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{{DKClevelbox
{{DKC level infobox
|title=Blackout Basement
|image=[[File:Blackout Basement SNES.png]]
|image=[[File:Blackout Basement SNES.png|256px]]
|code=5 - 6 (SNES & GBC)<br>5 - 5 (GBA)
|code=5 - 6 (SNES)<br>5 - 5 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|song=Fear Factory
|track=Fear Factory
|before=[[Mine Cart Madness|<<]]
|before2=[[Mine Cart Madness|<<]]
|after=[[Boss Dumb Drum|>>]]
|after2=[[Boss Dumb Drum|>>]]
|before2=[[Elevator Antics|<<]]
|before3=[[Elevator Antics|<<]]
|after2=[[Mine Cart Madness|>>]]
|after3=[[Mine Cart Madness|>>]]
}}
}}
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]''. It is also the sixth and final level of the [[Kremkroc Industries, Inc.]] area, and the second (and final) factory-themed level. In the [[Game Boy Advance]] version of the game, Blackout Basement is the twenty-seventh level in the game, as well as the fifth level of Kremkroc Industries, Inc (having switched positions with [[Mine Cart Madness]]).
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]'' and the sixth and final level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake Blackout Basement and [[Mine Cart Madness]] switched positions, making Blackout Basement the fifth level of the world and the twenty-seventh overall level. Blackout Basement is both the second and last factory level, and it has a unique feature where the lights flicker on and off every few seconds. While the surroundings are entirely dark, the only things visible on-screen are the [[Kong]]s, items (such as [[banana]]s), [[barrel]]s, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which [[Donkey Kong]] and [[Diddy Kong]] can cross by using floating platforms and swinging [[rope]]s.


In this unique factory level, the [[Kong]]s face a never before seen obstacle: lights that flicker on and off throughout the whole level. This causes the level to become increasingly difficult, as the Kongs cannot see anything but themselves, barrels, items, and faint, hard-to-see outlines of platform edges when the lights shut off. To make things worse, the level is filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s. With the short moments of bright light, the heroes have to make their way cautiously through the level.
==Layout==
{{multiframe|[[File:BlackoutBasement-GBC-2.png]] [[File:BlackoutBasement-GBA.png|180px]]|Blackout Basement's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[KONG Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms. An [[Enguarde]] [[animal token|Token]] hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy [[tire (object)|tire]] sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's [[Star Barrel|Continue Barrel]] floats above and abyss with a platform supporting a tire under it.


In the [[Game Boy Color]] version of the level, it never becomes completely dark, just very poorly lit, making platforms and obstacles still somewhat visible.
After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it. Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a [[Iron Barrel|steel keg]] on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs is a group of Kritters, which march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.
{{br|left}}


==Overview==
==Enemies==
[[File:BlackoutBasement265.png|thumb|Donkey Kong holding a barrel in the dark.]]
The following enemies appear in the following quantities:
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[K-O-N-G Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.


An [[Animal Token]] of [[Enguarde]] hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy [[tire]] sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's [[Star Barrel]] floats above and abyss with a platform supporting a tire under it.
<gallery>
Klaptrap_DKC.png|[[Klaptrap]] (5)
Klump DKC sprite.png|[[Klump]] (4)
Kritter-DKC.png|[[Kritter]] (16)
Manky_Kong_DKC.png|[[Manky Kong]] (1)
</gallery>


After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it.
==Items and objects==
The following items and objects appear in the following quantities:


[[File:BlackoutBasement65.png|thumb|left|A trio of Klaptraps attacking the Kongs.]]
<gallery>
Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a [[Steel Keg]] on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs, they are attacked by a large group of Kritters who march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.
DK Barrel DKC.png|[[DK Barrel]] (3)
{{br|left}}
Enguarde Token Sprite SNES.png|[[Enguarde]] [[animal token|Token]] (1)
Steel_Keg_DKC.png|[[Iron Barrel|Steel keg]] (1)
</gallery>


==Enemies==
*[[Kritter]]s: 16
*[[Klap Trap]]s: 5
*[[Klump]]s: 4
*[[Manky Kong]]: 1
==Hidden collectibles and objects==
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:BlackoutBasement-SNES-1.png|thumb|The letter "G" above a gang of Kritters.]]
[[File:BlackoutBasement-SNES-1.png|thumb|The location of the letter G]]
*K: After passing a Kritter near the beginning of the level, the Kongs approach the letter K, located above a small pit.
*'''K:''' When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
*O: Just before reaching the Star Barrel, the primates cross an abyss using several bouncy tires. After bouncing off of the last tire, they should land on a rectangular mark on the ground to break it and release the hidden letter O.
*'''O:''' Just before the Continue Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
*N: The Kongs can find the letter N between all of the barrels in the first [[Bonus Level]].
*'''N:''' The letter N is in the center between all the barrels in the first [[Bonus Level]].
*G: Immediately before the entrance to the second Bonus Level, the Kongs encounter a large group of Kritters with the letter G above them on a raised platform.
*'''G:''' Just before the end of the level, the letter G is hovering over a platform with four Kritters.
{{br}}
==Bonus Levels==
[[File:DKC SNES Blackout Basement BonusRoomB.png|thumb|The second Bonus Level]]
Blackout Basement has two Bonus Levels, listed by their type in the Game Boy Advance version:


===Bonus Rooms===
*'''''Collect the Prizes!''''': Sometime after the Continue Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first [[Bonus Barrel]] is hidden below it. In the [[Bonus Level]], the Kongs must blast from eight [[Barrel Cannon]]s. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
*Near the end of the level, the Kongs have to jump along four falling platforms. Under the last platform, they can notice a lone banana. They should fall down to this banana to land in a hidden barrel below it. They are sent by the barrel to a Bonus Room, where they need to shoot through several barrels around an open area, trying to grab as many bananas possible. This must be done while the lights blink on and off. Once they are done collecting, the primates can exit to the right.
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, the Kongs land onto an item cache which releases a steel keg. The lead Kong must pick up the steel keg and go down, throw it at a wall to the left, and ride the steel keg for the remainder of the level. Eventually, the steel keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a [[Red Balloon|Life Balloon]] as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Life Balloon stopped in, they win the Life Balloon as a prize. The Kongs leave the Bonus Level after either winning or losing.
*After exiting the first Bonus Room, the heroes are shot into the main level and break an area of the ground. A barrel then pops out of it. They should drop down the ledge, throw the barrel to the left wall, and ride on it as it comes back to them. They will defeat all the enemies along the way, and eventually open up a wall. It leads them to a Bonus Room, where they have to watch as an [[Extra Life Balloon]] moves around four barrels. Once it stops, the balloon disappears. If the primates choose the correct barrel that it stopped on, they are given a prize. Afterwards, they exit the bonus automatically. They are also forced out of the room without a prize if they fail to choose the correct barrel.
 
===Photograph (Game Boy Advance version only)===
*After exiting the first Bonus Room, the Kongs break a piece of the ground containing a Steel Keg. They should carry this object farther ahead to a Manky Kong. If they defeat this foe with the barrel, they earn a [[photograph]] of a Manky Kong in the fourth page of their [[scrapbook]].


==Gallery==
==Gallery==
<gallery>
<gallery>
BlackoutBasement-SNES-2.png|The [[Enguarde the Swordfish|Enguarde]] [[Animal Token]] lying at the bottom can be reached with a roll jump.
Blackout Basement DKC.png|A trio of Klaptraps attacking the Kongs
BlackoutBasement-GBC.png|The level in the [[Game Boy Color]] version
Blackout Basement DKC screen 2.png|Donkey Kong holds a barrel during the blackout
BlackoutBasement-GBC-2.png|The blackout in the Game Boy Color version
DKC SNES Blackout Basement K.png|The letter K
BlackoutBasement-GBA.png|The level in the [[Game Boy Advance]] version
DKC SNES Blackout Basement K.png|The letter O
DKC SNES Blackout Basement K.png|The letter N, in the first Bonus Level
BlackoutBasement-SNES-2.png|The Kongs jump on a platform over an Enguarde Token, which can be reached by a roll-jump.
BlackoutBasement-GBC.png|Donkey Kong on a platform in the Game Boy Color version
Blackout Basement GBA darkness.png|The Kongs during the blackout in the Game Boy Advance version
</gallery>
</gallery>


Line 64: Line 70:
|Spa=Sótano Oscuro
|Spa=Sótano Oscuro
|SpaM=Dark Basement
|SpaM=Dark Basement
|Fra=Cave Camouflée (SNES)<br />Cave Noir (GBC)<br /> Sous-sol nuit noire (GBA)
|Fre=Cave Camouflée (SNES)<br>Cave Noir (GBC)<br> Sous-sol nuit noire (GBA)
|FraM=Camouflaged Basement<br>Dark Basement<br /> Dark Night Underground (GBA)
|FreM=Camouflaged Basement<br>Dark Basement<br> Dark Night Underground (GBA)
|Ger=Kaos-Keller (GBA)
|Ger=Kaos-Keller (GBA)
|GerM=Chaos Basement
|GerM=Chaos Basement
Line 71: Line 77:
|ItaM=Bad Basement
|ItaM=Bad Basement
}}
}}
{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC levels}}
[[Category:Subterranean Areas]]
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country levels]]

Latest revision as of 14:39, January 20, 2024

Level
Blackout Basement
Blackout Basement SNES.png
Level code 5 - 6 (SNES & GBC)
5 - 5 (GBA)
Game Donkey Kong Country
Music track Fear Factory
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Blackout Basement is the twenty-eighth level in Donkey Kong Country and the sixth and final level of Kremkroc Industries, Inc. In the Game Boy Advance remake Blackout Basement and Mine Cart Madness switched positions, making Blackout Basement the fifth level of the world and the twenty-seventh overall level. Blackout Basement is both the second and last factory level, and it has a unique feature where the lights flicker on and off every few seconds. While the surroundings are entirely dark, the only things visible on-screen are the Kongs, items (such as bananas), barrels, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which Donkey Kong and Diddy Kong can cross by using floating platforms and swinging ropes.

Layout

Blackout Basement Blackout Basement in the Game Boy Advance version of Donkey Kong Country
Blackout Basement's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

At the beginning of the level, the Kongs travel down a long set of stairs with the level's first DK Barrel at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the letter K above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of bananas on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms. An Enguarde Token hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy tire sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's Continue Barrel floats above and abyss with a platform supporting a tire under it.

After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it. Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a steel keg on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs is a group of Kritters, which march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.

Enemies

The following enemies appear in the following quantities:

Items and objects

The following items and objects appear in the following quantities:

K-O-N-G Letters

Blackout Basement
The location of the letter G
  • K: When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
  • O: Just before the Continue Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
  • N: The letter N is in the center between all the barrels in the first Bonus Level.
  • G: Just before the end of the level, the letter G is hovering over a platform with four Kritters.

Bonus Levels

A Bonus Room in the level Blackout Basement.
The second Bonus Level

Blackout Basement has two Bonus Levels, listed by their type in the Game Boy Advance version:

  • Collect the Prizes!: Sometime after the Continue Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first Bonus Barrel is hidden below it. In the Bonus Level, the Kongs must blast from eight Barrel Cannons. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
  • Stop the Barrel!: After exiting the first Bonus Level, the Kongs land onto an item cache which releases a steel keg. The lead Kong must pick up the steel keg and go down, throw it at a wall to the left, and ride the steel keg for the remainder of the level. Eventually, the steel keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Life Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Life Balloon stopped in, they win the Life Balloon as a prize. The Kongs leave the Bonus Level after either winning or losing.

Gallery

Names in other languages

Language Name Meaning
Japanese オンボロこうじょう
Onboro kōjō
Worn-out Factory

French Cave Camouflée (SNES)
Cave Noir (GBC)
Sous-sol nuit noire (GBA)
Camouflaged Basement
Dark Basement
Dark Night Underground (GBA)
German Kaos-Keller (GBA)
Chaos Basement
Italian Cantina Cattiva
Bad Basement
Spanish Sótano Oscuro
Dark Basement