Jungle Jeopardy: Difference between revisions

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{{construction}}
{{level
{{level
|title=Jungle Jeopardy
|title=Jungle Jeopardy
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|code=4 - 1
|code=4 - 1
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]
|notes=It is the first Jungle level.
|notes=This is the first jungle level.
|before=[[Redwood Rampage|<<]]
|before=[[Redwood Rampage|<<]]
|after=[[Footloose Falls|>>]]
|after=[[Footloose Falls|>>]]
}}
}}
'''Jungle Jeopardy''' is the nineteenth level in ''[[Donkey Kong Land III]]''. Located in the north-western region of the [[Great Ape Lakes]], it takes place in a dense jungle. Trudging along a dirt path, between ferns and tropical trees, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through the rainforest to complete the level. They will have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by [[Barrel Cannon]]s and hovering [[Knik-Knak]]s.
'''Jungle Jeopardy''' is the nineteenth level in the [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located in the north-western region of the [[Great Ape Lakes]], it takes place in a dense jungle.  


This level also features Konveyor Ropes, a mechanism that was introduced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', in the aptly-named level [[Konveyor Rope Klash]]. These mobile tightropes should be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive [[Buzz (species)|Buzzes]] that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the [[Kong]]s can choose to walk on land.
Trudging along a dirt path, between ferns and tropical trees, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through the rain forest to complete this level. They will have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by [[Barrel Cannon]]s and hovering [[Knik-Knak]]s.
Sometimes, they will need to use Konveyor Ropes, a mechanism that was introduced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' in the aptly-named level [[Konveyor Rope Klash]]. These mobile tightropes should be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive [[Buzz (species)|Buzzes]] that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the [[Kong]]s can choose to walk on land. Various species of enemies, such as [[Sneek]]s, [[Bristles]], [[Kobble]]s or [[Re-Koil]]s, will hinder the Kongs' way; [[Knocka]]s are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. [[Bazuka]]s also make their first appearance in this level, though it is only in a [[Bonus Level]].


Various species of enemies, such as [[Sneek]]s, [[Bristles]], [[Kobble]]s or [[Re-Koil]]s, will hinder the Kongs' way; [[Knocka]]s are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. This level's [[Koin]] is found right before the end flag, in a tiny hollow, which makes him an easy target for a [[Steel Keg]]-hurling Kong.
==Level Layout==


==Trivia==
==Secrets==
*The second [[Bonus Barrel|Bonus]] area introduces the first [[Bazuka]] in the game.
===Bonus Levels===
 
===DK Coin===
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{{DKL3}}
{{DKL3}}

Revision as of 15:43, May 4, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Level Jungle Jeopardy is the nineteenth level in the Game Boy and Game Boy Color game, Donkey Kong Land III. Located in the north-western region of the Great Ape Lakes, it takes place in a dense jungle.

Trudging along a dirt path, between ferns and tropical trees, Dixie Kong and Kiddy Kong must make their way through the rain forest to complete this level. They will have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by Barrel Cannons and hovering Knik-Knaks. Sometimes, they will need to use Konveyor Ropes, a mechanism that was introduced in Donkey Kong Country 3: Dixie Kong's Double Trouble in the aptly-named level Konveyor Rope Klash. These mobile tightropes should be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive Buzzes that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the Kongs can choose to walk on land. Various species of enemies, such as Sneeks, Bristles, Kobbles or Re-Koils, will hinder the Kongs' way; Knockas are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. Bazukas also make their first appearance in this level, though it is only in a Bonus Level.

Level Layout

Secrets

Bonus Levels

DK Coin