for the Barrel Kannon in the Game Boy version of Donkey Kong Land 2 Rotatable Barrels Similar to the Barrel Cannons, except the player can control the direction that it aims in.
The sprite for the Star Barrel in the Game Boy version of Donkey Kong Land 2 Star Barrels A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
The sprite for the TNT Barrel in the Game Boy version of Donkey Kong Land 2 TNT Barrels Explosive barrels that detonate upon impact with an enemy or the ground.

Levels

Donkey Kong Land 2 features most of the same worlds from Donkey Kong Country 2: Diddy's Kong Quest except Krem Cauldron, which is a fusion of Crocodile Cauldron and Krem Quay. Most of the levels have the same name but their layouts are different. Two levels from Donkey Kong Country 2 were replaced with a loosely related counterpart: Haunted Hall with Krazy Koaster, and Castle Crush with Dungeon Danger. There are 39 levels and 7 boss levels in the game.

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 1 Ship deck Snakey Chantey
2 Mainbrace Mayhem 1 Ship mast Lockjaw's Saga
3 Gangplank Galley 1 Ship deck Lockjaw's Saga
4 Lockjaw's Locker 0 Ship hold Lockjaw's Saga
5 Topsail Trouble 1 Ship mast Lockjaw's Saga
6 Boss level: Krow's Nest 0 Ship Mast Crocodile Cacophony
Krem Cauldron
# Level Bonus Areas Type of level Music theme
7 Hothead Hop 2 Lava Hot Head Bop
8 Kannon's Klaim 1 Mines Hot Head Bop
9 Lava Lagoon 2 Ship hold Lockjaw's Saga
10 Redhot Ride 1 Lava Hot Head Bop
11 Squawks's Shaft 2 Mines Hot Head Bop
12 Barrel Bayou 2 Swamp Bayou Boogie
13 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
14 Krockhead Klamber 1 Swamp Bayou Boogie
15 Rattle Battle 1 Ship deck Lockjaw's Saga
16 Slime Climb 1 Ship mast Lockjaw's Saga
17 Boss level: Kleaver's Kiln 0 Lava Crocodile Cacophony
Krazy Kremland
# Level Bonus Areas Type of level Music theme
18 Hornet Hole 1 Hive Flight Of The Zinger
19 Target Terror 2 Roller coaster Disco Train
20 Bramble Blast 2 Brambles Stickerbush Symphony
21 Rickety Race 0 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Mudhole Marsh 2 Swamp Bayou Boogie
24 Rambi Rumble 2 Hive Flight Of The Zinger
25 Boss level: King Zing Sting 0 Hive Crocodile Cacophony
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
26 Ghostly Grove 1 Forest Bayou Boogie
27 Krazy Koaster 1 Roller coaster Disco Train
28 Gusty Glade 2 Forest Bayou Boogie
29 Parrot Chute Panic 2 Hive Flight Of The Zinger
30 Web Woods 1 Forest Bayou Boogie
31 Boss level: Kreepy Krow 0 Ship mast Crocodile Cacophony
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
32 Arctic Abyss 2 Ice In a Snow-bound Land
33 Windy Well 1 Mines Hot Head Bop
34 Dungeon Danger 2 Castle Krook's March
35 Clapper's Cavern 1 Ice In a Snow-bound Land
36 Chain Link Chamber 2 Castle Krook's March
37 Toxic Tower 1 Castle Krook's March
38 Boss level: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
39 Screech's Sprint 1 Brambles Stickerbush Symphony
Run, Rambi! Run!
40 Boss level: K. Rool Duel 0 Castle Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
41 Jungle Jinx 1 Jungle Stickerbush Symphony
42 Black Ice Battle 1 Ice In a Snow-bound Land
43 Fiery Furnace 1 Lava Hot Head Bop
44 Klobber Karnage 1 Jungle Stickerbush Symphony
45 Animal Antics 1 Jungle Stickerbush Symphony
46 Boss level: Krocodile Kore 0 Lava Crocodile Cacophony

Cheat codes

The game has three cheat codes the player can input from the title screen. The cheats do not appear in the Japanese version. While on the title screen, the player must hold either left or right button on the D-Pad and enter a specific combination of buttons. Once they enter a cheat code, an extra life sound effect plays.

  • 50 lives: A Button, A Button, B Button, B Button
  • 40 Banana Coins: B Button, B Button, A Button, A Button
  • 47 Kremkoins: A Button, B Button, A Button, B Button (to get 100% completion, the standard Kremkoins must be collected)

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Dave Frear, Nintendo Life 7/10 "With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time."
Aggregators
Compiler Platform / Score
GameRankings 79.00%

Gallery

For this subject's image gallery, see Gallery:Donkey Kong Land 2.

Pre-release and unused content

Main article: List of Donkey Kong Land 2 pre-release and unused content

Staff

Main article: List of Donkey Kong Land 2 staff

Glitches

Main article: List of Donkey Kong Land 2 glitches

Media

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Name in other languages

Language Name Meaning
Japanese ドンキーコングランド
Donkī Kongu Rando
Donkey Kong Land

Trivia

  • The box art depicts Glimmer the Angler Fish, even though he doesn't appear in the game. Said box art was later used for the title screen in the European Game Boy Advance remake of Donkey Kong Country 2.

References

  1. ^ Donkey Kong Land 2 instruction booklet, page 2–3

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