Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)

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Template:Level Glimmer's Galleon is the twelfth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the second area of Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest, as well as the seventh area of Krem Cauldron in Donkey Kong Land 2.

This level takes place in the flooded cargo hold of a crashed Kremling galleon. There is hardly any natural light to be found, but fortunately, Glimmer finds the Kongs soon after they enter the level, illuminating the way for them. In Donkey Kong Land 2, Glimmer does not appear, and instead, certain barrels are scattered throughout the level, which light up the area when touched. They cease to give off light after a few moments, though. Flotsams, Puftups, Shuris, Lockjaws, and, in Donkey Kong Country 2, a single Klomp populate this level as well. Enguarde is nowhere to be found in this level in Donkey Kong Country 2, so the level's many enemies cannot be defeated by anything but the single Invincibility Barrel hidden exclusively in the Game Boy Advance version of the level.

In the Game Boy Advance remake, the level is actually slightly brighter, as it has been lit up more for the standard Game Boy Advance screen, which lacks a backlight.

Level Layout

Donkey Kong Country 2

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The Kongs swim through the darkness at the start of the level.

At the beginning of the level, the primates can find a passage among several large crates and barrels that they must swim through. If they swim north through the passage, they come up to a hidden room that contains an open crate that they can enter to access a Bonus Level. The Kongs can heads through some crates above the entrance to the bonus to reach another room that contains two Banana Bunches and a group of bananas that form the shape of the number three. An additional hidden area is above here on the other side of some crates, and it holds a DK Coin and bananas that form the shape of the number four. The primates can travel no farther in this direction, but if they head south from the passage found at the beginning of the level, they come up to a DK Barrel and a trail of bananas that they can follow to head over a pile of large crates and barrels that support a Klomp. If the primates follow the trail farther into the level, they soon reach a Flotsam and a thin channel that they must swim through. As they approach the Flotsam, Glimmer appears to light up their way. On the other side of the channel, they can find some more Flotsams and a hidden channel that leads into a small room with a Banana Bunch in it.

There is an additional passage in this room that the heroes must travel through to progress to a fork-in-the-road. They can either head through an area to the north, or a different area to the south. Both areas meet up at the same point, but they contain different obstacles and objects. In the upper path, the heroes can find a Lockjaw, some bananas in a small alcove, and a large barrel that they can swim through to find a hidden opening among the crates that holds a Banana Coin. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two separate passages, the primates can find some more Flotsams and a small channel that leads to another pair of passages. The lower passage holds a Flotsam and a DK Barrel, as well as a small crate that the Kongs can swim over to access the upper passage. The upper passage leads to another passage that the heroes must swim through to reach a slightly larger area that contains a Lockjaw and a Banana Bunch. A channel above here leads into another small section with a crate in it that the heroes can swim through reach a hidden passage that consists of two Banana Coins, some bananas, and, in the Game Boy Advance version of the game only, a photograph. The passage also serves as a shortcut through the underwater level, helping them reach a room found shortly after the letter O.

If the primates do not take this passage, they instead proceed upwards past an arrow pointing north that is formed by bananas and to a smaller area that holds two Lockjaws and four bananas in an alcove. An area much larger than this is to the north of here, and a few Flotsams thrive in it. The letter O is hidden in an alcove behind a crate in this room, which is followed by a channel that that heroes must swim through to reach a similar room to the west. As they head through the channel, they swim over an arrow directing them to the west that is formed by multiple bananas. Once they reach the room on the other side of this channel, they can find a Puftup in the center of it that, when approached, explodes and shoots spikes across the room. A passage is below this room, and two different areas branch off of it. The first area leads the Kongs through a safe area that is void of obstacles, but the lower area contains a Lockjaw and a Banana Bunch in an alcove, as well as a crate that the duo can swim through to reach a Banana Coin. The two separate areas connect in the location of a single Flotsam with two thin channels above it. The two channels are both thin and straight, and they lead to the same part of the level, which also holds a Flotsam, along with an alcove that consists of some bananas. Another thin passage is to the left of this Flotsam, and on the other side of it, there is a wider area that contains a Star Barrel and a trail of bananas leading downwards.

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Diddy and Dixie encounter a Lockjaw.

If the trail is followed, the two friends head down towards a channel leading to the west, which holds a DK Barrel. An arrow, which is formed by a group of bananas, is placed below this channel, and it must be followed to progress into another room to the west. This room is very large, but it only contains a single Shuri and a Flotsam. The Kongs can find another large room above here that holds a Puftup in the center of it, who explodes and releases spikes when approached. An alcove with a Banana Bunch in it is also in the left end of this area, while a Shuri waits for the primates in the lower right corner of it. A passage that contains a trail of bananas is directly above the Shuri, and a crate that, exclusively in the Game Boy Advance version of the game, can be swum through to reach an Invincibility Barrel, is to the right of them. If the primates continue to the wide room above here, they can find a Lockjaw and a few Shuris, one of which that, in the Game Boy Advance version of the game alone, holds a photograph. To the west of here, the Kongs are able to discover an additional room with a Puftup in the center of it that explodes and shoots spikes when approached. After the heroes head through the small passage above this foe, they reach a smaller area that contains a Lockjaw and a pair of alcoves that hold a Banana Bunch and the letter N.

They can find a narrow channel to the north of here that leads to a DK Barrel and past an arrow pointing upwards that is formed by bananas. A few large barrels are ahead of here, and they are positioned under a Lockjaw that patrols that area, which also holds a small alcove with some bananas in it. The primates can find a several Shuris in a wider area to the right of here. As they head through the large area, the Shuris charge at them and a Flotsam swims in their way. The curvy path full of Shuris, which also contains an alcove with the Golden Feather in it, soon leads the heroes to an area with a Puftup that explodes and shoots spikes when approached. This foe blocks a narrow passage, which is located next to another two passages that lead up and down. If the passage leading upwards is taken, the heroes find a Lockjaw and a small area above it that holds a Banana Bunch. There is a wider section to the right of here, which is connected to the previous path that the Puftup blocks. If the Kongs take the lower passage from where this puffer-fish enemy stands, they can find a slightly wider area that contains a Lockjaw and a hidden channel that leads to an open crate, which the heroes can enter to access a Bonus Level.

The upper and center passages both connect to a vast room that carries a few Flotsams and a Puftup, who explodes and releases thorns when encountered. A small passage branches off of this room, and a Lockjaw patrols it. The lower passage mentioned previously connects to a smaller room below here, and it also contains a few Flotsams. A passage branches off of both of these rooms, and they both connect in front of another room that contains three Puftups, two of which that explode and project spikes when encountered, and another that simply swells up and rises over an alcove that holds a Banana Coin. In the bottom-right corner of this area, the two friends can find an arrow that is formed by a group of bananas. The arrow directs them upwards through a thin channel, which they must swim through to reach an Auto Fire Barrel that shoots them on the deck of the ship when accessed. An End of Level Target is here, and it is guarded by a Spiny. If they jump on it from the ground, they simply complete the level, but if they jump on it from the nearby large barrel, they not only complete the level, but also win a prize.

Donkey Kong Land 2

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Dixie Kong touches a barrel that can illuminate the area as she begins the level.

The Kongs begin the level in a dark area with a trail of bananas and a Flotsam in it. If they head east from here, they can find an alcove that contains a Banana Bunch and a hidden passage that leads them to a pair of light-giving barrels, some bananas, a few Flotsams, and a Bonus Barrel. A small area containing the letter K branches off of this passage. If the primates travel west from the level's beginning, rather than east, they come up to a light-bearing barrel and an arrow pointing downwards that is formed by a group of bananas. If they follow this arrow, they come down to a passage leading to the west, which contains a DK Barrel, a pair of Flotsams, a Lockjaw, and other obstacles. An Animal Barrel containing Enguarde the Swordfish sits below the Lockjaw in this area, who is followed by a light-giving barrel that the heroes must touch to illuminate the area. A passage is to the north of the barrel, and it contains an arrow pointing upwards that is formed by bananas. The passage allows the heroes to take a shortcut through the level, as if they continue west from the previous light-giving barrel, they make their way through a longer path towards a Shuri, a Flotsam, and another passage that leads to the north.

While they make their way up through this area, they come up to a Lockjaw and a Puftup and then travel to the east, where they can find the meeting point between the shortcut passage and the longer path. Above the meeting point, the heroes can find a Puftup and an arrow pointing to the east that is formed by more bananas. The heroes can follow this area to reach a passage that contains some more Flotsams and another light-bearing barrel. There is a hidden room below this barrel that consists of a few bananas, a Puftup, and a Banana Coin. A Lockjaw is also to the east of this barrel, and it is followed by a DK Barrel, an arrow of bananas pointing farther to the east, a Puftup, and an additional light-giving barrel. Two separate passages are above and below this uncommon barrel; the passage above it leads to a Shuri, another light-giving barrel, and a Flotsam, while the area below it leads to a Flotsam, some bananas, and yet another barrel that brightens the area when touched. The upper passage also contains a quadruplet of crates that the duo can journey through to reach a hidden section that holds two Banana Bunches. The two passages meet in an area that contains an arrow pointing to the east that is formed by a group of bananas.

If they follow this arrow, they head through a passage that leads them towards a Flotsam, a light-giving barrel, and then farther downwards into a lower area that holds a Puftup and another barrel that can remove the surrounding darkness for a limited amount of time. The barrel is followed by a Flotsam, an arrow formed by bananas pointing to the north, a DK Barrel, and another Lockjaw. The arrow points to a wall, but a passage is below it that leads into a wide room that holds a Lockjaw and a Banana Bunch, which is located in the bottom-right corner of the area. To the right of the arrow, the primates can find a passage leading to the north with a light-giving barrel at the beginning of it. If they continue past this barrel, they come up to a Flotsam and another arrow pointing to the north that is formed by bananas. There are two separate passages above here; the one of the right is void of obstacles, but the one of the left contains a few Puftups. As Diddy and Dixie continue farther north, they come up to a small channel between the two passages. A light-bearing barrel and the level's Star Barrel are ahead of here at another meeting point between the two passages. The Kongs can find a small channel immediately before the Star Barrel that leads them to the letter N and acts as a shortcut through the level.

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Enguarde swims into an area with a light-giving barrel in it.

An arrow made of bananas pointing to the west is next to the level's Star Barrel, and if it is followed, the heroes come up to a few Flotsams and a small alcove that contains a banana. The Kongs can find a passage below this banana that contains another Animal Barrel, which contains Enguarde. If they enter it in their usual forms, they turn into the swordfish, but if Enguarde himself enters it, he is simply given a second life in case he is attacked by an enemy. An area is to the right of the Animal Barrel with a Lockjaw, a Banana Bunch, and the letter N in it. The duo can also find a passage to the left of here that holds a few Flotsams and some bananas located in small alcoves. The passage leads to a wider area with a light-bearing barrel and a Lockjaw in it. At the top of this area, they can find an alcove that holds a DK Barrel, and to the left of here, they can find a thin passage that consists of a small alcove with a Banana Bunch and a light-giving barrel in it. After the heroes pass this barrel, they enter a more open area that contains a trio of Puftups that float upwards. In the bottom of this area under these puffer-fish-like foes, there is a small area that contains a Lockjaw, a few bananas, and the letter G.

If the heroes head west from the top of the Puftup-filled area, they come up to a Shuri, a Lockjaw, and some bananas in a narrower area. Soon, they reach a lone Puftup, who is followed by a light-giving barrel in a U-shaped passage. At the bottom of the passage, Diddy and Dixie can find another Puftup and a Banana Bunch in a small alcove. Soon after, as they swim up north through the curved passage, they reach a DK Barrel and an additional Puftup that guards a barrel that is able to light up the dark, underwater area. After the primates head past the Flotsams and the Shuri northeast of here, they reach a No Animal Sign that causes Enguarde to disappear when passed. A shallow area of water is ahead of here, and the primates soon come up to a deeper area under it that holds another light-giving barrel, some Flotsams, and another Lockjaw. An alcove is also hidden to the left of the first Flotsam, and it holds a Banana Coin. The primates then come up to another Flotsam as they approach another light-giving barrel, which sits next to an arrow pointing upwards that is formed by a group of bananas. If they follow this arrow, they reach a No Animal Sign, which is positioned on top of a pile of crates that the heroes can swim through. If they make their way through these crates, they can find a hidden area that contains a light-giving barrel, a Flotsam, and a few Puftups. A Bonus Barrel is also at the top of this area above the surface of the water, and a Banana Bunch is at the bottom of the room in a corner. If the heroes pass the No Animal Sign mentioned previously, they come up to a group of crates that they can jump on to find a spring, which they must bounce on to successfully complete the level. There is also a small pool of water to the right of this spring that holds a Banana Bunch.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

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The Kongs swim under the letter G, which is guarded by a Lockjaw.
  • K: After the primates meet Glimmer, they head into an area that holds a few Flotsams. Northeast from here, they can find a section that contains a single Lockjaw, and in the top-right corner here, they can find the letter K in an alcove.
  • O: Shortly before the Star Barrel, the heroes enter a wide, open area that contains a Puftup in the center of it. In the wide room before this, the Kongs can find the letter O in the top-right corner of the area behind a crate that they are able to swim through.
  • N: After the heroes pass the Star Barrel, they come past several Shuris and enter a wide area that contains a single Puftup in the center of it. If they swim north from here, they can find a small area with a Lockjaw in it. Two alcoves are below this enemy, and the alcove on the left holds the letter N.
  • G: Almost immediately before the Kongs make their way out of the cargo hold, they enter a large room containing a few Puftups. Shortly before this, they can find a room to the north that contains a pair of Lockjaws. The letter G is in an alcove above these foes.

Bonus Levels

  • At the start of the level, the Kongs should swim straight up and head between several barrels. Once they are in a more spacious area, they can discover an open crate jutting from the wall. If they swim into the crate, they appear in the first Bonus Level, where they must travel through a curvy path among many large crates and barrels. If they reach the end of the stage within 40 seconds, they can find a Kremkoin to grab within the remaining time.
  • Near the end of the level, they Kongs can find a Puftup and a group of bananas over some crates that form the shape of an arrow pointing east. Instead of following the arrow, they must head south, where they can find a Lockjaw and a tight passage below it. If the travel through this passage, they can find an open crate. If enter it, they are taken to the Bonus Level, where they need to travel through a maze among many large crates and barrels to find a Kremkoin at the end of it. They have 40 seconds to discover and collect the Kremkoin.

DK Coin

  • To find the level's DK Coin, the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number three. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number four, as well as the DK Coin.

Golden Feather (Game Boy Advance version only)

  • To find the Golden Feather, the Kongs must swim past the letter N to access an area where they are surrounded by three Shuries in an open area. From there, they must swim around some crates and travel north, where they should run into to a bunch of crates with the Golden Feather among them in a tight space.

Photograph (Game Boy Advance version only)

  • Immediately before the letter O, the heroes swim through a small area guarded by two Lockjaws. In an area slightly below this, they should search around and look for a small opening through some crates to the left. After accessing the hidden passage, they must swim through the opening between and over the crates to grab a photograph, which grants them with a picture of Glimmer for the fourteenth page of their scrapbook.
  • Shortly after passing the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right through a crate to find an Invincibility Barrel that gives them temporary invincibility when hit. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is defeated, the Kongs earn a picture of a Shuri for the fourth page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: At the beginning of the level, the Kongs should head backwards towards the level's first Bonus Barrel until they reach the first light-bearing barrel. A thin passage leading upwards to the letter K is slightly ahead of here.
  • O: The primates can find a few small crates at the top of the area that they can travel through shortly before the second DK Barrel in the level. A room that contains the letter O is on the other side of these crates.
  • N: The Kongs should head slightly downwards from the location of the level's Star Barrel to find a thin passage that they must head through to find a small room with the letter N in it.
  • G: Shortly after the heroes pass the first DK Barrel from the Star Barrel, they can find a light-giving barrel that is followed by a line of three Puftups. A hidden area is southwest from these enemies, and the area contains the letter G at the end of it.

Bonus Levels

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Dixie Kong collects stars in the first Bonus Level.
  • At the beginning of the level, the Kongs must travel backwards and not follow the trail of bananas in front of them. As they swim east, they come up to a few Flotsams, two light-giving barrels, and eventually, a Bonus Barrel, which sends them to a Bonus Level when entered. Here, the Kongs need to collect 40 stars that are scattered around an underwater area. If they collect all of the stars within 25 seconds, a Kremkoin appears at the beginning of the stage (due to them traveling in a circle during the bonus) to grab before the remaining time runs out.
  • Immediately before the heroes pass the final No Animal Sign in the level, they must feel around the crates to the right of them. They are able to swim through a row of three crates, which are followed by a long, thin passage that leads to a vast area consisting of a few Puftups and a Flotsam. At the top of the area above the surface of the water, a Bonus Barrel can be found that is able to send the heroes into a Bonus Level, where they must make way through an underwater maze. The Bonus Level sometimes becomes pitch black, so it is up to the Kongs to make sure they hit the many light-giving barrels around the area. If they reach the end of the maze within 20 seconds, they can find a Kremkoin to grab within the remaining time.

DK Coin

  • A while before reaching the Star Barrel, the heroes find an arrow, formed by bananas, pointing to the east with a light-bearing barrel next to it. From this point, the Kongs need to swim to the wall and up to the top-right corner of the area, where they can find three small crates that they can move through. If they head through the crates, they make their way into a wide room that contains a few enemies and a DK Coin.

Gallery

Names in Other Languages

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Trivia

  • In Donkey Kong Land 2, the level does not feature Glimmer at all. However, the level's title remains as "Glimmer's Galleon".