Kremling Krew: Difference between revisions

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==Gallery==
==Gallery==
===Emblem===
<gallery>
<gallery>
Kremling Krew flag.gif|Kremling Krew's flag in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
Kremling Krew flag.gif|Kremling Krew's flag in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
Line 157: Line 158:
K. Rool's carpet.png|The carpet in Gloomy Galleon
K. Rool's carpet.png|The carpet in Gloomy Galleon
K. Rool's bed.png|Emblem in K. Rool's bed
K. Rool's bed.png|Emblem in K. Rool's bed
</gallery>
===Members===
<gallery>
King K Rool SSBU.png|[[King K. Rool]]
Klump DKC art.png|[[Klump]]
Kritter DKC.png|[[Kritter]]
SSBU Klaptrap artwork.png|[[Klaptrap]]
Krusha DKC art.png|[[Krusha]]
</gallery>
===Group===
<gallery>
DKC Scrapbook Page13.png|''[[Donkey Kong Country]]''
DKC2 Kremlings.png|''Donkey Kong Country 2: Diddy's Kong Quest''
</gallery>
</gallery>



Revision as of 13:36, September 19, 2018

It has been requested that this article be rewritten. Reason: Is this referring to the actual Kremlings themselves? Or all the troops, akin to the Koopa Troop? The article veers both ways. (tagged on August 22, 2017)

Template:Organization-infobox The Kremling Krew[1] is a powerful organization led by King K. Rool. Most Kremlings are a part of the Kremling Krew, as are a few other creatures. The Kremling Krew repeatedly attempts to steal Donkey Kong’s Banana Hoard and conquer the DK Isles. The supreme leader of the Kremling Krew is known as the Master. They are the main foes of the Kong Family.

Emblem

The emblem of the organization is a Kremling Jolly Roger. This is shown on the Gangplank Galleon sail rig, flags, pirate hats, carpet, bedspreads from K. Rool's bed, and behind The Flying Krock.

History

In Donkey Kong Country, the Kremling Krew, under the command of K. Rool, invaded Donkey Kong Island and stole Donkey Kong’s hoard of bananas. Donkey Kong teamed up with Diddy Kong to reclaim his bananas and rid his island of the Kremling Krew.

The Kremling Krew returned in Donkey Kong Country 2: Diddy's Kong Quest. This time, the organization was under the control of Kaptain K. Rool, King K. Rool’s pirate alter-ego. The members of the Kremling Krew copied their master, dressing in pirate regalia and even wearing wooden pegs or hooks. The Kremling Krew kidnapped Donkey Kong and brought them to their base of operations, Crocodile Isle. Diddy Kong, teaming up with his girlfriend Dixie Kong, destroyed the island, seemingly ending the Kremling threat.

However, months later in Donkey Kong Country 3: Dixie Kong's Double Trouble!,[2] the Kremling Krew returned, supposedly under the leadership of a robot named KAOS. In fact, KAOS was actually under the control of Baron K. Roolenstein, the mad scientist persona of K. Rool. New members were recruited this time around, including Koins, Bazukas, Kopters and Kuchukas.

King K. Rool and his Kremling Krew once more attempted to invade the DK Isles in Donkey Kong 64, this time arriving in a mechanized version of Crocodile Isle. The Kremlings intended to destroy the isles with a super-weapon known as the Blast-O-Matic, which was damaged on account of the incompetence of the artificial island's pilots, who accidentally crashed the mobile fortress into a small island. They also attempted to use the giant Kremling known as K. Lumsy to smash the Kongs, but when he refused, he was locked up in a cage, with the keys guarded by high-ranking members of the Kremling Krew.

In order to buy themselves time, K. Rool had his henchmen capture several members of the Kong Family, including Diddy Kong, Lanky Kong, Dixie's younger sister Tiny Kong, and Chunky Kong, the brother of Dixie's cousin Kiddy Kong and seized Donkey Kong's hoard of Golden Bananas. However, Donkey Kong was able to rescue his fellow Kongs, and with the help of K. Lumsy, was able to reclaim the Golden Bananas from the Kremlings and defeat King K. Rool once again.

In DK: Jungle Climber, they were known as the Kremling Gang and they had stole the Crystal Bananas in order to conquer the universe. This time, only two members appear: Kritters and Klobbers. Their bases of operation are located in Ghost Island and Chill 'n' Char Island.

The Kremling Krew is also featured in the Donkey Kong Country animated series as the show's main antagonist. Here, the Kremling Krew is composed mostly of Kritters and Klaptraps (who are used as ammunition for the Kritter's Klap-Blaster weapons). The group's "core team" consists of King K. Rool; Klump, who is the group's general; and Krusha, who serves as the muscle.

Members

Masters

Operatives

Soldiers

Allies

Base of operations

Vehicles

Gallery

Emblem

Members

Group

See also

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 12
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, p. 4
  3. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 20
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 54
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 76
  6. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 5
  7. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 14.