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{{Species-infobox
{{species infobox
|image=[[File:Kaboom.jpg]]<br>Artwork of a Kaboom
|image=[[File:Kaboom.png|x200px]]<br>Artwork of a Kaboom from ''Donkey Kong Country 2: Diddy's Kong Quest''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[Super Nintendo Entertainment System|SNES]]) ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest#Differences in the Game Boy Advance version|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|parent_species=[[Klobber]]
|variant_of=[[Klobber]]
|related=[[Klasp]]<br>[[Kracka]]
|derived_subjects=[[Klasp]]<br>[[Kracka]]
}}
}}
{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
'''Kabooms''' are enemies first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are [[Kremling]] and a variant [[Klobber]] that disguise themselves as ordinary [[TNT Barrel]]s and pop out when a character gets close. Kabooms were originally planned to have successors named [[Kracka]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', but went unused, and the rope-climbing [[Klasp]]s are the only successor, though Krackas do appear in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]].
'''Kabooms''' are red [[Kremling]]s and the [[TNT Barrel]]-wearing variant of [[Klobber]]s. They first appeared in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not appear in ''[[Donkey Kong Land 2]]''.
 
[[Kracka]]s were originally planned to be the successors to Kabooms in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' but were later removed, making the rope-climbing [[Klasp]]s their only successor. However, in the [[Game Boy Advance]] port, they appeared in a [[Pacifica]] level, [[Stormy Seas]].


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Kaboom DKC2.png|frame|left]]
Kabooms are common enemies in the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them in an attempt to hurt them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it. The only major difference that Kabooms have from Klobbers is that a Kaboom's barrel explodes when it crashes into the lead Kong, with the resulting TNT blast defeating both of them. A Kaboom can more safely be defeated from either having a projectile thrown at it, such as a [[barrel]] or a [[Cannonball|kannonball]], or from being jumped on and thrown like a regular TNT Barrel. When jumped on, a Kaboom re-emerges shortly after, unless the Kongs quickly grab it. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode. Kabooms are one of the few entities absent from the end credits, but the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] rectifies this by putting them under the same listing with a Klobber.
Kabooms are common enemies the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it.
 
The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a projectile, such as a [[barrel]] or a [[kannonball]], at Kaboom. The [[Kong]]s can also jump on the Kaboom and throw it like a regular TNT Barrel. As with Klobbers, the Kongs can grab the barrel that Kaboom hides in before it emerges, but only if quickly done so. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.
 
Kabooms are last seen in the end credits, listed under the "Kremling Kuthroats" class, albeit only in the Game Boy Advance version of the game.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kaboom DK64 screenshot.jpg|thumb|left|A TNT Bomber is about to crash into [[Chunky Kong]].]]
[[File:Kaboom DK64 screenshot.jpg|thumb|left|A TNT Bomber is about to crash into [[Chunky Kong]].]]
Kabooms, known as '''TNT Bombers'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. Page 42. "''TNT Bombers will leap onto the cart. Speed under them to stay safe.''"</ref> or "'''TNT Barrels'''"<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima's Official Strategy Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>, return as enemies in ''[[Donkey Kong 64]]'', where they have a larger appearance and no longer wear earrings.
Kabooms, also named '''TNT Bombers'''<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=41|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us|quote=TNT Bombers will leap onto the cart. Speed under them to stay safe.}}</ref> or "'''TNT Barrels'''",<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=[[Media:DK64 Prima 16.jpg|16]]|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> return as enemiess, and they have a larger appearance and no longer wear earrings. They have a similar attack pattern as in ''Donkey Kong Country 2''. While they are chasing the active Kong, TNT Bombers sometimes say "C'mon" in a high-pitched voice. TNT Bombers are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a TNT Bomber by throwing an orange at them, using a musical instrument, or by shooting with their [[weapon]]. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. TNT Bombers automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a TNT Bomber after exploding is a pile of ash with two blinking eyes on top.


TNT Bombers are first shown during Diddy's segment of the [[DK Rap]], where Diddy simultaneously defeats three of them by throwing an [[orange]] at them. During the game itself, TNT Bombers first appear in the later segment of [[Mine Cart Ride#Diddy's Mine Cart Ride|Diddy's Mine Cart Ride]], where they jump out of edges at random as an attempt to crash into him. If a TNT Bomber successfully hits into Diddy, he loses a few coins.
TNT Bombers are first shown during Diddy's segment of the [[DK Rap]], where Diddy simultaneously defeats three of them by throwing an [[orange]] at them. During the game itself, TNT Bombers first appear in the later segment of [[Mine Cart Ride#Diddy's Mine Cart Ride|Diddy's Mine Cart Ride]], where they jump out of edges at random as an attempt to crash into him. If a TNT Bomber successfully hits into Diddy, he loses a few [[DK Coin]]s. [[Angry Aztec]] and [[Gloomy Galleon]] are the only two levels where TNT Bombers appear.
 
TNT Bombers only appear in the [[Angry Aztec]] and [[Gloomy Galleon]] worlds themselves. They have a similar attack pattern as in ''Donkey Kong Country 2''. While they are chasing the active Kong, TNT Bombers sometimes say "C'mon" in a high-pitched voice. TNT Bombers are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a TNT Bomber by throwing an orange at them, using a musical instrument, or by shooting with their [[weapon]]. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. TNT Bombers automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a TNT Bomber after exploding is a pile of ash with two blinking eyes on top.
{{br|left}}
{{br|left}}


==Instruction booklet descriptions==
==Profiles==
{{quote2|This sly Kremling loves explosive surprises. Watch out for [[TNT Barrel]]s-Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
*'''Instruction booklet:''' ''This sly Kremling loves explosive surprises. Watch out for [[TNT Barrel]]s-Kaboom may pop out just before you reach them.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=30|date=1995|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref>
{{quote2|This sly Kremling loves explosive surprises. Be careful with [[TNT Barrel]]—he might pop out as you try to grab them.|''Donkey Kong Country 2'' GBA instruction booklet, page 22}}
*'''Instruction booklet''' (Game Boy Advance): ''This sly Kremling loves explosive surprises. Be careful with [[TNT Barrel]]—he might pop out as you try to grab them.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) instruction booklet|page=22|date=2004|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
DK64 Kaboom.png|''Donkey Kong 64''
Kaboom DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
Kaboom DKC2GBA.png|''Donkey Kong Country 2'' (GBA)
DK64 Kaboom.png|''Donkey Kong 64'' render
Kaboom DKC2GBA.png|''Donkey Kong Country 2'' (GBA) sprite
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボムクロバー<br>''Bomu Kurobā''<br>カブーン<ref>「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook''), [[media:DK64 Shogakukan P12.jpg|page 12]].</ref><br>''Kabūn''
|Jap=ボムクロバー
|JapM=Bomb Klobber (SNES)<br><br>Kaboom (N64, GBA)
|JapR=Bomu Kurobā
|Jap2=カブーン<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|page=[[media:DK64 Shogakukan P12.jpg|12]]}}</ref>
|Jap2R=Kabūn
|JapM=Bomb Klobber (SNES)
|Jap2M=Kaboom (N64, GBA)
|Ita=Coccoboom
|Ita=Coccoboom
|ItaM=From ''coccodrillo'' (crocodile) and "kaboom"
|ItaM=From ''coccodrillo'' ("crocodile") and "kaboom"
|Spa=Kaboom
}}
}}


==References==
==References==
<references/>
<references/>
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}
{{DK64}}
{{DK64}}
[[Category:Kremling Kuthroats]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Pirates]]
[[Category:Pirates]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Donkey Kong 64 enemies]]
[[Category:Donkey Kong Land 2 Enemies]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest enemies]]
[[de:Kaboom]]
[[de:Kaboom]]

Latest revision as of 13:03, June 2, 2024

Kaboom
Artwork of Kaboom.
Artwork of a Kaboom from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Variant of Klobber
Derived subjects

Kabooms are enemies first appearing in Donkey Kong Country 2: Diddy's Kong Quest. They are Kremling and a variant Klobber that disguise themselves as ordinary TNT Barrels and pop out when a character gets close. Kabooms were originally planned to have successors named Krackas in Donkey Kong Country 3: Dixie Kong's Double Trouble!, but went unused, and the rope-climbing Klasps are the only successor, though Krackas do appear in the Game Boy Advance version.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Kabooms are common enemies in the later worlds of Donkey Kong Country 2. They first appear in the Gloomy Gulch level, Ghostly Grove, and are mainly found in the Lost World and K. Rool's Keep. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when Diddy and Dixie get close, and run after them in an attempt to hurt them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it. The only major difference that Kabooms have from Klobbers is that a Kaboom's barrel explodes when it crashes into the lead Kong, with the resulting TNT blast defeating both of them. A Kaboom can more safely be defeated from either having a projectile thrown at it, such as a barrel or a kannonball, or from being jumped on and thrown like a regular TNT Barrel. When jumped on, a Kaboom re-emerges shortly after, unless the Kongs quickly grab it. Kabooms also get defeated if they run onto the spikes in Klobber Karnage, but they do not explode. Kabooms are one of the few entities absent from the end credits, but the Game Boy Advance version rectifies this by putting them under the same listing with a Klobber.

Donkey Kong 64[edit]

Chunky Kong and a TNT Bomber.
A TNT Bomber is about to crash into Chunky Kong.

Kabooms, also named TNT Bombers[1] or "TNT Barrels",[2] return as enemiess, and they have a larger appearance and no longer wear earrings. They have a similar attack pattern as in Donkey Kong Country 2. While they are chasing the active Kong, TNT Bombers sometimes say "C'mon" in a high-pitched voice. TNT Bombers are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a TNT Bomber by throwing an orange at them, using a musical instrument, or by shooting with their weapon. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. TNT Bombers automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a TNT Bomber after exploding is a pile of ash with two blinking eyes on top.

TNT Bombers are first shown during Diddy's segment of the DK Rap, where Diddy simultaneously defeats three of them by throwing an orange at them. During the game itself, TNT Bombers first appear in the later segment of Diddy's Mine Cart Ride, where they jump out of edges at random as an attempt to crash into him. If a TNT Bomber successfully hits into Diddy, he loses a few DK Coins. Angry Aztec and Gloomy Galleon are the only two levels where TNT Bombers appear.

Profiles[edit]

  • Instruction booklet: This sly Kremling loves explosive surprises. Watch out for TNT Barrels-Kaboom may pop out just before you reach them.[3]
  • Instruction booklet (Game Boy Advance): This sly Kremling loves explosive surprises. Be careful with TNT Barrel—he might pop out as you try to grab them.[4]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ボムクロバー
Bomu Kurobā
カブーン[5]
Kabūn
Bomb Klobber (SNES)

Kaboom (N64, GBA)

Italian Coccoboom
From coccodrillo ("crocodile") and "kaboom"
Spanish Kaboom
-

References[edit]

  1. ^ "TNT Bombers will leap onto the cart. Speed under them to stay safe." – Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 41.
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 16.
  3. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 30.
  4. ^ Nintendo (2004). Donkey Kong Country 2 (Game Boy Advance) instruction booklet. Nintendo of America (American English). Page 22.
  5. ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 12.