Web Woods (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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==Names in Other Languages==
==Names in Other Languages==
{{foreignname
{{foreignname
|Jap=きりのもり
|JapR=Kiri no Mori
|JapM=Misty Forest
|Spa=Bosques Redecilla
|Spa=Bosques Redecilla
|SpaM=Net Woods
|SpaM=Net Woods

Revision as of 23:02, May 27, 2013

Template:Level Web Woods is the twenty-seventh level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Gloomy Gulch.

Set in a foggy forest, the Kongs transform into Squitter for almost the entire level, which is fortunate, as the web platforms he creates are necessary for crossing many huge chasms. Zingers, Krunchas, Kutlass, Kabooms, Kannons, Kaboings, Krooks, Neeks and Mini-Neckys all live here and try to harm Squitter, but most of them can be defeated by his web projectiles. This level is also the second and last level to have a DK Coin as the prize from the End of Level Target in Donkey Kong Country 2.

Level Layout

Donkey Kong Country 2

File:WebWoods1.png
Diddy stands on the edge of a ledge.

The level begins next to a few stair-like platforms with Neeks creeping along them. A DK Barrel shakes at the top of the stairs near a high piece of land. The Kongs can optionally climb up to this piece of land to find a crate and a treasure chest containing an item. They also find a pair of Krunchas and a Kutlass here. A raised piece of land stands behind the area with the Kutlass, holding a Banana Coin. The letter K sits in front of it. If the Kongs do not choose to climb up to the raised area found after the previously mentioned DK Barrel, they can continue along the path to find two Kutlass enemies. One of these foes is on a piece of land at a higher elevation. After climbing up a few stair-like platforms from here, the heroes head along a straight pathway to a Neek. A lower area with a large hill to the right of it is ahead. The Kongs must move around the hill by traveling along the path to the left, which leads them slightly closer to the foreground. A small ledge is shortly after this path that drops the heroes to another pathway with several Neeks marching along it. The path leads around the tall hill to a slightly raised piece of land with a Zinger on it. A TNT Barrel rests next to the enemy, and a Kaboom hides in it.

File:WebWoods2.png
Squitter stands on a web platform.

If the primates pass the wasp, they can find a passage in the side of a wall that takes them into a small, valley-like area with an Animal Barrel in it, which turns them into Squitter when entered. A DK Barrel floats above the Animal Barrel. At this point, Squitter must enter another passage in the side of a wall. The passage takes him into an open area. A gap is at the beginning of this area with a Zinger floating in it. A Banana Bunch also hovers in the gap. Farther ahead, a raised piece of land can be seen with a Zinger on top of it. A Kutlass waits for the spider at the bottom of the hill. Using his webs to climb the hill allows Squitter to reach a pathway with several stairs on it. Kaboings bounce all the way up the stairs. A wide abyss can be found to the right of here with a few Zingers flying throughout it. Two Zingers guard a DK Barrel at the top of a hill that follows this gap. A smaller abyss can be discovered after the tall hill. A lone Kloak stands on a pillar-shaped platform on the other side of the gap. Another gap follows the pillar, and a thin platform is on the other side of it. Zingers form a wall near here above another abyss. A large piece of land is located on the opposite side of it. There, Squitter can find a tall hill in the background with a Kaboing on it. A DK Barrel and a Star Barrel wait in front of the hill.

If the spider continues, he reaches another wall of Zingers who float above a wide gap. If the arachnid passes the enemies and travels over the gap, he comes up to a few bananas and the letter O. Two more walls of Zingers also stand in his way as he travels, and the second group of them moves in a vertical motion. A few more pillar-like platforms are on the other side of the abyss. As the spider travels along them, Mini Neckies attack him. Soon, Squitter can find a larger gap ahead of him. A Kloak stands on the thin platform on the opposite side of the gap. Two more gaps are ahead with higher, thin platforms on the other sides of them. Kannons stand on the two platforms following the gaps. A smaller pit is after the second Kannon with the letter N in it. Some steep, stair-like structures are located on the other side of it, and Mini Neckies swoop down at the hero as he makes his way down them. The foes continue to attack him as he cross a large gap nearby. A rather large platform can be found on the other side of the abyss with a Kannon on it. Red and yellow Zingers float in the gap ahead of here. Most of them are stationary, but others move in a circular or vertical path. A hill is on the other side of the gap. As soon as the spider drops down it, a Kaboing jumps out at him from a higher hill in the background. A second hill is after here with another Kaboing on it. A Kannon also shoots at the hero as he progresses along this pathway. A small gap follows here, and once it is crossed, Squitter can find a No Animal Sign. If he crosses it, he is transformed back into the Kongs, who can find the End of Level Target nearby. The level is completed when they hit it. Additionally, a prize can be won from it if they shoot to it from a nearby barrel.

Donkey Kong Land 2

File:WebWoodsL165.png
Diddy Kong jumps down some ledges near the beginning of the level.

A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a Banana Coin and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. Above an alcove containing a Neek, a Ghost Rope floats ahead of here that can be used to climb over a tall, thin hill. Another Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove with a Neek following it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove.

A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a treasure chest follow this hiding foe, and a raised piece of land is behind the chest with a Kruncha on it. Klomps stomp on a raised area of land to the right of here. At the end of the path here, a steep hill can be found that the Kongs must fall down to find an Animal Barrel. It transforms them into Squitter when entered, who must continue over a wide gap nearby with his webs. A Neek is on the other side of the gap, where a path can be found leading to a tall hill. The letter O is at the top of the hill. Using his webs, the spider must climb over the hill. On the other side of it, a Neek can be found in a small alcove. Two stair-like structures are ahead of here with Klomps stomping along them. A gap with a few Zingers moving in it follows here. After passing the gap, Squitter approaches the Kruncha and the Star Barrel.

Another Animal Barrel is ahead, while a DK Barrel is at the bottom of a few stairs. Two gaps are ahead, both of which contain a Zinger. A small platform found between the gaps holds a Kaboing. After another abyss, the spider comes up to a Neek on a flat piece of land. Small stair structures follow the enemy. They lead down to another flat pathway with a Neek on it. There is a raised piece of land behind the path with a Spiny on it. Squitter can find a large abyss ahead of here with Flitters and Zinger within it. Bananas are scattered above a piece of land after the gap. Another Zinger-infested gap is nearby, and once it is crossed, the arachnid reaches a platform with a small ledge on it. A DK Barrel wobbles next to the ledge just before an abyss full of Zingers. A trail of bananas leads the hero back to land on the other side of it. A path with a few small hills and Neeks along it is located farther ahead. An alcove with a Kaboing and the letter G in it follows. At this point, a tall hill blocks the spiders path, but he can use his webs to cross it. Another wide abyss is after the tall mound. As he crossed it, Zingers block his path and Flitters fly towards him. A piece of land with two Banana Bunches and a Banana Coin on it stands at the opposite side of the pit with a Zinger next to it. The wasp floats in a small gap that can be crossed with a simple jump. A No Animal Sign stands after the gap, and it turns Squitter back into the Kongs when crossed. A spring is next to it. When the heroes bounce on it, the level is completed.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K is on the raised piece of land behind the first DK Barrel. It is located near a Kutlass.
  • O: Squitter comes up to the letter O in the first abyss from the Star Barrel.
  • N: The letter N floats in the gap after the second Kannon.
  • G: The letter G is awarded to the Kongs when they pass the No Animal Sign with Squitter.

Bonus Levels

File:WebWoods165.png
Squitter travels through the first Bonus Level.
  • After Squitter crosses a large abyss, which has several Mini Neckies swooping at him and a group of bananas in the shape of an arrow, he can find a nearby Kannon shooting kannonballs. He must wait a while to notice that the Kannon has shot a kannonball that is traveling at a speed slower than usual. The spider should follow this ball back over the wide abyss. Eventually, he reaches land, where he can see the kannonball ram into a wall, breaking it. If he walks into the new passage, he is lead to a Bonus Level. Here, he must create webs to get over the sharp brambles around him. Squitter needs to be careful when he jumps, as he is in a tight space, and can easily bounce right into the above brambles. When he gets to the end of the stage, a Kremkoin appears. He has 30 seconds to find and collect this coin.
  • After crossing an abyss near the end of the level, another formation of bananas creating an arrow, which points to a wall, can be discovered. Squitter should continue forward from here, where he can see a fast moving kannonball shot from a nearby Kannon. He must follow the ball back to the wall seen before. If he is able to keep up with it, the kannonball hits and breaks through the wall, creating an entryway to go through. If the spider enters it, he appears in a Bonus Level, where he must collect 30 stars that create the shape of the Rareware logo. The stars are located above a pit, so the arachnid must use his web platforms to collect them all. Once they are all obtained, a Kremkoin appears on the other side of the pit. The spider is given only 20 seconds to grab all of the stars and claim the Kremkoin.

DK Coin

  • The DK Coin is one of the prizes given at the End of Level Target. With precise timing, the Kongs should hit the target by shooting through a barrel. If hit at the right time, they earn the special item.

Golden Feather (Game Boy Advance version only)

  • In the level's last large abyss, Squitter should find a Zinger that is circling a Banana Coin. From this point, he should build his webs and travel downwards. When he travels down to the bottom corner, he can uncover a Golden Feather.

Photograph (Game Boy Advance version only)

  • Near the beginning of the level, the heroes find a Neek with a camera icon over its head. If they defeat it, they are given the photograph of a Neek to put in the first page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is on a raised platform behind the second Klobber in the level.
  • O: Squitter approaches the letter O as he climbs up the tall hill after the first Animal Barrel.
  • N: The letter N is next to a Spiny, who is located on a raised piece of land.
  • G: The letter G is near the end of the level by the final Kaboing in the stage.
File:WebWoodsL265.PNG
Squitter approaches the DK Coin.

Bonus Level

  • After passing the letter G, the spider must slide down a large ledge and jump to the right over some of a pit to find a Bonus Barrel. In its Bonus Level, Squitter must build his web platforms to cross another wide abyss. As he crosses, a few Zingers fly in his way. A Kremkoin waits on the other side of the abyss, but Squitter has only 20 seconds to grab it. If he runs out of time, falls into the pit, or touches any enemies, he must restart the Bonus Level.

DK Coin

  • Near the end of the level and at the end of a long abyss, Squitter should find a group of bananas forming an arrow, which points downward. He should drop down directly under these bananas to land on the DK Coin.

Gallery

Names in Other Languages

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