Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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|Spa=Subida de Krock
|Spa=Subida de Krock
|SpaM=Krock Rise
|SpaM=Krock Rise
|Fra=Crapahute des Croqueurs
|FraM=Cruncher Battle
|Ger=Sumpf des Wahnsinns (SNES)<br />Krockhead-Kraxler (GBA)
|Ger=Sumpf des Wahnsinns (SNES)<br />Krockhead-Kraxler (GBA)
|GerM=Swamp of Madness<br />Krockhead Clamber}}  
|GerM=Swamp of Madness<br />Krockhead Clamber}}  

Revision as of 19:16, September 19, 2011

Template:Level Krockhead Klamber is the thirteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the third area of Krem Quay in Donkey Kong Country 2, as well as the eighth level in Krem Cauldron in Donkey Kong Land 2.

This the second swamp level in both games, and it marks the first appearance of the Kutlass enemies. The Kongs' main challenge here is having to rely on Krocheads to be used as stepping stones to cross the water. However, most of the crocodiles only emerge from the surface of the water whenever a Krochead Barrel is hit. Hitting these barrels only causes them to stay above the surface for a limited amount of time, so Diddy and Dixie Kong must cross the water with them quickly. There are also some Krocheads throughout the level that emerge without hitting any barrels, although they only stay at the surface for a few seconds. Kaboings, Klingers, Zingers and Flitters can also be found here, and on many occasions, the Flitters must be bounced on to cross small portions of the water. Other obstacles that must be used to cross the water include large barrels and vines that the heroes can grab onto. Squitter the Spider is located in this level, but only in one of its Bonus Levels.

Although the correct spelling of "Krochead" lacks a second K, this level's name is spelled with one.

Level Layout

Donkey Kong Country 2

File:KrockheadKlamber365.png
The Kongs prepare to pass over some Zingers in the hidden area with the DK Coin.

The Kongs begin the level in front of a pair of Zingers, who they can travel over with their Team-up move in order to reach a hidden area that consists of a treasure chest containing a red Extra Life Balloon and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A Banana Coin is between the two groups, and a treasure chest containing a DK Coin follows them. There is also an Auto Fire Barrel above the previous pit, and the primates can enter it to be shot back to the beginning of the level.

If Diddy and Dixie head to the right from the starting point on the level, instead of traveling over the Zingers behind them, they come up to a DK Barrel that is guarded by a yellow Kutlass. A large area of water is ahead of here, and a pair of vines with a Flitter between them float on it. Some platforms that float at the surface of the water are also ahead of here; the first platform holds some bananas, the second carries a crate, and the third supports a hopping Kaboing. The first two of the platforms are separated by a wide gap, but the Kongs can cross this gap by bouncing on a Flitter that flies over it. Once the heroes cross the platform with the Kaboing on it, they reach another two vines that surround a Flitter, who orbits the letter K. Two more solid platforms follow these vines, and both of them support Kaboings. If the primates manage to pass these foes and travel ahead, they reach a vine that is guarded by a Zinger.

File:KrockheadKlamber165.png
Diddy Kong holds the second DK Barrel in the level.

A quadruplet of Flitters are present near here, and one of them hovers over a Banana Coin. Diddy and Dixie must bounce on the insects in order to cross a portion of the swamp and reach an additional vine that is followed by some solid platforms. The first platform holds a DK Barrel, while the two ahead of it are jumped on by a Kaboing, who jumps back and forth with the two platforms. A Flitter also hovers over the third platform. Once the primates travel past this platform, they grab onto a vine that is followed by a Flitter, who is surrounded by a Zinger. While dodging the restless Zinger, they can bounce on the Flitter in order to reach another vine. An additional vine is ahead of it, and a Krochead with the letter O above its head is between them. The Kongs can discover a third vine after here, and a Flitter being orbited by a Zinger is to the left of it. To the right of the vine, the primates can find a Flitter with a Zinger next to it and the final vine before the Star Barrel, which hovers nearby above a Krochead.


A long, solid area of land is ahead of here, and an Auto Fire Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a No Animal Sign with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden Bonus Barrel. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a red Extra Life Balloon. If the duo continues from here, they reach a Krochead Barrel that causes the two Krocheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krochead Barrel and, in the Game Boy Advance version only, a Golden Feather above it. A Zinger hovers over the barrel and the feather.

File:KrockheadKlamber265.png
Diddy Kong jumps to a Krochead Barrel.

If they hit the barrel, four Krocheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krochead Barrel that floats above the dangerous water. After they hit the barrel, a Krochead appears under them. Some more Krocheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krocheads. The letter N is also between the second and third Krocheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their Team-up move or jump to it from the vine found to the right, which holds a Klinger.

Another vine with a Klinger on it is near here, and it is followed by a quadruplet of Flitters that the heroes must bounce on to cross a small portion of the water area. The two friends can find a pair of vines after the section of Flitters, and one of these vines holds a Klinger. A Krochead Barrel floats above the water next to the vines, and once it is touched, some Krocheads appear ahead above the water. Two of these Krocheads are guarded by Zingers, and a red Krochead follows them that can fling the Kongs to a Krochead Barrel located nearby. After they hit it, some more Krocheads appear, who can enable them to cross a portion of the water area and reach a pair of vines with a solid section of land next to them. An End of Level Target is on this land area, and a Zinger floats above it. If they hit the target, the level is completed; they can also win a prize from the target if they jump on it from the top of the previous vine.

Donkey Kong Land 2

The level begins on a long area of land with a DK Barrel above it. An area of water with two solid platforms above it is ahead of here, and a Zinger hovers between the platforms. Once the water area is crossed, the Kongs reach a small section of ground that supports a Neek. A Zinger hovers near here, and it is followed by two vines, one of which that holds a Klinger, and some platforms located in another pit full of water. The primates can discover two Flitters and some bananas once they reach the last of these platforms. If they bounce on the foes, they can cross a portion of the water and reach a pair of vines with the letter K and a Banana Bunch between them. A Klinger climbs along the second of the vines. Once they pass this foe and continue to the right, they reach some more platforms that they must use to cross the water area. A Flitter hovers over some of these platforms, and another Flitter is present slightly ahead of them. The duo must bounce on this foe in order to reach an additional platform that is positioned next to a vine and a large section of land. If the heroes jump from the top of the vine, they can reach a Flitter that they must bounce on to access a Bonus Barrel.

File:KrockheadKlamber765.png
Diddy Kong jumps towards a Banana Coin.

Near the land area, they can discover a Krochead Barrel that they must touch in order to make some Krocheads appear out of the area of water ahead. They must jump along the heads of these crocodile foes in order to progress over the water. As they travel, a Flitter flies in their way. They encounter another Flitter farther ahead of here that they must bounce on to reach a Krochead located farther ahead of them. This Krochead is followed by a trio of vines. The vine in the center of the group holds a Klinger, while the final vine in the group is positioned next to a Banana Coin. Two platforms are near here that the primates can use to cross more of the water and reach a Krochead Barrel. After they hit the barrel, some Krocheads stick their heads out of the surface of the water, and they can be used as stepping stones. As the Kongs travel over a small portion of the water with them, a Zinger flies in their way. They also come up to the letter O, which can only be reached with their super-jump move. Soon, they reach a vine that is followed by a solid platform with a Kaboing on it. An area of land is after here, and the level's Star Barrel and a DK Barrel float above it.

A Neek also walks along the long section of land, which is followed by a Zinger and a solid platform with a Krochead Barrel above it. If the Kongs touch this barrel, Krocheads appear in the water ahead of them. A wide gap separates the first two Krocheads, but it can be crossed if the heroes jump on the Flitter that hovers between them. Once they jump from the last of these Krocheads, they reach a vine with a Flitter after it. The enemy can be bounced on in order to reach the letter N and a vine that is positioned to the left of an additional Flitter. The primates can use this enemy to their advantage by bouncing on it in order to reach a Krochead Barrel and two solid platforms. After they activate the barrel, Krocheads appear ahead of the platforms. As they travel over the water with these creatures, they reach a pair of Flitters that they can use to bounce to another Krochead with an additional Flitter after it. They can bounce on this insect to reach a Krochead located next to a vine with a DK Coin next to it. To the right of this vine, the Kongs can discover a trio of platforms that are covered in hopping Kaboings.

File:KrockheadKlamber865.png
Diddy Kong reaches the area of land with the letter G above it.

Once they pass these foes and continue slightly farther into the level, they reach an area of land that holds a Klomp and a Neek. The letter G and some bananas are also above it.

At the end of the land section, the primates can discover a Krochead Barrel that they must touch to make more Krocheads emerge above the surface of the water. Before they can reach these Krocheads, they must first continue over some of another area of water, where there is a pair of platforms with a wide gap between them. In order to cross this gap, the heroes must bounce on the Flitter that flies between the two platforms. A vine with a Klinger on it follows these platforms, and a Banana Coin floats near the top of it. On the other side of the vine, the primates can find another pair of platforms with a Zinger between them. Once they pass another vine with a Klinger on it, they reach a Krochead that can hold them above the water. A Flitter is next to the Krochead, and it must be bounced on in order to reach another Krochead that is followed by an area of land. A spring is on this ground area, and if the heroes bounce the spring, they complete the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: Near the beginning of the level, the primates come up to the third Flitter in the level, who hovers around the letter K.
  • O: Shortly after the heroes pass the second DK Barrel in the level, they come up to a Krochead between two vines with the letter O above it.
  • N: Immediately after the duo crosses the third Krochead Barrel in the level, they find the letter N above a Flitter, who they must bounce on to reach the letter.
  • G: The letter G is one of the prizes that can be given from the End of Level Target. They must jump on this target from a nearby vine in order to win a prize from it. The prize they win from the target depends on when they hit it.

Bonus Level

File:KrockheadKlamber465.png
The Kongs attack Zingers with Squitter in the Bonus Level.
  • Almost immediately after passing the Star Barrel, the group can discover a Bonus Barrel above a No Animal Sign. An arrow formed by a group of bananas points up to the barrel. They can access this barrel if they use their Team-up move and toss one another into it. Once the heroes are sent to the Bonus Level, they must defeat four Zingers scattered throughout a small area with the help of Squitter the Spider, who stands next to them as they begin the bonus. If the heroes manage to defeat all four Zingers within 15 seconds, a Kremkoin appears for them to grab before the remaining time runs out.

DK Coin

  • At the very beginning of the level, the Kongs must look behind themselves to discover two Zingers. Carefully, they need to use their Team-up move and toss one another over them. From here, they must cross a pit using their super-jump ability, while dodging a few Zingers that float in their way. There are two groups of Zingers piled on top of each other ahead of here, and the Kongs must use their Team-up move again to travel past them, where a treasure chest containing a DK Coin is located.

Golden Feather (Game Boy Advance version only)

  • Shortly after passing the Star Barrel, the heroes travel to the second Krochead Barrel, which is surrounded by a Zinger. The Golden Feather is directly above the barrel, and the Kongs can grab it with a simple jump.

Photograph (Game Boy Advance version only)

  • As the Kongs bounce along the last set of Flitters in the level, they can find one of them with a photograph over its head. They have to defeat this insect to earn the photo. Once it is obtained, they are given a picture of a Flitter for the third page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: Near the beginning of the level, the heroes reach a pair of vines, one of which that holds a Klinger, with the letter K and a Banana Bunch between them.
  • O: After the heroes hit the second Krochead Barrel in the level and head over the pit with some of the Krocheads that emerge from the water, they can find the letter O between a pair a Krocheads. They must use their super-jump move to collect it safely.
  • N: Shortly before the primates reach the second Krochead Barrel from the Star Barrel, they can find a vine with the letter N next to it.
  • G: The letter G is located above a long platform positioned near the final Krochead Barrel in the level.

Bonus Level

File:KrockheadKlamber665.png
The Kongs travel through the Bonus Level.
  • Almost immediately before the first Krochead Barrel, the heroes reach a vine with a Flitter hovering to the right of it. They must bounce off of the foe to land in a Bonus Barrel farther to the right. The barrel leads into a Bonus Level, where the group must use several Rotatable Barrels to fire themselves across a wide abyss. If they safely reach the end of the stage without falling into the water or running out of time, a Kremkoin appears for them to grab. They have a time limit of 20 seconds to complete this bonus.

DK Coin

  • Immediately before Diddy and Dixie arrive in the area containing the platforms cluttered with Kaboings, they should see a vine. They need to climb to the top of it and jump to the left to grab a hidden DK Coin.


Gallery

Names in Other Languages

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