Stronghold Showdown: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(expanded the dkc2 gba section. luckily i could fill it in with a rewrited version of what i did years back on dk wiki)
Line 10: Line 10:
|after= (''DKC2'') [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]<br>[[Toxic Tower (Donkey Kong Land 2)|<<]] '''[[:Category:Levels|List of levels]]''' (''DKL2'') [[Screech's Sprint (Donkey Kong Land 2)|>>]]
|after= (''DKC2'') [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]<br>[[Toxic Tower (Donkey Kong Land 2)|<<]] '''[[:Category:Levels|List of levels]]''' (''DKL2'') [[Screech's Sprint (Donkey Kong Land 2)|>>]]
}}
}}
{{rewrite-expand}}
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. In the [[Game Boy Advance]] version, it features a boss battle against the boss, [[Kerozene]].
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. In the [[Game Boy Advance]] version, it features a boss battle against the boss, [[Kerozene]].


Line 22: Line 21:
===''Donkey Kong Country 2'' (Game Boy Advance)===
===''Donkey Kong Country 2'' (Game Boy Advance)===
[[File:Kerozene DKC2 GBA Battle.png|thumb|left|The Kongs battle Kerozene in the Game Boy Advance version]]
[[File:Kerozene DKC2 GBA Battle.png|thumb|left|The Kongs battle Kerozene in the Game Boy Advance version]]
In the [[Game Boy Advance]] remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight Kerozene.
In the [[Game Boy Advance]] remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight [[Kerozene]].
 
Just before the battle, Diddy and Dixie briefly encounter [[King K. Rool|Kaptain K. Rool]], who says, "You didn't think it'd be that easy, did you? Let's see of you can get past Kerozene!". The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small Kleevers, who rapidly slice at the Kongs. A kannonball falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong.
 
After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair. A kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again.
 
After being hit a fourth time, Kerozene slams down his fists again, and a seventh kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The [[Kremkoin]] appears for the Kongs to collect, allowing them to move on to [[The Flying Krock]].
 
==Gallery==
<gallery>
Kerozene holds two Kleevers DKC2 GBA.png|Kerozene holds two Kleevers
Kerozene breathing fire DKC2 GBA.png|Kerozene breathing fire on the stage
</gallery>


Just before the battle, Diddy and Dixie briefly encounter [[King K. Rool|Kaptain K. Rool]], who says, "You didn't think it'd be that easy, did you? Let's see of you can get past Kerozene!". The boss fight against Kerozene then starts. At first, Kerozene sends out two small [[Kleever]]s to attack Diddy and Dixie; the small Kleevers can be defeated from a [[kannonball]]. Afterwards, Kerozene's face glows red, and another kannonball falls onto the stage. Kerozene breathes fire on the stage, and Diddy and Dixie can attack Kerozen by throwing a kannonball at his face. After a few hits, Kerozene starts to bang on the ground with his large fists. Upon taking a final hit, Kerozene collapses in defeat. The Kongs can obtain the Kremkoin and continue to The Flying Krock.
{{br|left}}
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 00:54, October 13, 2019

Template:Levelbox Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the Game Boy Advance version, it features a boss battle against the boss, Kerozene.

History

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2

Stronghold Showdown
Stronghold Showdown in Donkey Kong Land 2

In its two original appearances, Stronghold Showdown is a straight path inside a castle with no enemies. There are two hidden Banana Bunch Coins and a hidden Red Balloon that Diddy Kong and Dixie Kong can reach by performing a team-up throw. By continuing forward, the Kongs find Donkey Kong tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a Kremkoin, and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow Kaptain K. Rool, who pulls Donkey Kong up to his airship, the Flying Krock.

In Donkey Kong Country 2: Diddy's Kong Quest, the "Krook's March" theme plays during subsequent visits to Stronghold Showdown. Diddy and Dixie can also use Stronghold Showdown to exit K. Rool's Keep without paying Banana Bunch Coins at Funky's Flights II.

Donkey Kong Country 2 (Game Boy Advance)

Kerozene and Diddy/Dixie battling.
The Kongs battle Kerozene in the Game Boy Advance version

In the Game Boy Advance remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight Kerozene.

Just before the battle, Diddy and Dixie briefly encounter Kaptain K. Rool, who says, "You didn't think it'd be that easy, did you? Let's see of you can get past Kerozene!". The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small Kleevers, who rapidly slice at the Kongs. A kannonball falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong.

After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair. A kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again.

After being hit a fourth time, Kerozene slams down his fists again, and a seventh kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The Kremkoin appears for the Kongs to collect, allowing them to move on to The Flying Krock.

Gallery

Names in other languages

Language Name Meaning
Japanese 再会!ドンキーコング
Saikai! Donkī Kongu
Reunion! Donkey Kong