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| In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. [[Buzz (species)|Buzzes]] make their debut here, but they're only a minor annoyance. Many [[Sneek]]s also make their home here. | | In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. [[Buzz (species)|Buzzes]] make their debut here, but they're only a minor annoyance. Many [[Sneek]]s also make their home here. |
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| ******************************
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| J-2: DOORSTOP DASH
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| Type: Mill
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| Difficulty: **/10
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| Kremlings: Buzz, [[Knik-Knak]], Sneek
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| Animal Buddies: None
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| ---
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| Doorstop Dash introduces some elements that you actually will not encounter
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| anywhere else in the entire game. You must pull doorstop levers throughout
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| this stage to temporarily open tin doors, and dash through them before they
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| close completely. You will also be introduced to the Buzzes, robotic bees
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| (similar to Zingers) that are the bane of this entire game . You will become
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| great friends in no time!
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| ******************************
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| Progress to your right until you stumble upon the letter K. Above it lies a
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| doorstop lever. These levers are the keys to opening doors in this stage.
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| Simply grab onto the lever, and the tin door to your right will open for a
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| brief amount of time, steadily closing its shutters. Let go of the lever and
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| race through the doorway. You'll see a [[DK Barrel]] and another lever. Pull the
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| lever, and take out the set of Sneeks in front of you. After passing through
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| the next doorway, throw your other Kong toward the ceiling for a [[Bear Coin]].
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| Continue, and you will find a third doorstop. Pull it, and wait for the lift
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| to arrive so you can hitch yourself a ride to the next floor. Race to your
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| left before the door closes. If you jump for the letter O, be careful not to
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| land on top of the hatch beneath you, as doing so will send you back to the
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| floor below.
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| For the fourth lever, you should know the routine by now. This is your first
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| encounter with a new and persistant hazard, however - Buzz. Four Buzzes will
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| move up and dow ahead of you. After pulling the lever, wait for the first
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| Buzz to move upward before making a sprint for the door. Once you've passed
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| through, you will encounter a rope leading upward. For now, pass it and con-
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| tinue to your left. Using [[Dixie]] as your lead Kong, toss [[Kiddy]] up to the lev-
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| er above you. He will grab ahold enabling you to proceed through the doorway
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| using Dixie's Helicopter Spin. Collect the [[Red Balloon]], then proceed to your
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| left into the Bonus Barrel.
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| BONUS AREA 1: COLLECT 60 STARS
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| This entire room is basically filled with Stars, making them easily access-
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| ible. Collect all the Stars on the right side of the room first. Once that's
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| done, pull the doorstop lever to open up the doorway to the other side. Col-
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| lect all the stars here. If you did not miss any, then the Bonus Coin should
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| appear back on the right side. Pull the doorstop lever to return and collect
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| your prize.
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| When you emerge from the Bonus Area, climb up the rope you bypassed earlier.
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| This next doorstop run is similar to the previous one, only you now have an
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| additional wave of Buzzes to contend with. After passing by the first wave,
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| pause briefly for an opening in the second wave. Beyond the door, defear the
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| Sneek, and pull the lever signaled by a Banana Bunch. Wait for the liftshaft
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| again, and ride it upward. Progress through the next door to your left, and
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| you'll come across a Barrel Cannon. This Barrel will rotate once you jump in
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| it, and your goal is to launch straight upward to the next lever by pressing
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| A at the right time. Once you make it, hop down to your left and pass right
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| through the next door.
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| Beyond the doorway, you'll find the Continue Barrel. Continue left and climb
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| the rope at the other side. Make sure to avoid the lone Buzz, though. At the
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| top of the rope, you will find a trail of bananas leading left. Ignore them
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| for the meantime, and instead head to the right. You will find another lever
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| with a Buzz passing underneath it. Wait for it to move out of the way, then
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| pull the lever. Continue through the door to your right, and you'll find the
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| second Bonus Barrel.
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| BONUS AREA 2: FIND THE COIN
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| To make things easier on yourself, enter this Bonus Area using Dixie. This
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| is the first Bonus Area that throws enemies at you, and if you get hit by
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| one, the game will disqualify you by playing a solemn tune. The goal here is
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| to jump from lever to lever in order to cross the gap to the other side. Un-
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| fortunately, Green Buzzes will fly back and forth beneath the levers, mean-
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| ing you will have to time each of your jumps accordingly. Dixie's Helicopter
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| Spin can make things a whole lot easier, by enabling you to glide over seve-
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| ral levers at a time. The Bonus Coin will automatically appear near the exit
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| when you cross.
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| Go to your left after you exit the [[Bonus Barrel]]. Defeat the Sneek atop the
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| flour stack, and nab the Bear Coin near the ceiling. Pull the lever and race
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| to your left, where you will find another rope. Climb it quickly, but do not
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| do it so quickly that you get hit by the swaying Buzz. At the top, jump to
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| your right and dash through the doorway. After passing the letter N and bop-
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| ping another Sneek you will come across two more Barrel Cannons. Do the same
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| thing here that you did for the previous Barrel one. (Instead of shooting
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| back down, you can simply hop down the shaft to your right.)
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| The next doorstop isn't any trickier than any previous ones. Pull the lever,
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| climb up the rope while avoiding the Buzz, and pass through the doorway. The
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| final one in the stage (and game for that matter) is slightly trickier. Buzz
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| will move back and forth beneath the lever. Wait for it to pass to one side
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| or the other, then pull it, leaping back off as soon as possible. Jump and
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| dash through the doorway, and you will come across a freefall that leads all
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| the way to the exit. Do not be in such a hurry. Using Dixie, glide down the
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| shaft using the Helicopter Spin collecting each banana, but stay towards the
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| left wall. You should land on a ledge on the left. Proceed left to locate
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| [[Koin]].
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| DK COIN:
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| Okay, I lied. There is one last doorstop for you to pull. Koin is blocking a
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| corridor, but there is a blocked tin doorway overhead. Pull the gray lever
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| to Koin's right, and by using Dixie, grab the Steel Keg and throw it through
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| the doorway. The Keg should ricochet off the back wall and knock out Koin.
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| Proudly take your treasure. Now go back out to your right and glide down to
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| land on a wooden platform. Gently descend so you do not pass up on a Green
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| Balloon on your right side. Pull the flag, and you are through.
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