Snide's H.Q.: Difference between revisions

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{{location infobox
{{location infobox
|image=[[File:DK64 SnideHQ Outside.png|256px]]
|image=[[File:SnideHQ.png|200px]]<br>Interior<br>[[File:DK64 SnideHQ Outside.png|200px]]<br>Exterior
|inhabitants=[[Snide]]
|inhabitants=[[Snide]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
}}
[[File:SnideHQ.png|thumb|left|The interior of Snide's H.Q.]]
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]]. When the Kongs give a Blueprint to Snide, he activates a series of contraptions to bring a chute down from the ceiling, where the Golden Bananas come down from. At first, Snide's H.Q. only has the option to review any of the recovered blueprints. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. Once every blueprint is recovered, the Kongs can unlock another option to replay from a selection of [[Bonus Stage]]s, by pressing {{button|N64|CUp}} from the main menu, though there are seven Bonus Stages that cannot be replayed from the menu: [[Busy Barrel Barrage]], [[Splish Splash Salvage]], [[Minecart Mayhem]], [[Speedy Swing Sortie]], [[Stash Snatch]], [[Mad Maze Maul]], and [[Stealthy Snoop]].
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]].


When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.
Snide's H.Q. can be found in the following places:


By default, Snide's H.Q. only provided the Kongs with the option of reviewing the blueprints that they have recovered. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. If the Kongs recover all forty Blueprints, they can unlock another option to replay from a selection of [[Bonus Stage]]s, by pressing {{button|N64|CUp}} from the main menu. There are seven Bonus Stages that cannot be replayed from the menu: [[Busy Barrel Barrage]], [[Splish Splash Salvage]], [[Minecart Mayhem]], [[Speedy Swing Sortie]], [[Stash Snatch]], [[Mad Maze Maul]], and [[Stealthy Snoop]].
{{br|left}}
==Locations==
*[[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the second floor
*[[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the second floor
*[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave)
*[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave)
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|image2=Snide's HQ render.png
|image2=Snide's HQ render.png
}}
}}
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building and no surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*Snide's HQ and [[Cranky's Lab]] are the only two locations of supporting characters to have a hub on [[DK Isles]] and every level (not including [[Hideout Helm]]).
*The music is based on the {{wp|The Pink Panther Theme|main theme}} from the 1963 film, ''{{wp|The Pink Panther (1963 film)|The Pink Panther}}''.
*The music is based on the {{wp|The Pink Panther Theme|main theme}} from the 1963 film, ''{{wp|The Pink Panther (1963 film)|The Pink Panther}}''.



Revision as of 14:37, January 27, 2024

Snide's H.Q.
Donkey Kong in Snide's H.Q. in the game Donkey Kong 64.
Interior
Snide's H.Q. in the game Donkey Kong 64.
Exterior
First appearance Donkey Kong 64 (1999)
Inhabitants Snide

Snide's H.Q., also called Snide's Hideout,[1] is the hideout of Snide in Donkey Kong 64. It is where the Kongs can provide him with the recovered blueprints for the Blast-o-Matic, each in exchange for a Golden Banana. It is where the Kongs first meet Snide, who requests them to recover the Blast-o-Matic's blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at DK Isles. When the Kongs give a Blueprint to Snide, he activates a series of contraptions to bring a chute down from the ceiling, where the Golden Bananas come down from. At first, Snide's H.Q. only has the option to review any of the recovered blueprints. The player can press A Button to view the list, or B Button to exit from the location. Once every blueprint is recovered, the Kongs can unlock another option to replay from a selection of Bonus Stages, by pressing Up C Button from the main menu, though there are seven Bonus Stages that cannot be replayed from the menu: Busy Barrel Barrage, Splish Splash Salvage, Minecart Mayhem, Speedy Swing Sortie, Stash Snatch, Mad Maze Maul, and Stealthy Snoop.

Snide's H.Q. can be found in the following places:

Names in other languages

Language Name Meaning
Japanese スナイドHQ
Sunaido HQ
Snide HQ

French QG de Snide
Snide's HQ
German Snides Quartier
-
Spanish C.G. de Snide
-

Trivia

Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
  • The exterior of Snide's HQ has a different appearance in the kiosk demo. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building and no surveillance camera. Like Cranky's Lab and Funky's Armory, Snide's HQ does not have flooring at the doorway.
  • The music is based on the main theme from the 1963 film, The Pink Panther.

References

  1. ^ Bihldorff, Nate, Jason Leung, and Drew Williams. Donkey Kong 64 Player's Guide. Page 7.