Rope (ghost): Difference between revisions

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m (LinkTheLefty moved page Rope (species) to Rope (ghost): "species" makes me think it's the Zelda snake or something, so changing it to more appropriate identifier.)
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[[File:Rope DKC2 art.png|50px|thumb|Artwork]]
[[File:Rope DKC2 art.png|50px|thumb|Artwork]]
'''Ropes''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 22.</ref><ref>The ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, pages 20 and 87.</ref> also known as '''phantom ropes'''<ref>"''If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.''" - ''Nintendo Power'' Volume 79, page 26.</ref> and '''ghost ropes''',<ref>''Nintendo Magazine System'' (Australia) issue 49 (April 1997), page 50.</ref> are long vine apparitions that appear in [[Gloomy Gulch]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its pseudo-sequel, ''[[Donkey Kong Land 2]]''. While ghostly ropes act as normal [[rope]]s, their main discerning is their ability to vanish and reappear every few seconds. In ''Donkey Kong Country 2: Diddy's Kong Quest'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'', and at the very start of its [[Web Woods (Donkey Kong Land 2)|Web Woods]] counterpart.
'''Ropes''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 22.</ref><ref>The ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, pages 20 and 87.</ref> also known as '''phantom ropes'''<ref>"''If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.''" ''Nintendo Power'' Volume 79, page 26.</ref> and '''ghost ropes''',<ref>''Nintendo Magazine System'' (Australia) issue 49 (April 1997), page 50.</ref> are long vine apparitions that appear in [[Gloomy Gulch]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its pseudo-sequel, ''[[Donkey Kong Land 2]]''. While ghostly ropes act as normal [[rope]]s, their main discerning is their ability to vanish and reappear every few seconds. In ''Donkey Kong Country 2: Diddy's Kong Quest'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'' and at the very start of its [[Web Woods (Donkey Kong Land 2)|Web Woods counterpart]].


In both games, [[Diddy Kong|Diddy]] and [[Dixie Kong]] must utilize them as normal ropes, specifically to safely cross over pitfalls or reach higher areas. They must often hop between ropes since they momentarily vanish. When a rope is about to vanish, it flashes as an indicator for the [[Kong]]s to get off, otherwise they lose grip and fall down. In ''Donkey Kong Country 2: Diddy's Kong Quest'', the ropes only blink their eyes before vanishing, but in ''Donkey Kong Land 2'', their entire body blinks instead. Some ropes vanish and reappear at a quicker rate, which is especially evident when Diddy and Dixie must use two of them to reach a [[Bonus Barrel]].
In both games, [[Diddy Kong|Diddy]] and [[Dixie Kong]] must utilize ghostly ropes as normal ropes, specifically to safely cross over pitfalls or reach higher areas. They must often hop between ropes since they momentarily vanish. When a rope is about to vanish, it flashes as an indicator for the [[Kong]]s to get off; otherwise, they lose grip and fall down. In ''Donkey Kong Country 2: Diddy's Kong Quest'', the ropes only blink their eyes before vanishing, but in ''Donkey Kong Land 2'', their entire bodies blink instead. Some ropes vanish and reappear at a quicker rate, which is especially evident when Diddy and Dixie must use two of them to reach a [[Bonus Barrel]].


In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing momentarily.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing momentarily.
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<gallery>
<gallery>
Rope DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
Rope DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
GhostlyGroveSNES2.png|Diddy and Dixie hang on a rope
GhostlyGroveSNES2.png|Diddy and Dixie hang on a rope.
</gallery>
</gallery>



Latest revision as of 18:11, July 30, 2023

Rope
Artwork

Ropes,[1][2] also known as phantom ropes[3] and ghost ropes,[4] are long vine apparitions that appear in Gloomy Gulch in Donkey Kong Country 2: Diddy's Kong Quest and its pseudo-sequel, Donkey Kong Land 2. While ghostly ropes act as normal ropes, their main discerning is their ability to vanish and reappear every few seconds. In Donkey Kong Country 2: Diddy's Kong Quest, ropes make their first and only appearance in Ghostly Grove. They also appear in the level counterpart of Donkey Kong Land 2 and at the very start of its Web Woods counterpart.

In both games, Diddy and Dixie Kong must utilize ghostly ropes as normal ropes, specifically to safely cross over pitfalls or reach higher areas. They must often hop between ropes since they momentarily vanish. When a rope is about to vanish, it flashes as an indicator for the Kongs to get off; otherwise, they lose grip and fall down. In Donkey Kong Country 2: Diddy's Kong Quest, the ropes only blink their eyes before vanishing, but in Donkey Kong Land 2, their entire bodies blink instead. Some ropes vanish and reappear at a quicker rate, which is especially evident when Diddy and Dixie must use two of them to reach a Bonus Barrel.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are similar obstacles named Boo Barrels, which also have a cycle of vanishing momentarily.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese おばけロープ
Obake rōpu
Obake Rope

Italian Liana Fantasma
Ghost Vine

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 22.
  2. ^ The Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, pages 20 and 87.
  3. ^ "If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have." – Nintendo Power Volume 79, page 26.
  4. ^ Nintendo Magazine System (Australia) issue 49 (April 1997), page 50.