Stronghold Showdown: Difference between revisions

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__NOTOC__
{{level infobox
{{level infobox
|image=[[File:Stronghold Showdown.png]]
|image=[[File:Stronghold Showdown.png]]<br>In ''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Stronghold Showdown DKL2.png]]<br>In ''Donkey Kong Land 2''
|code= 6 - 7
|code=6 - 7 (SNES/GBA)<br>5 - 7 (GB)
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|song=False Triumph? / Krook's March (SNES)<br>Boss Bossanova (GBA)
|track=False Triumph? / Krook's March (SNES)<br>Boss Bossanova (GBA)
|boss=[[Kerozene]] (GBA)
|boss=[[Kerozene]] (GBA)
|before=[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after= (''DKC2'') [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]<br>[[Toxic Tower (Donkey Kong Land 2)|<<]] '''[[:Category:Levels|List of levels]]''' (''DKL2'') [[Screech's Sprint (Donkey Kong Land 2)|>>]]
|after=(SNES/GBA) [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]<br>[[Toxic Tower (Donkey Kong Land 2)|<<]] '''[[:Category:Levels|List of levels]]''' (GB) [[Screech's Sprint (Donkey Kong Land 2)|>>]]
}}
}}
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. In the [[Game Boy Advance]] version, it features a boss battle against [[Kerozene]].
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a straight path inside a castle with no enemies. There are two hidden [[Banana Coin]]s and a hidden [[Red Balloon]] that [[Diddy Kong]] and [[Dixie Kong]] can reach by performing a [[team up]] throw. By continuing forward, the Kongs find [[Donkey Kong]] tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a [[Kremkoin]], and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow [[King K. Rool|Kaptain K. Rool]], who pulls Donkey Kong up to his airship, [[the Flying Krock]]. In ''Donkey Kong Country 2: Diddy's Kong Quest'', the "Krook's March" theme plays if Stronghold Showdown is revisited.
 
[[File:Kerozene DKC2 GBA Battle.png|thumb|left|Stronghold Showdown has a drastically different appearance and a boss fight against Kerozene in the Game Boy Advance version]]
==History==
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] of ''Donkey Kong Country 2'', Stronghold Showdown takes place on the roof of the castle, where the Kongs fight the exclusive boss, [[Kerozene]]. Kerozene attacks [[Diddy Kong]] and [[Dixie Kong]] with weakened [[Kleever]]s and a fire breath attack. In the first round, Diddy and Dixie must simply throw [[Cannonball|kannonball]]s at the Kleevers. Then, they must grab the kannonballs on the ground, avoid the flames the huge creature spits at them and then throw the kannonball at Kerozene's head. Kerozene will breathe fire in three different directions. His gigantic fists sometimes smash against the ground, stunning them momentarily. For his final attack, Kerozene shoots a fireball that sets the ground on fire. One Kong must grab the kannonball, jump on his hands before the ground bursts into flame, and throw it at his head to defeat him. After his defeat, he will fall with smoke coming from his mouth.
===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''===
[[File:Stronghold Showdown DKL2.png|thumb|left|Stronghold Showdown in ''Donkey Kong Land 2'']]
In its two original appearances, Stronghold Showdown is a straight path inside a castle with no enemies. There are two hidden [[Banana Coin|Banana Bunch Coin]]s and a hidden [[Red Balloon]] that [[Diddy Kong]] and [[Dixie Kong]] can reach by performing a [[team-up]] throw. By continuing forward, the Kongs find [[Donkey Kong]] tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a [[Kremkoin]], and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow [[King K. Rool|Kaptain K. Rool]], who pulls Donkey Kong up to his airship, [[the Flying Krock]].
 
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the "Krook's March" theme plays during subsequent visits to Stronghold Showdown. Diddy and Dixie can also use Stronghold Showdown to exit K. Rool's Keep without paying Banana Bunch Coins at [[Funky's Flights II]].  
{{br|left}}
{{br|left}}
===''Donkey Kong Country 2'' (Game Boy Advance)===
[[File:Kerozene DKC2 GBA Battle.png|thumb|left|The Kongs battle Kerozene in the Game Boy Advance version]]
In the [[Game Boy Advance]] remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight [[Kerozene]].
Just before the battle, Diddy and Dixie briefly encounter [[King K. Rool|Kaptain K. Rool]], who says, "You didn't think it'd be that easy, did you? Let's see if you can get past Kerozene!". The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small [[Kleever]]s, who rapidly slice at the Kongs. A [[kannonball]] falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong.
After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair. A kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again.
After being hit a fourth time, Kerozene slams down his fists again, and a seventh kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The [[Kremkoin]] appears for the Kongs to collect, allowing them to move on to [[The Flying Krock]].
==Gallery==
<gallery>
Kerozene holds two Kleevers DKC2 GBA.png|Kerozene holds two Kleevers
Kerozene breathing fire DKC2 GBA.png|Kerozene breathing fire on the stage
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=再会!ドンキーコング
|Jap=さいかい!ドンキーコング
|JapR=Saikai! Donkī Kongu
|JapR=Saikai! Donkī Kongu
|JapM=Reunion! Donkey Kong
|JapM=Reunion! Donkey Kong
|Fra=Confrontation au Fort  
|Fre=Confrontation au Fort  
|FraM=Fort Showdown
|FreM=Fort Showdown
|Ger=Power Show
|Ger=Power Show
|GerM=Power Show
|GerM=Power Show
Line 49: Line 28:
|SpaM=Test of Strength
|SpaM=Test of Strength
}}
}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Dungeons]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Donkey Kong Land 2 levels]]

Latest revision as of 07:54, January 31, 2024

Level
Stronghold Showdown
Stronghold Showdown.png
In Donkey Kong Country 2: Diddy's Kong Quest
Stronghold Showdown
In Donkey Kong Land 2
Level code 6 - 7 (SNES/GBA)
5 - 7 (GB)
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2
Boss Kerozene (GBA)
Music track False Triumph? / Krook's March (SNES)
Boss Bossanova (GBA)
<< Directory of levels (SNES/GBA) >>
<<
List of levels (GB) >>

Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a straight path inside a castle with no enemies. There are two hidden Banana Coins and a hidden Red Balloon that Diddy Kong and Dixie Kong can reach by performing a team up throw. By continuing forward, the Kongs find Donkey Kong tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a Kremkoin, and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow Kaptain K. Rool, who pulls Donkey Kong up to his airship, the Flying Krock. In Donkey Kong Country 2: Diddy's Kong Quest, the "Krook's March" theme plays if Stronghold Showdown is revisited.

Kerozene and Diddy/Dixie battling.
Stronghold Showdown has a drastically different appearance and a boss fight against Kerozene in the Game Boy Advance version

In the Game Boy Advance version of Donkey Kong Country 2, Stronghold Showdown takes place on the roof of the castle, where the Kongs fight the exclusive boss, Kerozene. Kerozene attacks Diddy Kong and Dixie Kong with weakened Kleevers and a fire breath attack. In the first round, Diddy and Dixie must simply throw kannonballs at the Kleevers. Then, they must grab the kannonballs on the ground, avoid the flames the huge creature spits at them and then throw the kannonball at Kerozene's head. Kerozene will breathe fire in three different directions. His gigantic fists sometimes smash against the ground, stunning them momentarily. For his final attack, Kerozene shoots a fireball that sets the ground on fire. One Kong must grab the kannonball, jump on his hands before the ground bursts into flame, and throw it at his head to defeat him. After his defeat, he will fall with smoke coming from his mouth.

Names in other languages[edit]

Language Name Meaning
Japanese さいかい!ドンキーコング
Saikai! Donkī Kongu
Reunion! Donkey Kong

French Confrontation au Fort
Fort Showdown
German Power Show
Power Show
Italian Sfida Infida
Treacherous Challenge
Spanish Prueba de Fuerza
Test of Strength