Riverbank Riot: Difference between revisions

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{{level
{{level
|title = Riverbank Riot
|title=Riverbank Riot
|image = [[Image:Riverbankriot.PNG]]
|image=[[Image:Riverbankriot.PNG]]
|code = 2 - 5
|code=2 - 5
|game = ''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]
|notes = This level appears as the "River" level in "Time Attack" mode
|notes=This level appears as the "River" level in "Time Attack" mode
|before = [[Black Ice Blitz|<<]]
|before=[[Black Ice Blitz|<<]]
|after = [[Miller Instinct|>>]]
|after=[[Miller Instinct|>>]]
}}
}}
'''Riverbank Riot''' is the eleventh level in ''[[Donkey Kong Land III]]''. Located in the south-west of [[Primate Plains]], it takes place on the banks of the river that runs through this area. To complete the level, [[Dixie Kong]] and [[Kiddy Kong]] must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of [[Kobble]]s, [[Sneek]]s, [[Bristles]] and [[Buzz (species)|Buzzes]]. Since the banks are much higher here than in [[Koco Channel]], the [[Kong]]s will often need [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s and [[Lurchin]]s will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, [[Bounty Bass]]es are also major aquatic obstacles. Both [[Bonus Barrel]]s are found in the river.  
'''Riverbank Riot''' is the eleventh level in ''[[Donkey Kong Land III]]''. Located in the south-west of [[Primate Plains]], it takes place on the banks of the river that runs through this area. To complete the level, [[Dixie Kong]] and [[Kiddy Kong]] must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of [[Kobble]]s, [[Sneek]]s, [[Bristles]] and [[Buzz (species)|Buzzes]]. Since the banks are much higher here than in [[Koco Channel]], the [[Kong]]s will often need [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s and [[Lurchin]]s will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, [[Bounty Bass]]es are also major aquatic obstacles. Both [[Bonus Barrel]]s are found in the river.  
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In the "Time Attack" mode, unlocked after beating [[King K. Rool|Baron K. Roolenstein]] in the [[Lost World]], "Riverbank Riot" appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons.
In the "Time Attack" mode, unlocked after beating [[King K. Rool|Baron K. Roolenstein]] in the [[Lost World]], "Riverbank Riot" appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons.
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{{Northern Kremisphere}}
{{DKL3}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]

Revision as of 09:03, December 22, 2009

Template:Level Riverbank Riot is the eleventh level in Donkey Kong Land III. Located in the south-west of Primate Plains, it takes place on the banks of the river that runs through this area. To complete the level, Dixie Kong and Kiddy Kong must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of Kobbles, Sneeks, Bristles and Buzzes. Since the banks are much higher here than in Koco Channel, the Kongs will often need Barrel Cannons to reach the hilltops. In the waters, Kocos and Lurchins will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, Bounty Basses are also major aquatic obstacles. Both Bonus Barrels are found in the river.

In the "Time Attack" mode, unlocked after beating Baron K. Roolenstein in the Lost World, "Riverbank Riot" appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying Knik-Knaks may allow them to reach secret shortcuts involving Barrel Cannons.