Jetty Jitters

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Jetty Jitters is the ninth level in the classic Game Boy and Game Boy Color game, Donkey Kong Land III. Located on the river that runs through the Primate Plains, it is the third level in this area.

Like Red Wharf and Ford Knocks, Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this level, Dixie Kong and Kiddy Kong will have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, Klasps hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the Kongs' progress. A good timing is required to jump over the explosive Kremlings. On the boardwalks, Dixie and Kiddy will encounter the usual foes, Kobbles and Sneeks.

Noticeably, Jetty Jitters is Donkey Kong Land III's equivalent of Kreeping Klasps, a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!, as both levels share similar features.

Level Layout

Secrets

Bonus Level(s)

  • Right before finding the letter O, the heroes will find themselves on a long rope, dangling above a small gap. They should fall into the gap, being caught by a hidden Bonus Barrel. It will take them to a Bonus Level, where they will have to run along a long path, collecting many stars. After they obtain every star on the wharves, they will have to jump into the water and swim back under the wooden boards. Making their way back to the start, the heroes should find themselves with every star. If they did get each one, the Bonus Coin will appear nearby.
  • After the letter N, Dixie Kong will have to jump off of the last rope in the area and twirl onto the top of a roof. If she and Kiddy walk along this roof, they will find a barrel. It will shoot them to the next Bonus Barrel. Going into it, they will be lead to a Bonus Level, where they will need to run along a long path, watching out for Krumples and Buzzes. Once they get to the end, they should hop onto some Booty Birds to the left and bounce to the top of a small roof. There, they will find the stage's Bonus Coin.

DK Coin

  • At the start of the level, the Kongs will have to walk backwards to find the Koin with the DK Coin. They will need to defeat him to get the coin. His shield will protect him from most attacks, so the heroes will have to pick up a Steel Barrel nearby and stand on the foe. Then, they should throw the barrel into the edge of the screen. While the Koin is distracted, the barrel will bounce back and hit him in the side. This will defeat the Koin and give the monkeys the DK Coin.

Trivia

  • Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.