Hot Air Balloon: Difference between revisions

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|latest_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest#Differences in the Game Boy Advance version|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest#Differences in the Game Boy Advance version|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
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'''Hot Air Balloons'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 16.</ref> (also parsed '''Hot-Air Balloons'''<ref>''Donkey Kong Country 2'' GBA instruction booklet, page 15.</ref>) are objects that are used for crossing large portions of [[lava]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
'''Hot Air Balloons'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 16.</ref> (also parsed '''Hot-Air Balloons'''<ref>''Donkey Kong Country 2'' GBA instruction booklet, page 15.</ref>) are objects that are used for crossing large portions of [[lava]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. They are large, blue hot air balloons that are about the size of [[Diddy Kong]] and [[Dixie Kong]].


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Red-Hot Ride DKC2.png|thumb|left|The Kongs riding on a Hot Air Balloon in Red-Hot Ride in ''Donkey Kong Country 2'']]
[[File:Red-Hot Ride DKC2.png|thumb|left|The Kongs riding on a Hot Air Balloon in Red-Hot Ride in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Hot Air Balloons only appear in the level, [[Red-Hot Ride]], where they are a main feature. Hot Air Balloons are large, about the size of [[Diddy Kong|Diddy]] and [[Dixie Kong]]. The [[Kong]]s can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. By default, a Hot Air Balloon slowly floats back down to lava, but can be slowly suspended back into midair if it is floating from a thermal column. Each thermal column is at a different height, and the Hot Air Balloon can stop rising when it reaches the top of the thermal column.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Hot Air Balloons only appear in the level, [[Red-Hot Ride]], where they are featured throughout. Diddy and Dixie can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. If the [[Kong]]s stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off a Hot Air Balloon. They can only leave a Hot Air Balloon by [[jump]]ing off of it.


The Kongs must maneuver the Hot Air Balloon past a series of enemies until reaching the next Hot Air Balloon or land. Diddy and Dixie usually do this process a few times before reaching land. Most Hot Air Balloons are initially positioned at the top of a thermal column, which gives the Kongs time to move onto. A couple of Hot Air Balloons have a [[DK Barrel]] or an enemy such as a [[Kruncha]] or [[Neek]]. The former enemy can only be defeated via [[Team-up]] or by using an object carried by the Kongs.
By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column. The thermal columns are at varying heights, and the Hot Air Balloon stops rising when it reaches the top of a thermal column. Most Hot Air Balloons start off at the top of a thermal column.
 
Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially [[Zinger]]s, until they reach the next Hot Air Balloon or land. This usually occurs a few times before the Kongs reach the land. Some of the Hot Air Balloons have a [[DK Barrel]] or an enemy such as a [[Kruncha]] or [[Neek]] on them. Although the enemies walk back and forth on a Hot Air Balloon, this does not affect the direction of the Hot Air Balloon. Krunchas can only be defeated from either a [[team up]] throw or by having an object thrown at it, as Diddy and Dixie cannot get onto the Hot Air Balloon otherwise.


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
In their second appearance, ''[[Donkey Kong Land 2]]'', Hot Air Balloons have the same purpose as in ''Donkey Kong Country 2: Diddy's Kong Quest'', although have a slightly wider appearance. They only appear in two levels, both of which are volcano-themed, [[Redhot Ride]] and [[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]].
In their second appearance, ''Donkey Kong Land 2'', Hot Air Balloons have the same purpose as in ''Donkey Kong Country 2: Diddy's Kong Quest'', although they have a slightly wider appearance. They only appear in two levels, both of which take place in a volcanic area, [[Redhot Ride]] and [[Fiery Furnace (Donkey Kong Land 2)|Fiery Furnace]]. There are no thermal columns, so Diddy or Dixie cannot suspend it back into midair.
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Revision as of 09:09, March 23, 2022

This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.

Template:Item-infobox Hot Air Balloons[1] (also parsed Hot-Air Balloons[2]) are objects that are used for crossing large portions of lava in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are large, blue hot air balloons that are about the size of Diddy Kong and Dixie Kong.

History

Donkey Kong Country 2: Diddy's Kong Quest

Red-Hot Ride
The Kongs riding on a Hot Air Balloon in Red-Hot Ride in Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, Hot Air Balloons only appear in the level, Red-Hot Ride, where they are featured throughout. Diddy and Dixie can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. If the Kongs stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off a Hot Air Balloon. They can only leave a Hot Air Balloon by jumping off of it.

By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column. The thermal columns are at varying heights, and the Hot Air Balloon stops rising when it reaches the top of a thermal column. Most Hot Air Balloons start off at the top of a thermal column.

Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially Zingers, until they reach the next Hot Air Balloon or land. This usually occurs a few times before the Kongs reach the land. Some of the Hot Air Balloons have a DK Barrel or an enemy such as a Kruncha or Neek on them. Although the enemies walk back and forth on a Hot Air Balloon, this does not affect the direction of the Hot Air Balloon. Krunchas can only be defeated from either a team up throw or by having an object thrown at it, as Diddy and Dixie cannot get onto the Hot Air Balloon otherwise.

Donkey Kong Land 2

In their second appearance, Donkey Kong Land 2, Hot Air Balloons have the same purpose as in Donkey Kong Country 2: Diddy's Kong Quest, although they have a slightly wider appearance. They only appear in two levels, both of which take place in a volcanic area, Redhot Ride and Fiery Furnace. There are no thermal columns, so Diddy or Dixie cannot suspend it back into midair.

Profiles

Donkey Kong Land 2

  • Virtual Console manual bio: "Jump on these to cross perilous gaps. Press +Control Pad left or right to move left or right. The balloons will gradually start to descend after you jump on them."

Gallery

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 16.
  2. ^ Donkey Kong Country 2 GBA instruction booklet, page 15.