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{{Italic title|Web Woods (''Donkey Kong Land 2'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Web Woods
|image=[[File:Web Woods DKL2.png|160px]]
|image=[[File:Web Woods DKL2.png|160px]]
|code=4 - 5
|code=4 - 5
|world=[[Gloomy Gulch]]
|world=[[Gloomy Gulch]]
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|song=Bayou Boogie
|track=Bayou Boogie
|before=[[Parrot Chute Panic (Donkey Kong Land 2)|<<]]
|before=[[Parrot Chute Panic (Donkey Kong Land 2)|<<]]
|after=[[Kreepy Krow (Donkey Kong Land 2 level)|>>]]
|after=[[Kreepy Krow (Donkey Kong Land 2 level)|>>]]
}}
}}
'''Web Woods''' is the twenty-seventh level of ''[[Donkey Kong Land 2]]'' and the fifth and final normal level of [[Gloomy Gulch]].
'''Web Woods''' is the twenty-seventh level of ''[[Donkey Kong Land 2]]'' and the fifth and final normal level of [[Gloomy Gulch]]. It takes place in a forest where [[Diddy Kong]] and [[Dixie Kong]] have to be transformed into [[Squitter]] for a majority of the level, as his web platforms are required to cross very large gaps. The [[Kong]]s must go through a short part of the level themselves, where they encounter [[Neek]]s and [[Klomp]]s. [[Rope (ghost)|Rope]]s make their last appearance in the level.


Web Woods is the last forest level in the game. For most of the level, [[Diddy Kong]] and [[Dixie Kong]] are transformed into [[Squitter the Spider]]. Before reaching Squitter's [[Animal Barrel]], the [[Kong]]s must go through a short part of the level themselves, where they encounter [[Neek]]s and [[Klomp]]s. [[Rope (species)|Rope]]s make their last appearance in the level. Squitter can create large web platforms to go across large abysses and defeat [[Zinger]]s. They are also required for reaching the level's [[Bonus Barrel]] and the [[DK Coin]].  
Web Woods is called "Misty Woods" in the Japanese version, despite not featuring any mist, unlike its [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|the ''Donkey Kong Country 2: Diddy's Kong Quest'' equivalent]].


==Layout==
==Layout==
[[File:Web Woods DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps down some ledges near the beginning of the level.]]
[[File:Web Woods DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps down some ledges near the beginning of the level.]]
A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a Banana Coin and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. Above an alcove containing a Neek, a Ghost Rope floats ahead of here that can be used to climb over a tall, thin hill. Another Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove with a Neek following it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove.
A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a [[Banana Coin]] and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. Above an alcove containing a Neek, a ghost rope floats ahead of here that can be used to climb over a tall, thin hill. Another Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove with a Neek following it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove.


A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a treasure chest follow this hiding foe, and a raised piece of land is behind the chest with a Kruncha on it. Klomps stomp on a raised area of land to the right of here. At the end of the path here, a steep hill can be found that the Kongs must fall down to find an Animal Barrel. It transforms them into Squitter when entered, who must continue over a wide gap nearby with his webs. A Neek is on the other side of the gap, where a path can be found leading to a tall hill. The letter O is at the top of the hill. Using his webs, the spider must climb over the hill. On the other side of it, a Neek can be found in a small alcove. Two stair-like structures are ahead of here with Klomps stomping along them. A gap with a few Zingers moving in it follows here. After passing the gap, Squitter approaches the Kruncha and the Star Barrel.
A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a [[treasure chest]] follow this hiding foe, and a raised piece of land is behind the chest with a Kruncha on it. Klomps stomp on a raised area of land to the right of here. At the end of the path here, a steep hill can be found that the Kongs must fall down to find an Animal Barrel. It transforms them into Squitter when entered, who must continue over a wide gap nearby with his webs. A Neek is on the other side of the gap, where a path can be found leading to a tall hill. The letter O is at the top of the hill. Using his webs, the spider must climb over the hill. On the other side of it, a Neek can be found in a small alcove. Two stair-like structures are ahead of here with Klomps stomping along them. A gap with a few Zingers moving in it follows here. After passing the gap, Squitter approaches the Kruncha and the Star Barrel.


Another Animal Barrel is ahead, while a DK Barrel is at the bottom of a few stairs. Two gaps are ahead, both of which contain a Zinger. A small platform found between the gaps holds a Kaboing. After another abyss, the spider comes up to a Neek on a flat piece of land. Small stair structures follow the enemy. They lead down to another flat pathway with a Neek on it. There is a raised piece of land behind the path with a Spiny on it. Squitter can find a large abyss ahead of here with Flitters and Zinger within it. Bananas are scattered above a piece of land after the gap. Another Zinger-infested gap is nearby, and once it is crossed, the arachnid reaches a platform with a small ledge on it. A DK Barrel wobbles next to the ledge just before an abyss full of Zingers. A trail of bananas leads the hero back to land on the other side of it. A path with a few small hills and Neeks along it is located farther ahead. An alcove with a Kaboing and the letter G in it follows. At this point, a tall hill blocks the spiders path, but he can use his webs to cross it. Another wide abyss is after the tall mound. As he crossed it, Zingers block his path and Flitters fly towards him. A piece of land with two Banana Bunches and a Banana Coin on it stands at the opposite side of the pit with a Zinger next to it. The wasp floats in a small gap that can be crossed with a simple jump. A No Animal Sign stands after the gap, and it turns Squitter back into the Kongs when crossed. A spring is next to it. When the heroes bounce on it, the level is completed.
Another Animal Barrel is ahead, while a DK Barrel is at the bottom of a few stairs. Two gaps are ahead, both of which contain a Zinger. A small platform found between the gaps holds a Kaboing. After another abyss, the spider comes up to a Neek on a flat piece of land. Small stair structures follow the enemy. They lead down to another flat pathway with a Neek on it. There is a raised piece of land behind the path with a Spiny on it. Squitter can find a large abyss ahead of here with Flitters and Zinger within it. [[Banana]]s are scattered above a piece of land after the gap. Another Zinger-infested gap is nearby, and once it is crossed, the arachnid reaches a platform with a small ledge on it. A DK Barrel wobbles next to the ledge just before an abyss full of Zingers. A trail of bananas leads the hero back to land on the other side of it. A path with a few small hills and Neeks along it is located farther ahead. An alcove with a Kaboing and the letter G in it follows. At this point, a tall hill blocks the spiders path, but he can use his webs to cross it. Another wide abyss is after the tall mound. As he crossed it, Zingers block his path and Flitters fly towards him. A piece of land with two [[Banana Bunch]]es and a Banana Coin on it stands at the opposite side of the pit with a Zinger next to it. The wasp floats in a small gap that can be crossed with a simple jump. A [[No Animal Sign]] stands after the gap, and it turns Squitter back into the Kongs when crossed. A spring is next to it. When the heroes bounce on it, the level is completed.


==Enemies==
==Enemies==
Line 32: Line 31:
*[[Zinger]]
*[[Zinger]]


==Items==
==Items and objects==
*[[Banana Bunch Coin]]: 3
The following items and objects appear in the following quantities:
 
*[[Banana Coin]]: 3
*[[DK Barrel]]: 3
*[[DK Barrel]]: 3
*[[Red Balloon]]: 1
*[[Red Balloon]]: 1
*[[Treasure Chest]]: 1
*[[Treasure Chest]]: 1


===K-O-N-G Letters===
===KONG Letters===
*K: The letter K is hovering over a raised platform with a Kruncha.
*K: The letter K is hovering over a raised platform with a Kruncha.
*O: After the Animal Barrel, Squitter approaches a tall hill, and the letter O is floating in midair to the left.
*O: After the Animal Barrel, Squitter approaches a tall hill, and the letter O is floating in midair to the left.
Line 44: Line 45:
*G: The letter G is near the end of the level, at the bottom of a plateau with the last Kaboing.
*G: The letter G is near the end of the level, at the bottom of a plateau with the last Kaboing.


===DK Coin===
===Cranky's Video Game Hero Coin===
At the end of a long abyss near the end of the level, Squitter can find a group of bananas forming a down arrow. He should drop directly below the bananas to land on a small platform with the DK Coin.
At the end of a long abyss near the end of the level, Squitter can find a group of bananas forming a down arrow. He should drop directly below the bananas to land on a small platform with the Video Game Hero Coin.


==Bonus Level==
==Bonus Level==
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Web Woods DKL2 rope.png|Diddy climbing a vanishing rope
Web Woods DKL2 rope.png|Diddy climbing a vanishing rope
Web Woods DKL2 Klomp.png|Squitter standing to the left of a Klomp
Web Woods DKL2 Klomp.png|Squitter standing to the left of a Klomp
Web Woods DKL2 shot 3.png|Squitter beneath the DK Coin
Web Woods DKL2 shot 3.png|Squitter beneath the Video Game Hero Coin
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=きりの森
|JapR=Kiri no Mori
|JapM=Misty Woods
}}


{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Forests and Jungles]]
[[Category:Forests]]

Latest revision as of 10:55, December 16, 2023

Level
Web Woods
Web Woods
Level code 4 - 5
World Gloomy Gulch
Game Donkey Kong Land 2
Music track Bayou Boogie
<< Directory of levels >>

Web Woods is the twenty-seventh level of Donkey Kong Land 2 and the fifth and final normal level of Gloomy Gulch. It takes place in a forest where Diddy Kong and Dixie Kong have to be transformed into Squitter for a majority of the level, as his web platforms are required to cross very large gaps. The Kongs must go through a short part of the level themselves, where they encounter Neeks and Klomps. Ropes make their last appearance in the level.

Web Woods is called "Misty Woods" in the Japanese version, despite not featuring any mist, unlike its the Donkey Kong Country 2: Diddy's Kong Quest equivalent.

Layout[edit]

Web Woods
Diddy Kong jumps down some ledges near the beginning of the level.

A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a Banana Coin and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. Above an alcove containing a Neek, a ghost rope floats ahead of here that can be used to climb over a tall, thin hill. Another Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove with a Neek following it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove.

A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a treasure chest follow this hiding foe, and a raised piece of land is behind the chest with a Kruncha on it. Klomps stomp on a raised area of land to the right of here. At the end of the path here, a steep hill can be found that the Kongs must fall down to find an Animal Barrel. It transforms them into Squitter when entered, who must continue over a wide gap nearby with his webs. A Neek is on the other side of the gap, where a path can be found leading to a tall hill. The letter O is at the top of the hill. Using his webs, the spider must climb over the hill. On the other side of it, a Neek can be found in a small alcove. Two stair-like structures are ahead of here with Klomps stomping along them. A gap with a few Zingers moving in it follows here. After passing the gap, Squitter approaches the Kruncha and the Star Barrel.

Another Animal Barrel is ahead, while a DK Barrel is at the bottom of a few stairs. Two gaps are ahead, both of which contain a Zinger. A small platform found between the gaps holds a Kaboing. After another abyss, the spider comes up to a Neek on a flat piece of land. Small stair structures follow the enemy. They lead down to another flat pathway with a Neek on it. There is a raised piece of land behind the path with a Spiny on it. Squitter can find a large abyss ahead of here with Flitters and Zinger within it. Bananas are scattered above a piece of land after the gap. Another Zinger-infested gap is nearby, and once it is crossed, the arachnid reaches a platform with a small ledge on it. A DK Barrel wobbles next to the ledge just before an abyss full of Zingers. A trail of bananas leads the hero back to land on the other side of it. A path with a few small hills and Neeks along it is located farther ahead. An alcove with a Kaboing and the letter G in it follows. At this point, a tall hill blocks the spiders path, but he can use his webs to cross it. Another wide abyss is after the tall mound. As he crossed it, Zingers block his path and Flitters fly towards him. A piece of land with two Banana Bunches and a Banana Coin on it stands at the opposite side of the pit with a Zinger next to it. The wasp floats in a small gap that can be crossed with a simple jump. A No Animal Sign stands after the gap, and it turns Squitter back into the Kongs when crossed. A spring is next to it. When the heroes bounce on it, the level is completed.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: The letter K is hovering over a raised platform with a Kruncha.
  • O: After the Animal Barrel, Squitter approaches a tall hill, and the letter O is floating in midair to the left.
  • N: The letter N is next to a Spiny, who is located on a raised piece of land.
  • G: The letter G is near the end of the level, at the bottom of a plateau with the last Kaboing.

Cranky's Video Game Hero Coin[edit]

At the end of a long abyss near the end of the level, Squitter can find a group of bananas forming a down arrow. He should drop directly below the bananas to land on a small platform with the Video Game Hero Coin.

Bonus Level[edit]

  • Find the Token! - After passing the letter G, the spider must slide down a large ledge and jump to the right over some of a pit to find a Bonus Barrel. In its Bonus Level, Squitter must build his web platforms to cross another wide abyss. As he crosses, a few Zingers fly in his way. A Kremkoin waits on the other side of the abyss, but Squitter has only 20 seconds to grab it. If he runs out of time, falls into the pit, or touches any enemies, Squitter must restart the Bonus Level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese きりの森
Kiri no Mori
Misty Woods