Miller Instinct

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Template:Level Miller Instinct is the twelfth level in Donkey Kong Land III. It takes place inside a large water-mill located in the west of the Primate Plains, and is the sixth level in this area. The water of the nearby river drives the blades of the big wooden wheel, however it is unknown whether the mill produces flour like those in Donkey Kong Country 3: Dixie Kong's Double Trouble.

Early in the level, Dixie Kong and Kiddy Kong will find Squawks the Parrot in an Animal Barrel. Since the mill is almost completely devoid of elevator platforms, the Kongs will need their friend's abilities to reach the higher stories. The player will thus be playing as Squawks for most of this level. Many Buzzes, Re-Koils, Sneeks and Bristles will try to block the parrot's way, but spitting eggs at them shall clear the way. Farther into the level, the areas will become filled with many extra corridors and dead-ends. The parrot will need to make his way around all the passages, possibly finding some special prizes, such as Bear Coins, until the end of the level, where the Kongs will find their way around the rest of the area, running along a few platforms, avoiding more enemies.

Level Layout

At the beginning of the level, the heroes will make their way down a long path with a few small ramps. Once they get on the first elevators, they will find a rope to climb up. It will lead them right next to a barrel. Jumping into this normal barrel, they will be fired to another rope. Climbing up this rope with the exception of using the rope next to it, they will find an Animal Barrel. Going into the common barrel will turn them into Squawks, who will need to fly through the mill, moving north. The parrot will make his way into a long pathway, full of twists and turn, avoiding some enemies, including Buzzes. Soon, he will find the Star Barrel.

About halfway through the level, the bird will continue through the level by flying around the many sharp turns in the mill. Though more Buzzes will try to stop him, he should be able to attack them with his nuts. Eventually, Squawks will find himself in an area full of many corridors and passages. Some of these corridors will contain special prizes, though, ultimately, the parrot will need to only fly strait up north to find his way in the next area. Soon, the bird will need to turn to the left and pass a No Animal Sign. It will turn him back into the Kongs, who will need to make their way onto a high up pathway, walking up several slanted boards. They will then find themselves near a set of two elevators. Riding up both of them, they will be taken to the next floor. There, the apes will travel down the rest of the path, avoiding enemies and grabbing the letter G, until they find a flagpole. After touching this flagpole, the level will end.

Secrets

Bonus Level(s)

  • From where the level's Koin is found, the Kongs should head to the right and jump over a barrel, making their way into the corner of the area. A hidden Bonus Barrel will suddenly pick them up, taking them to a Bonus Level. There, they will need to grab several stars scattered around the stage. Many of these stars can be found by climbing on the rope hanging from the ceiling. After all the stars are obtained, a Bonus Coin will appear nearby.
  • Near the end of the level, Squawks the Parrot will make his way to the left to find a No Animal Sign. Before passing it, he should fly to the right and pass a hidden No Animal Sign in the area. This will turn him back into the Kongs, who will have to walk into a Bonus Barrel to the right. It will lead to a Bonus Level, where they will need to blast through several Rotatable Barrels to make their way around a large, empty area. Soon, they will be fired out of a barrel to find the Bonus Coin.

DK Coin

  • After the heroes shoot out of the level's first barrel, they will fly into a Koin with the DK Coin. He will need to be defeated for the Kongs to get his DK Coin. So, they monkeys will need to retrieve the steel keg from the area above them by using a few ropes. With the barrel, they should stand on the Koin, then throw the barrel at the nearest wall. While the Koin is distracted, the barrel will bounce back and hit him in the side. This will beat him, thus giving the Kongs the DK Coin.

Trivia