Jetty Jitters

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 08:25, April 24, 2010 by Fawfulfury65 (talk | contribs)
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Jetty Jitters is the ninth level in the classic Game Boy and Game Boy Color game, Donkey Kong Land III. Located on the river that runs through the Primate Plains, it is the third level in this area.

Like Red Wharf and Ford Knocks, Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this level, Dixie Kong and Kiddy Kong will have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, Klasps hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the Kongs' progress. A good timing is required to jump over the explosive Kremlings. On the boardwalks, Dixie and Kiddy will encounter the usual foes, Kobbles and Sneeks.

Noticeably, Jetty Jitters is Donkey Kong Land III's equivalent of Kreeping Klasps, a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!, as both levels share similar features.

Level Layout

Secrets

Bonus Level(s)

DK Coin

Trivia

  • Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.