The Mega AMP
|Games||DK: Jungle Climber|
In DK: Jungle Climber, the Mega AMP appears as the boss of the third island, Ghost Island, in the Panic Factory. Before the boss is fought, King K. Rool mentions that the robot was only partially finished being constructed. He then has one of his Kritter henchmen, empowered by a Crystal Banana, enter the cockpit of the Mega AMP to begin the battle
In order to damage the Mega AMP, Donkey Kong, while avoiding energy balls and bombs shot by the Mega AMPs, would need to shatter a crystal in its chest using a lever and unscrew a metal plate on it, doing this would expose to red buttons that would need to smashed; after these two buttons were smashed, the Mega AMP would go out of control and its Kritter pilot would leave the cockpit of the Mega AMP and begin attacking by throwing bombs. Hitting the Kritter pilot would defeat and destroy the Mega AMP.
Later in the game, on the King Kruiser IV, the Mega AMP is fought again. This time it is improved in many ways such as shooting mines instead of bombs, having a new built in drill, and even a new switch. Though powerful, the giant robot was ultimately destroyed, never to return.
|Top Command||King K. Rool • Kaptain K. Rool • Baron K. Roolenstein • KAOS • King Krusha K. Rool|
|High Ranked||Congazuma • General Klump • Kaptain Skurvy • Kerozene • Klubba • Kudgel • Mega AMP|
|Grunts||Bazuka • Bones • Green Kroc • Ghost • Junior the Giant Klaptrap • K. Lumsy • Kaboing • Kaboom • Kackle • Kalypso • Kannon • Kaptain Skurvy • Kasplat • Kass • Kip • Klampon • Klank • Klap Trap • Klasp • Klinger • Kloak • Klobber • Klomp • Kludge • Klump • Knocka • Kobble • Koindozer • Koin • Kopter • Kosha • Kracka • Krash • Krimp • Kritter • Krockhead • Krook • Krumple • Kruncha • Krunch • Krusha • Kuchuka • Kuff n' Klout • Kutlass (character) • Kutlass • Purple Klaptrap • Re-Koil • Resident Demon • Robo-Kritter • Rockkroc • Shroom • Skidda • Toy Kritter|