Stronghold Showdown: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 9: Line 9:
|after=[[Screech's Sprint|>>]]
|after=[[Screech's Sprint|>>]]
}}
}}
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a straight path with no enemies, though the first visit gives the [[Kong]]s a free [[Kremkoin]], alongside the typical hidden pair of [[Banana Coin]]s in each boss level. The first visit briefly shows [[Donkey Kong]], tied up in rope in the middle of the room, before he is taken to [[King K. Rool]]'s [[The Flying Krock|helicopter]], to [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]]'s shock. The duo then chases him to the Flying Krock, the last world of the game. In the original ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', this level can be used as a free trip out of the world without paying [[Funky's Flights II]] to get out. When revisited, it plays the "Krook's March" music, like the castle levels.
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a straight path with no enemies, though the first visit gives the [[Kong]]s a free [[Kremkoin]], alongside the typical hidden pair of [[Banana Coin]]s in each boss level. The first visit briefly shows [[Donkey Kong]], tied up in rope in the middle of the room, before he is taken to [[King K. Rool]]'s [[The Flying Krock|airship]], to [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]]'s shock. The duo then chases him to the Flying Krock, the last world of the game. In the original ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', this level can be used as a free trip out of the world without paying [[Funky's Flights II]] to get out. When revisited, it plays the "Krook's March" music, like the castle levels.


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the level is different. Instead, the level now takes place on the castle roof, where the new boss [[Kerozene]] must be fought to earn the originally-free Kremkoin.
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the level now takes place on the castle roof, where the new boss [[Kerozene]] must be fought to earn the originally-free Kremkoin.
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 22:33, September 15, 2018

Template:Level Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a straight path with no enemies, though the first visit gives the Kongs a free Kremkoin, alongside the typical hidden pair of Banana Coins in each boss level. The first visit briefly shows Donkey Kong, tied up in rope in the middle of the room, before he is taken to King K. Rool's airship, to Diddy and Dixie's shock. The duo then chases him to the Flying Krock, the last world of the game. In the original Donkey Kong Country 2 and Donkey Kong Land 2, this level can be used as a free trip out of the world without paying Funky's Flights II to get out. When revisited, it plays the "Krook's March" music, like the castle levels.

In the Game Boy Advance remake of Donkey Kong Country 2, the level now takes place on the castle roof, where the new boss Kerozene must be fought to earn the originally-free Kremkoin.

Gallery

Names in other languages

Language Name Meaning
Japanese 再会!ドンキーコング
Saikai! Donkī Kongu
Reunion! Donkey Kong