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{{DKClevelbox
{{DKC level infobox
|title=Elevator Antics
|image=[[File:Elevator Antics SNES.png]]
|image=[[Image:Elant.png{{!}}230px]]
|code=5 - 3 (SNES & GBC)<br>5 - 4 (GBA)
|code=5 - 3 (SNES)<br>5 - 4 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=This is the only level featuring elevators.
|before2=[[Trick Track Trek|<<]]
|before=[[Trick Track Trek|<<]]
|after2=[[Poison Pond|>>]]
|after=[[Poison Pond|>>]]
|before3=[[Poison Pond|<<]]
|before2=[[Poison Pond|<<]]
|after3=[[Blackout Basement|>>]]
|after2=[[Blackout Basement|>>]]
|track=Cave Dweller Concert
}}
}}
'''Elevator Antics''' is the twenty-fifth level of the popular game in the [[Donkey Kong (series)|''Donkey Kong'' series]], ''[[Donkey Kong Country]]''. It is also the third level of the [[Kremkroc Industries, Inc.]] area. In the [[Game Boy Advance]] remake of the game, Elevator Antics is the twenty-sixth level, as well as the fourth area of Kremkroc Industries, Inc.
'''Elevator Antics''' is the twenty-fifth level of ''[[Donkey Kong Country]]'' and the third level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake, Elevator Antics switched places with [[Poison Pond]], making it the fourth level and thus the twenty-sixth level overall. Elevator Antics takes place in a cave and it is the only level to have [[Lift|elevator]]s, which [[Donkey Kong]] and [[Diddy Kong]] use to travel up and down in the level. In the first half, the [[Kong]]s must climb [[rope]]s, crawl under tight spaces, and avoid [[Slippa]]s, which are spawned from [[black drum]]s, and [[Mini-Necky]]s. Some of the [[Zinger]]s fly around the [[rope]]s in either a vertical or a horizontal pattern. For the second half, the Kongs must ride both ascending and descending elevator lifts to progress in the levels. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a [[Bonus Level]]. [[Klump]]s appear on the ground areas during the latter half, and some Zingers fly around the elevators. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. All three Bonus Levels are accessed by walking into a hidden wall opening.


Taking place in a long cave, the heroes will have to climb up and down [[rope]]s, facing [[Slippa]]s, [[Zinger]]s, [[Mini Necky|Mini Neckies]] and [[Oil Drum]]s. Not far into the level, though, they will meet a new obstacle. Throughout much of the level, the monkeys will be riding on small elevators filled with large amounts of coal. They will have to jump across each elevator to cross wide abysses and also avoid many [[Klump]]s along the way. Strangely, this level, because of the elevators, is very similar to the third level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, which also features elevators.
==Layout==
{{multiframe|[[File:ElevatorAntics-GBC-1.png]] [[File:ElevatorAntics-GBA-1.png|180px]]|Elevator Antics' appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
The level begins on a large ledge with a trail of [[banana]]s at the end of it that lead to a pathway holding a few Slippas and an egg-shooting Mini-Necky. The [[KONG Letters|letter K]] can be found above the enemies along some ropes dangling from the ceiling. After the Kongs cross a small gap that follows a lone Slippa, the heroes can find another one of the snake enemies and two low ceilings that they must crawl under. A small area is between the two ceilings with a few Slippas in it, who have been spawned by a black drum found against a wall after the second low ceiling. A Banana Bunch sits next to the drum near a rope that can be climbed to reach an area with a Mini-Necky in it. The primates can find a [[DK Barrel]] and a black drum that releases Slippas ahead of here. A wide gap follows the drum, but it can be crossed with a trio of ropes that hang above it. A Zinger flies around one of the ropes. Three low ceilings are ahead of this abyss with a small space between each ceiling. The first space contains a single Zinger, but the second holds two Zingers and a trio of bananas.  


==Level Layout==
Once the heroes pass through this area, they can find an abyss that can be crossed with the use of a few ropes that have Zingers flying all around them. If they manage to reach the other side of the gap, they can find a low ceiling that they can crawl under to find a small area with a thin gap in it. A rope hangs down through the center of the gap to help the heroes lower themselves into a small area consisting of a DK Barrel and a black drum that shoots out Slippas. A Zingers tries to get in the Kongs' way as they descend. Ahead of this gap, another low ceiling can be discovered with a large abyss right after it. Four ropes are within the pit the help the heroes cross, but a pair of Zingers get in their way as they travel along them. Two low ceilings that the duo must crawl under are on the other side of the abyss, and the small room between them contains a Slippa-shooting black drum. A rope is located after the second ceiling that the heroes can climb to reach a higher area with a Mini-Necky and the level's [[Star Barrel|Continue Barrel]].
[[Image:DKCI7065.jpg|thumb|left|190px|The heroes climbing under a wall.]]
At the beginning of the level, the Kongs will be perched on a large platform. Jumping off of it, they should head east and defeat a few Mini Neckies and Slippas. After crossing a small gap, they will have to crawl under two small walls and climb up the lone rope above them. Greeted by a Mini Necky, the monkeys will need to head more eastward and jump over an Oil Drum, filled with Slippas, to reach a set of three ropes. Once they jump across each rope, they will have to crawl under another wall to find a Zinger. Going under it, the Kongs will come up to another wall to climb under, as well as a small chamber of Zingers to get around. They will have to sneak under a third wall after that, and then grab onto some more ropes to cross a large abyss. If they can get to each one without hitting into any Zingers, flying up and down,  they will end up on a flat surface near a wall. They should crawl under it, as usual, and then grab onto a rope to cross a very, very small gap. If they go into this gap, they will find a [[DK Barrel]]. Farther on, the Kongs will need to get under yet another wall to find more ropes and more Zingers. They will have to carefully dodge the two fast Zingers as they hop along the four ropes. Once they get back on land, they will have to sneak under another two walls to find a rope. They should climb up on it and jump to the right to beat a Mini Necky. Right after that, they will find the [[Star Barrel]].


Now Halfway through the level, the group will need to defeat a Klump on a low platform to find their fist set of elevators. They should make their way over an abyss with them, and then crawl under the next wall through a small space. There, they will have to beat a lone Mini Necky and jump along a few more elevators. Farther on, the animals will meet a couple of Klumps, walking down stair-like platforms. They should be defeated for the monkeys to reach the next elevator safely. Jumping over a Zinger, the two will get on this elevator. It will lead them to a higher ledge, where they will need to attack two Klumps and follow a banana trail downwards. This trail will guide them near the next set of elevators. The group should get on the few coal-filled elevators and make it to a longer path, where a Klump can be found. [[Image:DKCI7265.jpg|190px|thumb|The two monkeys next to the exit sign.]]Beating the foe, the Kongs will have to hop onto more elevators, trying not to be pulled into the Zingers above them. After this, the apes should knock out another lone Mini Necky and jump over a Zinger to land on the next elevator. It will help them reach the next area, where they will have to walk up to a lone elevator and ride down. When it reaches the bottom of the screen, the monkeys should quickly jump to the elevator row to the right and ride upwards. When this elevator carries the heroes all the way at to its highest point, they will have to jump over a Zinger and land on the next row of elevators. Riding down another elevator, they will need to wait under they see the next elevator moving upwards, and jump to it. This elevator will take them to a small area with a tire. If they bounce on it, they will land in front of a Mini Necky. Quickly, they should defeat the bird and cross a small gap after it with some more elevators. Farther on, the group will find the level's exit.
A ledge holding a Klump is near here with a large abyss after it. Two elevators carrying platforms full of coal are in the gap that the heroes can use to cross. A small platform holding a Banana Bunch is between the two elevators at the bottom of the abyss. Once this pit is crossed, the two friends can find a [[Iron Barrel|steel keg]] and straight pathway with a Mini-Necky flying over it. Another gap full of coal-carrying elevators is ahead of here. The first elevator can lead the primates down to a small ledge supporting the letter N. Once the abyss is crossed, they can reach an area of several stair-like structures that a few Klumps walk along. The heroes can find another wide abyss after a steel keg that stands on the edge of the platform. A Zinger in this abyss guards a single elevator that can help lift the Kongs onto a higher piece of land, where two Klumps can be found. If they drop down to a lower piece of land near here, they can find another abyss ahead of them with more elevators in it. Two stationary Zingers float at the bottom of the pit, which is followed by a solid pathway supporting Klumps. A DK Barrel that can free any missing Kong when opened wobbles above the pathway. Three elevators convey platforms in an abyss ahead of here, which is infested with Zingers. The pit is followed by a large area of solid ground with a Mini-Necky flying above it.  


==Bonus Level(s)==
Another abyss is after the foe with a single elevator and a Zinger in it. On the opposite side of this pit, a sign indicating that the level is near complete stands with the letter G above it. A Mini-Necky shoots eggs at the Kongs to the right of it, where a deep gap can be found with an elevator carrying platforms all the way down it. The two friends can ride down on one of the platforms to reach a lower area with another elevator moving platforms upwards. Before falling into the abyss below, the heroes can jump onto one of these platforms to be raised into a higher part of the level, where a tall structure holding a Zinger stands between them and another elevator that pulls platforms downwards. The can jump over the structure and reach the platforms to be lowered back to the bottom of the area, where another Zinger and an elevator are present. Before being lowered into an abyss, they can hop over the Zinger and onto one of the platforms being pulled up by the elevator, which lifts them up to a ledge with a [[tire]] on it. The object can be used to bounce onto a higher area with a Mini-Necky and a small abyss containing another elevator. With the aid of the moving platforms on this device, they can cross the abyss and reach an area with the exit ahead of it, found after an exit sign.


*At the very beginning of the level, the monkeys must make a big jump to the right to reach a rope over the area. They should climb it up to reach an opening, leading to the [[Bonus Level]]. There, the Kongs will need to hit four barrels so the [[KONG Letters]] on them all spell out "Kong", in order. If this is done correctly, the heroes will be awarded, then exit the special stage.
==Enemies==
*After crawling under three walls near the beginning of the level, the heroes will enter an open area with a few ropes, all guarded by Zingers. The monkeys should avoid the foes and climb to the top of the last rope. There, they will need to hop to the right ti enter a hidden area at the top of the screen. Farther on, they will enter a Bonus Level, where they will have to shot through several spinning barrels to collect some special items, including the letter O, an [[Animal Token]], and a green [[Extra Life Balloon]]. Once this is done, the monkeys can exit to the far right end of the bonus.
The following enemies in the following quantities:
*When the Kongs begin to go down the last elevator in the level, they will have to stand on it and not jump to the ledge nearby. After they reach the bottom of the screen, they will see an entryway. Walking into it will take them to a Bonus Level. There, they will need to shoot upwards through a barrel to collect many bananas. If they miss the barrel upon trying to land, though, the special level will end.
 
<gallery>
Klump DKC sprite.png|[[Klump]] (6)
Mini Necky DKC.png|[[Mini-Necky]] (6)
Slippa DKC.png|[[Slippa]] (unlimited, from black drums)
Zinger DKC.png|[[Zinger]] (18)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:
 
<gallery>
Green Balloon DKC SNES.png|[[Green Balloon|2-Up Balloon]] (1, in the second Bonus Level)
DK Barrel DKC.png|[[DK Barrel]] (2)
Expresso Token Sprite SNES.png|[[Expresso]] [[animal token|Token]] (1, in the second Bonus Level)
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (1, in the first Bonus Level)
Steel_Keg_DKC.png|[[Iron Barrel|Steel keg]] (2)
</gallery>
 
===K-O-N-G Letters===
[[File:ElevatorAnticsLetterK.png|thumb|The location of the letter K]]
*'''K:''' At the start, the Kongs can collect the letter K from the third rope above the two Slippas
*'''O:''' The letter O is between two Barrel Cannons in the second Bonus Level.
*'''N:''' From the second pair of elevators after the Continue Barrel, the Kongs can ride down the left set. At the bottom, the Kongs must jump left to collect the letter N on a ledge.
*'''G:''' Hovering above an arrow sign indicating the nearby exit, just before a Mini-Necky.
{{br}}
==Bonus Levels==
[[File:ElevatorAnticsBonus2.png|thumb|The second Bonus Level]]
Elevator Antics has three Bonus Levels, listed by their type in the Game Boy Advance version:
*'''''Spell it Out!''''': When starting the level, the Kongs must roll jump to the right and grab a rope. They must climb up the rope, jump to a ledge on the right, and walk into an opening to enter the first [[Bonus Level]]. There, the Kongs must spell out the word "KONG" by jumping at the barrels from left to right. The barrels cycle between each letter and a banana. If the Kongs spell the word correctly, they are awarded a [[Red Balloon|Life Balloon]]. They can exit the Bonus Level by either winning or losing the challenge.
*'''''Find the Exit!''''': After passing a Slippa and three Zingers under a set of three crawlspaces, the Kongs must climb up a set of three ropes, each with a Zinger that flies vertically on the ropes. From the top of the third rope, the Kongs must jump to a ledge on the right and walk into an opening to access the second Bonus Level. There, the Kongs must blast from some spinning Barrel Cannons and collect items along the way. From the last four Barrel Cannons, the Kongs can blast to the letter O, then an [[Expresso]] [[animal token|Token]], and lastly a [[Green Balloon|2-Up Balloon]]. They can exit the Bonus Level by either falling into a pit below or by exiting from the right.
*'''''Collect the Bananas!''''': Right before the exit, the Kongs can ride down the last set of elevators. At the bottom, they can jump right and enter an opening to access the third and last Bonus Level. There, the Kongs must blast from a Barrel Cannon and collect five columns of bananas. The Kongs can exit by missing the Barrel Cannon as they fall back down.


==Gallery==
==Gallery==
<center>
<gallery>
<gallery>
Image:DKCI7065.jpg|Around the beginning of the level.
Elevator Antics 2.png|The Kongs climb under a ceiling near the beginning of the level
Image:DKCI7165.jpg|The heroes near an elevator.
Elevator Antics 4.png|The Kongs reach the end of the level
image:Elant.png|Both monkeys on an elevator.
Elevator Antics 6.png|DK descends into a low area
Image:DKCI7265.jpg|The level's exit.
Elevator Antics 3.png|The heroes standing on a ledge near an elevator
Donkey Kong Country (USA) (Rev 2)022.png|The first Bonus Level
Donkey Kong Country (USA) (Rev 2)024.png|The letter O
Elevator Antics 5.png|The letter N
Donkey Kong Country (USA) (Rev 2)021.png|The letter G
ElevatorAnticsBonus3.png|The third Bonus Level
Elevator Antics 7.png|Diddy jumps from one elevator to another
ElevatorAntics-GBC-2.png|Donkey Kong jumping toward an elevator in the Game Boy Color version
ElevatorAntics-GBA-2.png|Donkey Kong holding a steel keg at a Zinger in the Game Boy Advance version
</gallery>
</gallery>
</center>
 
==Names in other languages==
{{foreign names
|Jap=エレベーターアンティクス
|JapR=Erebētā Antikusu
|JapM=Elevator Antics
|Fre=Ascenseurs Excentriques (SNES)<br>Ascenceur Antique (GBC/GBA)
|FreM=Cranky Elevators<br>Ancient Elevator
|Ger=Fahrstuhl-Spiele (SNES)<br>Fahrstuhl Fatal (GBC)
|GerM=Elevator Games<br>Fatal Elevator
|Spa=Ascensores Alocados
|SpaM=Crazy Elevators
|Ita=Ascensore Fatale
|ItaM=Deadly Elevator
}}


==Trivia==
==Trivia==
*In the [[Game Boy Advance]] remake of ''Donkey Kong Country'', this level switched positions with [[Poison Pond]], making it the fourth level of Kremkroc Industries, Inc.
*In the Japanese version of the game, an extra DK Barrel was added at the top of the vine that leads to the first Bonus Room.<ref>https://youtu.be/Yh7igDO1nTg?t=2</ref>
 
==References==
<references/>


==Names in other Languages==
{{Foreignname|
|Fra=Ascenseurs Excentriques
|FraM=Cranky Elevators
|Ger=Fahrstuhl-Spiele
|GerM=Elevator Games}}
<br clear=all>
{{DKC}}
{{DKC}}
[[Category:Donkey Kong Places]]
{{DKC levels}}
[[Category:Underground areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country levels]]
[[Category:Subterranean Areas]]

Latest revision as of 14:34, January 20, 2024

Level
Elevator Antics
Elevator Antics SNES.png
Level code 5 - 3 (SNES & GBC)
5 - 4 (GBA)
Game Donkey Kong Country
Music track Cave Dweller Concert
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Elevator Antics is the twenty-fifth level of Donkey Kong Country and the third level of Kremkroc Industries, Inc. In the Game Boy Advance remake, Elevator Antics switched places with Poison Pond, making it the fourth level and thus the twenty-sixth level overall. Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas, which are spawned from black drums, and Mini-Neckys. Some of the Zingers fly around the ropes in either a vertical or a horizontal pattern. For the second half, the Kongs must ride both ascending and descending elevator lifts to progress in the levels. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a Bonus Level. Klumps appear on the ground areas during the latter half, and some Zingers fly around the elevators. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. All three Bonus Levels are accessed by walking into a hidden wall opening.

Layout[edit]

Elevator Antics Elevator Antics
Elevator Antics' appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

The level begins on a large ledge with a trail of bananas at the end of it that lead to a pathway holding a few Slippas and an egg-shooting Mini-Necky. The letter K can be found above the enemies along some ropes dangling from the ceiling. After the Kongs cross a small gap that follows a lone Slippa, the heroes can find another one of the snake enemies and two low ceilings that they must crawl under. A small area is between the two ceilings with a few Slippas in it, who have been spawned by a black drum found against a wall after the second low ceiling. A Banana Bunch sits next to the drum near a rope that can be climbed to reach an area with a Mini-Necky in it. The primates can find a DK Barrel and a black drum that releases Slippas ahead of here. A wide gap follows the drum, but it can be crossed with a trio of ropes that hang above it. A Zinger flies around one of the ropes. Three low ceilings are ahead of this abyss with a small space between each ceiling. The first space contains a single Zinger, but the second holds two Zingers and a trio of bananas.

Once the heroes pass through this area, they can find an abyss that can be crossed with the use of a few ropes that have Zingers flying all around them. If they manage to reach the other side of the gap, they can find a low ceiling that they can crawl under to find a small area with a thin gap in it. A rope hangs down through the center of the gap to help the heroes lower themselves into a small area consisting of a DK Barrel and a black drum that shoots out Slippas. A Zingers tries to get in the Kongs' way as they descend. Ahead of this gap, another low ceiling can be discovered with a large abyss right after it. Four ropes are within the pit the help the heroes cross, but a pair of Zingers get in their way as they travel along them. Two low ceilings that the duo must crawl under are on the other side of the abyss, and the small room between them contains a Slippa-shooting black drum. A rope is located after the second ceiling that the heroes can climb to reach a higher area with a Mini-Necky and the level's Continue Barrel.

A ledge holding a Klump is near here with a large abyss after it. Two elevators carrying platforms full of coal are in the gap that the heroes can use to cross. A small platform holding a Banana Bunch is between the two elevators at the bottom of the abyss. Once this pit is crossed, the two friends can find a steel keg and straight pathway with a Mini-Necky flying over it. Another gap full of coal-carrying elevators is ahead of here. The first elevator can lead the primates down to a small ledge supporting the letter N. Once the abyss is crossed, they can reach an area of several stair-like structures that a few Klumps walk along. The heroes can find another wide abyss after a steel keg that stands on the edge of the platform. A Zinger in this abyss guards a single elevator that can help lift the Kongs onto a higher piece of land, where two Klumps can be found. If they drop down to a lower piece of land near here, they can find another abyss ahead of them with more elevators in it. Two stationary Zingers float at the bottom of the pit, which is followed by a solid pathway supporting Klumps. A DK Barrel that can free any missing Kong when opened wobbles above the pathway. Three elevators convey platforms in an abyss ahead of here, which is infested with Zingers. The pit is followed by a large area of solid ground with a Mini-Necky flying above it.

Another abyss is after the foe with a single elevator and a Zinger in it. On the opposite side of this pit, a sign indicating that the level is near complete stands with the letter G above it. A Mini-Necky shoots eggs at the Kongs to the right of it, where a deep gap can be found with an elevator carrying platforms all the way down it. The two friends can ride down on one of the platforms to reach a lower area with another elevator moving platforms upwards. Before falling into the abyss below, the heroes can jump onto one of these platforms to be raised into a higher part of the level, where a tall structure holding a Zinger stands between them and another elevator that pulls platforms downwards. The can jump over the structure and reach the platforms to be lowered back to the bottom of the area, where another Zinger and an elevator are present. Before being lowered into an abyss, they can hop over the Zinger and onto one of the platforms being pulled up by the elevator, which lifts them up to a ledge with a tire on it. The object can be used to bounce onto a higher area with a Mini-Necky and a small abyss containing another elevator. With the aid of the moving platforms on this device, they can cross the abyss and reach an area with the exit ahead of it, found after an exit sign.

Enemies[edit]

The following enemies in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

The letter K in Elevator Antics
The location of the letter K
  • K: At the start, the Kongs can collect the letter K from the third rope above the two Slippas
  • O: The letter O is between two Barrel Cannons in the second Bonus Level.
  • N: From the second pair of elevators after the Continue Barrel, the Kongs can ride down the left set. At the bottom, the Kongs must jump left to collect the letter N on a ledge.
  • G: Hovering above an arrow sign indicating the nearby exit, just before a Mini-Necky.

Bonus Levels[edit]

The second Bonus Stage in Elevator Antics
The second Bonus Level

Elevator Antics has three Bonus Levels, listed by their type in the Game Boy Advance version:

  • Spell it Out!: When starting the level, the Kongs must roll jump to the right and grab a rope. They must climb up the rope, jump to a ledge on the right, and walk into an opening to enter the first Bonus Level. There, the Kongs must spell out the word "KONG" by jumping at the barrels from left to right. The barrels cycle between each letter and a banana. If the Kongs spell the word correctly, they are awarded a Life Balloon. They can exit the Bonus Level by either winning or losing the challenge.
  • Find the Exit!: After passing a Slippa and three Zingers under a set of three crawlspaces, the Kongs must climb up a set of three ropes, each with a Zinger that flies vertically on the ropes. From the top of the third rope, the Kongs must jump to a ledge on the right and walk into an opening to access the second Bonus Level. There, the Kongs must blast from some spinning Barrel Cannons and collect items along the way. From the last four Barrel Cannons, the Kongs can blast to the letter O, then an Expresso Token, and lastly a 2-Up Balloon. They can exit the Bonus Level by either falling into a pit below or by exiting from the right.
  • Collect the Bananas!: Right before the exit, the Kongs can ride down the last set of elevators. At the bottom, they can jump right and enter an opening to access the third and last Bonus Level. There, the Kongs must blast from a Barrel Cannon and collect five columns of bananas. The Kongs can exit by missing the Barrel Cannon as they fall back down.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese エレベーターアンティクス
Erebētā Antikusu
Elevator Antics

French Ascenseurs Excentriques (SNES)
Ascenceur Antique (GBC/GBA)
Cranky Elevators
Ancient Elevator
German Fahrstuhl-Spiele (SNES)
Fahrstuhl Fatal (GBC)
Elevator Games
Fatal Elevator
Italian Ascensore Fatale
Deadly Elevator
Spanish Ascensores Alocados
Crazy Elevators

Trivia[edit]

  • In the Japanese version of the game, an extra DK Barrel was added at the top of the vine that leads to the first Bonus Room.[1]

References[edit]